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menu_town_tournament_participents|{s0} menu_collect_taxes|As the most skilled tradesman of your company, ({reg2}), {reg3?you expect {s1} expects} that collecting taxes from here will take {reg4} days... mno_start_collecting|Start collecting. mno_collect_later|Put it off until later. menu_collect_taxes_complete|You've collected {reg3} coins in taxes from {s3}. {s19} will be expecting you to take the money to {reg4?her him}. menu_collect_taxes_rebels_killed|Your quick action and strong arm have successfully put down the revolt. Surely, anyone with a mind to rebel against you will think better of it after this. menu_collect_taxes_failed|You could collect only {reg3} coins as tax from {s3} before the revolt broke out. {s1} won't be happy, but some silver will placate {reg4?her him} better than nothing at all... menu_collect_taxes_revolt_warning|The people of {s3} are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them. mno_continue_collecting_taxes|Ignore them and continue. mno_halve_taxes|Agree to reduce your collection by half. ({s1} may be upset) menu_collect_taxes_revolt|You are interrupted while collecting the taxes at {s3}. A large band of angry {reg9?peasants townsmen} is marching nearer, shouting about the exorbitant taxes and waving torches and weapons. It looks like they aim to fight you! menu_train_peasants_against_bandits|As the most experienced taskmaster of your company, ({reg2}), {reg3?you expect {s1} expects} that getting some peasants ready for practice will take {reg4} hours. mno_make_preparation|Train them. mno_train_later|Put it off until later. menu_train_peasants_against_bandits_ready|You put the peasants through the basics of soldiering, discipline and obedience. You think {reg0} of them {reg1?have has} fully grasped the training and {reg1?are is} ready for some practice. mno_peasant_start_practice|Start the practice fight. menu_train_peasants_against_bandits_training_result|{s0} menu_train_peasants_against_bandits_attack|As you get ready to continue the training, a sentry from the village runs up to you, shouting alarums. The bandits have been spotted on the horizon, riding hard for {s3}. The elder begs that you organize your newly-trained militia and face them. mno_peasants_against_bandits_attack_resist|Prepare for a fight! menu_train_peasants_against_bandits_attack_result|{s9} menu_train_peasants_against_bandits_success|The bandits are broken! Those few who remain run off with their tails between their legs, terrified of the peasants and their new champion. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find to show their gratitude. menu_loot_options|The battle is over. What do you want to do with the loot? mno_loot_0|Share it with your men. mno_loot_1|Claim it all for yourself. mno_loot_2|Leave it all for your men. mno_loot_3|Leave the loot, and bury the dead. menu_disembark|Do you wish to disembark? menu_ship_reembark|Do you wish to embark? mno_reembark_yes|Yes. mno_reembark_no|No. menu_center_reports|Town Name {s1}^Rent Income {reg1} denars^Tariff Income {reg2} denars^Food Stock for {reg3} days mno_to_price_and_productions|Show prices and productions. menu_price_and_production|Productions are ^(Note base/modified by raw materials/modified by materials plus prosperity)^{s1}^^Price factors are ^{s2} menu_town_trade|You head towards the marketplace. mno_auto_sell|Sell items automatically. mno_assess_prices|Assess the local prices. mno_trade_with_arms_merchant|Trade with the arms merchant. mno_trade_with_armor_merchant|Trade with the armor merchant. mno_trade_with_horse_merchant|Trade with the horse merchant. mno_trade_with_goods_merchant|Trade with the goods merchant. mno_auto_buy_food|Buy food automatically. mno_back_to_town_menu|Head back. menu_trade_auto_sell_begin|Items in the inventory of companions which selected as the type for sell and their prices below {reg1} coins will be sold to {reg2?all merchants the elder} in current {reg2?town village} automatically. Specifically foods, trade goods and books will never be sold.^^You can change some settings here freely. mno_change_settings|Change settings. menu_trade_auto_buy_food_begin|You will buy food according to the shopping list of foods automatically. Do you want to continue?^^You can view and configure the shopping list here. mno_change_shopping_list_of_food|Configure the shopping list of foods. menu_town_trade_assessment_begin|You overhear several discussions about the price of trade goods across the local area.^You listen closely, trying to work out the best deals around. menu_town_trade_assessment|As the most skilled tradesman of your company, ({reg2}), {reg3?you try to figure out {s1} tries to figure out} the best goods to trade in. {s2} menu_sneak_into_town_suceeded|Disguised in the garments of a poor pilgrim, you fool the guards and make your way into the town. menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognizes you and raises the alarm! You must flee back through the gates before all the guards in the town come down on you! mno_sneak_caught_fight|Try to fight your way out! mno_sneak_caught_surrender|Surrender. menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets. menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11} menu_enemy_offer_ransom_for_prisoner|{s2} offers you a sum of {reg12} coins in silver if you are willing to sell them {s1}. mno_ransom_accept|Accept the offer. mno_ransom_reject|Reject the offer. menu_training_ground|You approach a training field where you can practice your martial skills. What kind of training do you want to do? mno_camp_trainer|Speak with the trainer. mno_camp_train_melee|Sparring practice. mno_camp_train_archery|Ranged weapon practice. mno_camp_train_mounted|Horseback practice. menu_training_ground_selection_details_melee_1|How many opponents will you go against? mno_camp_train_melee_num_men_1|One. mno_camp_train_melee_num_men_2|Two. mno_camp_train_melee_num_men_3|Three. mno_camp_train_melee_num_men_4|Four. menu_training_ground_selection_details_melee_2|Choose your opponent #{reg1} mno_training_ground_selection_details_melee_random|Choose randomly. menu_training_ground_selection_details_mounted|What kind of weapon do you want to train with? mno_camp_train_mounted_details_1|One handed weapon. mno_camp_train_mounted_details_2|Polearm. mno_camp_train_mounted_details_3|Bow. mno_camp_train_mounted_details_4|Thrown weapon. menu_training_ground_selection_details_ranged_1|What kind of ranged weapon do you want to train with? mno_camp_train_ranged_weapon_bow|Bow and arrows. mno_camp_train_ranged_weapon_crossbow|Crossbow. mno_camp_train_ranged_weapon_thrown|Throwing Knives. menu_training_ground_selection_details_ranged_2|What range do you want to practice at? mno_camp_train_ranged_details_1|10 yards. mno_camp_train_ranged_details_2|20 yards. mno_camp_train_ranged_details_3|30 yards. mno_camp_train_ranged_details_4|40 yards. mno_camp_train_ranged_details_5|50 yards. mno_camp_train_ranged_details_6|60 yards. mno_camp_train_ranged_details_7|70 yards. menu_training_ground_description|{s0} menu_training_ground_training_result|{s7}{s2} menu_marshall_selection_candidate_ask|{s15} will soon select a new marshall for {s23}. Some of the lords have suggested your name as a likely candidate. mno_marshall_candidate_accept|Let {s15} learn that you are willing to serve as marshall. mno_marshall_candidate_reject|Tell everyone that you are too busy these days. menu_captivity_avoid_wilderness|Suddenly all the world goes black around you. Many hours later you regain your conciousness and find yourself at the spot you fell. Your enemies must have taken you up for dead and left you there. However, it seems that none of your wound were lethal, and altough you feel awful, you find out that can still walk. You get up and try to look for any other survivors from your party. menu_captivity_start_wilderness|Stub menu_captivity_start_wilderness_surrender|Stub menu_captivity_start_wilderness_defeat|Your enemies take you prisoner. menu_captivity_start_castle_surrender|Stub menu_captivity_start_castle_defeat|Stub menu_captivity_start_under_siege_defeat|Your enemies take you prisoner. menu_captivity_wilderness_taken_prisoner|Your enemies take you prisoner. menu_captivity_wilderness_check|stub menu_captivity_end_sea_escape|After painful days of being dragged about as a prisoner, you find a chance and escape from your captors! menu_captivity_end_wilderness_escape|After painful days of being dragged about as a prisoner, you find a chance and escape from your captors! menu_captivity_castle_taken_prisoner|You are quickly surrounded by guards who take away your weapons. With curses and insults, they throw you into the dungeon where you must while away the miserable days of your captivity. menu_captivity_rescue_lord_taken_prisoner|You remain in disguise for as long as possible before revealing yourself. The guards are outraged and beat you savagely before throwing you back into the cell for God knows how long... menu_captivity_castle_check|stub menu_captivity_end_exchanged_with_prisoner|After days of imprisonment, you are finally set free when your captors exchange you with another prisoner. menu_captivity_end_propose_ransom|You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {reg5} coins of your hidden wealth. You decide to... mno_captivity_end_ransom_accept|Accept the offer. mno_captivity_end_ransom_deny|Refuse him, wait for something better. menu_captivity_castle_remain|More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more... menu_kingdom_army_quest_report_to_army|{s8} sends word that {reg4?she he} wishes you to join {reg4?her his} new military campaign. You need to bring at least {reg13} troops to the army, and are instructed to raise more men with all due haste if you do not have enough. menu_kingdom_army_quest_messenger|{s8} sends word that {reg4?she he} wishes to speak with you about a task {reg4?she he} needs performed. {reg4?She He} requests you to come and see {reg4?her him} as soon as possible. menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault. Your troops are to take {s9} at all costs. menu_kingdom_army_follow_failed|You have failed to follow {s8}. The marshal assumes that you were otherwise engaged, but would have appreciated your support. menu_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invititation in {reg4?her his} own hand. You would be granted the honour of becoming a vassal {lord/lady} of {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, although {reg4?she he} offers you no lands or titles. {reg4?She He} will surely be offended if you do not take the offer... mno_faction_accept|Accept! mno_faction_reject|Decline the invitation. menu_invite_player_to_faction|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invitation in {reg4?her his} own hand. You would be granted the honour of becoming a vassal {lord/lady} of {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her him} and fight in {reg4?her his} military campaigns, offering you the fief of {s2} for your loyal service. {reg4?She He} will surely be offended if you do not take the offer... menu_invite_player_to_faction_accepted|In order to become a vassal, you must swear an oath of homage to {s3}. You shall have to find {reg4?her him} and give {reg4?her him} your oath in person. {s5} menu_question_peace_offer|You Receive a Peace Offer^^{s1} offers you a peace agreement. What is your answer? mno_peace_offer_accept|Accept mno_dplmc_peace_offer_terms|Dictate the peace terms mno_peace_offer_reject|Reject menu_notification_truce_expired|The truce between {s1} and {s2} has expired. menu_notification_feast_quest_expired|{s10} menu_notification_sortie_possible|Enemies have been sighted outside the walls of {s4}, and {s5} and others are preparing for a sortie. You may join them if you wish. menu_notification_casus_belli_expired|Envoys of {s2} have caused discord in the realm of {s1}, and {s3} as a result has suffered a loss of face...^ menu_notification_lord_defects|{s4} has abandoned {s5} and joined {s7}, taking {reg4?her his} fiefs with {reg4?her him} menu_notification_treason_indictment|{s9} menu_notification_border_incident|Word reaches you that {s9}. Though you don't know whether or not the rumors are true, you do know one thing -- this seemingly minor incident has raised passions among {s4}, making it easier for them to go to war against {s3}, if they want it... menu_notification_player_faction_active|You now possess land in your name and are not the subject of another noble. This makes you a ruler in your own right, with your court temporarily located at {s12}. However, the other sovereigns will at first consider you a threat, for if any upstart warlord can grab a throne, then their own legitimacy is called into question.^^You may find it desirable at this time to pledge yourself to an existing kingdom. If you want to continue as a sovereign ruler, then your first priority should be to establish an independent right to rule. You can establish your right to rule through several means -- marrying into a high-born family, recruiting new lords, governing your lands, treating with other rulers, or dispatching your companions on missions.^^At any rate, your first step should be to appoint a chief minister from among your companions, to handle affairs of state. Different companions have different capabilities.^You may appoint new ministers from time to time. You may also change the location of your court, by speaking to the minister. mno_appoint_spouse|Appoint your {reg0?wife husband}, {s10}... mno_dplmc_appoint_spouse_plus_1|Appoint your {reg0?wife husband}, {s10}... mno_appoint_npc1|Appoint {s10} mno_appoint_npc2|Appoint {s10} mno_appoint_npc3|Appoint {s10} mno_appoint_npc4|Appoint {s10} mno_appoint_npc5|Appoint {s10} mno_appoint_npc6|Appoint {s10} mno_appoint_npc7|Appoint {s10} mno_appoint_npc8|Appoint {s10} mno_appoint_npc9|Appoint {s10} mno_appoint_npc10|Appoint {s10} mno_appoint_npc11|Appoint {s10} mno_appoint_npc12|Appoint {s10} mno_appoint_npc13|Appoint {s10} mno_appoint_npc14|Appoint {s10} mno_appoint_npc15|Appoint {s10} mno_appoint_npc16|Appoint {s10} mno_appoint_npc17|Appoint {s10} mno_appoint_npc18|Appoint {s10} mno_appoint_npc19|Appoint {s10} mno_appoint_npc20|Appoint {s10} mno_appoint_npc21|Appoint {s10} mno_appoint_npc22|Appoint {s10} mno_appoint_npc23|Appoint {s10} mno_appoint_npc24|Appoint {s10} mno_appoint_npc25|Appoint {s10} mno_appoint_npc26|Appoint {s10} mno_appoint_npc27|Appoint {s10} mno_appoint_default|Appoint a prominent citizen from the area... menu_minister_confirm|{s9}can be found at your court in {s12}. You should consult periodically, to avoid the accumulation of unresolved issues that may sap your authority... menu_notification_court_lost|{s12} menu_notification_player_faction_deactive|Your sovereignty no longer holds fief to any land. menu_notification_player_wedding_day|{s8} wishes to inform you that preparations for your wedding at {s10} have been complete, and that your presence is expected imminently. menu_notification_player_kingdom_holds_feast|{s11} menu_notification_center_under_siege|{s1} has been besieged by {s2} of {s3}! menu_notification_village_raided|{s1} has been raided by {s2} of {s3}! menu_notification_village_raid_started|Your village is under attack! {s2} of {s3} is laying waste to {s1}. menu_notification_one_faction_left|{s1} has defeated all rivals and stands as the sole kingdom. menu_notification_oath_renounced_faction_defeated|You won the battle against {s1}! This ends your struggle which started after you renounced your oath to them. menu_notification_center_lost|You have lost {s1} to {s2}. menu_notification_troop_left_players_faction|Betrayal! {s1} has left {s2} and joined {s3}. menu_notification_troop_joined_players_faction|Good news! {s1} has left {s2} and joined {s3}. menu_notification_war_declared|{s1} has declared war against {s2}! menu_notification_peace_declared|{s1} and {s2} have made peace!^{s57} menu_notification_faction_defeated|{s1} is no more! menu_notification_kingdom_restoration|{s10} have renounced their allegiance to {s12} and declared themselves the rulers of {s11}. menu_notification_rebels_switched_to_faction|Your rebellion is victorious! Your faction now has the sole claim to the title of {s11}, with {s12} as the single ruler. menu_notification_player_should_consult|{reg0?Your minister {s11}} send word that there are problems brewing in the realm which, if left untreated, could sap your authority. You should consult with {reg4?her him} at your earliest convenience menu_notification_player_feast_in_progress|Your {wife/husband} has started preparations for a feast in your hall in {s11} menu_notification_lady_requests_visit|An elderly woman approaches your party and passes one of your men a letter, sealed in plain wax. It is addressed to you. When you break the seal, you see it is from {s15}. It reads, 'I so enjoyed your last visit. {s14} I am currently in {s10}.{s12}' mno_continue_visit_yes|Tell the woman to inform her mistress that you will come shortly mno_continue_visit_no|Tell the woman to inform her mistress that you are indisposed menu_garden|{s12} mno_nurse_1|Go with the nurse mno_nurse_2|Wait by the spring menu_kill_local_merchant_begin|You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him. menu_bar_brawl_begin|You wait until a young boy comes running down the street. '{My lord! My lord!/My Lady!}' he cries. 'The troublemakers have left the tavern and are coming this way. Be ready!' menu_debug_alert_from_s65|DEBUG ALERT {s65} menu_auto_return_to_map|stub menu_bandit_lair|{s3} mno_continue_1|Attack the hideout... mno_leave_no_attack|Leave... mno_leave_victory|Continue... mno_leave_defeat|Continue... menu_notification_player_faction_political_issue_resolved|After consulting with the peers of the realm, {s10} has decided to confer {s11} on {s12}. menu_notification_player_faction_political_issue_resolved_for_player|After consulting with the peers of the realm, {s10} has decided to confer {s11} on you. You may decline the honor, but it will probably mean that you will not receive other awards for a little while.{s12} mno_accept|Accept the honor mno_decline|Decline the honor menu_start_phase_3|{s16}^^Following a long trek through the Rainwood, you finally see the Weeping Town in the distance. You are exhausted by the time you find the inn, where you quickly stash your belongings, and go in search of a decent tavern where you can have a well-deserved dinner. According to an old blind man, sitting in the corner between two buildings and drinking a mug of stale ale, a kraken has been seen off the coast of Dorne, and a five-headed calf has been born, killing its mother in the process, surely an omen to be taken seriously. Dismissing the old fool as crazy, you continue towards the tavern. All of a sudden, you hear a sound that stands the hairs of your neck on end -- the rasp of a blade sliding from its scabbard... menu_start_phase_4|{s11} menu_lost_tavern_duel|{s11} menu_establish_court|To establish {s4} as your court will require a small refurbishment. In particular, you will need a set of tools and a bolt of linen. it may also take a short while for some of your followers to relocate here. Do you wish to proceed? mno_establish|Establish {s4} as your court menu_notification_relieved_as_marshal|{s4} wishes to inform you that your services as marshal are no longer required. In honor of valiant efforts on behalf of the realm over the last {reg4} days, however, {reg8?she he} offers you a purse of {reg5} coins. menu_notification_give_liege_gift|A messenger boy, riding hard, gallops up to you. He stops and wheels his horse, which paws the ground impatiently. He hands you a package, and with that, he is gone. menu_manage_loot_pool|{s10} mno_loot|Access the item pool. mno_auto_loot_leave_with_nothing|Pick the items which price higher than {reg1} coins and continue. mno_auto_loot_leave|{s20} menu_auto_loot|Your companions will automatically grab items from the item pool based on their pre-selected upgrade options. Companions listed first in the party order will have first pick. Any equipment no longer needed will be placed back into the item pool. Are you sure you wish to do this? mno_No|No, I've changed my mind. mno_Yes|Yes, perform the upgrading. menu_choose_options_1|Choose the troop trees you'd like to use. Once choosen you can't change it.^^The Native tree is very simple and straight forward, while the Expanded tree is complex with a lot of options and variety. The Reworked tree is a compromise between both other trees. mno_native_troop_trees|Native troop trees mno_reworked_troop_trees|Reworked troop trees mno_expanded_troop_trees|Expanded troop trees menu_choose_options_2|Assemble all companions at the tavern of the first encountered town?^^When you assemble them, you might take a look upstairs in the tavern, since a lot of companions might be lingering in the hallway, sitting on the stairs or inspecting their rooms. If your favorite companion isn't present, you might want to quit and re-enter the tavern sometimes they don't all fit. mno_yes_npcs|Yes mno_no_npcs|No menu_choose_options_3|Do you wish to play with the fog of war? menu_choose_options_end|Game options selection complete. menu_town_menu_cheats|CHEATS. menu_dplmc_notification_trade_declared|{s1} and {s2} have signed a trade agreement!^{s57} mno_dplmc_continue|Continue... menu_dplmc_notification_nonaggression_declared|{s1} and {s2} have concluded a non-aggression treaty!^{s57} menu_dplmc_question_trade_offer|You Receive a Pact Offer^^{s1} offers you a trade pact. What is your answer? mno_dplmc_trade_offer_accept|Accept mno_dplmc_trade_offer_reject|Reject menu_dplmc_question_nonaggression_offer|{s1} offers you a non-aggression treaty. What is your answer? mno_dplmc_nonaggression_offer_accept|Accept mno_dplmc_nonaggression_offer_reject|Reject menu_dplmc_notification_alliance_expired|The alliance between {s1} and {s2} has expired and was degraded to a defensive pact. menu_dplmc_notification_defensive_expired|The defensive pact between {s1} and {s2} has expired and was degraded to a trade agreement. menu_dplmc_notification_trade_expired|The trade agreement between {s1} and {s2} has expired and was degraded to a non-aggression treaty. menu_dplmc_dictate_terms|Dictate your peace terms. mno_dplmc_demand_4000|Demand 4000 coins mno_dplmc_demand_8000|Demand 8000 coins mno_dplmc_demand_castle|Demand {s2}. mno_dplmc_go_back|Go back menu_dplmc_deny_terms|{s1} refuses your terms and is breaking off of negotiations. menu_dplmc_village_riot_result|{s9} menu_dplmc_village_riot_removed|In bloody battle you and your men slaughter the rebels and regain control over the village. But there is not much left you can control. menu_dplmc_town_riot_removed|In bloody battle you and your men slaughter the rebels and regain control over the town. menu_dplmc_riot_negotiate|You approach the angry crowd and begin negotiations. The leader of the riot demands {reg0} coins. He agrees to lay down arms if you are willing to pay. mno_dplmc_pay_riot_treasury|Induce your seneschal to pay the money from the treasury. mno_dplmc_pay_riot_cash|Pay cash. mno_dplmc_back|Back... menu_dplmc_notification_riot|The peasants of {s1} launched a riot against you! In a surprise attack, men loyal to you have been slain. The remainder joined the angry crowd. menu_dplmc_notification_appoint_chamberlain|As a lord of a fief you can now appoint a seneschal who resides at you court for a weekly salary of 15 coins. He will handle all financial affairs like collecting and determining taxes, paying wages and managing your estate. In addition he supervises money transfers between sovereigns giving you more diplomatic options. mno_dplmc_appoint_default|Appoint a prominent nobleman from the area. menu_dplmc_chamberlain_confirm|Your seneschal can be found at your court. You should consult him if you want to give him any financial advice or you need greater amounts of money. You should always make sure that there is enough money in the treasury to pay for political affairs. menu_dplmc_notification_appoint_constable|As a lord of a fief you can now appoint a castellan who resides at you court for a weekly salary of 15 coins. He will recruit new troops and provide information about your army. menu_dplmc_constable_confirm|Your castellan can be found at your court. You should consult him if you want to recruit new troops or get detailed information about your standing army. menu_dplmc_notification_appoint_chancellor|As a lord of a fief you can now appoint a chancellor who resides at you court for a weekly salary of 20 coins. He will be the keeper of your seal and conduct the correspondence between you and other important persons. menu_dplmc_chancellor_confirm|Your chancellor can be found at your court. You should consult him if you want to send messages or gifts. menu_dplmc_deserters|Some of your men don't believe that you will pay their wages and desert. Overall you lose {s11} men. menu_dplmc_negotiate_besieger|You appear with a white flag at the top of the wall. After a while a negotiator of {s11} approaches you. He demands {s6} and all associated villages as well as {reg0} coins for safe conduct. mno_dplmc_comply_treasury|Comply and induce your seneschal to pay the money from the treasury. mno_dplmc_comply|Comply and pay the money cash. mno_dplmc_break_off|Break off negotiations. menu_dplmc_messenger|Sire, I found {s10} and delivered your message. {reg4?Her His} answer was {s11}. menu_dplmc_scout|Your spy returned from {s10}^^{s11}{s12} menu_dplmc_domestic_policy|You can now shape the domestic policy of your sovereignty. Do you want to change your policy now? mno_dplmc_yes|Yes, I want to change the domestic policy. mno_dplmc_no|No, I don't want to change the domestic policy. menu_dplmc_preferences|Diplomacy 4.2 (November 27, 2011) Preferences{s0} mno_dplmc_disable_horse_speed|Disable Diplomacy horse speed. mno_dplmc_enable_horse_speed|Enable Diplomacy horse speed. mno_dplmc_disable_terrain_advantage|Disable terrain advantage in Autocalc battles (currently this feature is Enabled). mno_dplmc_enable_terrain_advantage|Enable terrain advantage in Autocalc battles (currently this feature is Disabled). mno_dplmc_reset_terrain_advantage|You used a saved game from another mod g dplmc terrain advantage = {reg0} (click to reset) mno_dplmc_toggle_lord_recycling_a|Enable lords returning from exile (currently disabled) mno_dplmc_toggle_lord_recycling_b|Disable lords returning from exile (currently enabled) mno_dplmc_toggle_lord_recycling_reset|You used a saved game from another mod g dplmc lord recycling = {reg0} (click to reset) mno_dplmc_toggle_ai_changes_a|Enable AI changes (currently disabled) mno_dplmc_toggle_ai_changes_b|Increase AI changes (currently low) mno_dplmc_toggle_ai_changes_c|Increase AI changes (currently medium) mno_dplmc_toggle_ai_changes_d|Disable AI changes (currently high/experimental) mno_dplmc_reset_ai_changes|You used a saved game from another mod g dplmc ai changes = {reg0} (click to reset) mno_dplmc_toggle_gold_changes_a|Set economic behavioral changes to low (current mode disabled) mno_dplmc_toggle_gold_changes_b|Set economic behavioral changes to medium (current mode low) mno_dplmc_toggle_gold_changes_c|Set economic behavioral changes to high/experimental (current mode medium) mno_dplmc_toggle_gold_changes_d|Disable economic behavioral changes (current mode high/experimental) mno_dplmc_reset_gold_changes|You used a saved game from another mod g dplmc gold changes = {reg0} (click to reset) mno_dplmc_switch_woman_prejudice_1|Change prejudice level (current level is default) mno_dplmc_switch_woman_prejudice_2|Change prejudice level (current level is off) mno_dplmc_switch_woman_prejudice_3|Change prejudice level (current level is high) menu_dplmc_affiliated_family_report|{s0} menu_dplmc_start_select_prejudice|In the traditional medieval society depicted in the game, war and politics are usually dominated by male members of the nobility. Beacuse of this, a female character can face initial prejudice, and some opportunities open to men will not be available (although a woman will also have some opportunities a man will not). Some players might find distasteful, so if you want you can ignore that aspect of society in Calradia.^^You can later change your mind through the options in the Camp menu. mno_dplmc_start_prejudice_yes|I do not mind encountering sexism. mno_dplmc_start_prejudice_no|I would prefer not to encounter as much sexism. menu_dplmc_economic_report|{s0} menu_upgrade_to_hero|You notice that one or more of your warriors exceeds your expectations in battle. ^You walk towards the lines of your troops, and ... mno_hero_1|stop to talk to {s1} mno_hero_2|stop to talk to {s1} mno_hero_3|stop to talk to {s1} mno_hero_4|stop to talk to {s1} mno_prev|go to the previous lines mno_next|go to the next lines mno_close|close menu_entrenched_camp| Your fortifications are complete. menu_event_01_juicio|Two farmers, one very tall and lanky, the other low and stocky, were presented to you, to discuss the ownership of a calf. Apparently their fields were bordering and the tall farmer had a bull that impregnated a cow belonging to the stocky one.The stocky farmer said the calf was his because it was his cow giving birth. The tall farmer claimed the calf to be his, being the offspring of his best bull.. mno_choice_01_1n|The owner of the cow is right. mno_choice_01_2n|The owner of the bull is right. mno_choice_01_3n|The owner of the cow is right. mno_choice_01_4n|Neither is right. The calf is mine. mno_choice_01_5n|Kill the calf and give them the meat. menu_event_02_juicio|'My liege, we captured the attacker! This is the man who attacked one of your messengers, who is now lying seriously injured', says on of your men. This doesn't show us in the best of light, the messenger was under your protection. But the attacker has an interesting story, and his wish was to tell it to you before he was executed.^^'My liege! I would have never thought of attacking your man but... he wished to sleep with my young daughter for the night. Of course his offer was refused! However he never accepted the answer, entered my house with his three friends, and robbed my dear daughter of her virtue, laughing that you, my lord, will never believe a farmers word. I tried what I could think of, and I regret that I seriously injured him while he was under your personal protection, but a father must protect his only child! Please be reasonable to your humble servant!' mno_choice_02_1n|Execute the farmer and his family. mno_choice_02_2n|Hang the farmer. mno_choice_02_3n|The messenger deserved his fate. menu_event_03_juicio|You summon two men to decide their fate. One is a knight, while the other is a man-at-arms sworn to the same knight. It seems what happened is that the knight didn't have enough gold to pay his man, so the man-at-arms took the knights daughter to his own bed and had his way with her. mno_choice_03_1n|Geld the man-at-arms. mno_choice_03_2n|Punish the knight. mno_choice_03_4n|Pay the man-at-arms. Then hang him. (200 coins) menu_event_04_juicio|One of your sworn men approaches you. He states that among the men, there is much dissatiafaction. Pertaining that you are too placid and that there is too little gold and honour to be won under your service. mno_choice_04_1n|Distribute money amongst the men. (1000 coins) mno_choice_04_2n|Tell your men to be quiet. mno_choice_04_3n|Have the man whipped. mno_choice_04_4n|Promise to make amends soon. menu_event_05_juicio|After having feasted your lords repeatedly for the last four months, it appears your tunic no longer slips over your head. You have begun wearing open chest tunics and snacking on delicious dried fruits from Volantis. Dinner is, of course, a spiced pig, drowned in butter, and roasted to perfection. A local maester, however, feels you have reached some sort of tipping point, and has suggested fresh air, a general course of exercise, and a limited diet. mno_choice_05_1n|Eat more food and get rid of the maester. mno_choice_05_2n|Work out every morning. mno_choice_05_3n|Eat healthier, to the detriment of your temper. menu_event_06_juicio|One of your vassals tarries with a youth of soft skin and white curls that have an almost valyrian style to them. He's being called a young Aegon, it is rumoured. Whilst it is okay for you to practise your love-making amongst the local youth, for your vassal to taint your reputation in such a manner is... mno_choice_06_1n|Fine. mno_choice_06_2n|Have the youth seized and gelded! menu_event_07_juicio|The crop this year has whithered miserably under the sun. As the first snow has fallen, there are many who fear the long months of winter as starvation looms. You decide to... mno_choice_07_1n|Keep feasting. mno_choice_07_2n|Distribute some wagons of grain to the people. mno_choice_07_3n|Buy imported grain. (2000 coins) mno_choice_07_4n|Let the people starve. menu_event_08_juicio|One of your vassals approach you, stating he has an illegitimate son who wishes to join your bodyguard. You agree to meet the boy as it would be unseemly to flat out reject a noble. When you meet the boy, however it is clear that he is rather homely and certainly not a man of war. Faced with this plump, smiling, young man you... mno_choice_08_1n|Allow him to join your bodyguard. mno_choice_08_2n|Ask for a payment of 500 coins to grease the deal. mno_choice_08_3n|Refuse outright. menu_event_09_juicio|Two men, each with their own proposal, come before you on the same day. One is a young lisping scholar who proposes the building of more libraries and a fund to be set aside to buy and maintain books of knowledge. Although his case is eloquent, the delivery is less so.The other man comes forward. A hulking great bearded warrior of a man who makes the scholar visibly wince in his shadow, he suggests the funds be better allocated in purchasing weapons, horses and shields, things that can be used today and are not merely fantasies. mno_choice_09_1n|Choose the scholars proposal. (3000 coins) mno_choice_09_2n|Choose the warriors proposal. (2000 coins) mno_choice_09_3n|A realm needs both knowledge and war. (5000 coins) mno_choice_9_4n|Ignore them. menu_event_10_juicio|A searing flash is seen across the night sky. There is much talk of omens the next day. Amongst the people of {s1} there is a general consensus that some act of sacrifice must be made or surely the gods will unleash their wrath upon the land. The practice of the wickerman suddenely gains impetus, as it is near harvest time. You find a young maiden, freshly flowered, and she is treated as a living goddess until just before harvest, when you decide to... mno_choice_10_1n|Order the girl burned. mno_choice_10_2n|Banish the girl from your land. mno_choice_10_3n|Ignore the whole affair. menu_event_11_juicio|The sound of a galloping horse pierces the cold morning, and you run outside to find a scout. He tells you a strange ship carrying men who speak a strange language has been shipwrecked on the nearest coast. What do you do? mno_choice_11_1n|Send a few men to investigate and search for valuables. mno_choice_11_3n|Do nothing. menu_event_12_juicio|A runner arrives at your court, and after you allow it, starts to tell dire news. 'My liege, a village is in great danger! The populace has some kind of strange sickness, they can hardly move, they sweat blood, and vomit! And the local wise-woman has no cure for it. The elder of the village isn't letting anyone out for the moment, and is waiting on your orders!' You decide to... mno_choice_12_1n|Keep the village quarantined. mno_choice_12_2n|Order the village scoured. menu_event_13_juicio|A young lady has taken to her bed, heavy with child. After a few hours, a servant approaches you. 'My lord' he says 'The childbirth is not going well! We tried everything we could, but it seems that the young lady is simply not suited for the ordeal. All that is left is to pray.' You decide to... mno_choice_13_1n|Order everyone to kneel down and start praying! mno_choice_13_2n|Ignore the whole thing. menu_event_14_juicio|One day, a loyal warrior comes to you with a strange request. 'My lord, I am in a bind! I spent all my money on proper equipment and food, so that I can serve you well. However, my daughter is about to marry, and I cannot give a proper dowry to the husband'. You decide to... mno_choice_14_1n|Give the man a gift. (500 coins) mno_choice_14_2n|Give the man a gift. (200 coins) mno_choice_14_3n|Ignore him. menu_event_15_juicio|One day, a farmer arrives at your court. He seems very enthusiastic. 'My lord, I have splendid news! There is a hermit from the Red Mountains in the nearby village now, and he is willing to give us a piece of blessed Baelors hair! I cannot believe that our lands has the opportunity to gain such a famous relic!' You decide to... mno_choice_15_1n|Ignore him. mno_choice_15_2n|Buy the hair. (200 coins) menu_event_16_juicio|A farmer comes before you with an old and rotten head in a burlap sack. He claims it was a grumkin he found living in a well on his farm, and that he slew the beast himself. Inspecting the head, it seems clear that this was no grumkin, but rather an ugly looking dwarf. You decide to... mno_choice_16_1n|Imprison him. mno_choice_16_2n|Hang him. mno_choice_16_3n|Ignore the farmer. menu_event_17_juicio|Your advisor, streaked with dirt and sunburned, arrives after inspecting the harvest. 'My liege, the harvest is poor this year. If you do not reduce taxes there will be nothing to feed the smallfolk this winter.' You decide to... mno_choice_17_1n|Do nothing. mno_choice_17_2n|Reduce the taxes. (1000 coins) menu_event_18_juicio|A peasant from a nearby village comes to you as a supplicant. He tells you, that while working the field, his plow brought up an old, but still beautiful, bronze goblet. As it is your land, he wanted to bring it to you straight away. mno_choice_18_1n|Pay the man a reward. (300 coins) mno_choice_18_3n|Dismiss him and keep the goblet. mno_choice_18_4n|Tell the farmer he can keep it. menu_event_19_juicio|A whore is accused of witchcraft, after several men-at-arms, sworn to one of your vassals, reported pain while relieving themselves. Your vassal backs their claim, and you suspect he might have the same complaint but know better than to air it publicly. You decide to... mno_choice_19_1n|Banish the whore. mno_choice_19_2n|Have the whore executed. mno_choice_19_3n|Have every whore in your holdings executed! menu_event_20_juicio|A holy man comes upon you, and tells you that most of the inhabitants of one of your villages, where he was preaching his odd religion, has taken up arms and attacked him and his followers. The cause, he says, was that he wanted the villagers to eat dirt. You decide to... mno_choice_20_1n|Ignore him. mno_choice_20_2n|Agree with him. They should eat dirt! mno_choice_20_3|Agree with him. We should all eat dirt! mno_choice_20_4n|Ignore him. menu_event_21_juicio|Your peasants are every bit as vain and arrogant as the lords of this land.A dispute over something as idiotic as a dead chicken has caused a small war between two hamlets. A peasant has come to seek your blessing in their war against the other villagers. He says the villagers will pay you. You decide to... mno_choice_21_1n|Agree. mno_choice_21_2n|Imprison him. mno_choice_21_3n|Order him to pay a fine. menu_event_22_juicio|A woman from a nearby village comes to you claiming that one of your men, who has died recently, was her husband. She asks for assistance to take care of her deceased husbands child. You decide to... mno_choice_22_1n|Give her a gift. (100 coins) mno_choice_22_2n|Ignore her. menu_event_23_juicio|A minor steward approaches you with a request, 'My liege, would it not show your great mercy and honor if you where to provide for those who have suffered while serving under you? We have dozens of maimed, lame and aged soldiers begging for coin in the streets, and many families who have lost fathers and husbands in your battles. We need to reward and protect your loyal supporters or else men might be hesitant in the future to be in your retinue.' You decide to... mno_choice_23_1n|Ignore him. mno_choice_23_3n|Give them alms. (200 coins) mno_choice_23_4n|Build a hospice. (3000 coins) menu_event_24_juicio|A seemingly straightforward case is brought before you Yesterday, the accused man broke into the victims house and removed large amounts of wealth. Many people saw him and the missing items were discovered in his house. But the victim was an influential supporter of the previous lord, had actually served as a councillor and was known to be of doubtful loyalties, while the accused was one of your most vocal supporters and had donated much money to your cause. You decide to... mno_choice_24_1n|Ignore the evidence and free the accused. mno_choice_24_2n|Have his right hand cut off. mno_choice_24_3n|Exile both parties and claim their properties. menu_event_01|A singer has composed a song about your noble deeds. You decide to... mno_choice_01_1|Proclaim it excellent! mno_choice_01_2|Reward him. (200 coins) mno_choice_01_3|Ignore him. menu_event_02|Tales of your deeds spread through the countryside. Everywhere you go, your procession is surrounded by beggars. You decide to... mno_choice_02_1|Give them alms. (100 coins) mno_choice_02_2|Ignore them. menu_event_03|A young bard spreads rumors about your mother. Accusations of working in the world's oldest profession are the most delicate ones. You decide to... mno_choice_03_1|Challenge him to a duel. mno_choice_03_2|Ignore him. menu_event_04|You encounter a beggar and his daughter on the road. They look hungry. You decide to... mno_choice_04_1|Give them a gift. (200 coins) mno_choice_04_2|Ignore them. menu_event_05|A local bard is spreading false rumors about you. While most of the stories are just pure nonsense, sooner or later people will believe them. You decide to... mno_choice_05_1|Have him beaten by a group of peasants. mno_choice_05_2|Pay a local scribe to spread positive rumors. (300 coins) mno_choice_05_5|Ignore him. menu_event_06|A mob of angry {s1} dwellers are complaining about corrupt tax collectors. They demand justice. The situation is getting worse by the minute. It looks like a riot is about to begin unless you do something. You decide to... mno_choice_06_1|Give the peasants a gift. (200 coins) mno_choice_06_2|Order the town guards to prevent rioting. mno_choice_06_3|Ignore them. menu_event_07|A single rider, looking poor and unarmed, approaches your party. Intercepted by your men he presents himself as a singer from {s1} and requests your permission to compose an ode about your magnificency and generosity. Your men exchange glances and then look at you waiting for an answer. You decide to... mno_choice_07_1|Grant permission and give him a gift. (500 coins) mno_choice_07_2|Grant permission and give him a gift. (100 coins) mno_choice_07_3|Allow the singer to compose the ode. mno_choice_07_4|Ignore him. menu_event_08|You spot a single man riding hard towards your party. With a gesture of your hand, your men run to meet him. Intercepted by your men he presents himself as an emissary from one of the small villages in your hamlet and without delay informs you that an influential man has died {s2} and that his family requests that you agree to declare an official day of mourning in his honor. You decide to... mno_choice_08_1|Give the widow a gift. (500 coins) mno_choice_08_2|Refuse the request. menu_event_09|You are travelling through the forest and you suddenly spot a wild hare, trapped in a snare. You decide to... mno_choice_09_1|Free the animal. mno_choice_09_2|Kill the hare. mno_choice_09_3|Ignore it. menu_event_10|You are travelling through the forest and you spot a peasant tied to a tree, probably by a bandit. You decide to... menu_law_event_1|You have decided to bring order to your holdings, by introducing a new law. After consulting your courtiers, you decide to... mno_choice_10_5|Outlaw heresy. mno_choice_10_6|Do nothing. menu_law_event_2|You have decided to bring order to your holdings, by introducing a new law. After consulting your courtiers, you decide to... menu_law_event_3|You have decided to bring order to your holdings, by introducing a new law. After consulting your courtiers, you decide to... menu_law_event_4|You have decided to bring order to your holdings, by introducing a new law. After consulting your courtiers, you decide to... menu_law_event_5|You have decided to bring order to your holdings, by introducing a new law. After consulting your courtiers, you decide to... menu_crusader_kings_event_1|You're resting on a bench in a small village. Sitting near the village center, you overhear the many conversations people are having. The gossip, the rumours, the anger and the happiness. There are so many interesting things going on in the world! You decide to... menu_crusader_kings_event_2|You're resting on a bench in a small village. Sitting near the village center, you notice a travelling singer. Sitting down beside you on the bench, he offers to sing you a song, for free! You decide to... menu_crusader_kings_event_3|Two minor nobles from one of your villages fought against each other with swords. You decide to... menu_crusader_kings_event_4|A religious fanatic held a service in one of your villages as you were passing by. After the sermon, he rushed to meet you, shouting for your opinion on the aspects of the Seven. You decide to... menu_crusader_kings_event_5|You are conversing with a minor noble, when you hear a loud scream somewhere behind you! Going to investigate, you discover a septon and a farm girl engaged in carnal pleasures, oblivious to the world. When you politely cough, they turn in your direction, and seem to remember where they are. You decide to... menu_crusader_kings_event_6|During dinner, one of your courtiers drank too much wine. When you tried to steady him, and help him to his bed, he threw up on your shoes! You decide to... menu_crusader_kings_event_7|As you stop for a while, you notice an old man sitting on a rock. Approaching him, he promises to teach you magic from Old Valyria, if only you'll strip naked. You decide to... menu_crusader_kings_event_8|As you stop for a while, you notice an old crone sitting on the ground. Approaching her, she promises to teach you magic from Old Valyria, if only you'll strip naked. You decide to... menu_crusader_kings_event_9|As you stop for a while, you notice a procession of villagers walking towards you. As they near you, you see a man in their midst, beaten, and with a noose around his neck. As he is pulled towards the gallows, you can hear him faintly whisper a prayer to the Stranger. You decide to... menu_crusader_kings_event_10|As you near the top of a massive cliff, you notice two people already there. Approaching, you hear childrens voices, and realise two kids are standing very close to the edge. As you come nearer, you see that one of the kids has some sort of contraption strapped to his back. The child is obviously going to try and fly off the cliff! You decide to... menu_crusader_kings_event_11|You've heard rumours of a black wight living in your hall! People have seen it move around in the dead of night, often stealing food from the pantry and keeping close to the walls. Something must be done! Setting a watch, you quickly catch the supposed 'wight', which turns out to be two children in a cloak. You decide to... menu_crusader_kings_event_12|Two young maidens where caught in the same bed, doing something reserved for married couples. When they where brought before you, you decide to... menu_crusader_kings_event_13|Last night, you had a dream. A strange creature, with five heads and no legs, told you to shout at the moon! Surely dreams are to be taken seriously. You decide to... menu_crusader_kings_event_14|One of your courtiers have clearly gone mad. He keeps talking to his horse, as if it understood him, and last night the servants caught him doing something... odd... with the horse. You decide to... menu_volantis_map_event_1|You're walking along when you come by an old woman at the side of the road, selling cabbage. Her face is tattooed with a single tear beneath the right eye, marking her out as a former slave prostitute. 'My friend!' she shouts. 'These cabbages are great at keeping the Monsters of Mantarys at bay!' You decide to... menu_volantis_map_event_2|A market has set up close to the Rhoyne. Sprawling across an open field, it is well-visited by merchants from the river and the outlying towns and villages of the nearby marshes. You even spot a few Tolosi in their strange dress, haggling over a barrel of ale. Moving further on, you see a wine merchant, and approach him. 'My friend!' he shouts. 'You should try this wine, from the far corner of the world, a place known as The Arbor'. The merchant pours you a small timble. You decide to... menu_volantis_map_event_3|Travelling along the road, you're met by a procession of minor nobles. Slowly making their way towards Selhorys, you see the nobles lounging on pillows and beds, being carried on palanquins or on hathays. They're sipping sweet chilled wine and eating candied fruits, while their slaves sweat and groan. Pulled by dwarf elephants, the hathays are slow at best, and a procession such as this must command the entire road to make even decent speed. You decide to... mno_choice_1|Get out of the way. mno_choice_2|Stay on the road. menu_volantis_map_event_4|Travelling along the road, you notice a ghastly sight in the distance. Lashed across numerous wooden spokes are the mutilated bodies of many men and women. The air is thick with flies, and the smell coming off the rotting bodies is overwhelming. A crude wooden plank has been set up, revealing a short and simple message, saying 'They fled'. You decide to... menu_warhammer_event_1|You're walking along when you come by an old woman at the side of the road, selling garlic. 'My friend!' she shouts. 'These cabbages are great at keeping snarks at bay!' You decide to... menu_warhammer_event_2|You're walking along when you come by a group of children and their parents. They're beating what looks like a dwarf, hung from a tree. Upon closer inspection, you realise it's a straw man fashioned to look like a dwarf. You decide to... menu_warhammer_event_3|You're walking along when you come by an old woman at the side of the road, selling warm ale. You decide to... menu_desert_event_1|You're walking along a dried out riverbed, when you see a scorpion! You decide to... menu_desert_event_2|You're walking along a dried out riverbed, when you see a scorpion! You decide to... menu_desert_event_3|You kick a rock, and underneath is a white and red viper. You recognise it as the kind called Smooth-Tree Viper by the smallfolk! The snake hiss at you, getting ready to strike! You decide to... menu_desert_event_4|You kick a rock, and underneath is a blue and green viper. You recognise it as the kind called Queen Viper by the smallfolk! The snake hiss at you, getting ready to strike! You decide to... menu_desert_event_5|You kick a rock, and underneath is a black viper. You recognise it as the kind called Long-Nosed Death by the smallfolk! The snake hiss at you, getting ready to strike! You decide to... menu_desert_event_6|You kick a rock, and underneath is a brown viper. You recognise it as the kind called Trinket Snake by the smallfolk! The snake hiss at you, getting ready to strike! You decide to... menu_desert_event_7|You wake up from a brief nap to find a large spider on your left boot! You decide to... menu_desert_event_8|A vulture is seen flying overhead, carrying a large rat in its claws. Suddenly, the vulture is attacked by an eagle! This must surely be an omen, but how to interpret it. You decide to... menu_desert_event_9|You decide to rest for a while, in the shade of a great palm tree. Dates are strewn on the ground, sweet and delicious. You decide to... menu_desert_event_10|You decide to rest for a while, in the shade of a great cactus. The cactus bears a strange fruit. You decide to... menu_desert_event_11|You decide to rest for a while, in the shade of a great rock. A clear stream can be heard bubbling beneath the rock. You decide to... menu_desert_event_12|You decide to rest for a while, in the shade of a great rock. As you near the rock, you notice an old man, dressed in white. He appears to be sleeping. You decide to... menu_agility_event_1|You're travelling through a forest, when your hear a crack above your head. A large branch is about to break off an even larger tree. You decide to... menu_agility_event_2|You're travelling through a forest, when you slip in a puddle of mud. You decide to... menu_agility_event_3|You're travelling through a forest, when you stumble over a rock. You decide to... menu_agility_event_4|You're travelling through a forest. Pushing aside a branch, a bird flies out and startles you, causing you to lose your balance. You decide to... menu_agility_event_5|You're travelling through a forest. Suddenly, you notice a galloping sound in the distance. A stag is charging at you! You decide to... menu_food_event_1|You feel a bit peckish, and decide to go hunt for some food in the undergrowth of the nearby woods. You find, what appears to be, some tasty wild onions. You decide to... menu_food_event_2|You feel a bit peckish, and decide to go hunt for some food in the undergrowth of the nearby woods. You find, what appears to be, some tasty wild turnips. You decide to... menu_food_event_3|You feel a bit peckish, and decide to go hunt for some food in the undergrowth of the nearby woods. You find, what appears to be, some tasty wild radishes. You decide to... menu_food_event_4|You feel a bit peckish, and decide to settle down for a while, to fish in the nearby lake. You start to doze off, when suddenly, something yanks on the fishing line! You decide to... menu_food_event_5|You feel a bit peckish, and decide to settle down for a while, to fish in the nearby lake. You start to doze off, when suddenly, something yanks on the fishing line! You decide to... menu_food_event_6|You feel a bit peckish, and decide to settle down for a while, to fish in the nearby lake. You start to doze off, when suddenly, something yanks on the fishing line! You decide to... menu_food_event_7|You feel a bit peckish, and decide to settle down for a while, to fish in the nearby lake. You start to doze off, when suddenly, something yanks on the fishing line! You decide to... menu_food_event_8|You feel a bit peckish, and decide to settle down for a while, to fish in the nearby lake. You start to doze off, when suddenly, something yanks on the fishing line! You decide to... menu_food_event_9|You feel a bit peckish, and decide to go hunt for some food in the undergrowth of the nearby woods. You find, what appears to be, some wild geese eggs. You decide to... menu_food_event_10|You feel a bit peckish, and decide to go hunt for some food in the undergrowth of the nearby woods. You find, what appears to be, some wild geese eggs. You decide to... menu_food_event_11|You feel a bit peckish, and decide to go hunt for some food in the undergrowth of the nearby woods. You find, what appears to be, some wild geese eggs. You decide to... menu_food_event_12|You feel a bit peckish, and decide to go hunt for some food in the undergrowth of the nearby woods. Rummaging through the woods, you suddenly spot a large bear! You decide to... menu_food_event_13|You feel a bit peckish, and decide to go hunt for some food in the nearby woods. Climbing a tree in the search for eggs, you spot a large nest. You decide to... menu_food_event_14|You feel a bit peckish, and decide to go hunt for some food in the nearby woods. Climbing a tree in the search for eggs, you spot a large nest. You decide to... menu_food_event_15|You feel a bit peckish, and decide to go hunt for some food in the nearby woods. Walking through the undergrowth, whistling a merry tune, you spot what appears to be some sort of wild apple tree. You decide to... menu_food_event_16|You feel a bit peckish, and decide to go hunt for some food in the nearby woods. Walking through the undergrowth, whistling a merry tune, you spot what appears to be some sort of wild berry bush. You decide to... menu_food_event_17|You feel a bit peckish, and decide to go hunt for some food in the nearby woods. Walking through the undergrowth, whistling a merry tune, you spot what appears to be some sort of wild berry bush. You decide to... menu_food_event_18|You feel a bit peckish, and decide to go hunt for some food in the nearby woods. Walking through the undergrowth, whistling a merry tune, you spot what appears to be some sort of wild berry bush. You decide to... menu_food_event_19|You feel a bit peckish, and decide to go hunt for some food in the nearby woods. Walking through the undergrowth, whistling a merry tune, you spot what appears to be some sort of wild berry bush. You decide to... menu_food_event_20|You feel a bit peckish, and decide to go hunt for some food in the nearby woods. Walking through the undergrowth, whistling a merry tune, you spot what appears to be some sort of wild berry bush. You decide to... menu_coronation_event_1|As the newly enthroned ruler of a sovereign realm, many men and women come seeking your favour. Goldsmiths, master armorers and all other sorts of craftsmen flock to your court, and you're soon overwhelmed with requests for work or lucrative contracts. The goldsmiths, and armorers in particular, are persistent in their praise of your rule, and how you should have a crown suitable for your noble head. You decide to... mno_choice_1_3|Request a cheap crowned helmet. (2500 coins) mno_choice_1_4|Ignore the smiths. menu_coronation_event_2|As the goldsmiths and armorers leave your court to return to their work, you notice one man loitering in a corner. When everyone has left, he introduces himself to you as Racallio of Qohor, a renowned armorer. He offers to forge you a magnificent helmet, suitable for a champion such as yourself. You decide to... mno_choice_1_1|Request a reinforced Great Helmet. (5000 coins) mno_choice_1_5|Ignore the armorer. menu_coronation_event_3|To cement your rule, you've decided to get the blessing of the gods. The coronation ceremony will be a grand affair, and announce to all the world your benevolence and right to rule. You decide to... menu_feast_event_1|You're in the mood for something special today. Perhaps a minor feast. Talking to one of your courtiers, you settle on hosting a feast for your retinue and decide to... menu_feast_event_2|You're in the mood for something special today. Perhaps a minor feast. Talking to one of your courtiers, you settle on hosting a feast for your retinue and decide to... menu_feast_event_3|You're in the mood for something special today. Perhaps a minor feast. Talking to one of your courtiers, you settle on hosting a feast for your retinue and decide to... menu_feast_event_4|You're in the mood for something special today. Perhaps a minor feast. Talking to one of your courtiers, you settle on hosting a feast for your retinue and decide to... menu_feast_event_5|You're in the mood for something special today. Perhaps you should allow the cook to experiment a bit. After hours in the kitchen, he finally presents you with lamb roasted over a slow fire, served with a salad of raisins and carrots soaked in wine. When you cut into the lamb, the air fills with the smell of saffron and cloves. menu_feast_event_6|You're in the mood for something special today. Perhaps you should allow the cook to experiment a bit. Approaching you, the cook asks if you'd like to try a dornish specialty. menu_feast_event_7|You're in the mood for something special today. Perhaps you should allow the cook to experiment a bit. Approaching you, the cook asks if you'd like to try a ghiscari specialty. menu_feast_event_8|You're in the mood for something special today. Perhaps you should allow the cook to experiment a bit. Approaching you, the cook asks if you'd like to try a volantene specialty. menu_hunting_event_1|You're in the mood for some exercise. Chatting with one of your courtiers, you decide to go hunting. Assembling the courtiers, ladies and young men of your court, you head into the woods, to hunt the great white stag, rumoured to live there. Riding your horse through the wood, you finally spot the white stag, and decide to... menu_hunting_event_2|You're in the mood for some exercise. Chatting with one of your courtiers, you decide to go hunting. Assembling the courtiers, ladies and young men of your court, you head into the woods, to hunt the great white stag, rumoured to live there. Riding your horse through the wood, you finally spot the white stag, and decide to... menu_hunting_event_3|You're in the mood for some exercise and excitement. Chatting with one of your courtiers, you decide to go hunting. Assembling the courtiers, ladies and young men of your court, you head into the woods, to hunt the great man-eating bear, rumoured to live there. Riding your horse through the wood, you finally spot the bear, and decide to... menu_hunting_event_4|You're in the mood for some exercise and excitement. Chatting with one of your courtiers, you decide to go hunting. Assembling the courtiers, ladies and young men of your court, you head into the woods, to hunt the black boar, rumoured to live there. Riding your horse through the wood, you finally spot the boar, and decide to... menu_sea_travel_event_1|The sky is dark, and the winds are picking up! What do you do? menu_sea_travel_event_2|Looking out across the sea, you spot a huge dark shape beneath the waves. What could it be? menu_sea_travel_event_3|Looking out across the sea, you spot a multitude of brightly colored fish. They're jumping out the water! One is heading straight for your head! You decide to... menu_sea_travel_event_4|The planks of the ship are slippery and covered with grease. Someone could get hurt! You decide to... menu_sea_travel_event_5|The crew is a superstitious bunch, and you forgot to bring a cat for the ships hold! The men are muttering about bad luck, and eye you insolently. You decide to... menu_sea_travel_event_6|The crew is a superstitious bunch, and you forgot to have the ship sprinkled with wine before you left port! The men are muttering about bad luck, and eye you insolently. You decide to... menu_sea_travel_event_7|The crew is a superstitious bunch, and when a gull flies into the topmast, they take it as an omen! But they're not quite sure what the omen means. You decide to tell them that... menu_sea_travel_event_8|The crew is a superstitious bunch, and when one of them catch a shark, eating a smaller shark, they take it as an omen! But they're not quite sure what the omen means. You decide to tell them that... menu_the_seven_event_1|The seasons pass, and the day has come again. It's the Maiden's Day. On this day, maidens of noble houses are required to go to the sept to light tall white candles at the Maiden's feet and hang parchment garlands about her neck. Mothers, whores and widows are barred from the sept along with men.Those maidens who enter the sept sing songs of innocence, and spend the following feast throwing flour at the young, unmarried, men. You decide to... menu_the_seven_event_2|The seasons pass, and the day has come again. It's the Warrior's Day. On this day, knights across the Seven Kingdoms spend the day in prayer, lighting candles at the Warrior's feet and fasting.Later, tourneys are held across the realm, with young squires jousting to win a knighthood of their own. You decide to... menu_the_seven_event_3|The seasons pass, and the day has come again. It's the Stranger's Day. On this day, men and women, old and young, go door to door begging sweets, fruits and sourleaf, carrying great wicker baskets filled with dirt.Later, there'll be a feast, with the local septon dressed in dark robes and throwing rotten fruit at the guests. You decide to... menu_the_seven_event_4|The seasons pass, and the day has come again. It's the Father's Day. On this day, all fathers with a trueborn child are to be obeyed, no matter the request. In the remote hamlets, some take advantage and sleep with their neighbours wife, but in the towns, cities and castles, the requests are usually mild and often involve a gift.Later there'll be a great feast, during which the local septon prostates himself before the statue of the Father and the Silent Sisters whip him with weirwood branches. You decide to... menu_the_seven_event_5|The seasons pass, and the day has come again. It's the Feast of Hugor of the Hill, during which those who worship the Seven gather in the sept, and listen to the local septon recite passages from the Seven-Pointed Star.Later, there'll be a feast, during which young children are given gifts by their parents and relatives, and the septon is given the seat of honor in the hall of the local lord. You decide to... menu_stormlands_event_1|The thriving port and market known as the Weeping Town takes its name from the copious amount of tears shed when the slain body of the Young Dragon, Daeron I, was returned to the kingdom after his murder in Dorne.Every year, the Guild of Carpenters host a great feast to commemorate the slain king, and the townsfolk look forward to the day every year. Mummers from all over the realm journey to the Weeping Town to reenact the foul murder of the brave young king, and whores, jugglers, wine sellers and even the odd alchemist can be found making a spectacle. You decide to... menu_stormlands_event_2|In ancient days, before the dragons, the Storm Kings oft warred with the petty kings of Dorne.Durran the Young, called the Butcher Boy, dammed the river Slayne with dead dornishmen after defeating the Wyls and Yronwoods in battle. The dornish had been ravaging the marches, and every year the women of Stonehelm and the surrounding villages celebrate their deliverance by turning the river red, using the colored clay found in abundance throughout the domains of the Swanns. Later, in the evening, they'll feast. You decide to... menu_stormlands_event_3|When Aegon the Conquerer tried to extend his rule to Dorne, he was beaten back time and time again. In the first attempt, Orys, the founder of House Baratheon, was captured by the Wyl of Wyl, called the Widow-Lover, and had his right hand struck off.Orys chance at vengeance came years later, when during the reign of Aenys I, he captured the son of the Widow-Lover, and took his hands and feet. Since then, it has been a tradition amongst the stormlanders to chop of the limbs of captured rivals, especially in the Dornish Marches. You decide to... menu_stormlands_event_6|The storms are gaining strenght! The Stormlands are widely known for the savage storms beating against the cliffs of Shipbreaker's Bay, making sea travel a hazardous endeavor at best.To appease the storms, the septons of the Stormlands often hold special prayer days, invocating the Father to ease the passage of the winds. The stormlanders calls these days 'Ember Days', as the septons fires are often snuffed out by the storms, leaving only embers. You decide to... menu_stormlands_event_7|The Stormlands are well known for their massive warhorses. As you sit down to rest on a fallen log, you notice a merchant travelling towards you. He offers to sell you one of the famous destriers, for the standard price of 1500 coins. You decide to... menu_stormlands_event_8|The Stormlands are well known for their finely crafted warhammers. As you sit down to rest on a large, smooth, stone, you notice a lonely knight travelling towards you. He offers to sell you one of his own war hammers for the reasonable price of 300 coins. You decide to... menu_stormlands_event_9|When Argilac the Arrogant, last of the Storm Kings and last of the male line of House Durrandon, was slain in combat by Orys Baratheon, the guards of Storm's End delivered his maiden daughter, Argella to Orys, bound in chains and naked. Orys took pity on the princess, and covered her in his own cloak, taking her as his bride. He decreed that the guards should be punished for eternity, locking them in cages overlooking Shipbreaker's Bay, there to stand eternal vigil for House Baratheon, loyal until they where nothing but bone. The tradition has endured, and each year thieves, murders and rapists are locked in cages and hung from the rocks protruding over the bay, while smallfolk and noble alike feast. You decide to... menu_stormlands_event_10|A kinslayer has been caught! The man set fire to the house where his father and mother slept soundly, but the villagers caught him, and have decided on an unusual punishment. He is to be sewn into a burlap sack along with a large amount of hungry rats, then hung from a tree. There he will hang until the rats have eaten him and the Stranger has claimed him. A local maester informs you that the method of punishment is not new, and that the records of one of the Storm Kings, Arrec Durrandon, reign show that he was fond of sewing ironborn into sacks and filling them with hungry vermin. According to legend, the ironborn treated him the same way when he was caught in a battle by the God's Eye, but not before they'd taken his eyes and his tongue. The local smallfolk decide to hold a feast, to celebrate the capture of the kinslayer. You decide to... menu_north_event_1|Winter is coming! The summer snows are getting stronger, and autumn is approaching. Now is the time to start buying supplies, and getting ready for winter. You decide to... menu_north_event_2|The seasons pass, and the day has come again. It's the Feast of the Raven, during which those who worship the Old Gods all gather around the weirwoods and light great fires.Later, there'll be a feast, during which old grizzled warriors compete against each other in wrestling matches, with the winner being given a weirwood crown, and usually a bag of silver. You decide to... menu_north_event_3|The seasons pass, and the day has come again. It's the Feast of the Watch, during which every man, woman and child in the north celebrate the Night's Watch by dressing all in black.Later, there'll be a feast, during which old grizzled warriors tells tales of Raymund Redbeard, Joramun and the brothers Gendel and Gorne, usually followed by songs and plenty of ale, wine and mead. You decide to... menu_north_event_4|'May your winters be short and your summers bountiful' says an old beggar you meet on the road.Recognizing the usual greeting extended to people from the far north, you decide to... menu_north_event_5|Coming across a small village, you notice a large weirwood in the village center. Sauntering over, you see entrails hanging from the bone-white branches, the blood fresh and dripping. An old man, obviously the most prosperous in the village by the looks of his clothes, offers to tell you why entrails are hanging from the tree. It seems to be an old tradition, dating back to when pirates would sail up the White Knife and take the northmen slaves, and be allowed to do so because of the old age and infirmity of King Edrick Stark, the one they called Snowbeard. But one winter, when the cold wind came howling down from the Wall and the pirates and slavers huddled around their hovels and fires at the mouth of the White Knife, the new King in the North, Brandon Stark, called Ice-Eyes, came down upon them with fire and sword. He freed the slaves, and gave over the slavers to their care. The freed northmen gutted the slavers and pirates, and hung their entrails from a weirwood. According to the old man, tradition has it that the village was founded by one of the freed slaves, and each year they celebrate by hanging pig intestines from their own weirwood. The peasants are in the middle of a feast. You decide to... menu_north_event_6|The harvest is in, and all across the North, nobles and ladies gather to celebrate by holding a feast. The Harvest Feast is an annual chance to visit distant relatives, scheme with other lords, court young maidens, dance a merry jig, gorge yourself on fine food and drink yourself into oblivion. You decide to... menu_vale_event_1|The Vale is where the first Andal conquerors from across the sea landed. In the vision shown to him, by the Seven, Hugor of the Hill saw a promised land, protected by high mountains, and the men of the Vale claim that their land is the one promised by their gods.Every year, the septons celebrate the battle that led to the final conquest and settling of the Andals in what then became known as the Vale of Arryn, the Battle of the Seven Stars. On this day, they light seven fires in the sept, to honor the seven gods, and burn weirwood branches to symbolize their victory over the First Men. menu_vale_event_2|The seasons pass, and the day has come again. It's the Feast of Order. On this day, the Lords of Misrule take over, playing pranks and jests on highborn and lowborn alike.At the end of the day, the septons banish the Lords of Misrule, unmasking them and chastising them for their foolery. Tales are still told of the look on Septon Ormunds face when he unmasked the Lord of Misrule during the reign of Mathos Arryn and found himself face to face with the king himself. You decide to... menu_vale_event_3|The seasons pass, and the day has come again. It's Festival of Sowing. On this day, men and women, old and young, go door to door begging sweets, fruits and sourleaf, carrying great wicker baskets filled with dirt, in celebration of the first sowing of seeds in the new year.Later, there'll be a feast, with the local septon dressed in green robes and handing out honeycakes to the children. You decide to... menu_vale_event_4|The seasons pass, and the day has come again. It's the Feast of Loafs. On this day, the first loafs of bread baked in the new year are taken up from the cellars and ceremoniously buried in the fields.Many houses are decorated with garlands, and the septons lead a procession across the fields, carrying candles and invoking the help of the Father in granting a great harvest. You decide to... menu_vale_event_5|The seasons pass, and the day has come again. It's the Feast of Septon Artos. Septon Artos was chosen as the new High Septon, but did not feel himself worty of the honor.So he fled Oldtown, pursued by a mob of townspeople clamoring for him to return. In his great holyness, he hid in a stream beside a road, while the townspeople ran by. But the goose in the stream attacked him, alerting the pursuers to his presence. In celebration of this glorious event, the people of Gulltown, of all places, eat goose every year on the Feast of Septon Artos. You decide to... menu_braavos_event_1|The seasons pass, and the day has come again. It's the Feast of Salvation. On this day, all the men, women and children of Braavos gather in the streets, to give thanks for the destruction of the Valyrian Freehold.Copious amounts of ale, wine and food is consumed, and many a child will be conceived before the day is ended. You decide to... menu_braavos_event_2|The seasons pass, and the day has come again. It's the Night of Sleep. On this day, all the men and women of Braavos spend as much time as possible with their eyes closed, entreating the Many-Faced God to ignore them.Later, the people of Braavos will drown an elephant in the harbor, as an offering to the Many-Faced God. You decide to... menu_braavos_event_3|The seasons pass, and the day has come again. It's the Day of the Gods. On this day, men and women, old and young, go door to door begging sweets, fruits and sourleaf, while praising a multitude of different gods.Later, there'll be a feast, with the Second Sword of Braavos offering his sword to the Guild of the Faceless Men, and them rejecting it so he might continue his work. You decide to... menu_braavos_event_4|The seasons pass, and the day has come again. It's the Day of the Sea. On this day, all citizens of Braavos, even the Sealord, jump into the canals and wash their faces in the water, to show their devotion to the sea, that both shelters them and provides them with a great bounty of food.Later, many will be stricken by diarrhea, due to the unsanitary conditions of the canals. You decide to... menu_braavos_event_5|The seasons pass, and the day has come again. It's the Night of Souls, during which those who worship the Many-Faced God gather to tell stories in the darkness.Later, there'll be a feast, during which young children are given gifts by their parents and relatives, and the beggars of Braavos are invited inside every tavern. You decide to... menu_riverlands_event_1|The seasons pass, and the day has come again. It's the Maiden's Day. On this day, maidens of noble houses are required to go to the sept to light tall white candles at the Maiden's feet and hang parchment garlands about her neck. Mothers, whores and widows are barred from the sept along with men.Those maidens who enter the sept sing songs of innocence, and spend the following feast throwing flour at the young, unmarried, men. You decide to... menu_riverlands_event_2|The seasons pass, and the day has come again. It's the Warrior's Day. On this day, knights across the Seven Kingdoms spend the day in prayer, lighting candles at the Warrior's feet and fasting.Later, tourneys are held across the realm, with young squires jousting to win a knighthood of their own. You decide to... menu_riverlands_event_3|The seasons pass, and the day has come again. It's the Stranger's Day. On this day, men and women, old and young, go door to door begging sweets, fruits and sourleaf, carrying great wicker baskets filled with dirt.Later, there'll be a feast, with the local septon dressed in dark robes and throwing rotten fruit at the guests. You decide to... menu_riverlands_event_4|The seasons pass, and the day has come again. It's the Father's Day. On this day, all fathers with a trueborn child are to be obeyed, no matter the request. In the remote hamlets, some take advantage and sleep with their neighbours wife, but in the towns, cities and castles, the requests are usually mild and often involve a gift.Later, in Riverrun, there'll be a great feast, during which the local septon prostate himself before the statue of the Father and the Silent Sisters whip him with weirwood branches. You decide to... menu_riverlands_event_5|The seasons pass, and the day has come again. It's the Feast of Hugor of the Hill, during which those who worship the Seven gather in the sept, and listen to the local septon recite passages from the Seven-Pointed Star.Later, there'll be a feast, during which young children are given gifts by their parents and relatives, and the septon is given the seat of honor in the hall of the local lord. You decide to... menu_dorne_event_1|The seasons pass, and the day has come again. It's the Day of the Dead. On this day, the people of Dorne remember the many men and women who disappeared during the Rhoynars journey across the waters, in the fight against the dragons and during all the wars they have ever fought.The young women offer young, unmarried, men pieces of candied oranges and honeycombs, so they might create new souls to replace those lost. You decide to... menu_dorne_event_2|The seasons pass, and the day has come again. It's the Day of Grapes. On this day, knights across Dorne spend the day in prayer, lighting candles at the Warrior's feet and fasting.But later, they ingest copious amounts of wine, in celebration of the rewards granted to brave men. You decide to... menu_dorne_event_3|The seasons pass, and the day has come again. It's the Day of the Sun. On this day, the men, women and children of Dorne go door to door begging sweets, fruits and sourleaf, carrying great cloth sacks filled with sand that represent the end of all men, the grave. Later, however, there'll be a feast, with the local septon dressed in dark robes that he keep wrapped about his splendid white robes, only to unveil them the moment the sun goes down, to show the men and women of Dorne that the light of the Seven wathces over them even in darkness. You decide to... menu_dragonstone_event_1|The seasons pass, and the day has come again. It's the Fire Feast. The island of Dragonstone contains the Dragonmont, an active volcano.The smallfolk of Dragonstone claim that the fires that spew forth from time to time are the souls of trapped dragons, while the septons claim the mountain is the entrance to the forges of the Smith. The worshippers of R'hllor, however, claim that the fires show the power of their God of Light and Fire. Either way, the fires are celebrated by highborn and lowborn alike each year. You decide to... menu_siege_event_1|Your men have accumulated the heads of enemies and dead peasants. Do you want to launch them over the walls to undermine the morale of the enemy and cause disease? menu_siege_event_1_1|The heads are launched over the walls. From the outside, you hear the cries and tears of the inhabitants when they recognize a loved one. War is merciless, and you've proven you're the most terrible of foes. menu_siege_event_2|Your camp is a mess. Everywhere, rats and other vermin are rummaging through the garbage, and with every step, your feet sink into what you hope is mud. The men are beginning to look sick, and some of them seem demotivated. mno_choice_3|Do nothing. menu_siege_event_3|Enemy soldiers have infiltrated your camp and burned part of your food stores. menu_siege_event_4|During the night, your men discovered a band of enemy soldiers laying an ambush for one of your foraging parties.^^Enemy casualties {s8} mno_choice_05_4e|Do nothing. menu_siege_event_5|Our guards have found that the defenders have poisoned the water with dead animals. Do you want to buy water and ask the merchants to bring it in via our supply routes? menu_siege_event_5_1|Water is running out, and your men weaken. Driven to madness by the thirst, some of them drink poisoned water and die. Finally, a well is completed and you get water for the time being. You can continue the siege.^^Your casualties from poisoned water {s8} menu_siege_event_6|A deserter from the enemy has joined our ranks. He has informed us that {s2}. menu_siege_event_7|Our men and the enemy soldiers do not shout insults at each other as much any more, and sometimes talk to each other. This can affect their fighting spirit when we attack. What shall we do? menu_siege_event_8|Accidents always abound in a soldiers camp. A lamp was kicked over, setting fire to a tent.^^Your casualties {s8} menu_siege_event_9|Some of your men have abducted women from the surrounding villages and brought them to the siege camp for some fun. menu_siege_event_10|Your men have captured a man sent out to attempt to set fire to your camp. As you parade him in front of the enemy fortifications, you decide to... mno_choice_4|Do nothing. menu_siege_event_10_1|The mans family, watching from the walls, look upon your deeds with horror. menu_siege_event_11|One of your soldiers attempted to desert. Your men caught him, and you decide to... menu_siege_event_11_1|His moans can still be heard across the camp. menu_siege_event_12|A group of enemy soldiers snuck into your camp and started a fire that quickly spread.^^Your casualties {s8} menu_siege_event_13|Your men have grown restless and bored with the siege. Some of them stole ale from a nearby settlement, drank too much, and started a fight with the guards.^^Your casualties {s8} menu_siege_event_14|A group of enemy soldiers snuck out through a hidden entrance and attacked your guards.^^Your casualties {s8} menu_siege_event_15|The whores and camp followers that have been servicing your men have spread a pox through your ranks. What do you want to do? menu_siege_event_15_1|The men are sick, and the whores keep their trade going.^^Your casualties from the pox {s8} menu_siege_event_16|The bloody flux has been spreading throughout your camp, and many of your men have grown pale and sickly. What do you want to do? menu_siege_event_16_1|The men are sick, and have started dying.^^Your casualties from the bloody flux {s8} menu_siege_event_17|Wormbone has been spreading throughout your camp, and many of your men have grown pale and sickly, with joints that ache and teeth that are coming loose. What do you want to do? menu_siege_event_17_1|The men can hardly stand, and many of them have lost all their teeth. A few show signs of their skin sloughing off.^^Your casualties from wormbone {s8} menu_siege_event_18|Brownleg has been spreading throughout your camp, and many of your men have grown pale and sickly, with legs that have swollen lige rotten sausages. What do you want to do? menu_siege_event_18_1|The men can hardly stand, but the disease seems to have run its course.^^Your casualties from wormbone {s8} menu_ironborn_event_1|'What is dead may never die' shouts one of the sailors, as you sail across the waves. The Drowned God favor the ironborn, and this journey across his domain will surely yield a favorable result. You decide to... menu_ironborn_event_2|'What is dead may never die' shouts the men of the ship, as you sail across the waves. A young man was washed overboard, and when the men of the ship hauled him back in, his skin was cold and his lungs filled with water. But then he opened his eyes, and coughed up the ocean. The young man has been drowned twice, surely he is favored by the Drowned God. You decide to... menu_ironborn_event_3|The storms are picking up! The Storm God is fighting the Drowned God, and the waves are in turmoil! Now is the time to pray, that the Drowned God may hold out his mighty hand and shelter you from the storm. You decide to... menu_ironborn_event_4|The storms are picking up, and the waves are huge. 'I will still these waters with mine own blood!' says an old reaper who is part of the ships crew.Picking up an axe, he hacks of a finger and throws it into the waters, as an offering to the Drowned God. You decide to... menu_negative_event_1|You stumble and hurt your knee. The pain is unbearable. You decide to... menu_negative_event_2|You stumble and hurt your hand. After a few hours, it starts to turn blue. You decide to... menu_negative_event_3|A branch falls off a tree, and hit you in the head. At first, you feel fine, but soon your vision turns blurry, and you have trouble concentrating. You decide to... menu_negative_event_4|You've caught a cold. The symptoms are not severe, but you should probably rest for a bit. You decide to... menu_negative_event_5|You've cut yourself on a rusty knife. The wound looks fine, but perhaps it would be wise to take some precautions. You decide to... menu_negative_event_6|You come across some mushrooms. They look plain brown and slightly white. You decide to... menu_negative_event_7|You've got a thorn in your hand! You decide to... menu_negative_event_8|A young girl, from a nearby village, offers herself to you. It will only cost twenty silver! You decide to... menu_negative_event_11|You meet a lonely septon on the road. As you pass him, you stumble and accidentally push him off the track. You decide to... menu_negative_event_22|Going into the woods alone, you suddenly feel a blade across your throat. An outlaw has ambushed you. Listening to him slobber and stammer, it is clear that the man is unstable and dangerous. You decide to... menu_negative_event_33|Walking alone in the forest, you come across two young women, bathing in a stream. They seem to be alone, with no way of defending themselves. You decide to... menu_negative_event_44|Walking through a small village, a young man approaches you. He'll spend the night with you for free, if only he can travel with you for a while. You decide to... menu_negative_event_55|You're walking across a field, when your foot is caught in a rabbits hole. As you fall over, your manage to twist your body, sending a stab of blinding pain up through your leg. You decide to... menu_negative_event_66|You come across a blind beggar. The man is old and frail, but he might have a couple of coins in his purse. You decide to... menu_negative_event_77|You come across a young man, bearing the clothes of a minor noble. When he sees you, he signals for you to follow. Curious, you do so, and when you're alone, he kicks you in the groin! You decide to... menu_negative_event_88|A young man, from a nearby village, offers himself to you. It will only cost twenty silver! You decide to... menu_event_101|You are a famous leader of men, and you receive news that a group of knights wishes to join you. You decide to... mno_choice_101_1|Let them join you. mno_choice_101_2|I do not need more troops. mno_choice_101_3|Kill them. Surely they carry many valuables. menu_event_102|You receive news that a group of women expresses interest in becoming camp followers. You decide to... mno_choice_102_1|Let them join you. mno_choice_102_2|Ignore them. menu_event_103|You are a famous leader of men, and you receive news that a group of singers wishes to join you, and make your travels more joyous. You decide to... mno_choice_103_1|Let them join you. mno_choice_103_2|Ignore them. menu_event_11|The kin of a farmer slain in one of your battles brings a suit against you requesting compensation of 200 coins. You decide to... mno_choice_11_1|Pay them. (200 coins) mno_choice_11_2|Refuse to pay mno_choice_11_3|Refuse to answer the case at all menu_event_12|The kin of a sellsword slain in one of your battles demands compensation. You decide to... mno_choice_12_1|Pay them. (500 coins) mno_choice_12_2|Refuse to pay. mno_choice_12_3|Refuse to answer the case at all. menu_event_13|You see a crane circling above your party. You decide to... mno_choice_13_1|Tell your men that the crane symbolizes good luck! mno_choice_13_3|Tell them that although cranes warn of a bad fortunes, you have faith in them! mno_choice_13_2|Ignore it. menu_event_14|A country farmer stands before you on the road, a weeping girl behind him. He points his finger accusingly at one of your men, saying that he raped his daughter and demands justice. You decide to... mno_choice_14_1|Geld the man and cast him out of your party. mno_choice_14_2|Give the accused man a lashing and consider the matter settled. mno_choice_14_3|Tell the farmer that he is lucky that is all the man did! menu_event_15|You are travelling through the forest and you suddenly spot a lot of mushrooms, cowered with blue and red spots. You decide to... mno_choice_15_1|Pick them up and eat them. mno_choice_15_2|Pick them up and give them to your men. mno_choice_15_3|Ignore them. menu_event_16|You are travelling through the forest and you suddenly spot a lot of mushrooms, brown and sweet smelling. You decide to... mno_choice_16_1|Pick them up and eat them. mno_choice_16_2|Pick them up and give them to your men. mno_choice_16_3|Ignore them. menu_event_17|You are travelling through the forest and you suddenly spot a lot of mushrooms, cowered in spider web, and with an awful smell. You decide to... mno_choice_17_1|Pick them up and eat them. mno_choice_17_2|Pick them up and give them to your men. mno_choice_17_3|Ignore them. menu_event_18|You rest near a village, when the local elders wife approaches you. The wife wants to sleep with you, while her husband is away. You decide to... mno_choice_18_1|Sleep with her. mno_choice_18_2|You send one of your men to rape the wife. mno_choice_18_3|You refuse. menu_event_19|You stumble over a group of beggars that are being attacked by a group of bandits. You decide to... mno_choice_19_1|Rush to the aid of the beggars and teach those bloody bandits not to disturb the poor. mno_choice_19_2|Aid the bandits and bathe in the blood of the beggars! menu_event_20|You happen to find a purse filled with coins. You decide to... mno_choice_20_1|Give the purse to a hospice. mno_choice_20_2|Keep the purse. menu_event_21|You come across some runaway serfs. You decide to... mno_choice_21_1|Help them on their way. mno_choice_21_2|Return them to their master. menu_event_22|You come upon bandits ambushing some merchants. You decide to... mno_choice_22_1|Chase the bandits away. mno_choice_22_2|Aid the bandits. menu_event_23|Your fame and popularity has attracted a young nobleman, who wish to join your retinue. You decide to... mno_choice_23_1|Let him join. mno_choice_23_2|I don't need any more men. menu_event_24|You spot a poor man on the road. He looks tired. You send one of your men to ask him why he is in the wilderness alone. He says that outlaws robbed him and if he doesnt get some money soon to buy food, he will starve. He says he served in the army once, and will make a loyal warrior. You decide to... mno_choice_24_1|Give him nothing. mno_choice_24_2|Give him a gift. (100 coins) mno_choice_24_3|Give him a gift. (200 coins) mno_choice_24_4|Give him a gift. (300 coins) mno_choice_24_5|Suggest he join your army and give him a gift. (300 coins) menu_event_25|You encounter a small child, dressed in rags and looking very hungry. He walks up to you and begs for some food. You decide to... mno_choice_25_1|Give him nothing. mno_choice_25_2|Give the boy a gift. (100 coins) mno_choice_25_3|Give the boy a gift. (500 coins) menu_event_26|A group of bandits approaches your camp. As your men reach for their weapons, the bandits put down their weapons and say they come in peace. The leader of the bandits approaches you and asks if they may join you. You decide to... mno_choice_26_1|Welcome them to your warband. mno_choice_26_2|We have no room for your kind! mno_choice_26_3|Tell them to prove themselves. mno_choice_26_4|Kill them all! menu_event_27|A religous fanatic from Oldtown is following your army. While he gains some converts, he also creates some unrest. You decide to... mno_choice_27_1|Let him be. mno_choice_27_2|Offer him a place in your warband. mno_choice_27_3|Get rid of him. menu_event_28|A religous fanatic from Volantis is following your army. While he gains some converts he also creates some unrest. You decide to... mno_choice_28_1|Let him be! mno_choice_28_2|Offer him a place in your warband. mno_choice_28_3|Get rid of him. menu_event_29|You come upon a temple. The priests are busy working or praying, none of them is armed. You see golden treasures and silver tributes glistening inside. You decide to... mno_choice_29_1|Pass by the temple. mno_choice_29_2|Go inside, pray and pay a tribute. (500 coins) mno_choice_29_3|Loot the temple, slaughter all the priests and burn the place! menu_event_30|You come upon a local septry. The brothers are busy working or praying, none of them is armed. You see gold treasures and silver tributes glistening inside. You decide to... mno_choice_30_1|Pass by the septry. mno_choice_30_2|Go inside and pay a tribute. (500 coins) mno_choice_30_3|Loot the septry, slaughter the brothers and burn the place! menu_event_31|Some of your enemies have taken refuge in a nearby septry and the local septon have given them sanctuary. You decide to... mno_choice_31_1|Ignore them. mno_choice_31_2|Donate to the septry. (100 coins) mno_choice_31_3|Go inside, slaughter them and kill the interfering septon! menu_event_32|You come across the grave of an old and forgotten king. You decide to... mno_choice_32_1|Loot the tomb! mno_choice_32_2|Donate money for a new tomb. (1000 coins) mno_choice_32_3|Enter the tomb and pay your respects menu_event_33|In the local tavern you come across a young scholar who claims his master is chronicling the great and notable events of this land.He offers, for a small fee of 300 coins, to convince his master to overlook your notoriety for incessant raping, pillaging, and general debauchery, and instead depict you as a something closer to Baelor the Blessed or a champion for the poor and oppressed or a heroic champion - whichever you prefer. You decide to... mno_choice_33_1|Ignore him, muttering that you are content to let history be the judge. mno_choice_33_2|Pay the young man what he asks for. (300 coins) mno_choice_33_3|Gladly pay the man his fee. (300 coins) mno_choice_33_4|Ignore him. menu_event_34|You pass through a local village which appears to be suffering through some hard times.To give the village a boost, you announce that you will sponsor a sewing and embroidery contest for the gentle ladyfolk of the countryside and will reward handsomely the one who can produce the brightest, most fashionable, yet suitably manly, new tunic. Soon, the entire village is busy sewing. When they present their work to you, you decide to... mno_choice_34_1|Declare the prettiest girl in town to be the winner. mno_choice_34_2|Scold the village elder for not treating the matter seriously. mno_choice_34_3|Give the winner a prize. (500 coins) menu_event_35|While reviewing the latest reconnaissance reports with your men, you whimsically remark that passing through the beautiful countryside makes you wish you could one day cast aside your sword settle, down on your own land with some local buxom wench and spend the rest of your days making babies and growing wheat...To which one of your men retorts that this was hardly likely, as your body odour is legendary and everyone knows wheat only grows when attended by peasants. You decide to... mno_choice_35_1|Laugh heartily at his witty comment. mno_choice_35_2|Glare at the young man. mno_choice_35_3|Give a wink to your most trusted man. The comedians head will soon adorn a spike. menu_event_36|You come across what are, evidently, stray sheep from a nearby village. You decide to... mno_choice_36_1|Return the sheep to the village and ask for no reward. mno_choice_36_2|Return the sheep... for a price. mno_choice_36_3|Round up and slaughter the animals. menu_event_37|A man met on the road tells you where to find a band of travelling mummers, recently arrived. You decide to... mno_choice_37_1|Attack the caravan and steal their wares. mno_choice_37_2|Demand tribute. mno_choice_37_3|Steal the mummers wares, but let them live. mno_choice_37_4|Help them on their way and give them a gift. (200 coins) mno_choice_37_5|Ignore them. menu_event_38|A traveller tells you where to find a band of begging brothers. You decide to... mno_choice_38_1|You attack the small enclave, easily slaughtering the hapless brothers. mno_choice_38_2|Demand tribute. mno_choice_38_3|Disperse the brothers and claim all their possessions as your own. mno_choice_38_4|Help them on their way, and give them a gift. (500 coins) mno_choice_38_5|Ignore them. menu_event_39|A traveller tells you where to find a small band of outlaws. You decide to... mno_choice_39_1|Ambush them, easily slaughtering the hapless outlaws. mno_choice_39_2|Demand tribute. mno_choice_39_3|Disperse the outlaws and claim all their possessions as your own. mno_choice_39_4|Help them on their way, and give them a gift. (500 coins) mno_choice_39_5|Ignore them. menu_event_40|One of your soldiers rapes the daughter of a local peasant. You decide to... mno_choice_40_1|Ignore the situation. mno_choice_40_2|Geld the soldier. mno_choice_40_3|Execute the soldier and apologize for the incident. mno_choice_40_4|Pay the peasant to keep quiet. (250 coins) menu_event_41|One of your soldiers succumbs to his wounds from a previous battle. You decide to... mno_choice_41_1|Take his kit and his gold. mno_choice_41_2|Give the soldiers belongings to his family. mno_choice_41_3|Pay the widow. (550 coins) menu_event_42|One of your new recruits dies from an illness. He carries both a seven pointed star, and a tattoo of R'hllors flames. No one knows what he preferred most. You decide to... mno_choice_42_1|Burn him and donate to the Temple of the Lord of Light. (1000 coins) mno_choice_42_2|Bury him and donate to the Starry Sept. (1000 coins) mno_choice_42_3|Just leave him lying there. menu_world_map_soldier|What do you need to do soldier? mno_join_commander_battle|Follow the commander into battle. mno_enter_town|Enter stationed town. mno_commander|Request audience with your commander. mno_revolt|Revolt against the commander! mno_revolt_disabled|You cannot revolt now. Bide your time. mno_desert|Desert the army.(keep equipment but lose relations) mno_return_to_duty|Return to duty. menu_commander_aud|Your request for a meeting is relayed to your commander's camp, and finally {s6} appears from his tent to speak with you. mno_reject_talk_lord|No, nevermind. menu_ask_revolt|Are you sure you want to revolt? mno_confirm_revolt|Yes, {s6} will be the death of us all, it is time to act! mno_reject_revolt|No, I am loyal to {s6}. menu_revolt|Do you want to release the prisoners to help your men? mno_revolt_prisoners|Yes, I will take the risk for a greater advantage. mno_revolt_no_prisoners|No, I don't trust prisoners. menu_ask_desert|Do you want to desert? mno_confirm_desert|Yes, this is pointless. mno_reject_desert|No, I am loyal to my commander. menu_desert|While in the army you've made some good friends. Some could possibly follow you. mno_desert_party|Try to convince them to follow you. mno_desert_alone|No, I have a better chance alone. menu_upgrade_path|In recognition of your excellent service, your commander is considering you for a promotion. mno_upgrade_path_1|{s66}{s0}. mno_upgrade_path_2|{s67}{s0}. mno_upgrade_wait|Wait until next week. menu_lco_presentation|Hidden Text menu_lco_view_character|Hidden Text menu_lco_auto_return|Hidden Text
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str_no_string|NO STRING! str_empty_string| str_yes|Yes. str_no|No. str_blank_string| str_noone|no one str_s50_and_s51|{s50} and {s51} str_s52_and_s51|{s52} and {s51} str_s5_s_party|{s5}'s Party str_given_by_s1_at_s2|Given by {s1} at {s2} str_given_by_s1_in_wilderness|Given by {s1} whilst in the field str_s7_raiders|{s7} Raiders str_bandits_eliminated_by_another|The troublesome bandits have been eliminated by another party. str_msg_battle_won|Battle won! Press tab key to leave... str_tutorial_map1|You are now viewing the overland map. Left-click on the map to move your party to that location, enter the selected town, or pursue the selected party. Time will pause on the overland map if your party is not moving, waiting or resting. To wait anywhere simply press and hold down the space bar. str_randomize|Randomize str_charge|Charge str_color|Color str_flip_horizontal|Flip Horizontal str_flip_vertical|Flip Vertical str_hold_fire|Hold Fire str_blunt_hold_fire|Blunt / Hold Fire str_tutorial_ammo_refilled|Ammo refilled. str_tutorial_failed|You have been beaten this time, but don't worry. Follow the instructions carefully and you'll do better next time. Press the Tab key to return to to the menu where you can retry this tutorial. str_finished|(Finished) str_delivered_damage|Delivered {reg60} damage. str_archery_target_hit|Distance {reg61} yards. Score {reg60} str_use_baggage_for_inventory|Use your baggage to access your inventory during battle (it's at your starting position). str_cant_use_inventory_now|Can't access inventory now. str_cant_use_inventory_arena|Can't access inventory in the arena. str_cant_use_inventory_disguised|Can't access inventory while you're disguised. str_cant_use_inventory_tutorial|Can't access inventory in the training camp. str_1_denar|1 denar str_reg1_denars|{reg1} denars str_january_reg1_reg2|January {reg1}, {reg2} str_february_reg1_reg2|February {reg1}, {reg2} str_march_reg1_reg2|March {reg1}, {reg2} str_april_reg1_reg2|April {reg1}, {reg2} str_may_reg1_reg2|May {reg1}, {reg2} str_june_reg1_reg2|June {reg1}, {reg2} str_july_reg1_reg2|July {reg1}, {reg2} str_august_reg1_reg2|August {reg1}, {reg2} str_september_reg1_reg2|September {reg1}, {reg2} str_october_reg1_reg2|October {reg1}, {reg2} str_november_reg1_reg2|November {reg1}, {reg2} str_december_reg1_reg2|December {reg1}, {reg2} str_town_nighttime| It is late at night and honest folk have abandoned the streets. str_door_locked|The door is locked. str_castle_is_abondened|The castle seems to be unoccupied. str_town_is_abondened|The town has no garrison defending it. str_place_is_occupied_by_player|The place is held by your own troops. str_place_is_occupied_by_enemy|The place is held by hostile troops. str_place_is_occupied_by_friendly|The place is held by friendly troops. str_do_you_want_to_retreat|Are you sure you want to retreat? str_give_up_fight|Give up the fight? str_do_you_wish_to_leave_tutorial|Do you wish to leave the tutorial? str_do_you_wish_to_surrender|Do you wish to surrender? str_can_not_retreat|Can't retreat, there are enemies nearby! str_s1_joined_battle_enemy|{s1} has joined the battle on the enemy side. str_s1_joined_battle_friend|{s1} has joined the battle on your side. str_entrance_to_town_forbidden|The town guards are on the lookout for intruders and it seems that you won't be able to pass through the gates unchallenged. str_sneaking_to_town_impossible|The town guards are alarmed. You wouldn't be able to sneak through that gate no matter how well you disguised yourself. str_battle_won|You have won the battle! str_battle_lost|You have lost the battle! str_attack_walls_success|After a bloody fight, your brave soldiers manage to claim the walls from the enemy. str_attack_walls_failure|Your soldiers fall in waves as they charge the walls, and the few who remain alive soon rout and run away, never to be seen again. str_attack_walls_continue|A bloody battle ensues and both sides fight with equal valour. Despite the efforts of your troops, the castle remains in enemy hands. str_order_attack_success|Your men fight bravely and defeat the enemy. str_order_attack_failure|You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors. str_order_attack_continue|Despite an extended skirmish, your troops were unable to win a decisive victory. str_join_order_attack_success|Your men fight well alongside your allies, sharing in the glory as your enemies are beaten. str_join_order_attack_failure|You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors. str_join_order_attack_continue|Despite an extended skirmish, neither your troops nor your allies were able to win a decisive victory over the enemy. str_siege_defender_order_attack_success|The men of the garrison hold their walls with skill and courage, breaking the enemy assault and skillfully turning the defeat into a full-fledged rout. str_siege_defender_order_attack_failure|The assault quickly turns into a bloodbath. Valiant efforts are for naught; the overmatched garrison cannot hold the walls, and the enemy puts every last defender to the sword. str_siege_defender_order_attack_continue|Repeated, bloody attempts on the walls fail to gain any ground, but too many enemies remain for the defenders to claim a true victory. The siege continues. str_hero_taken_prisoner|{s1} of {s3} has been taken prisoner by {s2}. str_hero_freed|{s1} of {s3} has been freed from captivity by {s2}. str_center_captured|{s2} have taken {s1} from {s3}. str_troop_relation_increased|Your relation with {s1} has increased from {reg1} to {reg2}. str_troop_relation_detoriated|Your relation with {s1} has deteriorated from {reg1} to {reg2}. str_faction_relation_increased|Your relation with {s1} has increased from {reg1} to {reg2}. str_faction_relation_detoriated|Your relation with {s1} has deteriorated from {reg1} to {reg2}. str_party_gained_morale|Your party gains {reg1} morale. str_party_lost_morale|Your party loses {reg1} morale. str_other_party_gained_morale|{s1} gains {reg1} morale. str_other_party_lost_morale|{s1} loses {reg1} morale. str_qst_follow_spy_noticed_you|The spy has spotted you! He's making a run for it! str_father|father str_husband|husband str_wife|wife str_daughter|daughter str_mother|mother str_son|son str_brother|brother str_sister|sister str_he|He str_she|She str_s3s_s2|{s3}'s {s2} str_s5_is_s51|{s5} is {s51}. str_s5_is_the_ruler_of_s51|{s5} is the ruler of {s51}. str_s5_is_a_nobleman_of_s6|{s5} is a nobleman of {s6}. str_relation_mnus_100|Vengeful str_relation_mnus_90|Vengeful str_relation_mnus_80|Vengeful str_relation_mnus_70|Hateful str_relation_mnus_60|Hateful str_relation_mnus_50| Hostile str_relation_mnus_40| Angry str_relation_mnus_30| Resentful str_relation_mnus_20| Grumbling str_relation_mnus_10| Suspicious str_relation_plus_0| Indifferent str_relation_plus_10| Cooperative str_relation_plus_20| Welcoming str_relation_plus_30| Favorable str_relation_plus_40| Supportive str_relation_plus_50| Friendly str_relation_plus_60| Gracious str_relation_plus_70| Fond str_relation_plus_80| Loyal str_relation_plus_90| Devoted str_relation_mnus_100_ns|{s60} is vengeful towards you. str_relation_mnus_90_ns|{s60} is vengeful towards you. str_relation_mnus_80_ns|{s60} is vengeful towards you. str_relation_mnus_70_ns|{s60} is hateful towards you. str_relation_mnus_60_ns|{s60} is hateful towards you. str_relation_mnus_50_ns|{s60} is hostile towards you. str_relation_mnus_40_ns|{s60} is angry towards you. str_relation_mnus_30_ns|{s60} is resentful against you. str_relation_mnus_20_ns|{s60} is grumbling against you. str_relation_mnus_10_ns|{s60} is suspicious towards you. str_relation_plus_0_ns|{s60} is indifferent against you. str_relation_plus_10_ns|{s60} is cooperative towards you. str_relation_plus_20_ns|{s60} is welcoming towards you. str_relation_plus_30_ns|{s60} is favorable to you. str_relation_plus_40_ns|{s60} is supportive to you. str_relation_plus_50_ns|{s60} is friendly to you. str_relation_plus_60_ns|{s60} is gracious to you. str_relation_plus_70_ns|{s60} is fond of you. str_relation_plus_80_ns|{s60} is loyal to you. str_relation_plus_90_ns|{s60} is devoted to you. str_relation_reg1| Relation {reg1} str_center_relation_mnus_100|The populace hates you with a passion str_center_relation_mnus_90|The populace hates you intensely str_center_relation_mnus_80|The populace hates you strongly str_center_relation_mnus_70|The populace hates you str_center_relation_mnus_60|The populace is hateful to you str_center_relation_mnus_50|The populace is extremely hostile to you str_center_relation_mnus_40|The populace is very hostile to you str_center_relation_mnus_30|The populace is hostile to you str_center_relation_mnus_20|The populace is against you str_center_relation_mnus_10|The populace is opposed to you str_center_relation_plus_0|The populace is indifferent to you str_center_relation_plus_10|The populace is acceptive to you str_center_relation_plus_20|The populace is cooperative to you str_center_relation_plus_30|The populace is somewhat supportive to you str_center_relation_plus_40|The populace is supportive to you str_center_relation_plus_50|The populace is very supportive to you str_center_relation_plus_60|The populace is loyal to you str_center_relation_plus_70|The populace is highly loyal to you str_center_relation_plus_80|The populace is devoted to you str_center_relation_plus_90|The populace is fiercely devoted to you str_town_prosperity_0|The poverty of the town of {s60} is unbearable str_town_prosperity_10|The squalorous town of {s60} is all but deserted. str_town_prosperity_20|The town of {s60} looks a wretched, desolate place. str_town_prosperity_30|The town of {s60} looks poor and neglected. str_town_prosperity_40|The town of {s60} appears to be struggling. str_town_prosperity_50|The town of {s60} seems unremarkable. str_town_prosperity_60|The town of {s60} seems to be flourishing. str_town_prosperity_70|The prosperous town of {s60} is bustling with activity. str_town_prosperity_80|The town of {s60} looks rich and well-maintained. str_town_prosperity_90|The town of {s60} is opulent and crowded with well-to-do people. str_town_prosperity_100|The glittering town of {s60} openly flaunts its great wealth. str_village_prosperity_0|The poverty of the village of {s60} is unbearable. str_village_prosperity_10|The village of {s60} looks wretchedly poor and miserable. str_village_prosperity_20|The village of {s60} looks very poor and desolate. str_village_prosperity_30|The village of {s60} looks poor and neglected. str_village_prosperity_40|The village of {s60} appears to be somewhat poor and struggling. str_village_prosperity_50|The village of {s60} seems unremarkable. str_village_prosperity_60|The village of {s60} seems to be flourishing. str_village_prosperity_70|The village of {s60} appears to be thriving. str_village_prosperity_80|The village of {s60} looks rich and well-maintained. str_village_prosperity_90|The village of {s60} looks very rich and prosperous. str_village_prosperity_100|The village of {s60}, surrounded by vast, fertile fields, looks immensely rich. str_town_alt_prosperity_0|Those few items sold in the market appear to be priced well out of the range of the inhabitants. The people are malnourished, their animals are sick or dying, and the tools of their trade appear to be broken. The back alleys have been abandoned to flies and mangy dogs. str_town_alt_prosperity_20|You hear grumbling in the marketplace about the price of everyday items and the shops are half empty. You see the signs of malnourishment on both people and animals, and both buildings and tools suffer from lack of repair. Many may already have migrated to seek work elsewhere. str_town_alt_prosperity_40|You hear the occasional grumble in the marketplace about the price of everyday items, but there appear to be a reasonable amount of goods for sale. You see the occasional abandoned building, shop, or cart, but nothing more than the ordinary. str_town_alt_prosperity_60|The people look well-fed and relatively content. Craftsmen do a thriving business, and some migrants appear to be coming here from other regions to seek their luck. str_town_alt_prosperity_80|The walls, streets, and homes are well-maintained. The markets are thronged with migrants from the nearby regions drawn here by the availability of both goods and work. The rhythm of hammers and looms speak to the business of the artisans' workshops. str_village_alt_prosperity_0|Only a handful of people are strong enough to work in the fields, many of which are becoming overgrown with weeds. The rest are weak and malnourished, or have already fled elsewhere. The draft animals have long since starved or were eaten, although a few carcasses still lie on the outskirts, their bones knawed by wild beasts. str_village_alt_prosperity_20|Some farmers and animals are out in the fields, but their small numbers suggest that some villagers may be emigrating in search of food. Farm implements look rusty and broken. Brush and weeds seem to be reclaiming some of the outermost fields. str_village_alt_prosperity_40|The fields and orchards are busy, with villagers engaged in the tasks of the seasons. Humans and animals alike look relatively healthy and well-fed. However, a small number of the outermost fields are left unsewn, and some walls are in ill repair, suggesting that there are still not quite enough hands to do all the work which needs to be done. str_village_alt_prosperity_60|The fields and orchards are humming with activity, with filled sacks of grain and drying meat testifying to the productivity of the village's cropland and pastureland. str_village_alt_prosperity_80|The fields and orchards are humming with activity, with freshly dug irrigation ditches suggest that the farmers have enough spare time and energy to expand area under cultivation. Seasonal laborers appear to be flocking here to help with the work and join in the general prosperity. str_oasis_village_alt_prosperity_0|The palm groves are virtually abandoned, and the canals which irrigate them are clogged with silt. The handful of villagers you see look malnourished and restless. The draft animals have long since starved or were eaten, although a few carcasses still lie on the outskirts, their bones knawed by the wild jackals of the desert. str_oasis_village_alt_prosperity_20|Few villagers can be seen tending to the palm groves, and in places, the desert dunes appear to be encroaching on the gardens. Many of the canals are clogged with silt, and the wells and cisterns are filled with sand. str_oasis_village_alt_prosperity_40|Men and women are busy tending the palm groves, climbing to the tops of trees to pollinate the fruit. Healthy animals draw the pumps and wheels that bring water to the fields. Some of the irrigation canals and cisterns, however, could use some maintenance. str_oasis_village_alt_prosperity_60|The palm groves and orchards are humming with activity. Farmers call to each other cheerfully from the tops of the trees, where they pollinate the date fruit. The creak of wooden pumps, the bellowing of draft animals, and the rush of flowing water speak of an irrigation system that is thriving under the villagers' attention. str_oasis_village_alt_prosperity_80|The palm groves are humming with activity, as farmers load up a bumper crop of dates for sale to the market. Men and women are hard at work digging new wells and canals, to bring additional land under irrigation. str_acres_grain|acres of grainfields str_acres_orchard|acres of orchards and vineyards str_acres_oasis|acres of irrigated oasis gardens str_looms|looms str_boats|boats str_head_cattle|head of cattle str_head_sheep|head of sheep str_mills|mills str_kilns|kilns str_pans|pans str_deposits|deposits str_hives|hives str_breweries|breweries str_presses|presses str_smithies|smithies str_caravans|overland caravans str_traps|traps str_gardens|small gardens str_tanneries|tanning vats str_master_miller|Master miller str_master_brewer|Master brewer str_master_presser|Master presser str_master_smith|Master smith str_master_tanner|Master tanner str_master_weaver|Master weaver str_master_dyer|Master dyer str_war_report_minus_4|we are about to lose the war str_war_report_minus_3|the situation looks bleak str_war_report_minus_2|things aren't going too well for us str_war_report_minus_1|we can still win the war if we rally str_war_report_0|we are evenly matched with the enemy str_war_report_plus_1|we have a fair chance of winning the war str_war_report_plus_2|things are going quite well str_war_report_plus_3|we should have no difficulty defeating them str_war_report_plus_4|we are about to win the war str_persuasion_summary_very_bad|You try your best to persuade {s50}, but none of your arguments seem to come out right. Every time you start to make sense, you seem to say something entirely wrong that puts you off track. By the time you finish speaking you've failed to form a single coherent point in your own favour, and you realise that all you've done was dig yourself deeper into a hole. Unsurprisingly, {s50} does not look impressed. str_persuasion_summary_bad|You try to persuade {s50}, but {reg51?she he} outmanoeuvres you from the very start. Even your best arguments sound hollow to your own ears. {s50}, likewise, has not formed a very high opinion of what you had to say. str_persuasion_summary_average|{s50} turns out to be a skilled speaker with a keen mind, and you can't seem to bring forth anything concrete that {reg51?she he} cannot counter with a rational point. In the end, neither of you manage to gain any ground in this discussion. str_persuasion_summary_good|Through quick thinking and smooth argumentation, you manage to state your case well, forcing {s50} to concede on several points. However, {reg51?she he} still expresses doubts about your request. str_persuasion_summary_very_good|You deliver an impassioned speech that echoes through all listening ears like poetry. The world itself seems to quiet down in order to hear you better . The inspiring words have moved {s50} deeply, and {reg51?she he} looks much more well-disposed towards helping you. str_secret_sign_1|The armoire dances at midnight... str_secret_sign_2|I am selling these fine Khergit tapestries. Would you like to buy some? str_secret_sign_3|The friend of a friend sent me... str_secret_sign_4|The wind blows hard from the east and the river runs red... str_countersign_1|But does he dance for the dresser or the candlestick? str_countersign_2|Yes I would, do you have any in blue? str_countersign_3|But, my friend, your friend's friend will never have a friend like me. str_countersign_4|Have you been sick? str_name_1|Albard str_name_2|Euscarl str_name_3|Sigmar str_name_4|Talesqe str_name_5|Ritmand str_name_6|Aels str_name_7|Raurqe str_name_8|Bragamus str_name_9|Taarl str_name_10|Ramin str_name_11|Shulk str_name_12|Putar str_name_13|Tamus str_name_14|Reichad str_name_15|Walcheas str_name_16|Rulkh str_name_17|Marlund str_name_18|Auguryn str_name_19|Daynad str_name_20|Joayah str_name_21|Ramar str_name_22|Caldaran str_name_23|Brabas str_name_24|Kundrin str_name_25|Pechnak str_surname_1|{s50} of Uxhal str_surname_2|{s50} of Wercheg str_surname_3|{s50} of Reyvadin str_surname_4|{s50} of Suno str_surname_5|{s50} of Jelkala str_surname_6|{s50} of Veluca str_surname_7|{s50} of Halmar str_surname_8|{s50} of Curaw str_surname_9|{s50} of Sargoth str_surname_10|{s50} of Tihr str_surname_11|{s50} of Zendar str_surname_12|{s50} of Rivacheg str_surname_13|{s50} of Wercheg str_surname_14|{s50} of Ehlerdag str_surname_15|{s50} of Yaragar str_surname_16|{s50} of Burglen str_surname_17|{s50} of Shapeshte str_surname_18|{s50} of Hanun str_surname_19|{s50} of Saren str_surname_20|{s50} of Tosdhar str_surname_21|{s50} the Long str_surname_22|{s50} the Gaunt str_surname_23|{s50} Silkybeard str_surname_24|{s50} the Sparrow str_surname_25|{s50} the Pauper str_surname_26|{s50} the Scarred str_surname_27|{s50} the Fair str_surname_28|{s50} the Grim str_surname_29|{s50} the Red str_surname_30|{s50} the Black str_surname_31|{s50} the Tall str_surname_32|{s50} Star-Eyed str_surname_33|{s50} the Fearless str_surname_34|{s50} the Valorous str_surname_35|{s50} the Cunning str_surname_36|{s50} the Coward str_surname_37|{s50} Bright str_surname_38|{s50} the Quick str_surname_39|{s50} the Minstrel str_surname_40|{s50} the Bold str_surname_41|{s50} Hot-Head str_surnames_end|surnames end str_number_of_troops_killed_reg1|Number of troops killed {reg1} str_number_of_troops_wounded_reg1|Number of troops wounded {reg1} str_number_of_own_troops_killed_reg1|Number of friendly troops killed {reg1} str_number_of_own_troops_wounded_reg1|Number of friendly troops wounded {reg1} str_retreat|Retreat! str_siege_continues|Fighting Continues... str_casualty_display|Your casualties {s10}^Enemy casualties {s11}{s12} str_casualty_display_hp|^You were wounded for {reg1} hit points. str_quest_log_updated|Quest log has been updated... str_banner_selection_text|You have been awarded the right to carry a banner. Your banner will signify your status and bring you honour. Which banner do you want to choose? str_retirement_text_1|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you fare poorly in several desperate attempts to start adventuring again. You end up a beggar in {s9}, living on alms and the charity of the church. str_retirement_text_2|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save. Once every denar has evaporated in your hands you are forced to start a life of crime in the backstreets of {s9}, using your skills to eke out a living robbing coppers from women and poor townsmen. str_retirement_text_3|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you end up a penniless drifter, going from tavern to tavern blagging drinks from indulgent patrons by regaling them with war stories that no one ever believes. str_retirement_text_4|The silver you've saved doesn't last long, but you manage to put together enough to buy some land near the village of {s7}. There you become a free farmer, and you soon begin to attract potential {wives/husbands}. In time the villagers come to treat you as their local hero. You always receive a place of honour at feasts, and your exploits are told and retold in the pubs and taverns so that the children may keep a memory of you for ever and ever. str_retirement_text_5|The silver you've saved doesn't last long, but it's enough to buy a small tavern in {s9}. Although the locals are wary of you at first, they soon accept you into their midst. In time your growing tavern becomes a popular feasthall and meeting place. People come for miles to eat or stay there due to your sheer renown and the epic stories you tell of your adventuring days. str_retirement_text_6|You've saved wisely throughout your career, and now your silver and your intelligence allow you to make some excellent investments to cement your future. After buying several shops and warehouses in {s9}, your shrewdness turns you into one of the most prominent merchants in town, and you soon become a wealthy {man/woman} known as much for your trading empire as your exploits in battle. str_retirement_text_7|As a landed noble, however minor, your future is all but assured. You settle in your holdfast at {s7}, administrating the village and fields, adjudicating the local courts and fulfilling your obligations to your liege lord. Occasionally your liege calls you to muster and command in his campaigns, but these stints are brief, and you never truly return to the adventuring of your younger days. You have already made your fortune. With your own hall and holdings, you've few wants that your personal wealth and the income of your lands cannot afford you. str_retirement_text_8|There is no question that you've done very well for yourself. Your extensive holdings and adventuring wealth are enough to guarantee you a rich and easy life for the rest of your days. Retiring to your noble seat in {s8}, you exchange adventure for politics, and you soon establish yourself as a considerable power in your liege lord's kingdom. With intrigue to busy yourself with, your own forests to hunt, a hall to feast in and a hundred fine war stories to tell, you have little trouble making the best of the years that follow. str_retirement_text_9|As a reward for your competent and loyal service, your liege lord decrees that you be given a hereditary title, joining the major nobility of the realm. Soon you complete your investitute as baron of {s7}, and you become one of your liege's close advisors and adjutants. Your renown garners you much subtle pull and influence as well as overt political power. Now you spend your days playing the games of power, administering your great fiefs, and recounting the old times of adventure and glory. str_retirement_text_10|Though you started from humble beginnings, your liege lord holds you in high esteem, and a ripple of shock passes through the realm when he names you to the hereditary title of {count/countess} of {s9}. Vast fiefs and fortunes are now yours to rule. You quickly become your liege's most trusted advisor, almost his equal and charged with much of the running of his realm, and you sit a throne in your own splendourous palace as one of the most powerful figures in Calradia. str_loot_village|attack innocent villagers str_steal_from_villagers|steal from poor villagers str_rob_caravan|rob a merchant caravan str_sell_slavery|sell people into slavery str_men_hungry|run out of food str_men_unpaid|not be able to pay the men str_excessive_casualties|turn every battle into a bloodbath for our side str_surrender|surrender to the enemy str_flee_battle|run from battle str_pay_bandits|pay off common bandits str_fail_quest|fail a quest which we undertook on word of honour str_squander_money|squander money given to us in trust str_murder_merchant|involve ourselves in cold-blooded murder str_round_up_serfs|round up serfs on behalf of some noble str_battle_fate_1|We were separated in the heat of battle str_battle_fate_2|I was wounded and left for dead str_battle_fate_3|I was knocked senseless by the enemy str_battle_fate_4|I was taken and held for ransom str_battle_fate_5|I got captured, but later managed to escape str_npc_morale_report|I'm {s6} your choice of companions, {s7} your style of leadership, and {s8} the general state of affairs str_happy|happy about str_content|content with str_concerned|concerned about str_not_happy|not at all happy about str_miserable|downright appalled at str_morale_reg1| Morale {reg1} str_bar_enthusiastic| Enthusiastic str_bar_content| Content str_bar_weary| Weary str_bar_disgruntled| Disgruntled str_bar_miserable| Miserable str_here_plus_space|here str_npc1_intro|Ho there, traveller. You wouldn't by chance be in the market for a tracker, would you? str_npc2_intro|Hello. Would you be so kind as to have a cup with me? I'm down to my last five denars and I'd rather not drink alone. str_npc3_intro|Good day to you! str_npc4_intro|Greetings. I am Rolf, son of Rolf, of the most ancient and puissant House of Rolf. str_npc5_intro|Greetings, traveller. Would you join me for a drink? str_npc6_intro|I am lost... Lost... str_npc7_intro|Yes? Keep your distance, by the way. str_npc8_intro|What do you want? str_npc9_intro|You there, good {man/woman}, be so kind as to fetch me another drink, eh? str_npc10_intro|Greetings there, {Brother/Sister}! Here's to the doom and downfall of all high-born lords and ladies! str_npc11_intro|Hello there, {laddie/lassie}. Have a drink on me. str_npc12_intro|Greetings, fellow traveller. Perhaps you can help me. str_npc13_intro|Greetings, traveller. I am Nizar. No doubt you will have heard of me. str_npc14_intro|Yes? What is it you wish? str_npc15_intro|Oh! Say, friend, are you by chance heading out of town anytime soon? str_npc16_intro|Hello there. From the look of you, I'd say you're expecting to get into some fights in the near future. Are you by any chance looking for some help? str_npc1_intro_response_1|Perhaps. What's the urgency? str_npc2_intro_response_1|Your last five denars? What happened to you? str_npc3_intro_response_1|Hello. What's a clearly well-brought up young lady like you doing in a place like this? str_npc4_intro_response_1|Hmm... I have never heard of the House of Rolf. str_npc5_intro_response_1|Certainly. With whom do I have the pleasure of drinking? str_npc6_intro_response_1|Why so gloomy, friend? str_npc7_intro_response_1|My apologies. I was merely going to say that you look a bit down on your luck. str_npc8_intro_response_1|Merely to pass the time of day, ma'am, if you're not otherwise engaged. str_npc9_intro_response_1|You must have me confused with the tavernkeep, sir. str_npc10_intro_response_1|Why do you say that, sir? str_npc11_intro_response_1|What's the occasion? str_npc12_intro_response_1|How is that? str_npc13_intro_response_1|Um... I don't think so. str_npc14_intro_response_1|To pass the time of day with a fellow traveller, if you permit. str_npc15_intro_response_1|I am. What concern is it of your, may I ask? str_npc16_intro_response_1|I could be. What's your story? str_npc1_intro_response_2|Step back, sir, and keep your hand away from my purse. str_npc2_intro_response_2|I have better things to do. str_npc3_intro_response_2|Run along now, girl. I have work to do. str_npc4_intro_response_2|Eh? No thanks, we don't want any. str_npc5_intro_response_2|I have no time for that. str_npc6_intro_response_2|No doubt. Well, good luck getting found. str_npc7_intro_response_2|Right. I'll not bother you, then. str_npc8_intro_response_2|Nothing at all, from one so clearly disinclined to pleasantries. Good day to you. str_npc9_intro_response_2|Fetch it yourself! str_npc10_intro_response_2|That's rebel talk, and I'll hear none of it. Good day to you. str_npc11_intro_response_2|I think not, madame. str_npc12_intro_response_2|Sorry, I am afraid that I am otherwise engaged right now. str_npc13_intro_response_2|No, and I can't say that I much want to make your acquaintance. str_npc14_intro_response_2|Nothing at all. My apologies. str_npc15_intro_response_2|I'd be obliged if you minded your own business, sir. str_npc16_intro_response_2|Mind your own business, lass. str_npc1_backstory_a|Well, {sir/madame}, it's a long story... str_npc2_backstory_a|It's a tragic tale, sir. str_npc3_backstory_a|A good question, and I shall tell you! str_npc4_backstory_a|Really? Well, perhaps your ignorance can be forgiven. Our ancestral lands are far away, over the mountains. str_npc5_backstory_a|I am Baheshtur, son of Azabei, grandson of Badzan. Were you not a barbarian, you would likely know from my lineage that I am a Roan Horse Khergit of the highlands, of the tribe of Shamir, of the clan of Dulam, of the family of Ubayn, from the Pantash valley, and you might be able to guess why I am so far from home. str_npc6_backstory_a|I have commited the greatest of sins, {sir/madame}, and it is to my shame that I must appoint you my confessor, if you should like to hear it. str_npc7_backstory_a|My luck? You could say that. str_npc8_backstory_a|Ah. Well, if you must know, I shall tell you. str_npc9_backstory_a|My most humble apologies. It is sometimes hard to recognize folk amid the smoke and gloom here. I still cannot believe that I must make my home in such a place. str_npc10_backstory_a|It's a long story, but if you get yourself a drink, I'll be glad to tell it. str_npc11_backstory_a|Why, I managed to sell my wagon and pots, {lad/lass}. For once I've got money to spend and I intend to make the best of it. str_npc12_backstory_a|I shall tell you -- but know that it is a tale of gross iniquity. I warn you in advance, lest you are of a choleric temperament, and so become incensed at the injustice done unto me that you do yourself a mischief. str_npc13_backstory_a|You have not? Then perhaps you will have heard of my steed, who cuts across the Calradian plains like a beam of moonlight? Or of my sword, a connoisseur of the blood of the highest-born princes of the land? str_npc14_backstory_a|Very well. I do not mind. My name is Lazalit. str_npc15_backstory_a|I'm an engineer, specialized in the art of fortification. If you need a wall knocked down, I can do that, given enough time. If you need a wall built back up, I can do that too, although it will take longer and cost you more. And you can't cut costs, either, unless you want your new edifice coming down underneath you, as someone around here has just found out. str_npc16_backstory_a|Well, {sir/madame}, as long as I can remember I've had a weakness for pretty things, and it's gotten me into trouble, you see. str_npc1_backstory_b|I had a bit of a misunderstanding {s19}in {s20} about a horse that I found tied up outside the inn. It was the spitting image of a beast that threw me a few days back and ran off. Naturally I untied it for a closer look. As it turns out, the horse belonged to a merchant, a pinch-faced old goat who wouldn't accept that it all was a simple misunderstanding, and went off to get the guard. str_npc2_backstory_b|A while back, I left Geroia with a caravan of goods. I was hoping to sell it all in Sargoth and make a hefty sum. But, what do you know... we were ambushed by a party of Khergit raiders who rode away with most of the horses and goods. And two days later, my own caravan guards ran away with the rest of what I had. str_npc3_backstory_b|My father, a well-known merchant {s19}in {s20}, decided that I should be married to one of his business partners, a man well past the age of 30. I have been an obedient daughter all of my life, but it was a ridiculous and horrid proposition. So I ran away! str_npc4_backstory_b|Like all the men of my family, I have come to a foreign land to make a name for myself in the profession of arms before returning home to take over custodianship of my estates. Unfortunately, the authorities in these lands have little understanding of the warrior code, and have chosen to call me a bandit and brigand, and put a price on my head -- a most unfair libel to throw at a gentleman adventurer, you will surely agree. str_npc5_backstory_b|For as long as any one can remember, our people have feuded with the tribe of Humyan, many of whom have settled in the next valley over. Many men have died in this feud, on both sides, including two of my brothers. The Khan himself has ordered us to cease, to save men for the wars in Calradia. But I know my rights, and my brothers' blood cries out for vengeance. I waylaid and killed a Humyan on a track over the mountains, and I rode out of our village the same night, without even having had the chance to bid farewell to my father. I will bide my time in Calradia, for a year or two, then return home when the Khan's men have forgotten. The Humyan will not forget, of course, but such is the price of honour. str_npc6_backstory_b|I was a captain of horse in the service of the lord {s19}in {s20}, and my brother served with me. But we were both in love with the same woman, a courtesan -- a temptress, who played upon our jealousies! My brother and I quarreled. I had drunk too much. He slapped me with his glove, and I spit him upon my sword... My own brother! My sword-arm was stained with the blood of my kin! str_npc7_backstory_b|It was my bad luck to be born to a weak father who married me off to a drunken layabout who beat me. It was my bad luck, when I ran away from my husband, to be taken by a group of bandits. It was my bad luck that the only one among them who was kind to me, who taught me to hunt and to fight, inspired the jealousy of the others, who knifed him and forced me to run away again. str_npc8_backstory_b|I am from an old family in the northern lands, the daughter of a thane and also wife to one. I fought by my husband's side, his partner both in war and in peace. But my husband died of the plague, when I was still childless. My husband had decreed that I should inherit his lands, in the absence of an heir. My brother-in-law, cursed be his name, said that it was not our custom that women could inherit a thanedom. That was nonsense, but his gold bought the loyalties of enough of my husband's faithless servants for him to install himself in my hall. So I fled, something I was raised never to do, and something I hope never to do again. str_npc9_backstory_b|I was my father's first son, and his heir. But my mother died, and my father remarried. His new wife thought that her son should inherit. She could not move against me openly, but the other day I fed a pot of suet that had been left out for me to one of my hounds, and it keeled over. I accused my stepmother, but my father, befuddled by her witchcraft, refused to believe me and ordered me to leave his sight. str_npc10_backstory_b|A sergeant I was, in the garrison {s19} at {s20}. Twenty years I stood guard for the city, taking many a hard knock in many a tough fight, until they appointed a snot-nosed, downy-lipped princeling, barely out of his mother's cradle, as commander of the garrison. He came upon me standing watch atop the tower, with my crossbow unstrung -- on account of the rain, you see... Can't have the cord loosen... But Little Prince Snot-Nose tells me that an unstrung bow is dereliction of duty. Says he'll have me horsewhipped. And something in me snapped. So I walked off my post. str_npc11_backstory_b|For 30 years I followed the armies of this land, selling them victuals and drink, watching their games of dice and finding them girls, and nary a denar was left in my purse at the end. str_npc12_backstory_b|I am by training a natural philosopher, but condemned by the jealousy of the thick-headed doctors of my university to make my living as an itinerant surgeon. I was hired by a merchant of this city to cure his son, who fell into a coma after a fall from his balcony. I successfully trepanned the patient's skull to reduce the cranial swelling, but the family ignored my advice to treat the ensuing fevers with a tincture of willow bark, and the boy died. The father, rather than reward me for my efforts, charged me with sorcery -- me, a philosopher of nature! Such is the ignorance and ingratitude of mankind. str_npc13_backstory_b|I am a warrior by profession. But perhaps you may also have heard of my prowess as a poet, who can move the iciest of maidens to swoon. Or of my prowess in the art of the bedchamber, in which I must confess a modest degree of skill. I confess a modest affection for Calradia, and for the past several years have visited its towns, castles, and villages, making the most of my talents. str_npc14_backstory_b|I am the second son of the count of Geroia, of whom you have no doubt heard. Having no inheritance of my own, I came here to seek my fortune in Calradia, training men in the art of battle. Unfortunately, the lord here in {s20} has no taste for the disciplinary methods needed to turn rabble into soldiers. I told him it was wiser to flog them now, then bury them later. But he would not listen, and I was told to take my services elsewhere. str_npc15_backstory_b|The castellan {s19}in {s20} wanted a new tower added to the wall. Trouble is, he ran out of cash halfway through the process, before I could complete the supports. I told him that it would collapse, and it did. Unfortunately he was standing on it, at the time. The new castellan didn't feel like honouring his predecessor's debts and implied that I might find myself charged with murder if I push the point. str_npc16_backstory_b|I grew up in Malayurg castle as a bonded servant, working alongside my mother in the kitchens. I would amuse myself by hunting mice through the pantries and sculleries. I was so good at it that I put the castle cats out of a job, and eventually the lord realized that I might also be employed to track down bigger game, on certain errands of a type perhaps better left unsaid. Needless to say, I found a number of opportunities to avail myself of trinkets that had formerly belonged to my lord's enemies. So I was able to buy myself out of bondage, and find hire as a free agent. My last job was {s19}in {s20}. str_npc1_backstory_c|But if I was with a larger group who could vouch for me, they might let it pass. I'd be very grateful to you. str_npc2_backstory_c|So here I am, no money and no way home. str_npc3_backstory_c|I shall marry whom I want, when I want. Moreover, regardless of what my father might think, I am perfectly capable of taking care of myself. I was thinking that I should perhaps join a band of gypsies, or perhaps a troop of mercenaries! str_npc4_backstory_c|But I am anxious to avoid any further trouble, so if you knew of any company of fighting men where I might enlist, I would be most grateful. str_npc5_backstory_c|In the meantime, any opportunities to earn a living with my sword would be most welcome. str_npc6_backstory_c|Do you believe there is hope for a man like me? Can I find the path of righteousness, or am I doomed to follow the demons that dwell inside of me? str_npc7_backstory_c|But I do not count myself unlucky, stranger, no more than any other woman of Calradia, this fetid backwater, this dungheap among the nations, populated by apes and jackals. str_npc8_backstory_c|When I have enough gold to raise an army I shall go back and take what it is mine. str_npc9_backstory_c|I hope to offer my sword to some worthy captain, as it is the only honourable profession for a man of my birth apart from owning land, but in the meantime I am condemned to make my bed among thieves, vagabonds, merchants, and the other riff-raff of the road. str_npc10_backstory_c|Now I'm here getting drunk, and the Devil take tomorrow. str_npc11_backstory_c|It's no kind of life, victualling the armies. You earn a bit here and a bit there as the soldiers spend their money, and then along comes one defeat and you have to start over, endebting yourself to buy a new wagon and new oxen. So I've decided to get out of the business, but army life is all I know. str_npc12_backstory_c|The lord of this castle is reluctant to place me under arrest, but I am anxious to move on elsewhere. str_npc13_backstory_c|Which reminds me -- somewhere out there in the city is a rather irate husband. I don't suppose you might consider helping me leave town? str_npc14_backstory_c|So, if you know of any commander who believes that his purpose is to win battles, rather than pamper his soldiers, I would be pleased if you directed me to him. str_npc15_backstory_c|More fool me for having taken the contract without an advance, I suppose, but the end of it all is that I'm in a difficult spot, with the roads full of bandits and no money to pay for an escort. So I'd be much obliged if a well-armed party heading out in the next few days could take me along. str_npc16_backstory_c|Unfortunately, my last employer's wife had a lovely amulet, of a kind I simply could not resist. She doesn't know it's missing, yet, but she might soon. So tell me, are you looking for helpers? str_npc1_backstory_later|I've been here and about, you know, doing my best to keep out of trouble. I'm desperately in need of work, however. str_npc2_backstory_later|I sold my boots and have managed to make a few denars peddling goods from town to town, but it's a hard living. str_npc3_backstory_later|I hired myself on as a cook for some passing caravans, and that at least keeps me fed. But it is rough company on the road, and I grow weary of fighting off guards and others who would try to take liberties. I was thinking that if I could find work as a warrior, men would know to leave me alone. str_npc4_backstory_later|I went back to my ancestral barony, to inspect my lands. But we had locusts, you see, and bad rains, and other things, so here I am again, looking for work. str_npc5_backstory_later|I've been wandering through this war-torn land, looking for a leader who is worth following. str_npc6_backstory_later|I have been wandering Calradia, but have yet to find redemption. str_npc7_backstory_later|I have been wandering, looking for work as a tracker, but it has not been easy. Calradians are mostly ill-bred, lice-ridden, and ignorant, and it is not easy to work with such people. str_npc8_backstory_later|I am still seeking a war leader in whose shield wall I would fight. But I need gold, and fast, and the lords of this land as often as not prefer to stay behind the walls of their fortresses, rather march out to where glory and riches can be won. str_npc9_backstory_later|I've offered my sword to a few lords in these parts. But I find as often as not they'll ask me to run messages, or train peasants, or some other job not fit for a gentleman. str_npc10_backstory_later|I don't know if I told you or not, but I deserted my unit after I struck a young noble who had ordered me to be horsewhipped without cause. Since then I've been laying low. Thankfully I had the wit to pilfer my captain's purse before heading out, but the money is running low. str_npc11_backstory_later|I've been around and about. But it's a rare captain who'll take on an old bag of bones like me as a fighter, even if I could whip half the boys in his outfit. str_npc12_backstory_later|I have been here and about, tending to the sick and taking what reward I can. But the people of these parts are ignorant, and have little respect for my craft. The few denars I make are barely enough for me to replenish my stock of medicine. I should be grateful for the chance to find other work. str_npc13_backstory_later|I have been wandering through the cities of Calradia, leaving a string of love-sick women and cuckolded husbands in my wake. But I grow weary of such simple challenges, and had been thinking of turning myself to more martial pastimes. str_npc14_backstory_later|I have gone from court to court, but I have not yet found a lord who is to my liking. str_npc15_backstory_later|I've been going from castle to castle, looking to see if walls or towers need repair. But either the lord's away, or he's got other things on his mind, or I run into his creditors on the street, begging for change, and I realize that here's one job not to take. So if you hear of anything, let me know. str_npc16_backstory_later|I do the odd job from time to time. But there's naught like steady employment, and a regular run of corpses to loot. str_npc1_backstory_response_1|Perhaps. But how do I know that there won't be a 'misunderstanding' about one of my horses? str_npc2_backstory_response_1|Well, perhaps I could offer you work. Can you fight? str_npc3_backstory_response_1|Well, as it happens I run a company of mercenaries. str_npc4_backstory_response_1|I run such a company, and might be able to hire an extra hand. str_npc5_backstory_response_1|That's the spirit! I might be able to offer you something. str_npc6_backstory_response_1|You could join us. Right wrongs, fight oppressors, redeem yourself, that kind of thing. str_npc7_backstory_response_1|Hmm... Are you by any chance looking for work? str_npc8_backstory_response_1|I can offer you opportunities to make money through good honest fighting and pillaging. str_npc9_backstory_response_1|Perhaps you would like to join my company for a while. str_npc10_backstory_response_1|If you're looking for work, I can use experienced fighters. str_npc11_backstory_response_1|What will you do now? str_npc12_backstory_response_1|Well, you could travel with us, but you'd have to be able to fight in our battle line. str_npc13_backstory_response_1|I might be able to use an extra sword in my company. str_npc14_backstory_response_1|I might be able to use you in my company. str_npc15_backstory_response_1|Where do you need to go? str_npc16_backstory_response_1|I might be. What can you do? str_npc1_backstory_response_2|I'll do no such thing. I have better things to do then to help thieves avoid justice. str_npc2_backstory_response_2|Hard luck, friend. Good day to you. str_npc3_backstory_response_2|Go back to your family, lass. Fathers must always be obeyed. str_npc4_backstory_response_2|No, sorry, I haven't heard of one. str_npc5_backstory_response_2|Sigh.. So long as you hill clans fight tribe against tribe, you will remain a silly, weak people. str_npc6_backstory_response_2|Away with you, accursed fraticide! str_npc7_backstory_response_2|Actually, I'm rather fond of the place. Good day to you. str_npc8_backstory_response_2|Your brother-in-law was right -- women should not rule. Go back home and tend your hearth. str_npc9_backstory_response_2|Some of my best friends are riff-raff. Good day to you, sir. str_npc10_backstory_response_2|No doubt you'll wake up with your head in a noose, and you'll deserve it. Good day. str_npc11_backstory_response_2|Very interesting, madame, but I have work to do. str_npc12_backstory_response_2|Sorry. I can't take on any new hands. str_npc13_backstory_response_2|No, sorry. Nothing I can do for you. str_npc14_backstory_response_2|I'll let you know if I hear of anything. Good day. str_npc15_backstory_response_2|Sorry. I've got all the men that I can manage right now. str_npc16_backstory_response_2|Sorry, lass. You sound like you might be trouble. str_npc1_signup|{Sir/Madame} -- I'm offended that you would even think such a thing. I'd be most indebted to you, and you'll see that I show my gratitude. str_npc2_signup|Well, I will confess that I am not a warrior by trade. str_npc3_signup|Do you? Well, I am in no position to be picky! I would be pleased to join you. str_npc4_signup|Good! I look forward to vanquishing your enemies. str_npc5_signup|Why, that is a most generous offer. str_npc6_signup|Yes! You must have been sent by divine providence! Lead me -- lead me away from darkness! str_npc7_signup|I might be. I could certainly use the money. str_npc8_signup|Can you? I shall accept your offer. str_npc9_signup|I would very much like that, {sir/madame} str_npc10_signup|Are you, now? Well, that's a sight better than swinging from a gibbet for desertion. str_npc11_signup|Why, I'll be a soldier myself! Help my old hands to a bit of loot to comfort me in my retirement. Two boys I bore, both soldiers' brats, and they became soldiers themselves. One had his head split by a Khergit war club, the other died of the pox, but at least they didn't die hungry. str_npc12_signup|As I told you, I am a surgeon, not some silk-robed university physician who has never touched a body. I can get my hands dirty. str_npc13_signup|Indeed? You would do well to enlist me. str_npc14_signup|I would be pleased to ride with you, at least for a little while, for pay and a share of any loot. str_npc15_signup|Geroia, eventually, but I'd welcome the opportunity to get a few denars in my pocket, first, so I don't come home empty handed. So if you promise me food and a share of the loot, I'd be happy to fight with you for a while. str_npc16_signup|Well, {sir/madame}, let me tell you. I may not know how to read and write, but I know the quickest way to a man's heart is between his fourth and fifth rib, if you understand me. str_npc1_signup_2|I've ridden over a fair amount of rough country in my time, more often than not in a hurry. I'm a good tracker and I've got a good eye for terrain. So what do you say? str_npc2_signup_2|I'm a fast learner. I can ride, and know a fair bit about trade, prices and such. str_npc3_signup_2|I think you would find I would be a most valuable addition to your ranks. I am well versed in the classics of literature and can declaim several of the epic poems of my people. I play the lute and am a skilled manager of household servants. str_npc4_signup_2|Note however that as a gentleman and the holder of a barony, I expect to be in a position of command, and not be treated as one of the common soldiers. str_npc5_signup_2|I shall not betray you -- so long, of course, as you do your duty to me by feeding me, paying me, and not dragging my miserable hide into a battle where there is no chance of winning. Hand me some salt, if you will -- it is the custom of our people to take salt from our captains, as a token of their concern for our well-being. str_npc6_signup_2|I am well practiced in the arts of war -- but I beg you, {sir/madame}, I wish to use my skills to defend the innocent, the pure, and the defenseless, not to be a common brigand and wreak more misery than I have already wrought. str_npc7_signup_2|But let your followers know that I do not suffer louts and brutes. Anyone who misbehaves around me will quickly find an arrow in their gullet. str_npc8_signup_2|I shall be pleased to fight in your shield wall. But I warn you -- if you ask me to gather the firewood, or cook a meal, you will not like the consequences. str_npc9_signup_2|I am a gentleman, and prefer to fight with sword and lance. I recognize that you are of lower birth than I, there is no shame for me to serve under an experienced captain -- presuming, of course, that your followers do not become too familiar with me. I assume that will not be a problem? str_npc10_signup_2|You won't regret taking me on, {Brother/Sister}. I'm a dead eye with a crossbow -- a beautiful weapon, it can right punch through a nobleman's armour and spill his blue blood upon the ground. And I've trained more raw recruits than you've had hot dinners, begging your pardon. I don't toadie to the high-born. str_npc11_signup_2|I know how to swing a blade, staunch a wound, and feed an army on the march. It would be a foolish captain who passed up the opportunity to hire an experienced campaigner like me! Say, {laddie/lassie}, don't you command a war party of your own, now? str_npc12_signup_2|I have treated every variety of wound that can be inflicted by the hand of man. Before I was a surgeon, I was a student, so you may be sure that I have inflicted wounds as well as healed them. str_npc13_signup_2|Sword, lance, the bow -- my skill in all such martial pursuits is the stuff of epic verse. Together we will perform such feats as will be recounted in festivals and campfires, in filthy taverns and in the halls of kings, for many generations to come. str_npc14_signup_2|I am a skilled swordsman, and I can also instruct your men in fighting. But I warn you that I do not care to fight for a leader who is lax in discipline with {his/her} men, for in the long run they will not respect a soft hand. str_npc15_signup_2|Siegework is my speciality, although I reckon can handle myself well enough in an open battle, if need be. str_npc16_signup_2|I can throw knives, in addition to stabbing with them, and I'm slippery as quicksilver. You'll find me useful in a fight, I'll warrant. str_npc1_signup_response_1|Good. You can be useful to us. str_npc2_signup_response_1|That will do. str_npc3_signup_response_1|Um, that's a start. We can teach you the rest. str_npc4_signup_response_1|Very well. I'll be glad to have you with us, um, 'Baron.' str_npc5_signup_response_1|Certainly. Here, have some salt. str_npc6_signup_response_1|Happy to be of service! Get your things together, and we shall be on our way. str_npc7_signup_response_1|I will hire you. Try not to shoot anyone on your first day. str_npc8_signup_response_1|No fear, ma'am. You're the widow and the daughter of a thane, and you'll be treated as such. str_npc9_signup_response_1|Well, it shouldn't be. I'll have a talk with them. str_npc10_signup_response_1|Good man. We'll treat you with the respect you deserve. str_npc11_signup_response_1|It sounds like you'll be useful. You are hired. str_npc12_signup_response_1|Then welcome to our company, doctor str_npc13_signup_response_1|Good. Make yourself ready, and we'll be on our way. str_npc14_signup_response_1|Good. I'll be happy to hire someone like you. str_npc15_signup_response_1|That works for me. I will be pleased to hire you. str_npc16_signup_response_1|It sounds like you can do the job. I will hire you. str_npc1_signup_response_2|I'd prefer not to take the risk. Good day, sir. str_npc2_signup_response_2|I'm afraid I'm only looking for men with some experience. Good day to you. str_npc3_signup_response_2|Actually, we were looking for a slightly different skill-set. str_npc4_signup_response_2|Actually, we are not in the habit of hiring bandits with invented pedigrees. Good day, sir. str_npc5_signup_response_2|Actually, on second thought, I prefer to keep more civilized company. str_npc6_signup_response_2|On second thought, maybe a mercenary company is not what you need right now. str_npc7_signup_response_2|Actually, on second thought, you sound like you might be trouble. Good day to you. str_npc8_signup_response_2|Ah. Actually, if you don't do whatever I order you to do, you'd best seek your fortune elsewhere. str_npc9_signup_response_2|You assume wrong, sir. In my company we respect courage and skill, rather than noble birth. str_npc10_signup_response_2|On second thought, we value discipline pretty highly in our company. Good day to you. str_npc11_signup_response_2|Sorry, madame. We've already got as many in our company as we can handle. str_npc12_signup_response_2|A battle is not the same thing as a tavern brawl. Perhaps you should look elsewhere for work. str_npc13_signup_response_2|Actually, on second thought, a fighter overeager for glory is dangerous to have in one's company. str_npc14_signup_response_2|Actually, I have no wish to provoke a mutiny in my ranks. Good day, sir. str_npc15_signup_response_2|Actually, I need a different kind of expertise. My apologies. str_npc16_signup_response_2|To be honest, I'd prefer someone who was a little less tempted to larceny. str_npc1_payment|I will be very useful to you, {sir/madame}, you can bet on that. Just one more thing before we leave, would you mind lending me {reg3} denars? I am ashamed to say it, but I have made myself a bit of debt here, staying in this tavern over the last few weeks and the tavern owners no longer believe that I am loaded with gold as I used to tell them. You know, things could get ugly here if they see me leaving with you before paying them. str_npc4_payment|Excellent. Before we depart, would you be so kind to lend me {reg3} denars? I had to pawn a family heirloom at a pawnbroker here in {s20}, and I would like to retrieve it before we leave. str_npc5_payment|Thank you. Now, to seal off our agreement, I ask for {reg3} denars from you. It's an advice my father gave me. He told me 'Baheshtur, never fight for a barbarian before {he/she} pays you your worth of gold first'. str_npc7_payment|All right then. I will come with you. But I want a payment of {reg3} denars first. You aren't expecting me to work for free, do you? str_npc8_payment|Then I will fight your enemies for you. But first I want a bounty of {reg3} denars. If you are a worthy captain who can lead {his/her} company to riches and plunder, you should have no trouble paying. I cannot afford to follow a pauper. str_npc9_payment|That's very good of you. And before I join, can you lend me {reg3} denars, so that I can buy some proper clothing that befits a gentleman of noble birth such as myself. The coat on me has been worn down badly due to my recent bad fortune, and I cannot let common soldiers mistake me as one of their own. str_npc10_payment|That's good news. But I'll ask for one last thing, captain. I have a woman here in {s20}, a tavern wench, and she says she has my child in her belly. I want to give her some money before I leave... for the child, you know. Do you think you can spare {reg3} denars? str_npc11_payment|Hey thank you captain. But before joining up with you, I would ask for a payment of {reg3} denars. I know that in war parties soldiers can go on for weeks without seeing any wages. I am wise enough not to sign anywhere without having myself covered. str_npc13_payment|Before I sign up, there is the small matter of some expenses I have incurred while staying here -- {reg3} denars. Do you think that you could cover those for me, as a gesture of friendship? str_npc14_payment|Ah, one last thing. I would ask for an initial bounty of {reg3} denars before I join your command. It's my principle never to enter someone's service without receiving the payment I deserve. str_npc15_payment|Good. By the way, as a skilled engineer I would expect a payment for my services. A signing bonus of {reg3} denars would be fair, I think. str_npc16_payment|Now, that's good news, captain. So, how about paying me a little something to seal off our agreement? A mere {reg3} would be enough. Please don't take this the wrong way, but I've had some bad luck with employers in the past. str_npc1_payment_response|Very well, here's {reg3} denars. Now, fall in with the rest. str_npc4_payment_response|Certainly. Here's {reg3} denars. str_npc5_payment_response|Well... here's {reg3} denars, then. Your first payment. str_npc7_payment_response|No, of course not. Here's {reg3} denars. str_npc8_payment_response|Oh, I am no pauper, madame. Here's {reg3} denars for you. str_npc9_payment_response|Very well, here's {reg3} denars. str_npc10_payment_response|Of course. Here, {reg3} denars. str_npc11_payment_response|Very well, here's {reg3} denars. Make yourself ready. We leave soon. str_npc13_payment_response|Of course, here's {reg3} denars. Make ready to leave soon. str_npc14_payment_response|All right, here's {reg3} denars. You are most welcome in our company. str_npc15_payment_response|All right, here's {reg3} denars. Glad to have you with us. str_npc16_payment_response|All right, here's {reg3} denars for you. Make yourself ready. str_npc1_morality_speech|Oy -- boss. Please don't take this the wrong way, but it's a hard life and it's a bit much that we {s21}. Take a little more care in the future, captain, if you don't mind my saying. str_npc2_morality_speech|I hope you don't mind my saying so, but it's a bit hard for me to see us {s21}. Maybe I ought to try to be more of a hardened soldier, but if we could try to exercise a little mercy from time to time, I'd sleep better. str_npc3_morality_speech|Perhaps it is not my place to say so, {sir/madame}, but I confess that I am somewhat shocked that we {s21}. Of course I realize that war is cruel, but there is no need to make it more cruel than necessary. str_npc4_morality_speech|Your pardon -- just so you know, the men of the House of Rolf do not care to {s21}. I will not be pleased if you continue to take this course. str_npc5_morality_speech|Pardon me, captain. It is not good to {s21}. Your first duty is to the men who have taken your salt. The least they can expect is food, pay, the opportunity to loot, and that you not waste their lives needlessly. str_npc6_morality_speech|Excuse me, {sir/madame}. As you know, I joined with you to right wrongs, protect the innocent, and make amends for my sin. I did not expect to {s21}. str_npc7_morality_speech|Captain -- I do not like to see us {s21}. Such are the actions of a common bandit chief, with no regard for his followers. str_npc8_morality_speech|I was not pleased that you decided to {s21}. To fall in battle is an honour, but to fight in a warband led by a coward is a disgrace. str_npc9_morality_speech|{Sir/Madame} -- it is not my way to {s21}. Men of my house will accept death but not dishonour. Please do not make me ashamed to serve under you. str_npc10_morality_speech|Begging your pardon, captain. I can't say that I'm happy to see us {s21}. Those are just simple people, trying to make a living. If we could try to go easy on the poor wretches, captain, I'd feel much better. str_npc11_morality_speech|Excuse me, captain. It's not good that we {s21}. I've followed armies and warbands for 30 years, and the least the soldiers expect of a leader is to feed them, pay them, and do {his/her} best to keep their sorry skins intact as best {he/she} can. str_npc12_morality_speech|Captain -- I do not like to see us {s21}. I am prepared to be a warrior, but not a brigand. Pray let us try to show a little more compassion. str_npc13_morality_speech|Captain, if we can avoid it, I'd prefer not to {s21}. Calradia is a small place, and one's reputation is precious. I would not care for one of my rivals to include this latest unfortunate incident in a satirical verse. str_npc14_morality_speech|I do not care to {s21}. No one with a reputation for cowardice will be properly feared by his men. str_npc15_morality_speech|{Sir/Madame} -- just so you know my opinion, any commander with sense will not let his company {s21}.I hope you don't mind me speaking so bluntly. str_npc16_morality_speech|Captain. I don't like to {s21}. So many throats left uncut, and so many purses left unexplored... str_npc1_2ary_morality_speech|Boss -- just so you know, I've got no problem if we {s21}. Living to fight another day makes good sense to me. str_npc2_2ary_morality_speech|{Sir/Madame} -- I'm not altogether happy that we {s21}. I'm a merchant, and in our business one is bonded by one's word. I don't want a reputation for dishonesty -- that would spell my end as a trader, {sir/madame}. str_npc3_2ary_morality_speech|{Sir/Madame} -- I think it was a brave decision you took to {s21}. There is no shame in finding a way to avoid the spilling of blood. str_npc4_2ary_morality_speech|Your pardon -- whatever anyone else says, I think nothing of it that you {s21}. You should adopt whatever ruse you need to survive in these troubled times. str_npc6_2ary_morality_speech|{Sir/Madame} -- you may choose to {s21}, but would prefer to have no part in it. Such is not the path to my redemption. str_npc9_2ary_morality_speech|Captain, I am dismayed that you {s21}. A {gentleman/gentlewoman} such as yourself should exhibit the highest standards of honour at all times. str_npc10_2ary_morality_speech|{Brother/Sister} -- I can't say I like to see us {s21}. You should treat your men well, and they'll repay with interest. str_npc14_2ary_morality_speech|Captain -- you should not let it bother you that you {s21}. Armies are made to do their leaders' bidding, and hardships are part of a soldier's life. str_npc15_2ary_morality_speech|You know, friend {playername}, it's none too reassuring to see how you just {s21}. If you can break your word to them, you can break your word to me, is how I figure it. str_npc16_2ary_morality_speech|Captain -- just so you know, it's no problem by me that we {s21}. We do what we need to do to live, and they'd do the same to us if they were in our shoes. str_npc1_personalityclash_speech|Captain -- no offense, but I'm a bit tired of {s11}, who puts on airs like she's something better than your humble servant Borcha. str_npc2_personalityclash_speech|{Sir/Madame} -- as you recall I was a merchant before I signed on with you. I respect men who make their living peacefully, risking all to bring goods for far away lands. str_npc3_personalityclash_speech|Captain -- in my opinion, {s11} is a hard and cruel man. He speaks of nothing but the need to flog, beat, and hang his fellow soldiers. str_npc4_personalityclash_speech|{Sir/Madame}. The House of Rolf is one of the most ancient and respected families in this part of the world, with a provenance dating back to the Old Calradic Empire. Yet {s11} openly shows me disrespect, and casts doubt on the provenance of my house. str_npc5_personalityclash_speech|A moment of your time, captain. {s11} seems to think me a common bandit, just because I have rewarded myself in the past to the legitimate spoils of war from caravans passing through my family's lands. str_npc6_personalityclash_speech|Your pardon, {sir/madame}, but I cannot keep my tongue stilled any longer. That harlot, {s11} -- every time she sees me she points the five fingers of her hand at me -- a peasant's sign to ward off evil. str_npc7_personalityclash_speech|Captain, I have done my best to put up with your followers' rude talk and filthy habits. But that one who calls himself {s11} is beyond tolerance. str_npc8_personalityclash_speech|Just so you know, I cannot abide that insolent mountebank {s11}. Some minutes ago, I was remarking to our companions how the peasants of this region were more than usually slack-jawed and beetle-browed, and speculated that perhaps they had bred with apes. str_npc9_personalityclash_speech|Sir -- {s11} is a base braggart, a man with no respect for the honour of women. I am tired of hearing how he conquered this or that damsel. str_npc10_personalityclash_speech|Excuse me, captain. I hate to trouble you with such things, but I just wanted to let you know that I can't abide that fellow Rolf, the one who calls himself a baron. str_npc11_personalityclash_speech|Begging your pardon, captain, but I can't keep silent. That man, {s11} -- he killed his own brother. str_npc12_personalityclash_speech|My lord. The barbarian woman, {s11}, complained of headaches -- a possible symptom of excess of sanguinity. I thought to apply my leeches. str_npc13_personalityclash_speech|Captain, I weary of {s11}, who talks of nothing but chivalry and feats of arms. str_npc14_personalityclash_speech|Excuse me, captain. A few minutes ago, I had expressed the opinion that liberal use of the lash and occasional use of the gallows is essential to keep soldiers in line. Men without a healthy fear of their commanders are more likely to run from battle. str_npc15_personalityclash_speech|Excuse me. I hope you don't mind me telling you that in my opinion, that girl {s11} is a danger to the party. She's a feral brat, disrespectful of authority and the basic principles of the military art. str_npc16_personalityclash_speech|Oy, captain. Just so you know -- there's something funny about {s11}. He makes strange scrawlings in the dirt, and mutters to himself. str_npc1_personalityclash_speech_b|She's a common bandit, just like myself, and she has no right to tell me to keep my distance from her, as she did just now. str_npc2_personalityclash_speech_b|I don't much care to hear {s11} gloat about the caravans he has looted, or he plans to loot, like he has no respect for good honest trade. str_npc3_personalityclash_speech_b|I know that an army is not a nursery, and that strong discipline is important, but I do believe that man enjoys cruelty for cruelty's sake. I hope you do not mind me saying so. str_npc4_personalityclash_speech_b|{Sir/madame}, these are indeed sorry days if common folk are allowed to mock their betters. That is all. str_npc5_personalityclash_speech_b|I told him that if the warrior's way bothers him so much, that he become a priest or a beggar and so not have to worry about such things. I hope you do not mind that I said such things. str_npc6_personalityclash_speech_b|I know the crime I committed was an abomination, but I am seeking repentance, and I deserve better than to be the object of some witch's superstition. I just thought you should know. str_npc7_personalityclash_speech_b|I do not care for how he stares at me around the campfire after a meal, as he picks his teeth. I believe I recognize him from my days as a bandit. He is base and ignorant. I do not care to travel with such people. str_npc8_personalityclash_speech_b|{s11}, that font of impudence, overheard me, and called me ignorant, and a savage, and other words I do not care to repeat. It was only out of respect for you that I refrained from cutting his throat then and there. I thought it only fit that I should warn you. str_npc9_personalityclash_speech_b|If he persists, I shall tell him that he is a base varlot, and if it comes to blows I will not apologize. That is all, {sir/madame}. str_npc10_personalityclash_speech_b|He's just a simple brigand, as far as I can tell. House of Rolf, my arse. Genuine blue-bloods are bad enough, but those who pretend to be blue-bloods are bloody intolerable. Anyway, I might have said something a bit sharp to him a minute ago. He seemed to take offense, anyway. I just thought you should know. str_npc11_personalityclash_speech_b|He's a kinslayer, cursed by heaven, and he'll bring misfortune and sorrow upon us, that's for certain. I don't like being around him and I don't think he should be with us. That's all. Sorry for troubling you. str_npc12_personalityclash_speech_b|But when I tried to afix them, she recoiled and struck me, and accused me of witchcraft. Captain, I am deeply tired of attending to the complaints of such an ungrateful and ignorant lot. str_npc13_personalityclash_speech_b|Valorous deeds are all very well, but they are not the only goals worth pursuing in life. Personally, I never trust any man who has not at least once woken up drunk in a ditch, or been beaten by the slipper of his lover. str_npc14_personalityclash_speech_b|That chit {s11} saw fit to admonish me for this. I will not have my methods questioned in front of the men, and I will not serve any commander who tolerates such insubordination in his company. Thank you for allowing me to speak my peace. str_npc15_personalityclash_speech_b|What's more, I suspect she's a thief. I found her going through my baggage and pawing some of my schematics, and she pulled a knife on me when I thought fit to object. A wise captain would not allow her in his company. str_npc16_personalityclash_speech_b|Fearing witchcraft, I asked him about it, and he told me that a chit of a girl like myself should mind her own business. So I had a look in his baggage, and found strange plans and diagrams. I think he's a sorceror, {sir/madame}, and if I catch him trying to hex me he'll have a knife in his throat. str_npc1_personalityclash2_speech|Oy -- boss, I don't fancy myself a sensitive soul, but I don't particularly like how {s11} went about cutting the throats of the enemy wounded, back there. str_npc2_personalityclash2_speech|{Sir/Madame}. If you don't mind, I'd prefer not to be deployed anywhere near {s11}, after what he said to me during that last battle. str_npc3_personalityclash2_speech|{Sir/Madame}. Since I have joined your company, I have tried hard to learn how to live like a soldier, and how to honour the warrior's code. If I occasionally make mistakes, I would hope to be forgiven. str_npc4_personalityclash2_speech|{Sir/Madame}. I happened to exchange a few words with {s11} as we were dividing up the spoils of battle. Please inform her that when she speaks to me, she should call me 'Baron' or perhaps 'Baron Rolf,' or 'Your Grace,' but certainly not just 'Rolf.' str_npc5_personalityclash2_speech|Captain. {s11} needs to have her tongue cut out. str_npc6_personalityclash2_speech|My lord. Did you see {s11} during that last battle? He taunts the fallen foe as they lay stricken and helpless on the battlefield, mocking their parentage, their foolishness for having fought us. str_npc7_personalityclash2_speech|Captain -- I have been searching my mind trying to remember where I have seen {s11}, the one who calls himself a baron. As I watched him in action during that last battle, I suddenly remembered. He is a good fighter, but also a vicious one. str_npc8_personalityclash2_speech|Captain. {s11} is a most insolent girl. I have tried to be polite, even friendly, only to have her rebuff me. str_npc9_personalityclash2_speech|{Sir/My lady}, I hope you do not mind me telling you this, but in my opinion {s11}, the merchant, does not know his place. During that last battle, he cut in front of me to engage a foe whom I had marked for my own. str_npc10_personalityclash2_speech|{Brother/Sister} -- a question for you. Are you in charge of this company, or is it {s11}? str_npc11_personalityclash2_speech|Captain. I don't much care for that {s11}. After that last battle, he went around muttering some heathen incantation, as he went through the slain looking for loot. str_npc12_personalityclash2_speech|Captain. I can no longer abide the rank ignorance of {s11}. As I was treating the wounded during our last battle, he saw fit to disparage my use of laudanum in relieving the pain while I conducted surgery, and of treating wounds with a poultice of honey. str_npc13_personalityclash2_speech|Hello, captain! {s11} is a temperamental one, isn't he? During that last battle, I was merely having a friendly chat with our foes about their mothers as we exchanged swordblows, and it caused him to throw a fit! str_npc14_personalityclash2_speech|Sir. {s11} is incorrigibly indisciplined. During that skirmish, I called out to him that he should hold ranks with the rest of our battle array. He called back to me that I should 'get stuffed.' str_npc15_personalityclash2_speech|Captain -- I must tell you that I question {s11}'s medical credentials. As he was tending to our wounded after that last battle, I saw fit to remind him that the peerless Galerian often advocated administering a distillation of beetroot, to restore the humor imbalance brought by loss of sanguinity. str_npc16_personalityclash2_speech|Beg your pardon, {sir/ma'am}. {s11} might have been a very good thief, but he's not got the stomach to be a warrior, if you ask me. str_npc1_personalityclash2_speech_b|The way she whistles cheerfully as she does it -- it puts a chill down my spine, it does. str_npc2_personalityclash2_speech_b|The enemy was bearing down on us, and he says, 'Step aside, merchant, this is knight's work.' Next time I will step aside, and let him take a spear in the gut. str_npc3_personalityclash2_speech_b|After our last victory I was picking through the slain, and availed myself of one of our foe's purses. No sooner had I done so then {s11} came up behind me and struck it from my hands, saying that it was she who had made the kill, and thus she deserved the spoils. My lord, I could not tell in the heat of battle who had struck whom. If {s11} had simply told me that she deserved the purse, I would gladly have given it to her. str_npc4_personalityclash2_speech_b|I am of noble blood, and she is of the basest birth. She must remember her place. str_npc5_personalityclash2_speech_b|When the loot was piled up after the last battle, I found among the enemy's baggage a very decent cooking pot. Often I had wished to find such a pot, so I could boil some of the stews that my people use to warm their bellies during the winter months. But {s11} grabs the pot, and tells me that I will not be allowed to 'taint' it with heathen food, and that it should properly belong to her. I yielded the pot to her, but I will not tolerate such disrespect in the future. str_npc6_personalityclash2_speech_b|My lord -- such hubris will not be overlooked by Heaven, and I fear we shall all of us pay the price. str_npc7_personalityclash2_speech_b|Back when I lived in the ravines, we would sometimes fight with a rival band called the Brethen of the Woods. Captain -- I would not trust any man who hides his origins, and particularly would not trust a common bandit who calls himself a lord. str_npc8_personalityclash2_speech_b|As we were cleaning our weapons after that last battle, I remarked that I thought her a handsome girl, and after I regained my lands I would happily find her a match with one of my warriors. I thought it was a very generous offer, as a woman disinherited by her father is hardly going to find herself awash in prospects. But rather than thank me, she simply turned her back without a word. It was only out of respect for your leadership that I did not immediately try to teach her some manners. str_npc9_personalityclash2_speech_b|I appreciate that he is willing to risk his life in battle, but that alone does not make a gentleman. He is not of noble birth, and his family's wealth comes from commerce and usury. He may fight with us as an auxiliary, but should not attempt to steal glory from his betters. str_npc10_personalityclash2_speech_b|In that last battle he was shouting at me 'Go forward, go back, hold the line.' When I told him to mind his own trimming he said he'd have me flogged. Captain, that man is looking for a crossbow bolt in his chest, begging your pardon. str_npc11_personalityclash2_speech_b|He said it was a prayer of thanksgiving for victory, but it didn't sound like that to me. Captain, I don't want him raising up the ghosts of the dead to make trouble for us on our travels. I think you had best be rid of him str_npc12_personalityclash2_speech_b|Captain, if that man knew the slightest thing about medical matters, he would know that one should never undermine a patient's confidence in his doctor, particularly not during a complicated operation. If you would be kind enough to dismiss him from this company, you would be doing all of us a great service. str_npc13_personalityclash2_speech_b|When all the dust settled, {s11} turned on me and told me not to 'tempt the wrath of the Heavens' with my 'hubris.' I responded that at least I hadn't killed my own brother, which I think bothers the Heavens a lot more than battlefield small talk. {s11} turns red like a baboon's arse and would have struck me had I not artfully dodged out of his away. Tell him to lighten up, will you? str_npc14_personalityclash2_speech_b|{Sir/Madame}, such defiance of proper authority is a corrosive influence on our company, and I shall have him flogged if he does so again. str_npc15_personalityclash2_speech_b|{s11} responded that Galenian was an 'antiquated know-nothing.' Captain, no true doctor would have such disrespect for the great masters of the past. I do not believe you should employ such an obvious impostor. str_npc16_personalityclash2_speech_b|After our last scrap, I was slicing open the guts of some our foes to check for hidden gold, as a girl who counts her pennies ought. He gagged and muttered that I was an 'animal.' I'll inspect his innards for contraband if he doesn't keep a civil tongue in his head. str_npc1_personalitymatch_speech|Boss. {s11} back there didn't do badly in that last fight at all. He's a good egg, too. str_npc2_personalitymatch_speech|{Sir/Madame}. I just wanted to tell you that {s11} may be a rough sort, and I'll venture a thoroughgoing rogue as well, but I'm proud to call him my companion. str_npc3_personalitymatch_speech|Hello, {sir/madame}! I had just wanted to tell you that {s11} is a most gallant knight. Did you see him in our last battle? str_npc4_personalitymatch_speech|Excuse me, {sir/madame}. I just wanted to say a word in praise of {s11}. He did well in that last battle. str_npc5_personalitymatch_speech|That was a fine battle, {playername} Bahadur! {s11} is a good man to have by our side in a fight. str_npc6_personalitymatch_speech|Captain. Sometimes I am troubled by all this bloodshed, although I know that proud warlords must be humbled, and cruel bandits tamed, if we are to restore peace to Calradia. str_npc7_personalitymatch_speech|Captain. I was just talking to {s11}. She may be a bit savage, but I believe that she is a faithful friend. str_npc8_personalitymatch_speech|A fine battle that was, captain. And I have to say, I admire the taunts that {s11} hurled at our enemy. str_npc9_personalitymatch_speech|Captain. {s11} acquitted herself well in that fight back there. A fine, modest maiden she is, if I dare say so myself. str_npc10_personalitymatch_speech|Ahoy, Brother! I wish you joy of your victory! Say, old Mother {s11}'s not bad in a scrap, is she, for a woman of her years? Although I'm getting to be a bit of an old dog myself, now. str_npc11_personalitymatch_speech|Ach, captain! A fight like that one sets my old joints a-creaking. Still, we licked them pretty good, didn't we? str_npc12_personalitymatch_speech|A bloody business, captain, a bloody business -- although a necessary one, of course. {s11}, I believe, shares my ambivalence about this constant fighting. str_npc13_personalitymatch_speech|You have earned your name today, oh valorous one! And {s11}, too! I like that one. She sings the songs of her people as she goes into battle, which appeals to an artistic soul like my own. str_npc14_personalitymatch_speech|Captain. It is a pleasure going into battle with men like {s11} by my side. str_npc15_personalitymatch_speech|Captain. I was just having a word with {s11} after our last battle, and it strikes me that the man has got a good head on his shoulders. str_npc16_personalitymatch_speech|Oy -- captain. I was just having a chat with {s11}, as we picked through the bodies after our last little scrap. str_npc1_personalitymatch_speech_b|Without good honest souls like him to bring silver into Calradia, scoundrels like me would have a hard time in life, I'll warrant. I'm glad to have him with us. str_npc2_personalitymatch_speech_b|Based on how he did in that last fight, I'd say that I'd trust my back to him any day, although I'd still keep a hand on my purse. str_npc3_personalitymatch_speech_b|I also confess that I find him a truly delightful companion, a man of both wit and manners. Perhaps, perhaps... Ah, but I say too much. Good day, {sir/madame}. str_npc4_personalitymatch_speech_b|You chose well to enlist him in our company. He knows a thing or two about a fight, and also knows the importance of respecting his comrades-in-arms, unlike some others I might mention. str_npc5_personalitymatch_speech_b|As for his other attributes, I doubt that he is any more a Baron than I am, but I have to admire the brazen way he makes that claim. str_npc6_personalitymatch_speech_b|I must say that {s11} is a source of great comfort to me. I have told him of my sin, and he said to me that Heaven will forgive my transgression, if I truly repent and truly desire such forgiveness. He is wise, and I am glad that he is with us. str_npc7_personalitymatch_speech_b|At some point in the future, if you have no need of our services, she has promised to go back to the ravines with me and find the bandits who murdered my lover, and help me take my revenge. It was a kind offer. I am glad that she is with us. str_npc8_personalitymatch_speech_b|He managed to include their geneology, their appearance, and their eating habits in a well-framed Old Calradic quatrain. I personally prefer the saga, but we Nords respect poetic craftwork when we hear it. str_npc9_personalitymatch_speech_b|Were she of noble blood, I might ask for her hand. It is a pity that she is a merchant's daughter. But speaking with her is a pleasant way to pass time on the march. str_npc10_personalitymatch_speech_b|Heh. It just goes to show that youth ain't everything, that experience also wins battles. I reckon she and I could teach the young puppies of the world a thing or two, couldn't we? str_npc11_personalitymatch_speech_b|Old {s11} in particular showed them a thing or two, I thought. Not bad for the pair of us, I thought, given that between us we've probably seen close to a hundred winters. str_npc12_personalitymatch_speech_b|It saddens him deeply to take the lives of his fellow men, however just the cause. He and I have talked together of a brighter future, of the need to unite these petty warring kingdoms of Calradia, so that we may bring this time of troubles to an end. str_npc13_personalitymatch_speech_b|Also, although I normally prefer the coy to the Amazonesque, I confess that I have also noticed the femininity she tries to hide beneath her martial demeanour. True, she is a bit aloof on the march and in camp, but perhaps my fair words can melt the Nordic ice around her heart. str_npc14_personalitymatch_speech_b|He is a professional soldier, and though he may not be as fast on his feet as some others, he knows the wisdom of holding together in a disciplined battle-line. You showed good sense in bringing him into this company. str_npc15_personalitymatch_speech_b|War, like any other affair, requires careful planning and preparation, and a firm grasp of strategic principals. All other things being equal, the best trained army will win the battle, an observation that I think our last fight bears out. The men may curse him now, but they'll learn to thank him, I'll warrant. str_npc16_personalitymatch_speech_b|Have you heard her story? Can you believe the wrongs done to her? I tell you, it makes my blood boil. I want to cut off all the little bits of those bastards who mistreated her -- and I'll do it, too, if we ever run into them in our travels. str_npc1_retirement_speech|I'm a bit tired of marching up and down the land, shedding my blood for someone else's cause. The loot is good, but I think I've got enough of that, now. I'm going to head back to my village, take a wife, settle down, maybe raise horses if I can afford it. str_npc2_retirement_speech|I'm getting a bit tired of the warrior's life. I'm going to invest my share of our loot into a cargo of goods -- furs, linens, velvets, probably -- and take them back over the mountains. I would like to thank you again for taking me on, and wish you the best of luck. str_npc3_retirement_speech|I am afraid I have something to tell you. I have decided that the warrior's life is not for me. I think it is probably too late for me to find a good marriage -- no one of my people would take a wife who had served with a company of soldiers -- but I may have enough money to start myself up as a merchant. I hope you will not be angry, {sir/madame}. str_npc4_retirement_speech|I have fought with you honourably, as befits a son of the House of Rolf, but I am not altogether satisfied with your leadership. I will go home to my ancestral estates, which are much in need of my services. str_npc5_retirement_speech|Bahadur -- since I have taken your salt, I have fought for you fiercely, and loyally. But you have not always repayed my service with the kind of leadership that I deserve. So I am going home, in the hope that the Khan's men have forgotten me, to see my father and brothers again. str_npc6_retirement_speech|I joined this company in the hope that you would lead me out of darkness, and indeed I have found a measure of peace here. But I have some qualms about your leadership, and have begun to suspect that the path to redemption can be found elsewhere. str_npc7_retirement_speech|I am tired of this squalid life of endless warfare, seeing men debased by fear, greed, lust, and a hundred other sins. I have money in my purse. I am going overseas to look for a better land than Calradia. I assume that you will fare well without me. str_npc8_retirement_speech|I have fought in your shield wall, and done well by it. But your leadership is not always to my liking, and anyways I have another task. I will take what plunder I have won and raise a warband of my own and sail to Nordland to take back my husband's hall from my treacherous brother-in-law. I wish you well. str_npc9_retirement_speech|We have fought well together, and earned ourselves much glory. But I have some reservations about your leadership, and at any rate have my patrimony to reclaim. I will be leaving you. Perhaps we will meet again. str_npc10_retirement_speech|I've had enough of tromping up and down the length and breadth of Calradia. I've got enough to buy a small bit of land somewhere, so I think I'll give that a try. So long, and best of luck to you. str_npc11_retirement_speech|You did an old woman a great service by taking her into your company. But I'm afraid I'm finding this life no more to my liking than driving a wagon. Too much cold, too much hunger, and at the end all I see in front of me is a hole in the ground. So I'll be off, although I don't know where. str_npc12_retirement_speech|I've done all right in your company. I filled my belly, put some gold in my purse, and broadened my knowledge of wounds and injury -- I can't complain about that! But I think right now that service in this company is holding me back. I have a duty to share my findings with other surgeons, and for that I need to hire scribes, who are rare in Calradia. I shall be going home str_npc13_retirement_speech|As the luster of your name grows ever brighter, I fear that my own reputation will seem pale in comparison, as the moon is outshined by the sun. I have decided to strike out on my own. The very best of luck to you! str_npc14_retirement_speech|I would like to inform you that I wish to sever our relationship. I intend to seek alternative employment. str_npc15_retirement_speech|I appreciate that you took me on, but I'm not altogether happy about how things have worked out. I'm going to head off elsewhere -- maybe go home, maybe find another job, I haven't quite decided yet. str_npc16_retirement_speech|I've had good times in this company, and I've found myself a pretty trinket or two on the battlefield, but right now it isn't working out. I'm leaving you to go offer my talents to someone else. str_npc1_rehire_speech|Boss -- it's good to see you again. I know we had our differences in the past, but to tell you the truth, those were some of the best days I've known. And, to tell you the truth, I've had a bit of difficulty finding work. Listen, if you'd be willing to have me back, I'd be willing to sign up with your company again. str_npc2_rehire_speech|{Sir/Madame}! It's good to see you again. But I'll confess -- I've been looking for you. I bought a load of goods like I told you I would, loaded them up, and took them back across the steppe -- but wouldn't you know it, I was hit again by Khergits, and lost it all. I guess I'm just destined to fight for my fortune. Also, people tell me that you've done very well for yourself. So tell me, {sir/madame}, would you have me back? str_npc3_rehire_speech|Well, hello {sir/madame}! It is very good to see you again. I have not fared so well since we parted, I am afraid. My mother's family. whom I hoped would give me a start in trading, have not been as welcoming as I have hoped. I receive nothing but lectures from my aunts, on how I have ruined my prospects for marriage by taking service in a mercenary company. Perhaps I am better suited to war than to commerce, to share a meal over a campfire with rough fellows than to drink wine with the burghers of Veluca. {Sir/Madame}, I must ask you -- will you take me back? str_npc4_rehire_speech|Why hello, captain. It's been a while. You've done well for yourself, I hear. For my part, I've been having some difficulties coaxing a living from my estates -- locusts, bad rains, unruly serfs, that sort of thing. I thought I might take up the sword once more. I know there's been some bad blood between us, but I'd be honoured to fight in your ranks once again. str_npc5_rehire_speech|{playername} Bahadur! Your fame grows ever greater -- even as far as my homeland, beyond the mountains. I'd returned there, hoping that the Khan's men had forgotten. Well, they had not -- even before I set foot in my valley, I had word from my family that both the Khan and the Humyan were looking for me. So I came back again, hoping you might forget any harsh words I had spoken, to see if I could fight with you once again. str_npc6_rehire_speech|It is good to see you, {sir/madame}. Everywhere I go, men are in awe of your deeds. I have not had it so well since I left. Wherever I go, I feel my demons returning. My soul is in turmoil. For reasons that I cannot fully explain, I had found peace in your company, even if I had questions about your leadership. Will you allow me to serve with you once again? str_npc7_rehire_speech|Captain! It is good to see you. Forgive what I may have said when we parted. I took a ship out of Wercheg, bound for the east, but it was taken by pirates and after my ransom I was set ashore back here. There may be better places in the world than Calradia, but I have yet to see them. So I think, if it is my lot to live here, then your company is as good a livelihood as any. Will you have me back? str_npc8_rehire_speech|Greetings to you, {playername}. I was wondering if the harsh words spoken between us in the past could be forgotten. I have been hunting among the Nords here, to see if I could find enough men to take back my husband's hall. But I could not find enough men to crew a longship, and those whom I gathered quickly got bored and wandered off -- not, I will add, before they drank away such gold as I had accumulated. So I thought back to the battles we fought together. Those were good days, and profitable ones too. str_npc9_rehire_speech|My dear, dear {man/lady}! So good it is to see you! I have sought service with the lords of this land, but have been most grieviously disappointed. Half of them ask me to collect debts from fellow lords, as though I were a banker's errand boy, or chase down his serfs, as though I were a farm overseer. One even asked me to murder one of his creditors! I have looked for you, to see if you would wish me to join you again. str_npc10_rehire_speech|Captain! It's good to see you. You see, it turns out I'm not much of a farmer. Too soft on the hired hands, I figure. I let them rob me blind. I guess fighting is what I know best. So tell me, captain, are you still looking for good men? str_npc11_rehire_speech|Captain! So good to see you! People say that you've been making gold hand over foot. I'm a fidgety old bag of bones, I'll admit. I left you because I wasn't satisfied with the warrior's life, but I spend a bit of time in town and I realize that there are worse things in life than a full belly, honest companions, and the joy of seeing the enemy run before you. So, would you be hiring again str_npc12_rehire_speech|Captain! It's a fine thing to see an honest face like yours. This world is full of lies. I went home to publish my findings, hired some scribes and made a handful of codices, and waited for the commissions. But it turns out that the universities don't care about real medical knowledge rather than warmed-over Galerian. And publishers -- let me tell you, you never saw anyone so unscrupulous. They rent the books out chapter to by chapter to students to copy, but half of them aren't returned, and those that are have pages soaked in wine, and there's no longer a complete copy of my work anywhere. I'll keep trying, but first I need a bit of money in my pocket, first. Are you looking for a surgeon? str_npc13_rehire_speech|Well hello there, oh valorous one. I had been hoping to see you again. Everywhere I go, I hear tales and songs of your deeds. I will admit that I felt a twinge of regret that we had parted ways, and, I'll confess, a twinge of jealousy as well at your reputation. I thought that once again I might fight by your side, and thus bask in the reflection of your glory. Perhaps we might ride together again, for a little while? str_npc14_rehire_speech|Captain. It is good to see you. When last we parted, I was ready to swear that I would not serve you again, but perhaps I judged you too harshly. All over Calradia, men sing your praises. I have tried serving in other lords' armies, and believe me, what I have seen of them restores my opinion of your leadership. If you would have me in your company, I would fight for you again. str_npc15_rehire_speech|Why hello, {playername}. I can't say I'm entirely displeased to see you. You see, I took on another contract before I left, and sure enough, when it came time to collect the pay, the lord had nothing but talk and excuses and petty little complaints about my handiwork. I can't say I was always happy in your company, but at least I put gold directly into my purse after every battle. You still offering work? str_npc16_rehire_speech|Captain! They say that you've done well for yourself since we last met. I'll come out and admit that I cursed your name when we parted ways, but thinking back on it you weren't all that bad. All these lords, they're glad enough to send me on little side errands, but they don't much care to have me in their main battle-line. Apparently I spook the men. I've heard it muttered that I'm a witch, or that I eat men's hearts after killing them, or other rot. Not that I mind stabbing a man while he's asleep, but it's a lot more gratifying when he's awake and kicking. So I thought I'd try to find you again, see if you'll take me on. str_npc1_home_intro|Boss -- did you know that I was born around here, in the high steppe? This is where I got my eye for horseflesh, because this is good land for horses, although a hard land for men. I suppose that's why the Khergits like it. str_npc2_home_intro|We're approaching Sargoth. That's where I was headed when the Khergits got me. str_npc3_home_intro|Can you smell that? Lemon trees, apples and crocus flowers, it's the scent of Veluca. I spent many a happy summer here when I was a girl, playing in the gardens of my mother's family while my father was away trading. str_npc4_home_intro|The Woods of Ehlerdah. Bah. This place is thick with bandits and outlaws. str_npc5_home_intro|Bahadur, we are nearing Halmar, largest town in the lower steppe. My mother's sister went here to marry a townsman and I thought to seek service with the lord here. That is when I ran into you. str_npc6_home_intro|I can see by the vines and terraces on the hillside that I am near home. I have no wish to see my family, so I will linger outside the walls if you go into town. I am sure that you will understand. str_npc7_home_intro|Do you smell that? Salt fish, rotting flax and river mud. The smells of my childhood. I want to retch. str_npc8_home_intro|Hmf. Do you hear that? It must be the crash of waves on the headland. We must be near Gundig's Point. str_npc9_home_intro|Behold the Rock of Rivacheg! The strongest fortress in Calradia. My father was one of those who held the line here against the Nords, when they first tried to push inland from the coast. str_npc10_home_intro|D'you smell that fresh air, Brother? This was my home, before I went abroad in search of coin. It's good to be up in the hills again. It's the smell of freedom. This is the cradle of Rhodok liberty, here under Grunwalder Castle str_npc11_home_intro|I see the mountains. We must be getting near home. str_npc12_home_intro|We're passing by the site of one of my greatest medical triumphs, if that interests you. str_npc13_home_intro|Ah, Castle Ergellon! Such a lovely spot, at the foot of the Rhodok highlands. Such happy days I spent here, the summer before last. str_npc14_home_intro|Do you see that fortress up there, on the spur over the valley? Ismirala? I spent a winter there some years back, trying to train the lord's men. str_npc15_home_intro|You see that castle up on the hill? Culmarr Castle, it's called. I did some work there, not long ago. It's not as showy as some of the other castles in this land, but it's the finest stonework you ever saw. str_npc16_home_intro|Aye, captain, do you see those? Those are hare tracks in the snow. We must be getting near to my birthplace. str_npc1_home_description|Well, Khergits always lived here, even back in the old days, as the Emperor gave them gold and lands to keep out the other tribes. I'm told my grandfather was a Khergit chieftain, although my mother didn't know him, any more than I knew my father. When my mother was a lass, the Khergit started coming over the mountains in larger numbers, and now there's a Khergit Khan in Tulga. str_npc2_home_description|People say that the Nords are a bunch of bloodthirsty barbarians, but they have a good head for trade, if you ask me. They make the people up and down the coast grow flax, which they weave here into linen. It can't compete with Jelkala silks and velvets as a luxury fabric, but it makes good summertime wear and you can use it for the sails of ships. More importantly, linen was one of the few goods that someone else in Calradia wasn't already making. str_npc3_home_description|Veluca has wet winters and hot summers, but the people here build great cisterns to water their crops. They grow grapes -- Velucan wine is famous, {sir/madame} -- and those who can afford it make walled gardens, where fruit trees grow in abundance, and we sit at night listening to music, or playing chess, or merely sniff the night air. str_npc4_home_description|Well, you see, the King of Swadia declared this to be his personal hunting preserve, and said he'd kill any man who as much as strung his bow here. So what happens? Some family goes hungry, and succumbs to the temptation to poach, and the king's sheriff comes along and strings him up and takes his land. His sons, rather than starve, go bandit. And so naturally anyone in the whole valley who feels the need to run away from a debt or a nagging wife or a vengeful noble comes up here to join them, living on wild pigs and berries and the purses of unwary travellers. str_npc5_home_description|Khergits had always come here, to trade and raid, and in the last days of the Empire we began to settle. Just like the Vaegirs, Swadians, Rhodoks, Nords and the House of Sarran, we took the Emperor's coin to keep the other tribes at bay. But when the Great Horde attacked our homeland in my grandfather's day, we moved into this region in force. We pushed the Vaegirs back, and made their fortresses our own. str_npc6_home_description|Here in the Vale of Suno, our dialect and customs are closer than anywhere else in Calradia to those of the old Calrad Empire. We grow olives and wine, both crops brought to this land from overseas by the emperors, and also follow the old Calradic ways. We keep our pledges and pay our debts. str_npc7_home_description|Before I was married off, and before I was taken by bandits, I lived here. I was born in a hovel and spent my childhood in the fields. Our landlords were Nord, but we never saw them, merely their cursed minions and overseers. My father, coward that he was, cringed before them. str_npc8_home_description|You haven't heard the story? When Gundig Hairy-Breeks came to Calradia from Nordland, he planted his banner on the headland and said that it would remain there until he recaptured his 'inheritance.' His 'inheritance', he called it. Gundig believed the skalds who told him that the Emperor had bequeathed Calradia to the Nords, when in fact he just gave us a small strip of land along the coast, so that we would crew his galleys. str_npc9_home_description|The Nords would sail up the river in their longships. The townsmen of the coast could have stopped them, but they were cowards then, as they are today, and paid them a yearly stipend, known as the Nordgeld, to be let in peace. But the Vaegir king would not pay. My father decided to come over the mountains, to fight with the Vaegir hosts. Three summers in a row they tried to take the Rock, and each time the Vaegir lords held them back. str_npc10_home_description|In my father's day the Swadians would come calling, thinking to make us knuckle our foreheads and call them their overlords. But Grunwalder, an old veteran of the wars from the hills, showed us how to form a battleline with spear and crossbow that could break a Swadian charge. He fell in battle, but the people gave his name to the castle that was built here, where he fell, so that we would remember, and always stand firm against the horsemens' onslaught. str_npc11_home_description|I'm from Uxkhal. You know the saying, {sir/madame} -- 'Barley grown in Uxkhal is made into ale in Praven, and we're all the better for it.' Not sure what that means, {sir/madame}, but it's true about the barley. And wheat, and oats. We grow more grain here in the Vale of Uxkhal then all the rest of Calradia put together, and our ale is the best, too. You can see it in the soil here -- rich and black, and smells of good harvests and full bellies. str_npc12_home_description|The lord over there in Almerra Castle had the dropsy, and had requested a doctor from Uxkhal to treat him. Like a typical university-educated doctor, he went right to Galerian for a cure. Galerian commends sun-metal for dropsy. Now most of Galerian's writings were useless back in the days of the Calradic emperors when they were first written down, and they're doubly worthless today, but sometimes he hits upon the right cure by chance sun-metal does cure some kinds of dropsy in small doses. However, sun-metal in large doses is poison, something that the Galerian-worshippers never grasped. str_npc13_home_description|I had come up here with a small Swadian force, but they were caught by the Rhodoks in the woods and their horsemen cut down amid the trees. I fled and found shelter up in the high valleys, in the arms of the comeliest cowherd you ever saw. She took me to a cave near the high pastures, and would bring me cheese and berries, and tell me the tales from the hills -- of playful goat-men who guide lost animals back to their flocks, or of ghostly huntsmen who ride the winds, chasing stormclouds. Such rustics they are! str_npc14_home_description|I say 'trying' because in my opinion, Vaegirs don't take well to discipline. Finest archers you ever saw, and good riders too, but they have no stomach for fighting in ranks. Their skills serve them well enough against Khergits and Nords, particularly when they can hide behind walls, but Sarranids can match them arrow for arrow, and I've seen Swadian knights cut through Vaegirs like a knife through butter. Now, a Rhodok spear-wall is designed to stop a Swadian charge in its tracks, and usually does. str_npc15_home_description|Like most castles that last around here, it's got foundations that are old Imperial Calradic. You can't see them any more with all the rebuilding, but the slabs are the size of a house. They must have been real sorcerors back in those days, because I don't see how they moved those things otherwise. Beautiful location, too -- Culmarr sits right in front of the pass leading out of Calradia, which allows the lord to charge a pretty penny in tolls during the three months of the year that it's not snowed in. str_npc16_home_description|The snows in these valleys don't melt until late in the year, and the land is hard to plough. You can grow a bit of barley, but not much else. But there's wealth here in the woods deer, rabbit and lynx, meat and furs, and the mountains have iron, and traders would ship enough saltfish up the river from the coast to keep the people fed for the winter. str_npc1_home_description_2|They go easy on us farming folk, and don't ask for much in tax -- not that we would be able to pay in any case. The land isn't good enough for most crops. Frankly, it's only good for horse-rearing, and that only for half of the year, in the winter after the rains. In the summer they take their herds back into the mountains. Caravans come over the hills and bring spice to Tulga, but we don't see much of that money down in the villages. str_npc2_home_description_2|I had loaded up on saffron, cinnamon, cloves, pepper and other spices and a chest full of denars. I estimated that I could buy linens, furs, velvet, iron and wool, and the extra horses to carry them back, and I'd still make a profit. I just hadn't figured in the Khergits, who apparently don't care for others cutting in on their monopoly. str_npc3_home_description_2|The poets call Veluca a paradise, and I think for once that they do not exaggerate. str_npc4_home_description_2|How do I know this, you ask? Well... I was taken by them, and held for ransom, but I got away. That's really all there is to tell. str_npc5_home_description_2|Of course, you know how things go. My father's generation were hard warriors from the cold lands across the mountains, but this generation all has houses in the town and great estates and spend time as much trading as they do practicing archery. The next generation will grow soft on Velucan wine and will lose their lands to the next batch of illiterate hill-raiders to come over the mountains, just you watch. It's how things always were, and how things always will be. str_npc6_home_description_2|We men of Suno also never forget an insult, and avenge any wrong done unto us. Old-fashioned Calradic honour, I dare say, has brought me to my current fallen state. But despite that, I am proud to be from this region. Our lord is a vassal of the Swadian king in Praven, but as far as we are concerned he is just yet another barbarian chieftain, and we are the Empire's true heirs. str_npc7_home_description_2|We were allowed to fish the river, raise pigs amid the reedbeds, and grow whatever we could in our private plots, but in the open fields we were only permitted to grow flax, to be taken to Sargoth and woven into linen. So we were always hungry, and weak, and never had the courage to rebel. str_npc8_home_description_2|The skalds' tales at least gave Gundig an excuse to raise a warband -- not that we Nords ever need an excuse, mind. He sailed across the sea, rallied the Calradian Nords to his banner, and marched on the Rock of Rivacheg. The Vaegirs killed him, and threw his banner into the surf. But the Nords keep coming, and some day all of Calradia will be ours. str_npc9_home_description_2|Just as the Nords can call on their kinfolk overseas, so does the Vaegir king call on his kinfolk from over the mountains. Had my father not disinherited me, I would also have taken an oath of fealty to the lord of Reyvadin. But just as I was shorn of my inheritance, so also was I shown of my obligations, and it is the Vaegir king's loss. str_npc10_home_description_2|We grow mulberry trees here for silk and kermes too for the dye. We take it to Jelkala where they weave it into the finest velvet -- not that I have ever had enough denars in my pocket to buy velvet, mind. But the craftsmen of Jelkala also make good crossbows, and for that I'll not begrudge them their little luxuries str_npc11_home_description_2|The Swadian king will tell you that Praven was the biggest city in Calradia back under the Empire, and that's why he should rule the whole land today. Mind you, I don't care much about politics, {sir/madame} -- I've sold provisions to every army that ever marched in Calradia, and I tell you that I wouldn't give a single one of them a single biscuit unless I had the cold, hard denars in my hand first. Why these high and mighty kings and nobles can't pay their bills, I'll never know. But I prattle on a bit, there, don't I? str_npc12_home_description_2|The difference between poison and cure is the dose. You tell that to everyone you meet, and tell them you heard it first from Jeremus the Great. People think that all the wisdom worth knowing was written in Old Calradic, but I say you can learn twice as much from village midwives and careful examination of nature than from the entire imperial corpus. That's why they threw me out of the university, although in retrospect that was a blessing. Anyway, I put that lord back on his feet, and he availed me of a sack of gold and the corpse of a freshly hanged criminal to dissect. Ha! To think of the lengths I had to go to get specimens back in those days. str_npc13_home_description_2|Eventually I had to leave, and sometimes I wonder if there is a little herdsboy swaddled on her back, as she takes the cows up to pasture each morning. I'd be tempted to try to find her -- but no, no, one should never look back. str_npc14_home_description_2|If anyone were ever to unify this little land of ours, I'd sign up to serve them, free of charge. I'd put together an army of Rhodok spears with Nord footmen on the flanks and Vaegir archers in front, take along some Khergit scouts to find and fix the enemy, and some Swadian lancers and Sarranid mamlukes to finish them off. I'd take that army over the mountains and make the whole world kneel to Calradia.... Of course, that's what the Emperors thought, and in the end the tribes took away their Empire. str_npc15_home_description_2|And here's the funny thing -- when the Rhodok lands first rebelled against the Swadians, they all said they weren't going to have any noble lords ruling over them. You can guess how long that lasted. One Rhodok hill chieftain sets himself up in Culmarr, calls himself 'Count', and the good burghers of Jelkala and Veluca have to lick his boots if they want to sell their wine and velvet outside Calradia. And if you want to keep the counts under control, and the peasants providing the towns with food rather than selling to the highest bidder, then you need a King too, don't you? The Rhodok lands are no different than anyone else, whatever guff they talk about 'ancient liberties' and 'freedom.' str_npc16_home_description_2|Still, it was a thin living, and there were always too many mouths around to feed. The Vaegir king and the Khergit khan don't make life any easier for us, squeezing for tax money the villages they control, and raiding for plunder the villages they don't. Of course, I can't say I wouldn't do the same if I had a castle and an army all of my own. The mighty do whatever they can, and the humble do whatever they must. str_npc1_home_recap|I'm from the high steppe, near {s21}. str_npc2_home_recap|I was born over the mountains. I'm a merchant, the son of a merchant, and the grandson of a merchant. str_npc3_home_recap|I used to live in my father's house in {s20}, but I spent much of my childhood in {s21}. str_npc4_home_recap|Our ancestral barony is over the mountains, across the Culdarr pass. str_npc5_home_recap|I was born in the highlands on the other side of the mountains, past Tulga, but I have relatives in {s21}. str_npc6_home_recap|My family lives in {s21}, but I cannot bear to face them. str_npc7_home_recap|I was born in a hovel in the fens, not far from {s21}. str_npc8_home_recap|I was born overseas, in Nordland, and my husband's hall also was in Nordland. str_npc9_home_recap|I am from the Vaegir homeland over the mountains, where the Vaegir lords lived before the Emperor brought them in Calradia. str_npc10_home_recap|Born and raised in Jelkala, {Brother/Sister}, and I hope some day to buy land there. But I had a mind to see a bit of the world first, so I took my crossbow and went off to the wars. str_npc11_home_recap|I was born in the train of an army, and lived all my days in the train of an army. My folk are from Praven, however, so I guess that's as much home to me as anywhere. str_npc12_home_recap|I come from overseas. I travel the world in search of medical lore. str_npc13_home_recap|Oh, far away from here, my {lord/lady}, else you would already have heard about me, and would not need to ask such things. str_npc14_home_recap|I am the younger son of the Count of Geroia. str_npc15_home_recap|I'm from over the hills. But Calradia is where the money is to be made, these days, if your trade is siegecraft. str_npc16_home_recap|Why, captain, I was born in Uslum village, but my mother lost her land to a scheming relative and had to put herself in bond to a nearby lord. str_npc1_honorific|boss str_npc2_honorific|{sir/madame} str_npc3_honorific|{sir/madame} str_npc4_honorific|captain str_npc5_honorific|{playername} Bahadur str_npc6_honorific|captain str_npc7_honorific|captain str_npc8_honorific|{playername} str_npc9_honorific|{my good sir/my good lady} str_npc10_honorific|{Brother/Sister} str_npc11_honorific|{laddie/lassie} -- I mean Captain str_npc12_honorific|captain str_npc13_honorific|oh valorous one str_npc14_honorific|commander str_npc15_honorific|captain str_npc16_honorific|captain str_npc1_kingsupport_1|That's a great idea, Boss. All these kings and khans and landed nobles who rule now, with their prisons and gibbets and scaffolds, the whippings and brandings and hangings for any man who might be driven by the crying of his children to steal a loaf of bread, or maybe a horse -- Calradia deserves something better. str_npc2_kingsupport_1|Well, captain -- I'd support you. I think you'd give Calradia the kind of enlightened rule which it has long needed. str_npc3_kingsupport_1|Well, my lord -- I would worry for you. Our histories tell us that power tends to corrupt. But in the end, I am comforted by the mercy and judgment you have shown as captain of this company. str_npc4_kingsupport_1|Well, captain, I think that you would be the kind of {king/queen} that well-born gentlemen such as myself would be proud to follow into battle... str_npc5_kingsupport_1|A fine idea, Bahadur - you have shown that you know how to govern men. Mind that you govern them justly, though... str_npc6_kingsupport_1|I cannot judge the legal merits of your claim. However, I think that unlike the other kings here, you have the capacity to unify this land -- and that would put a stop to these endless wars, between kingdom and kingdom, noble and noble, and brother and brother, that have brought us all into disgrace in the eyes of the heavens. str_npc7_kingsupport_1|Aye -- you'll do well. You know how to treat bandits and ruffians. str_npc8_kingsupport_1|The saga of Bjernstad tells us that a man who does great deeds, beyond those of the other men of his time, may claim the throne. I'd say that you could make that claim. str_npc9_kingsupport_1|Very good, my lord. I'm a Vaegir by blood, but Yaroglek never stood for me when I was cheated of my inheritance. So I don't owe him anything, and I say, 'Let the throne go to the most valiant!' Which would be you, {sir/my lady}. str_npc10_kingsupport_1|Well, {Brother/Sister}, I suppose there must be {kings/kings and queens}, and if there must be {kings/kings and queens}, then you would be as good a {king/queen} as any... str_npc11_kingsupport_1|Why, that's a fine idea, {laddie/lassie}! I suppose I shall have to learn to call you 'Majesty', or 'Your Grace', then... str_npc12_kingsupport_1|I am sure that you would make a fine king, captain. I flatter myself that I am a good judge of character, and you have demonstrated a capacity for compassion that far exceeds that of these others who call themselves monarchs. str_npc13_kingsupport_1|That would be a fine thing, {sir/my lady}! Many is the tale of the hero who has proven his worthiness to wear a crown through valor. Perhaps you know the song of Antaran son of Ashdab, who rose from obscurity to become king of Dabarah. A splendid tale! str_npc14_kingsupport_1|Well, sir, the heavens have instituted a hierarchy in this world, and normally I would have no truck with usurpation. But I also think that the kings of this land are a weak and sorry lot, not worthy of the name of king, and that leaves the crown free to be taken by a better {man/ruler}, such as yourself. str_npc15_kingsupport_1|Well, you pay your men on time, when you can, generally speaking. That's the best qualification for kingship there is, in my book. You show some respect for the rights of others. str_npc16_kingsupport_1|Why not, captain? I'm sure you'd make a fine {king/queen} -- and of course I'd hope you remember the little people like myself who did you a pretty turn on your scramble to the throne. str_npc1_kingsupport_2|Sure would, Boss. But let me tell you what might bring others to your cause -- particularly us poor folk. They tell us that in the old days, each new Emperor who took the throne would issue a great amnesty for all but the worst prisoners in his dungeons, give people a second chance to make something of themselves -- like you gave me a second chance, Boss. str_npc2_kingsupport_2|Most of the lords of this land -- well, let's just say that they never held a denar that they didn't collect as rent or take as pillage. You, on the other hand, have some experience of commerce and trade, of the effort and risk involved in making sure that men don't go hungry in Sargoth while there's a glut of grain in Praven, to give an example.... If you like, captain, I reckon I could find some support for you among the merchants and burghers of this realm. str_npc3_kingsupport_2|I would, {my lord/my lady}. But I would strongly recommend that you reinstitute an old Calradic imperial tradition -- the council of lords and commons, drawn from both the nobles of the land and well-educated men of property, with the power to overrule any new taxes or other tyrannical measures that might tempt you. It would be for your own good, {sir/my lady}. str_npc4_kingsupport_2|Of course, {captain/my lady}. The trick is now to get others to follow you. As you know, one's lineage is a great determinant of one's worthiness. Perhaps you have a long-lost ancestor of whom you have not told me? str_npc5_kingsupport_2|Ay, Bahadur, I would. But there is something I should say, on behalf of the men of the steppes such as myself. It would bring great joy to us, to hear from the lips of one who would be khan, that you would restore an anicent right. From the days of the old emperors, the men of the steppes have enjoyed the right to bring their flocks to new pastures or to market, which necessarily involves the crossing of lands owned by the great lords of this realm. str_npc6_kingsupport_2|I would. I would tell anyone who listens of your deeds on behalf of the weak and helpless, of your ability to lead men against great odds and triumph, and tell them that if you were to become {king/queen}, there would be one law and one peace -- from the Rhodok highlands to the Vaegir wastes, from the high steppe to the Nordic shore. str_npc7_kingsupport_2|Yes, captain, I would. A {king/queen}'s duty is to keep the roads safe for decent folk, make it so a woman can gather the firewood or draw the water without being accosted by some drooling, scabby ape of an outlaw. Anyway, you've split the skulls of a number of such brutes in your time. Men would fear to even meet the eyes of a woman on the road, if you were {king/queen}. str_npc8_kingsupport_2|I would -- on one condition. You'd be king in Praven or Sargoth or wherever you want to rule, but I'd rule my own hall. And if I had a dispute with any other of your thegns, be it over land, livestock, or blood, you'd let us settle it sword to sword, according to the old ways, and let the heavens decide who is in the right. str_npc9_kingsupport_2|I would, {sir/madame}, and others would too. But here's what I think -- you need to show the noble lords that you'll uphold their ancient rights. Right now, Calradia's a mess -- the lord owns the land, except it's the king who owns the forest, but the city has the right to levy tax at its gates, and the commons can use the pastures on odd Tuesdays, except in Rivacheg when it's Wednesday. Who can remember? So I say you make things simple, like it was in the old days -- first the {king/sovereign}, then the lords, then everyone else. str_npc10_kingsupport_2|Certainly, {Brother/Sister}. But I'd ask that you consider a thought of mine. If you became {king/queen}, then I'd ask you open your court to the common folks, and not just to the lords and blue-bloods. I'd ask you to let it be known that should any man be judged and sentenced, that he have the right to appeal to you directly. Right now, the lords have the right -- I say every man in Calradia should have it, too. str_npc11_kingsupport_2|Of course, I would! Let me see your hand, there... Aha! You've got the 'Mark of Kings.' That's what we call it in Praven, anyway. I hear in Suno it's the 'Emperor's Line,' but they call everything differently, over there. Anyway, yours is very long -- I'd say that it means that you're meant to rule! It's your destiny! In fact, I think I can even recall a prophecy to that effect. Hmm, how did it go... str_npc12_kingsupport_2|Of course, captain. But if I have learned anything in my travels in this land, it is that Calradians are sticklers for precedent. Everything must be done as it was done in the days of the old Empire -- even though not more than one in a hundred of them can read enough Old Calradic to understand the chronicles! Veluca merchants marry their daughters according to the 'imperial' rite. Rivacheg cattle herders churn 'imperial' butter. And of course, every king must be crowned according to 'imperial' law. str_npc13_kingsupport_2|Of course, {my lord/my lady}. Also, as we learn from the tale of Antaran, when claiming a throne, it does not hurt to be the subject of an epic, recited around campfires and hearthfires, describing one's deeds. As you no doubt know, I fancy myself a fair crafter of couplets. str_npc14_kingsupport_2|I would indeed, sir. I think you can unite this land, and then we'll be able to raise an army such as Calradia has not seen for many generations -- Swadian lances, Vaegir archers, Rhodok spears, Sarranid swords, Nord axes, and Khergit skirmishers, and take it over the mountains to subdue all the lands that the Calradic emperors once held sway. str_npc15_kingsupport_2|I would. People might say that you don't have royal blood in your veins. But as far as I've seen, royal blood makes you a skinflint. Kings and nobles will take out loans or commission building projects without half a thought to how they're ever going to pay back all those commoners who expect to eat after an honest day's work. If you ask me, an honest tongue makes a {man/woman} a {king/queen}, not a fancy pedigree. str_npc16_kingsupport_2|Of course, my {lord/lady}. And what's more, I figure a girl like me could do you a bit of a service raising support with the lords of this land. I may have only had a small part in their schemes and intrigues over the years, but I think I know what they want. And given what I know of their secrets, they'd not want to be denying me admission to their halls, now would they? str_npc1_kingsupport_2a|Please go on... str_npc2_kingsupport_2a|Please continue... str_npc3_kingsupport_2a|Please continue... str_npc4_kingsupport_2a|Of course - let me tell you all about him. str_npc5_kingsupport_2a|Please go on... str_npc6_kingsupport_2a|Splendid str_npc7_kingsupport_2a|Well, yes, I will try to keep order... str_npc8_kingsupport_2a|Fair enough str_npc9_kingsupport_2a|That seems sensible enough... str_npc10_kingsupport_2a|Of course - I would give my subjects that right str_npc11_kingsupport_2a|See if you can recall that prophesy. str_npc12_kingsupport_2a|Interesting. Please go on... str_npc13_kingsupport_2a|Why, yes, that you are. str_npc14_kingsupport_2a|Please go on... str_npc15_kingsupport_2a|Well-spoken, my good man str_npc16_kingsupport_2a|Interesting... Please continue str_npc1_kingsupport_2b|Well. We saw how that turned out... str_npc2_kingsupport_2b|I do not ask for their support, as they would no doubt wish to make a profit on the transaction. str_npc3_kingsupport_2b|I have no intention of hobbling myself in that way. str_npc4_kingsupport_2b|I will have no part of this str_npc5_kingsupport_2b|I said that I wished to be {king/queen}, not that I wished to involve myself in the minutiae of nomadism str_npc6_kingsupport_2b|I'm not sure that I can quite deliver all that str_npc7_kingsupport_2b|I think you're maybe taking the idea of the king's peace a bit too far, there str_npc8_kingsupport_2b|That's a pretty tall condition str_npc9_kingsupport_2b|I'm not sure that implementing your idea would be as 'simple' as you think str_npc10_kingsupport_2b|Hmm. Let me think it over. str_npc11_kingsupport_2b|Ah... I'll have my hand back, please. str_npc12_kingsupport_2b|Enough, sir. I will not have you mock our traditions str_npc13_kingsupport_2b|Hmm. I'm not sure about that. str_npc14_kingsupport_2b|Actually, I was looking forward to a bit of rest after becoming {king/queen}... str_npc15_kingsupport_2b|{King/Queen} of the Clerks, maybe, Enough of such talk str_npc16_kingsupport_2b|No offense, but I'm not sure that's the approach I'd take str_npc1_kingsupport_3|If I could go about this land for a few weeks, telling the common folk that you were going to amnesty their kinfolk like the emperors of old -- well, they would start talking of you as the Emperor, and that would pave your way to the throne. Shall I do that, Boss? str_npc3_kingsupport_3|If you were to make such a pledge, {sir/madame}, I think that it would help many of the lords of this land overcome any reluctance that they might have. If your aim is to restore the old Calradic system, then arguably you are a more legitimate {king/ruler} then any of these come-lately usurpers. Give me leave for several weeks, {sir/madame}, and I will let it be known in the noble courts and merchant houses of this land that you intend to restore their ancient rights. str_npc4_kingsupport_3|Yes -- I think I have heard of that line, In fact, I can envision {his/her} entire genealogy. If you give me leave, 'Majesty', I shall travel about the villages and castles of this realm over the next several weeks, spreading word of your royal birth. Of course, I would hope that you would remember your faithful subject, when it comes to distributing lands... str_npc5_kingsupport_3|Anyway, lord, in these sorry times the men of the great estates have taken to blocking our passage, charging us huge fees to cross. It is a great burden on my people, Bahadur. If I could take a few weeks to let the men of the steppes know that you would support the restoration of our ancient rights, well, then, I think you would find many who would support you as khan, And when men speak of you as khan, that's the first step to becoming one. str_npc6_kingsupport_3|Very well. Although I am now a stranger to my family, I have entered many a noble's hall in your train, and I reckon I would be welcome again. I shall go about this land and tell the nobles that when you are {king/queen}, you will strive your hardest to protect the weak and to crush discord, so that no man will raise his hand against another with impunity, and one day, perhaps, the sin of fraticide will be no more. str_npc7_kingsupport_3|I'll tell you what, captain. Give me a few weeks and I'll go to some of these villages -- stinking hovels that they are, but I reckon I can take care of myself these days. I'll tell the people there that once you unify this land, you'll wipe it clean of banditry. You'll erect gallows along the roads and keep them well-stocked with broken-necked thieves, so that every passerby knows that the wages of indecency is death. str_npc8_kingsupport_3|Good! Then give me a few weeks and I'll go about the courts of this land, letting it be known that you're a {king/ruler} who respects the thegns and their ancient rights. You won't go sticking your royal nose where it doesn't belong, and Calradia will be the better for it. str_npc9_kingsupport_3|It's perfectly sensible, {sir/madame} -- and we'll be free of those cursed writs and burghers' petitions and scrolls that take up all of my time and yours, when we should both be out fighting for the glory of your kingdom. Give me leave and I'll spread word among the noble lords of this land that you're here to restore the old ways, and I'll bet there will plenty who will follow you into battle. str_npc10_kingsupport_3|Well then, {Brother/Sister}, give me leave for a few weeks and I can go about this land, letting the common folk know that you will rule justly and equitably, and that lord and common alike should be one before your law. Men will speak of you as {king/queen}, and that's a good start to becoming one... str_npc11_kingsupport_3|I can't recall now, but if you let me go back to my home, I could find an old greybeard who remembers it in full. And, I could put it around that you've got the mark of kings on your hand! There's many where I come from who are waiting for a just ruler, and a man's hands tell all that's worth knowing about him. Give me a few weeks, and I'll reckon I can have quite a few expecting you to be their next {king/queen}. str_npc12_kingsupport_3|But you know what? There was no 'imperial' law when it came to the crown. Sometimes one emperor handed the empire to his son. Sometimes he split it between his generals. Sometimes one emperor murdered the last. There's no right 'Calradic' way to crown a {king/king or queen}, and thus it makes sense that the crown should go to the one most fit to govern -- which would be you, naturally. Give me a couple of weeks, and I'll write a tract which proves it and find a copyist to post a version in every town tavern in the land. What do you say to that idea, captain? str_npc13_kingsupport_3|Then give me leave for a few weeks, oh gallant one, and I will spin such a tale as would stir even the dullest heart, inspiring admiration for your virtues, compassion for your hardships, and indignation at those who would stand in your way. I assume, of course, that I would be able to take a certain amount of poetic license with the details? str_npc14_kingsupport_3|Give me leave for a few weeks, {sir/madame}, and I will let all the worthy men of this land know that you are the one to unite not just Calradia, but all the other Calradic dominions. For according to my thinking, no one should be {king/king or queen} here unless they have the capacity to rule the entirety of the realm -- and you alone have demonstrated such a capacity, {sir/madamge}. str_npc15_kingsupport_3|I'm glad you think so. Here's what I suggest. I know men in the guilds here, men like me, who've been shafted and shaken down until they can take no more. Here's what I'll tell them -- you're honest. You respect the burghers. You'll pay your debts. You won't beggar your subjects. str_npc16_kingsupport_3|Give me leave for a few weeks, and I'll do a little tour of my former employers' castles. I'll sing them a pretty song about what you'll do as {king/queen}, about all the ancient freedoms you'll restore -- let them rob their tenants and tax the merchants and fight their wars and spend themselves silly without a thought to tomorrow, as a noble ought! What do you say to that, captain? str_npc1_kingsupport_objection|Boss -- you've given leave to Alayen to go tell the nobles that they will have rights over pasture, market, and forest? I can't say I like that. Give him his way, and he'll set up gibbets in every village in the land, where there will dangle some poor sod like me who thought he might pick up a bow, head to the woods and put a bit of meat on his table. str_npc2_kingsupport_objection|Um, captain. Matheld has ridden off to tell the lords of this land that you'll let them settle their quarrels by force and violence. You know they rarely actually fight each other, right? Most of the time, it's the traders and travellers on the roads between their castles that get clobbered in their petty disputes. Any excuse to shake down a caravan, they'll take. I really hope that she misunderstood you, sir. str_npc3_kingsupport_objection|Captain -- Deshavi has set off on some sort of expedition, which she says that you countenanced. She says that she will go about the villages of this land, telling the poor villagers that once you are {king/queen}, you intend to hang all thieves and bandits. {Sir/Madame}, I am a merchant's daughter, and know well the scourge of banditry. I also know that Deshavi has suffered great wrongs. But surely you do not intend to hang men indiscriminately. There must be some place for mercy in your kingdom str_npc4_kingsupport_objection|Captain. Artimenner has set off on a journey, telling the burghers that you claim the throne because you know how to balance your accounts. That's nonsense. Nobles and kings fight and rule. If they had to haggle over wages and overruns with every passing vagabond who ever did a scrap of work on their estates, then there would be nothing but disorder and chaos. str_npc5_kingsupport_objection|{playername} Bahadur -- I overhead what you told Ymira. But I wonder -- if the lords who live from farming, and the merchants who earn from trade, are allowed to determine what taxes will be leveed, then who will be taxed? Those who live from flocks, of course -- my people, the people of the steppes. I would have nothing to do with these councils, Bahadur -- all free men should be one, under the khan, and that is the end of it. str_npc6_kingsupport_objection|I understand that you have dispatched Rolf to fabricate a claim of royal descent. I have to tell you, {sir/madame} -- I do not think that the heavens will smile on such an attempt to take the throne by fraud. str_npc7_kingsupport_objection|I have heard what you told Bunduk, about giving every common criminal the right of appeal to the {king/ruler}. I do not approve. Bandits should be hanged when caught. Give them a trial or an appeal, and they will talk their way out of the noose. Bunduk is a good man, but no man can fully understand what these wolves in human form do to women str_npc8_kingsupport_objection|Captain -- you have dispatched Firentis to tell the lords of this land that you intend to impose a peace, under which no one should settle their disputes by the sword. Would you have us all die in our beds, then? That is a great shame, for my people. A {king/sovereign}'s duty is to lead us into battle, not to tell us how to handle our quarrels and differences. str_npc9_kingsupport_objection|{Sir/Madame} -- it is with great regret that I have learned that you have told Baheshtur to let his people know that you will allow them to lead their flocks over the lands of their betters. I hope that I am mistaken about this, sir. The money we demand is but small compensation for the damage they cause to our flocks and the pollution of our water sources. My {lord/lady}, if your future kingdom is to be some nomads' paradise, then I for one do not look forward to it. str_npc10_kingsupport_objection|I hear that you've got Nizar spinning poems to justify your ascent to the throne. I can't say I approve, {Brother/Sister}. If men fight for a {king/sovereign}, it should be because they know they're going to get something good out of it, not because they've taken a liking to a silly song. str_npc11_kingsupport_objection|I hear that Lezalit is off and about telling folks that you're going to make yourself {king/queen} and then lead an army over the mountains. Shall there be no end to these wars, {laddie/lassie}? I was thinking that if you made yourself {king/queen}, then maybe you'd give us a bit of peace. But I guess the heavens have made Calradian blood to be spilt, and Calradian bones to be broken, and there's no getting round their decree. str_npc12_kingsupport_objection|Captain. I hear that you've gone and made Klethi, of all people, some sort of ambassador to the aristocracy. I shudder to think of what that amoral girl might be promising them on your behalf -- and dignifying all these gross indulgences by calling them 'ancient freedoms.' By doing this, you mock those of us who who had hoped that you would have helped Calradia escape its bloody past, and move towards a new age of peace and learning. Enough, I have said my peace. str_npc13_kingsupport_objection|Oh valiant one -- I hear that you have given leave to Jeremus to produce some testily-worded dissertation that undermines everything the people of this land hold dear, and accuses the old emperors of murder and usurpation. Captain -- I know as a poet that people must have heroes to emulate, and a golden age to restore. Will you create a kingdom in which cynics and scholars tell us what we must believe? I can think of nothing more dull. str_npc14_kingsupport_objection|I understand that you've sent your man Borcha to proclaim to all Calradia that you intend to free all the miscreants of this land upon your accession to the throne. What a foul idea... Men must be governed, {sir/madame} -- with whips and chains and the noose, if necessary. You'll find that out the hard way if you become {king/queen}, I'll warrant. str_npc15_kingsupport_objection|I understand that you've given leave to Katrin to spread some nonsense about marks on your hands. I just want to say that, as an educated man, I find it disturbing that you would resort to old women's superstitions to back your claim. Village women will believe one thing one day, another thing the next. Now a horoscope, properly cast by an astrologer at a royal university with a reputation to uphold, might tell you something worth knowing, but those have not been performed in Calradia for some time. str_npc16_kingsupport_objection|Oy -- Captain! I hear that Marnid's gone off to sing a pretty song to the merchants, on how you'll hand them Calradia on a silver platter for them to feast upon, smack their lips, and suck the marrow from the bones. I hope that's just a tale you're telling. A noble lord will at least toss a few coppers to the poor when he holds his feasts, and will make sure that the servants go home with full bellies. A merchant marries his daughter, and you'd be lucky to get a few crusts and scraps of gristle from the table. That's my experience, anyway. str_npc1_intel_mission|Well, Boss, as it happens, I have a few cousins over in {s17}, and unlike some in my family, they can still stand the sight of me. They deal in horses --- I've even been able to supply them with stock from time to time -- and so they get to pick up a bit of the gossip round the castles and great halls of the {s18}. I could go over there for a few days and tell you what I find out. str_npc2_intel_mission|{Sir/My lady}, if you're interested in events in {s18}, I can still make contact with my old trading partners in {s17}. They're usually well-informed about political events. str_npc3_intel_mission|Captain, although I cannot return to my father's house in {s17}, I still may make contact with my sister. She will be privy to the councils of the great merchant houses, and may tell us much about the state of the {s18}. str_npc4_intel_mission|Captain, if you could spare me for a few days, I would like to look up an old comrade-in-arms in {s17}, who has from time to time led a small company in the pay of the {s18}. He is a good man, the kind who speaks little and listens much. I'm sure over a drink or two he might let us know which way the political winds are blowing in those parts. str_npc5_intel_mission|If you like, {playername} Bahadur, I can take a few days to visit my mother's sister's people. They work in a caravanserie in {s17}, and hear the news from all across the {s18}. They may have some gossip about the feuds and rivaries of the great lords, if that is of interest to you. str_npc6_intel_mission|Captain -- while I am not strictly welcome in {s17}, I would be able to make contact with some former tenants of an estate of mine nearby. I granted them ownership after my abrupt departure, and they are now well-placed in society, and also less inclined than most to hold my crime against me. If you give me a few days, I may be able to collect some interesting information about the {s18}. str_npc7_intel_mission|Captain. When I left my former home in {s17}, I had promised myself that I would never return, except for the purposes of taking out vengeance on those who wronged me. Perhaps I was rash. I am occasionally curious as to how my family is getting along. Perhaps I can bring them some gifts, to let them know what I have made of myself! Any rate, they are wretched people, but just as a cringing dog keeps its ear to the wind, so do they. They may have useful information about the {s18}, if you would give me a few days to pay them a visit. str_npc8_intel_mission|If you have any interest in the events in the {s18}, a former shield-companion of mine retired and now keeps a farm near {s17}. He keeps in contact with a number of other old warriors. I could visit him for a few days, and learn more about what is going on there. str_npc9_intel_mission|{Sir/My lady} -- it has been some time since I sampled the delights of {s17}, where gentlefolk such as myself are wont to partake of the hospitality of the most puissant and generous lord. If you wish, I could perhaps go there, and let you know something about the concerns that weigh on the minds of the great peers of the {s18}. str_npc10_intel_mission|Captain -- I was thinking that some of my old mates in the garrison at {s17} would be glad to see me. They are good lads, and would never betray the city, but like me they have no particular affection for the bluebloods that command them, and may be willing to slip a little political gossip our way. The gentry are always falling out over one little thing or the other, but the lads might be able to know if there's real dissent brewing. str_npc11_intel_mission|{Laddie/Lassie} -- I was thinking that it's been a while since I visited my kinfolk in {s17}. They've been kind enough to me over the years, helping me out during the lean times, so I feel I'd like to share some of my newfound fortune with them. I've also bought wholesale enough times from the Praven grain merchants for them to trust me. I'd reckon they might be persuaded to spill a few tidbits about events in the {s18}, if that would interest you. str_npc12_intel_mission|If you wish, Captain, I would not mind taking the time to pay a visit to a pupil of mine, now employed by the lord of {s17}. I had great hopes for him, but I have heard that he has lately endorsed the use of muskmelon for the treatment of palsy, on the grounds that its cold essence offsets an abundance of yellow bile. This is a travesty of medicine, and I must journey there swiftly to correct him. While I am there, if you wish, I could question him on the latest trends within the {s18}, a matter which may interest you. str_npc13_intel_mission|Oh valiant one! With your permission, I was thinking that I might pay a visit to the dales near {s17}. I try not to revisit old pastures, but I must confess a certain curiosity as to how a comely shepherdess of my former acquaintance is getting along. On the way, I may attempt to stop in at the castle. I suspect that it would not be terribly difficult for me to charm my way into the lord's hall, and I may be able to provide you with the latest news from the {s18}. str_npc14_intel_mission|Captain... As you may know, I helped train the garrison of {s17}. One of their number has lately been in touch with me, and suggests that if I were to visit him, he could pass me information on events within the {s18}. I am willing to do this, if you can spare me. While it is a great disgrace to be a traitor, there is no dishonor in making use of one. str_npc15_intel_mission|Captain. As you may know, I have for some time harbored a wish to go to {s17}, and study the masonry -- one of the finest examples of the old Calradic style. As it happens, one of my colleagues is currently engaged there doing repair work on the curtain wall. While his sense of professional obligation I think would prevent him, rightfully, from disclosing to me any weaknesses in its defenses, I suspect that he would not be averse to offering up his opinion on the general state of the {s18}, if that is of interest to you. str_npc16_intel_mission|Oy, Captain! I had a mind to pay a visit to my old haunts at {s17}. Let's just say that the lord and lady of the place had commissioned a certain service from me, and had been a bit lax about payment. However, a certain sparkly bauble in the lady's possession will fit the bill nicely. I see no need to trouble them by letting them know about my visit, but I could have a wee chat with my old friend the castle steward, who'll be letting me into the place, about goings-on in the {s18}. str_npc1_fief_acceptance|You'd make me lord of {s17}, Boss? Well, that would be the kindest thing that anyone has ever done for me in a long time. Heh. I'll make the most of it -- you can count on that. I have to say, though -- I'm not sure how the other lords of this realm will react, when they find old Borcha in their august company. str_npc2_fief_acceptance|{s17} as a fief? Well, I've always thought in terms of buying and selling goods, not in terms of governing anything. But now that you mention it, I bet I could make that place turn a fair bit of revenue. I thank you, {my Lord/my lady} -- this is a very kind turn that you have done me. str_npc3_fief_acceptance|{Sire/My lady}, it is most generous of you to offer me {s17}. I would be pleased to hold it, and dedicate myself to the moral and material uplift of its inhabitants. str_npc4_fief_acceptance|It is good of you to grant me {s17} as a fief -- and most appropriate. Proud indeed is the king who has a baron of the House of Rolf as {his/her} vassal. str_npc5_fief_acceptance|Bahadur -- I would be most pleased to hold {s17}. I will send word to the hills, to my kinsmen, and let them know that there is honorable gold to be earned serving under me in your armies -- and they will come flocking to fight for you! str_npc6_fief_acceptance|{Sir/Lady} -- I am surprised that you find me worthy to govern men, as I am just beginning to learn to govern myself. But if you indeed wish it, I would be most honored to hold {s17} in your name, and dedicate myself to the protection of those who live there. str_npc7_fief_acceptance|Aye, I'll hold {s17} -- and give it a reputation that strikes fear in the hearts of thieves and brigands across Calradia. Thank you, {sire/madame}, for this opportunity. str_npc8_fief_acceptance|You'd make me a thegn? Well, I suppose that I can postpone reclaiming my inheritance for a little while longer, and make my great hall at {s17}. Some day, I may travel over the seas to take back what is mine, but until then, I would be pleased to raise a band of battle-hardened Nords to fight under your banner. str_npc9_fief_acceptance|{Sire/My lady}, I was cheated of my inheritance -- but now, with this offer of this estate, you make right what was wrong. It would give me the greatest honor to serve you, to fight for you, and to hold this land in fief to you. str_npc10_fief_acceptance|You'd make me a lord? Well, no thank you -- but if you would call me 'tribune' -- the tribunes being the people's servants in the old times -- then I suppose I could bring myself to run {s17} for you. I'd put food in the bellies of the hungry, and raise a fine force of Rhodok foot to fight on your behalf, {Brother/Sister}. But I can't promise that the real blue-bloods will enjoy rubbing shoulders with me in your councils. str_npc11_fief_acceptance|Ay! You'd grant old Katrin a title of nobility? Well, I'd be daft to turn you down, now wouldn't I? My, the strange turns that life takes... Fancy this old bag of bones becoming a great peer of the realm of Calradia. str_npc12_fief_acceptance|Well, {sire/my lady}, I'd have you know that don't believe in the holding of land in fief to the king. Farmers and landholders should govern their own affairs, under the distant watch of the sovereign. That being said, Calradia has seen far too much bloodshed for us to turn the social order on its head right now. Give me that land, and I'll endeavor to prepare it for a brighter future -- if not in this generation, than perhaps in the next. str_npc13_fief_acceptance|How generous and kind of you, {sire/my lady}. Allow me to express the utmost reverence for your wisdom in selecting me. Truly, your perspicacity exceeds that of King Laminur, who could read the character of a man from a single hair of his head. Your judgment surpasses that of the Emperor Akembra, to whom even the jinns submitted their disputes. Anyway, I accept. str_npc14_fief_acceptance|You do me a great honor, captain. In Geroia, a youngest son such as myself has few opportunities to earn a fief of his own. But here, in Calradia, there is still the chance for a man to win with his sword what was denied him by his birth! I shall hold {s17} as your vassal, and raise an army to fight for your glory and for mine. str_npc15_fief_acceptance|Well, {sir/my lady}, that's a gracious act, and marks you as the kind of monarch who can save this sorry land from the incompetence of the current batch. I suspect a lot of the noble lords around here will think that a commoner like me isn't fit to hold a fief. Well, when they see what I do with it, and what revenues I can bring in, they'll change their tune! str_npc16_fief_acceptance|Oh, that's most generous of you, {sire/my lady}. I've been in and out of many a great hall or manor -- not always with the master's permission, I should add -- but I never thought I'd own one myself. Let me think... When I collect my first year's rents, what baubles shall I buy myself? str_npc3_woman_to_woman|My lady, if you don't mind me saying -- I think by now you have proven yourself to be one of the great warriors of this realm. Yet strangely, no king has come forward to offer you a fief. Perhaps it is because you are a woman. No matter -- I personally believe that you will take your place among the great lords of this realm, even if you have to fight twice as long and twice as hard to receive your due! str_npc7_woman_to_woman|Captain. If you don't mind me saying, you have fought long and hard against the scum of Calradia, and with their defeat, you make this land a better place. You are well deserving of a fief of your own -- and I suspect that if you were not a woman, a king would have offered you one by now. That is the way of the men in this sorry land they let us stand in the front of the battleline to take the enemy's blows, but when it comes to a division of the spoils, they expect us to head to the rear. str_npc8_woman_to_woman|Excuse me, {playername}. I would like to offer you my congratulations -- it seems that you are well on your way to making a name for yourself as a warrior to be feared. If you were a man, I suspect the kings of this land would be falling over themselves to make you their vassal. Alas, in this world, women like ourselves must fight twice as hard to receive what is only our due. str_npc11_woman_to_woman|Aye, lassie, I just can't help thinking to myself -- you've made quite a name for yourself, haven't you? Fighting and marching up and down the length of the land. Why, I suspect if you were a man, some king would have offered you a fief by now. Well, you may still get what you deserve -- you'll just have to prove yourself a bit more. str_npc16_woman_to_woman|Oy, Captain -- if you don't mind me saying, you've made quite a name for yourself in these parts. I suspect that if you were a man, a king would have offered you a fief by now. But we ladies should come to expect things like that. Men will find any excuse not to reward us for our work, so if we take a fancy to a bit of land somewhere, maybe we should just reach out and take it. That's the way I look at the world, anyway. str_npc1_turn_against|I'm sorry that we meet like this, boss. There's no question that I owe my rise in life to you. You doubtless think me ungrateful. However, one has to follow one's destiny -- isn't that correct? str_npc2_turn_against|This is a sad day. I never thought that I might meet my old captain on the field of battle. Even if I triumph, it will bring me no joy. str_npc3_turn_against|Oh {playername} -- what a tragic turn our lives have taken! I can only hope that the tides of war that have made us enemies, will one day allow us to be friends. str_npc4_turn_against|Aye, well.... I'm not sure what to say. If we must fight, let's get it over with. str_npc6_turn_against|It grieves me more than anything I can say to meet you like this, {playername}. I shall not dwell on the circumstances that have led us to this point. I can only hope that we may one day be reconciled. str_npc7_turn_against|Well, captain. You made of me a great lady, and for that I am grateful. However, you did not buy me, and now the circumstances have caused us our interests to clash, I can meet you in battle with a clear conscience. Still, I hope some day that circumstances may change again, and we may meet as friends. str_npc8_turn_against|So we now we meet as enemies, and may shortly face each other over the rims of our shields. A grim day this is. Sometimes, the spinners of our fate have a dark sense of humor. str_npc9_turn_against|I will not accept fault for the circumstances which have led us to become enemies. I want you to know that my conscience is clear, although my heart is heavy. str_npc10_turn_against|Well, it looks like the tides of fate have led me to make war on my old captain. Maybe things started to go wrong when you became my liege -- I suppose I was never much suited to vassalage. Anyway, here we are now. Maybe, when the world is changed and there are no more masters and servants, or lords and vassals, then we can meet together as friends. str_npc11_turn_against|Great heaven, {laddie/lassie}. So now it looks like you and I are enemies. Didn't I say that life takes us on some very strange turns? Destiny sometimes has a cruel sense of humor -- I'll say that much. str_npc12_turn_against|So, it seems we must fight. I would have you know, {sir/my lady}, that I have not betrayed you. I had never served you as a man, but served the principles which I believed you upheld. As you no longer uphold them, I must do my best to thwart you. But I bear you no ill will, and I hope that we can meet again some day as friends str_npc13_turn_against|It is sad to meet you as my enemy, Captain -- but on the other hand, to meet such a titan of the battlefield as yourself in combat is a rare privilege. Truly, the news of our contest today shall keep the bards and poets of Calradia in wine and silver for months to come, do you think? str_npc14_turn_against|Well, {playername}. We meet as enemies. I confess that I have mixed feelings. It grieves me to make war on you, but if we meet in battle and I prevail, I will have defeated the worthiest foe in all Calradia, and I will know that my mastery of the military art is complete! str_npc15_turn_against|Ah... I have not been looking forward to this day. I just want to say that in my sight, if you'd kept your faith in me, things would never have come to this. But no doubt you see it differently. str_npc16_turn_against|Hello, Captain! So, I guess we're enemies! One small word of warning if we end up fighting each other -- once the rage of battle hits me, I can't always account for my actions. Just know that whatever I do, it's not personal. Maybe if we both walk away from this, we can meet once more as friends? str_comment_intro_liege_affiliated|I am told that you are pledged to one of the pretenders who disputes my claim to the crown of Calradia. But we may still talk. str_comment_intro_famous_liege|Your fame runs before you! Perhaps it is time that you sought a liege worthy of your valor. str_comment_intro_famous_martial|Your fame runs before you! Perhaps we shall test each other's valor in a tournament, or on the battlefield! str_comment_intro_famous_badtempered|I've heard of you. Well, I'm not one for bandying words, so if you have anything to say, out with it. str_comment_intro_famous_pitiless|I know your name. It strikes fear in men's hearts. That is good. Perhaps we should speak together, some time. str_comment_intro_famous_cunning|Ah, yes. At last we meet. You sound like a good {man/woman} to know. Let us speak together, from time to time. str_comment_intro_famous_sadistic|I know your name -- and from what I hear, I'll warrant that many a grieving widow knows too. But that is no concern of mine. str_comment_intro_famous_goodnatured|I've heard of you! It's very good to finally make your acquaintance. str_comment_intro_famous_upstanding|I know your name. They say you are a most valiant warrior. I can only hope that your honour and mercy matches your valor. str_comment_intro_noble_liege|I see that you carry a {nobleman's/noble's} banner, although I do not recognize the device. Know that I am always looking for good {men/warriors} to fight for me, once they prove themselves to be worthy of my trust. str_comment_intro_noble_martial|I see that you carry a nobleman's banner, but I do not recognize the device. No matter -- a brave {man's/warrior's} home is all the world, or so they say! str_comment_intro_noble_badtempered|I don't recognize the device on your banner. No doubt another foreigner come to our lands, as if we didn't have so many here already. str_comment_intro_noble_pitiless|I see that you carry a nobleman's banner, but I do not recognize the device. Another vulture come to grow fat on the leftovers of war, no doubt! str_comment_intro_noble_cunning|I see that you carry a nobleman's banner, but I do not recognize the device. Still, it is always worthwhile to make the acquaintance of {men/women} who may one day prove themselves to be great warriors. str_comment_intro_noble_sadistic|I see that you carry a nobleman's banner, but I do not recognize the device. Perhaps you are the bastard {son/daughter} of a puffed-up cattle thief? Or perhaps you stole it? str_comment_intro_noble_goodnatured|I see that you carry a nobleman's banner, but I do not recognize the device. Forgive my ignorance, {sir/my lady}! It is good to make your acquaintance. str_comment_intro_noble_upstanding|I see that you carry a nobleman's banner, but I do not recognize the device. No doubt you have come to Calradia in search of wealth and glory. If this indeed is the case, then I only ask that you show mercy to those poor souls caught in the path of war. str_comment_intro_common_liege|You may be of common birth, but know that I am always looking for good men to fight for me, if they can prove themselves to be worthy of my trust. str_comment_intro_common_martial|Perhaps you are not of gentle birth, but even a commoner, be {he/she} of sufficient valor, may make something of {himself/herself} some day. str_comment_intro_common_badtempered|Speak quickly, if you have anything to say, for I have no time to be bandying words with common soldiers of fortune. str_comment_intro_common_pitiless|You have the look of a mercenary, another vulture come to grow fat on the misery of this land. str_comment_intro_common_cunning|Well... I have not heard of you, but you have the look of a {man/woman} who might make something of {himself/herself}, some day. str_comment_intro_common_sadistic|Normally I cut the throats of impudent commoners who barge into my presence uninvited, but I am in a good mood today. str_comment_intro_common_goodnatured|Well, you look like a good enough sort. str_comment_intro_common_upstanding|Peace to you, and always remember to temper your valor with mercy, your courage with honour. str_comment_intro_female_famous_liege|I have heard much about you. Some men may fear a woman who is versed in the art of war, but I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_famous_martial|I have heard much about you. They say that you are the equal of even the bravest of men in your prowess at arms. Perhaps one day I shall try my valor against yours, either in a tournament or on the battlefield! str_comment_intro_female_famous_badtempered|I've heard of talk of you -- the woman who knows how to fight like a man. str_comment_intro_female_famous_pitiless|I know your name. It strikes fear in men's hearts. That is good. Perhaps we should speak together, some time. str_comment_intro_female_famous_cunning|Ah, yes. At last we meet. You sound like a good woman to know. Let us speak together, from time to time. str_comment_intro_female_famous_sadistic|I know your name -- and from what I hear, I'll warrant that many a grieving widow knows too. But that is no concern of mine. str_comment_intro_female_famous_goodnatured|I've heard of you! It's very good to finally make your acquaintance. str_comment_intro_female_famous_upstanding|I know your name. They say you are a most valiant warrior. I can only hope that your honour and mercy matches your valor. str_comment_intro_female_noble_liege|It is not often that I meet a woman who aspires to lead men into battle. But these are dark and troubled times, and I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_noble_martial|I do not recognize the device on your banner, but clearly you are a lady of rank. Please consider me your most humble servant. str_comment_intro_female_noble_badtempered|I don't recognize the device on that banner. Clearly another foreigner come to our lands, bringing their strange ways. str_comment_intro_female_noble_pitiless|I see that you carry a noble's banner, but I do not recognize the device... You should know, lady, that in Calradia it is the men to ride to war, and if you seek to overturn the natural order of things, you will find your fair head stuck on a pike -- like that of any other rebel! str_comment_intro_female_noble_cunning|It is not unheard-of for a woman to seek her fortune on the battlefields of Calradia, but neither is it usual. I shall be most interested in your progress. str_comment_intro_female_noble_sadistic|You appear to be of noble rank, but I don't recognize your banner. Clearly, another foreigner come to our shores -- no doubt from a land where men are weak, and the women ride to war in their place! str_comment_intro_female_noble_goodnatured|I see that you carry a nobleman's banner, but I do not recognize the device. Forgive my ignorance,, my lady! It is good to make your acquaintance. str_comment_intro_female_noble_upstanding|It is not every day that we see a woman caparisoned for war. Please do not take this amiss, my lady, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that women be untouched by these wars, as I believe the female to be the custodian of what little gentility and tenderness remains to us. str_comment_intro_female_admiring_liege|It is not often that I meet a woman who aspires to lead men into battle. But these are dark and troubled times, and I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_admiring_martial|Greetings, my lady. Although I see from your demeanor that you are not a conventional maiden, I hope that you are not averse to a declaration of admiration from me, your most humble servant. str_comment_intro_female_badtempered_admiring|Heh. Fancy this -- a maiden, all equipped for war. Well, it's a strange sight, but in your case, I can imagine that it might grow on me. str_comment_intro_female_pitiless_admiring|It is unusual to see a woman girt for war. Be careful, my lady -- it is a harsh world, and it would be a shame to see such beauty marred by a sword-blow. str_comment_intro_female_cunning_admiring|Greetings, my lady. Please do not think it forward, if I say that it is unusual to see a woman caparisoned for war. I hope that one day I may be the father of a daughter possessed of such bravery and spirit. str_comment_intro_female_sadistic_admiring|What have we here! A woman, caparisoned for war! Well, I dare say that one as fair as you could lend a touch of femininity even to a mail hauberk. str_comment_intro_female_admiring_goodnatured|My lady, if you are skilled as arms as you are fair in countenance, then your enemies should indeed fear you! str_comment_intro_female_admiring_upstanding|Greetings, my lady. Even with the dust of the march upon your clothes and gear, I can see that you are not lacking in the graces of your noble sex. str_comment_intro_female_common_liege|It is not often that I meet a woman who aspires to lead men into battle. But these are dark and troubled times, and I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_common_martial|I must say, my lady -- do be careful, riding about this dangerous land. If you ever wished to seek a more... em... settled life, I'm sure I could find you a worthy husband from among my men. str_comment_intro_female_common_badtempered|By the way, girl -- does your husband know that you nicked his weapons and armor? I'll bet you're in for a right old beating when you get home! str_comment_intro_female_common_pitiless|These are fallen times indeed, when even women turn brigand, to pick the leavings from the wreckage of war. str_comment_intro_female_common_cunning|It is not unheard-of for a woman to seek her fortune on the battlefields of Calradia, but neither is it usual. I shall be most interested in your progress. str_comment_intro_female_common_sadistic|A woman, caparisoned for war! Well, I suppose that you're no more womanly than most of those in my service who call themselves warriors. str_comment_intro_female_common_goodnatured|From the look of you, I suppose you can handle yourself, but do be careful out there, my lady. str_comment_intro_female_common_upstanding|It is not every day that we see a woman caparisoned for war. Please do not take this amiss, my lady, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that women be untouched by these wars, as I believe the female to be the custodian of what little gentility and tenderness remains to us. str_rejoinder_intro_female_common_badtempered|I won my weapons in battle. Would you care to test their edge? str_rejoinder_intro_female_noble_sadistic|Never mind my country. Here in Calradia, it seems, dogs lead men to war. str_rejoinder_intro_female_common_sadistic|And you, sir, are no more bestial than my horse. str_rejoinder_intro_female_noble_pitiless|I would restore the natural order, so that you no longer speak from your arse. str_rejoinder_intro_female_common_pitiless|Indeed, these are fallen times, when brigands call themselves 'Lord'. str_rejoinder_intro_noble_sadistic|Maybe now I'll take your banner. And your cattle. And your life. str_rejoinder_intro_female_pitiless_admiring|I would be delighted to mar your handsome nose, sir. str_rejoinder_intro_female_common_upstanding|Would you like to feel the tenderness of my steel? str_rejoinder_intro_female_noble_upstanding|Would you like to feel the tenderness of my steel? str_rejoinder_intro_female_common_martial|I could find worthier husbands than those in a kennel. str_rejoinder_intro_female_sadistic_admiring|You could add a touch of humanity to a horse's harness, but just a touch. str_rejoinder_intro_female_badtempered_admiring|If you're disturbed by the sight of me, I'd be pleased to put out your eyes. str_comment_you_raided_my_village_enemy_benevolent|You have attacked innocent farmers under my protection in the village of {s51}. I will punish you for your misdeeds! str_comment_you_raided_my_village_enemy_spiteful|You have raided my village of {s51}, destroying my property and killing the tenants. I will take my compensation in blood! str_comment_you_raided_my_village_enemy_coldblooded|You have raided my village of {s51}, destroying my property and killing the tenants. I will make you think twice before you disrupt my revenues like that again. str_comment_you_raided_my_village_enemy|You have raided my village of {s51}, destroying my property and killing tenants under my protection. You will pay the price for your crime! str_comment_you_raided_my_village_unfriendly_spiteful|You have raided my village of {s51}. Do it again and I'll gut you like a fish. str_comment_you_raided_my_village_friendly|You have raided my village of {s51}. This will place a grave strain on our friendship. str_comment_you_raided_my_village_default|You have raided my village of {s51}. If you continue to behave this way, we may soon come to blows. str_comment_you_stole_cattles_from_my_village_enemy_benevolent|I have heard that you have stolen cattles from innocent farmers under my protection in the village of {s51}. I will punish you for your misdeeds! str_comment_you_stole_cattles_from_my_village_enemy_spiteful|I have heard that you have stolen cattles from my villagers living at {s51}, stoling my villager's property. You will pay results of this dishonorable act! str_comment_you_stole_cattles_from_my_village_enemy_coldblooded|I have heard that you have stolen cattles from my villagers living at {s51}, stoling my villager's property. I will make you think twice before you disrupt my revenues like that again. str_comment_you_stole_cattles_from_my_village_enemy|I have heard that you have stolen cattles from my villagers living at {s51}, stoling my villager's property. You will pay results of this dishonorable act! str_comment_you_stole_cattles_from_my_village_unfriendly_spiteful|I have heard that you have stolen cattles from my villagers living at {s51}. Do it again and I'll gut you like a fish. str_comment_you_stole_cattles_from_my_village_friendly|I have heard that you have stolen cattles from my villagers living at {s51}. This will place a grave strain on our friendship. str_comment_you_stole_cattles_from_my_village_default|I have heard that you have stolen cattles from my villagers living at {s51}. If you continue to behave this way, we may soon come to blows. str_comment_you_robbed_my_village_enemy_coldblooded|You have robbed my tenants in the village of {s51}. I take that as a personal insult. str_comment_you_robbed_my_village_enemy|You have robbed innocent farmers under my protection in the village of {s51}. I will punish you for your misdeeds! str_comment_you_robbed_my_village_friendly_spiteful|I have heard that you pinched some food from my tenants at {s51}. Well, I'll not begrudge you a scrap or two, but keep in mind that I'm the one who must listen to their whining afterward. str_comment_you_robbed_my_village_friendly|I have heard that you requisitioned supplies from my tenants at {s51}. I am sure that you would not have done so were you not desperately in need. str_comment_you_robbed_my_village_default|You have robbed my tenants in the village of {s51}. If you continue to behave this way, we may soon come to blows. str_comment_you_accosted_my_caravan_enemy|You have been accosting caravans under my protection. But your trail of brigandage will soon come to an end. str_comment_you_accosted_my_caravan_default|You have been accosting caravans under my protection. This sort of behavior must stop. str_comment_you_helped_villagers_benevolent|I heard that you gave charity to my tenants in the village of {s51}. I had been neglectful in my duties as lord and protector, and I appreciate what you have done. str_comment_you_helped_villagers_friendly_cruel|I heard that you gave charity to my tenants in the village of {s51}. I appreciate that you meant well, but I'd rather you not undercut my authority like that. str_comment_you_helped_villagers_friendly|I heard that you gave charity to my tenants in the village of {s51}. Times are hard, and I know that you mean well, so I will not object to you providing them with assistance. str_comment_you_helped_villagers_unfriendly_spiteful|I heard that you gave charity to my tenants in the village of {s51}. As amusing as it is to see you grubbing for favor among my vassals, I would ask you to mind your own business. str_comment_you_helped_villagers_cruel|I heard that you gave charity to my tenants in the village of {s51}. As the peasants' lord and protector, it is most properly my duty to assist them in times of hardship. You may mean well, but your actions still undercut my authority. I would thank you to leave them alone. str_comment_you_helped_villagers_default|I heard that you gave charity to my tenants in the village of {s51}. Times are hard, and I know that you mean well, but try not to make a habit of it. I am their lord and protector, and I would rather not have them go looking to strangers for assistance. str_comment_you_give_castle_in_my_control|You won't regret your decision to give {s51} to me. You can count on me to protect it. str_comment_you_captured_a_castle_allied_friendly|I heard that you have besieged and taken {s51}. That was a great dead, and I am proud to call you my friend! str_comment_you_captured_a_castle_allied_spiteful|I heard that you have besieged and taken {s51}. Good work! Soon, we will have all their fortresses to despoil, their treasuries to ransack, their grieving widows to serve us our wine. str_comment_you_captured_a_castle_allied_unfriendly_spiteful|I heard that you have besieged and taken {s51}. Well, every dog has his day, or so they say. Enjoy it while you can, until your betters kick you back out in the cold where you belong. str_comment_you_captured_a_castle_allied_unfriendly|I heard that you have besieged and taken {s51}. Whatever our differences in the past, I must offer you my congratulations. str_comment_you_captured_a_castle_allied|I heard that you have besieged and taken {s51}. We have them on the run! str_comment_you_captured_my_castle_enemy_spiteful|I hear that you have broken into my home at {s51}. I hope the dungeon is to your liking, as you will be spending much time there in the years to come. str_comment_you_captured_my_castle_enemy_chivalrous|You hold {s51}, my rightful fief. I hope you will give me the chance to win it back! str_comment_you_captured_my_castle_enemy|You have something that belongs to me -- {s51}. I will make you relinquish it. str_comment_we_defeated_a_lord_unfriendly_spiteful|I suppose you will want to drink to the memory of our victory over {s54}. Well, save your wine -- it will take more than that to wipe out the stain of your earlier disgraces. str_comment_we_defeated_a_lord_unfriendly|I will not forget how we fought together against {s54}, but I can also not forget the other matters that lie between us. str_comment_we_defeated_a_lord_cruel|That was a great victory over {s54}, wasn't it? We made of his army a feast for the crows! str_comment_we_defeated_a_lord_quarrelsome|I won't forget how we whipped {s54}? I enjoyed that. str_comment_we_defeated_a_lord_upstanding|I will not forget our victory over {s54}. Let us once again give thanks to heaven, and pray that we not grow too proud. str_comment_we_defeated_a_lord_default|That was a great victory over {s54}, wasn't it? I am honoured to have fought by your side. str_comment_we_fought_in_siege_unfriendly_spiteful|I suppose you will want to drink to the memory of our capture of {s51}. Well, save your wine -- it will take more than that to wipe out the stain of your earlier disgraces. str_comment_we_fought_in_siege_unfriendly|I will not forget how we together we stormed {s51}, but I can also not forget the other matters that lie between us. str_comment_we_fought_in_siege_cruel|I won't forget how we broke through the walls of {s51} and put its defenders to the sword. It is a sweet memory. str_comment_we_fought_in_siege_quarrelsome|Remember how the enemy squealed when we came over the walls of {s51}? They had thought they were safe! We wiped the smug smiles of their faces! str_comment_we_fought_in_siege_upstanding|I will not forget our capture of {s51}. Let us once again give thanks to heaven, and pray that we not grow too proud. str_comment_we_fought_in_siege_default|I will not forget how together we captured {s51}. I am honoured to have fought by your side. str_comment_we_fought_in_major_battle_unfriendly_spiteful|I suppose you will want to drink to the memory of our great victory near {s51}. Well, save your wine -- it will take more than that to wipe out the stain of your earlier disgraces. str_comment_we_fought_in_major_battle_unfriendly|I will not forget how we fought together in the great battle near {s51}, but I can also not forget the other matters that lie between us. str_comment_we_fought_in_major_battle_cruel|I won't forget the great battle near {s51}, when we broke through the enemy lines and they ran screaming before us. It is a sweet memory. str_comment_we_fought_in_major_battle_quarrelsome|That was a fine fight near {s51}, when we made those bastards run! str_comment_we_fought_in_major_battle_upstanding|I will not forget how we fought side by side at the great battle near {s51}. Let us once again give thanks to heaven, and pray that we not grow too proud. str_comment_we_fought_in_major_battle_default|I will not forget how we fought side by side at the great battle near {s51}. I am honoured to have fought by your side. str_comment_you_defeated_a_lord_allied_liege|So, you crossed swords with that rascal they call {s54}, and emerged victorious. I am very happy to hear that. str_comment_you_defeated_a_lord_allied_unfriendly_spiteful|I heard that you fought and defeated {s54}. Every dog has its day, I suppose. str_comment_you_defeated_a_lord_allied_spiteful|I heard that you fought and defeated that dog {s54}. Ah, if only I could have heard him whimpering for mercy. str_comment_you_defeated_a_lord_allied_unfriendly_chivalrous|I heard that you fought and defeated {s54}. I hope that you did not use dishonourable means to do so. str_comment_you_defeated_a_lord_allied|I heard that you fought and defeated {s54}. I wish you joy of your victory. str_comment_you_defeated_me_enemy_chivalrous|I will not begrudge you your victory the last time that we met, but I am anxious for another round! str_comment_you_defeated_me_enemy_spiteful|I have been looking forward to meeting you again. Your tricks will not deceive me a second time, and I will relish hearing your cries for mercy. str_comment_you_defeated_me_enemy|When last we met, {playername}, you had the better of me. But I assure you that it will not happen again! str_comment_i_defeated_you_enemy_spiteful|Back for more? Make me fight you again, and I'll feed your bowels to my hounds. str_comment_i_defeated_you_enemy_chivalrous|Come to test your valor against me again, {playername}? str_comment_i_defeated_you_enemy_benevolent|So once again you come at me? Will you ever learn? str_comment_i_defeated_you_enemy_coldblooded|You are persistent, but a nuisance. str_comment_i_defeated_you_enemy|How many times must I chastise you before you learn to keep your distance? str_comment_we_were_defeated_unfriendly_spiteful|Last I saw you, you had been struck down by the men of {s54}. I blame you for that disaster. What a pity to see that you survived. str_comment_we_were_defeated_unfriendly|Last I saw you, you had been struck down by the men of {s54}. Well, I see that you survived. str_comment_we_were_defeated_cruel|Last I saw you, you had been struck down by the men of {s54}. Don't worry -- we'll find him, and make him choke on his victory. str_comment_we_were_defeated_default|Last I saw you, you had been struck down by the men of {s54}. It is good to see you alive and well. str_comment_you_were_defeated_allied_friendly_spiteful|I heard that {s54} gave you a hard time. Don't worry, friend -- I'll find him for you, and make you a gift of his head. str_comment_you_were_defeated_allied_unfriendly_cruel|I had heard that {s54} slaughtered your men like sheep. But here you are, alive. Such a disappointment! str_comment_you_were_defeated_allied_spiteful|I heard that {s54} crushed you underfoot like an ant. Hah! Children should not play games made for grown-ups, little {boy/girl}! str_comment_you_were_defeated_allied_pitiless|I heard that {s54} defeated you, and scattered your forces. That is most disappointing... str_comment_you_were_defeated_allied_unfriendly_upstanding|I heard that {s54} defeated you. Perhaps you should consider if you have considered any misdeeds, that might cause heaven to rebuke you in this way. str_comment_you_were_defeated_allied_unfriendly|I heard that {s54} defeated you. Look, try not to get too many of our men killed, will you? str_comment_you_were_defeated_allied|I heard that {s54} defeated you. But take heart -- the tables will soon be turned! str_comment_you_helped_my_ally_unfriendly_chivalrous|I heard that you saved {s54} from likely defeat. Whatever else I may think of you, I must at least commend you for that. str_comment_you_helped_my_ally_liege|I heard that you saved my vassal {s54} from likely defeat. str_comment_you_helped_my_ally_unfriendly_spiteful|I heard that you rode to the rescue of our poor {s54}. Did you think him a damsel in distress? No matter -- it's a common mistake. str_comment_you_helped_my_ally_spiteful|I heard that you saved {s54} from a whipping. You should have let him learn his lesson, in my opinion. str_comment_you_helped_my_ally_chivalrous|I heard that you got {s54} out of a tight spot. That was a noble deed. str_comment_you_helped_my_ally_default|I heard that you got {s54} out of a tight spot. Good work! str_comment_you_abandoned_us_unfriendly_spiteful|You worm! You left us alone to face {s54}, didn't you? I spit at you. str_comment_you_abandoned_us_unfriendly_pitiless|Well... You abandoned me in the middle of a battle with {s54}, didn't you? I'll see you buried in a traitor's grave. str_comment_you_abandoned_us_spiteful|You disappeared in the middle of that battle with {s54}... I hope you have a good explanation. Did your bowels give out? Were you shaking too hard with fear to hold your weapon? str_comment_you_abandoned_us_chivalrous|What happened? You disappeared in the middle of that battle against {s54}. I can only hope that you were too badly wounded to stand, for I would be ashamed to have gone into battle alongside a coward. str_comment_you_abandoned_us_benefitofdoubt|What happened? You disappeared in the middle of that battle against {s54}. I assume that you must have been wounded, but it did look suspicious. str_comment_you_abandoned_us_default|What happened? One moment you were fighting with us against {s54}, the next moment you were nowhere to be found? str_comment_you_ran_from_me_enemy_spiteful|Last time we met, you ran from me like a whipped dog. Have you come back to bark at me again, or to whine for mercy? str_comment_you_ran_from_me_enemy_chivalrous|Last time we met, you fled from me. Learn to stand and fight like a gentleman! str_comment_you_ran_from_me_enemy_benevolent|When I saw you flee the last time that we met, I had hoped that I would not have to fight you again. str_comment_you_ran_from_me_enemy_coldblooded|Last time we met, you fled from me. That was a wise decision str_comment_you_ran_from_me_enemy|You may have been able to escape the last time we crossed paths, but the next time I doubt that you be so lucky. str_comment_you_ran_from_foe_allied_chivalrous|They say that you fled from {s54}, leaving your men behind. I pray that this is not true, for such conduct does dishonour to us all. str_comment_you_ran_from_foe_allied_upstanding|They say that you fled from {s54}, leaving your men behind. I do not always believe such rumors, and I also know that desperate straits call for desperate measures. But I beg you to take more care of your good name, for men will not fight in our armies if they hear that we abandon them on the field of battle. str_comment_you_ran_from_foe_allied_spiteful|By the way, they said that you ran away from {s54} like a quaking little rabbit, leaving your men behind to be butchered. Ha! What a sight that would have been to see! str_comment_you_defeated_my_friend_enemy_pragmatic|You may have bested {s54}, but you cannot defeat us all. str_comment_you_defeated_my_friend_enemy_chivalrous|I have heard that you defeated {s54}, and ever since have been anxious to cross swords with you. str_comment_you_defeated_my_friend_enemy_spiteful|Your fame runs before you, {playername}. {s54} may have fallen for your tricks, but if you fight me, you'll find a me a much more slippery foe. str_comment_you_defeated_my_friend_enemy|They say that you have defeated {s54}. But I will be a truer test of your skill at arms. str_comment_you_captured_a_lord_allied_friendly_spiteful|I heard that you captured {s54}. I hope that you squeezed him for every denar. str_comment_you_captured_a_lord_allied_unfriendly_spiteful|I heard that you captured {s54}. Your coffers must be well-bloated with ransom by now. Such a pity that money cannot transform a low-born cur into a gentleman! str_comment_you_captured_a_lord_allied_chivalrous|I heard that you captured {s54}. Well done. I assume, of course, that he has been been treated with the honours due his rank. str_comment_you_captured_a_lord_allied|I heard that you captured {s54}. Well done. His ransom must be worth quite something. str_comment_you_let_go_a_lord_allied_chivalrous|I heard that you captured {s54}, but then let him go. Such chivalry does a credit to our cause. str_comment_you_let_go_a_lord_allied_upstanding|I heard that you captured {s54}, but then let him go. Well, that was an honourable course of action, if possibly also a dangerous one. str_comment_you_let_go_a_lord_allied_coldblooded|I heard that you captured {s54}, but then let him go. That was most chivalrous of you, but chivalry does not win wars. str_comment_you_let_go_a_lord_allied_unfriendly_spiteful|I heard that you captured {s54}, but then let him go. How very chivalrous of you! No doubt the widows and orphans he leaves in his wake will want to commend you in person. str_comment_you_let_go_a_lord_allied|I heard that you captured {s54}, but then let him go. Well, I will not tell you what to do with your own prisoners. str_comment_you_let_me_go_spiteful|When last we met, you had me at your mercy and allowed me to go free. I hope you enjoyed toying with me, like a cat with a mouse, because soon I will have you at my mercy, to slay or humiliate according to my fancy. str_comment_you_let_me_go_enemy_chivalrous|When last we met, you had me at your mercy and allowed me to go free. That was most chivalrous of you, and I will not forget. But I also must remember my oath to my liege, and our kingdoms are still at war. str_comment_you_let_me_go_enemy_coldblooded|When last we met, you had me at your mercy and allowed me to go free. But we are still enemies, and I cannot promise to repay your mercy in kind. str_comment_you_let_me_go_enemy|When last we met, you had me at your mercy and allowed me to go free. That was kind of you. But we are still at war. str_comment_you_let_me_go_default|When last we met, you had me at your mercy and allowed me to go free. That was kind of you, and I am glad that our kingdoms are no longer at war. str_comment_pledged_allegiance_allied_martial_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Pray do not disgrace us by behaving in a cowardly fashion. str_comment_pledged_allegiance_allied_martial|I heard that you have pledged allegiance to our lord, {s54}. I look forward to fighting alongside you against our foes. str_comment_pledged_allegiance_allied_quarrelsome_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Bah. Do yourself a favor, and stay out of my way. str_comment_pledged_allegiance_allied_quarrelsome|I heard that you have pledged allegiance to our lord, {s54}. Fight hard against our foes, respect your betters, and don't cross me, and we'll get along fine. str_comment_pledged_allegiance_allied_selfrighteous_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. If I were he, I would not trust you to clean the sculleries. str_comment_pledged_allegiance_allied_selfrighteous|I heard that you have pledged allegiance to our lord, {s54}. Fight bravely and you will be well-rewarded. Betray us, and we shall make of you the kind of example that will not soon be forgotten. str_comment_pledged_allegiance_allied_cunning_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. I do not pretend to be happy about his decision, but perhaps it is better to have you inside our tent pissing out, than the other way around. str_comment_pledged_allegiance_allied_cunning|I heard that you have pledged allegiance to our lord, {s54}. That is good. The more skilled fighters we have with us in these troubled times, the better. I shall be watching your progress. str_comment_pledged_allegiance_allied_debauched_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. No doubt you will soon betray him, and I will have the pleasure of watching you die a traitor's death. str_comment_pledged_allegiance_allied_debauched|I heard that you have pledged allegiance to our lord, {s54}. Excellent... I am sure that you and I will become very good friends. But remember -- if you betray us, it will be the biggest mistake you will ever make. str_comment_pledged_allegiance_allied_goodnatured_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Well, I can't say that I would have trusted you, but perhaps you deserve the benefit of the doubt. str_comment_pledged_allegiance_allied_goodnatured|I heard that you have pledged allegiance to our lord, {s54}. Good {man/woman}! Our lord is a noble soul, and rewards loyalty and valor with kindness and generosity. str_comment_pledged_allegiance_allied_upstanding_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Alas, from what I know of you I fear that you will disgrace us, but I will be happy if you prove me wrong. str_comment_pledged_allegiance_allied_upstanding|I heard that you have pledged allegiance to our lord, {s54}. Fight against our foes with valor, but also with honour and compassion. A good name is as valuable as a sharp sword or a swift horse in affairs of arms. str_comment_our_king_granted_you_a_fief_allied_friendly_cruel|I heard that {s54} granted you {s51} as a fief. Don't forget -- spare the whip and spoil the peasant! str_comment_our_king_granted_you_a_fief_allied_friendly_cynical|I heard that {s54} granted you {s51} as a fief. I am glad to see you prosper -- but be careful. Men are vipers, envious and covetous of their neighbours' wealth. Stay close to me, and I'll watch your back. str_comment_our_king_granted_you_a_fief_allied_friendly|I heard that {s54} granted you {s51} as a fief. May your new lands prosper. str_comment_our_king_granted_you_a_fief_allied_unfriendly_upstanding|I heard that {s54} granted you {s51} as a fief. But keep in mind that pride goes before a fall. str_comment_our_king_granted_you_a_fief_allied_unfriendly_spiteful|I heard that {s54} granted you {s51} as a fief. I suspect, however, that fortune is only raising you up so as to humble you even more, when it casts you back into the dung from whence you came. str_comment_our_king_granted_you_a_fief_allied_spiteful|I heard that {s54} granted you {s51} as a fief. Let's hope you are indeed deserving of our lord's favor. str_comment_our_king_granted_you_a_fief_allied|I heard that {s54} granted you {s51} as a fief. You seem to be doing very well for yourself. str_comment_you_renounced_your_alliegance_enemy_friendly|I heard that you renounced your allegiance to our lord, {s54}. It grieves me that we must now meet on the field of battle. str_comment_you_renounced_your_alliegance_friendly|I heard that you renounced your allegiance to our lord, {s54}. Let us pray that we may not come to blows. str_comment_you_renounced_your_alliegance_unfriendly_spiteful|I always had you figured for a traitor to {s54}, and now it seems I was proven right. I hope you are prepared to die a traitor's death! str_comment_you_renounced_your_alliegance_unfriendly_moralizing|I heard that you renounced your allegiance to our lord, {s54}. I am forced to consider you a traitor. str_comment_you_renounced_your_alliegance_enemy|I heard that you renounced your allegiance to our lord, {s54}. Well, it is the way of the world for old comrades to become enemies. str_comment_you_renounced_your_alliegance_default|I heard that you renounced your allegiance to our lord, {s54}. Well, that is your decision, but do not expect me to go easy on you when we meet on the battlefield. str_comment_you_claimed_the_throne_1_player_liege|My informants tell me that some people in this realm are speaking of you as the next king. I assume that you will quickly put a stop to such idle and dangerous talk. str_comment_you_claimed_the_throne_2_player_liege|My informants tell me that some of your companions have telling the peasants that you have a claim to the throne. I sincerely hope that they have been acting without your orders. str_comment_lord_intervened_against_me|It is well known that I had quarreled with {s54}, and {s50} ruled in my rival's favor. str_comment_i_protested_marshall_appointment|It is well known that I had protested {s54}'s decision to appoint {s51} as marshal. str_comment_i_blamed_defeat|It is well known that I am dissatisfied with {s54} for the favor shown to {s51}, who led us to defeat against the {s56}. str_comment_i_was_entitled_to_fief|It is well known that I am disappointed that {s54} received the fief of {s51}, which should have gone to me. str_comment_i_quarreled_with_troop_over_woman|It is well known that {s51} paid suit to {s54}, while I was also courting her. He is unworthy of her attentions, and I intend to teach him to keep his distance from her. str_comment_i_quarreled_with_you_over_woman_default|I hear that you have been paying suit to {s54}. I do not believe that you are worthy of a fair lady such as her, and would strongly encourage you to cease pursuing her. str_comment_i_quarreled_with_you_over_woman_derisive|I hear that you have been paying suit to {s54}. Let me tell you something -- I've had my eye on that one ever since I was a lad, and she was a lass. She's a high-born lady of this realm, and should not be demeaned by a foreigner's crude attentions. Keep away from her, or expect to pay the price! str_comment_player_suggestion_succeeded|I followed your suggestion, and profited much by your advice. str_comment_player_suggestion_failed|I followed your suggestion and met with disaster, and I hold you responsible. str_comment_you_enfiefed_a_commoner_hesitant|I understand that you have given {s51} to a commoner who calls himself {s54}. Be careful. To learn the art of governance is no easy task, and perhaps it is best that fathers pass it on to their sons. I advise you against tampering with the institution of lordship. str_comment_you_enfiefed_a_commoner_derisive|I understand that you have given {s51} to a commoner who calls himself {s54}. Do not the ancients warn us against making royal robes out of the hides of pigs? str_comment_you_enfiefed_a_commoner_nasty|I understand that you have given {s51} to a commoner who has taken the name of {s54}. Have a care! A dog may turn on its master. str_comment_marriage_normal_family|Congratulations on your marriage to my {s11} {s50}. You may now consider yourself part of the family! str_comment_marriage_normal|Congratulations on your marriage to {s50}. The news does credit to you both. str_comment_marriage_normal_nasty|Well -- I see that you have married {s50}. She was always a silly girl, with appalling judgment. str_comment_marriage_elopement_family|Well... You somehow persuaded my {s11} {s50} to marry you. I don't know what you did to make her accept you, but our family will not forget this humiliation. str_comment_marriage_elopement_liege|I hear that you have eloped with {s50}, against her family's wishes. I am not pleased. Her family are among the great lords of my realm, and I do not like to see them made to look like fools. str_comment_you_broke_truce_as_my_vassal|I hear that you have broken my truce by attacking {s55}. Do you know how this makes me look? If you were acting under my orders, I appear dishonorable. If you were not, I look weak. I have half a mind to indict you for treason here and now. str_comment_you_attacked_neutral_as_my_vassal|I hear that you have attacked subjects of the {s55}. You have given them an excuse to attack me, if they want... We shall see what comes of this. A fine day's work you have done! str_personality_archetypes|liege str_martial|martial str_quarrelsome|bad-tempered str_selfrighteous|pitiless str_cunning|cunning str_debauched|sadistic str_goodnatured|good-natured str_upstanding|upstanding str_roguish|roguish str_benevolent|benevolent str_mercantile|mercantile str_surrender_demand_default|Yield or die! str_surrender_demand_martial|The odds are not in your favor today. You may fight us, but there is also no shame if you yield now. str_surrender_demand_quarrelsome|I've got you cornered. Give up, or I'll ride you down like a dog. str_surrender_demand_pitiless|You cannot defeat me, and I'll teach you a painful lesson if you try. Yield! str_surrender_demand_cunning|You are outmatched today. Give up -- if not for your own sake, then think of your men! str_surrender_demand_sadistic|Surrender or I'll gut you like a fish! str_surrender_demand_goodnatured|We have the advantage of you. Yield, and you will be well-treated. str_surrender_demand_upstanding|You may fight us, but many of your men will be killed, and you will probably lose. Yield, and spare us both the unnecessary bloodshed. str_surrender_offer_default|Stop! I yield! str_surrender_offer_martial|Stop! I yield! str_surrender_offer_quarrelsome|Enough! You win today, you dog! Ach, the shame of it! str_surrender_offer_pitiless|I yield! You have won. Cursed be this day! str_surrender_offer_cunning|Stop! I yield to you! str_surrender_offer_sadistic|I give up! I give up! Call back your dogs! str_surrender_offer_goodnatured|I yield! Congratulations on your victory, {sir/madame}! str_surrender_offer_upstanding|I yield! Grant me the honours of war, and do yourself credit! str_lord_declines_negotiation_offer_default|That may be, but I wish to fight with you str_lord_declines_negotiation_offer_martial|That may be, but it is my duty to fight with you str_lord_declines_negotiation_offer_quarrelsome|Hah! I want to fight with you str_lord_declines_negotiation_offer_pitiless|Why should I care? I wish to fight with you str_lord_declines_negotiation_offer_cunning|Ah. Unfortunately, you see, I wish to fight with you str_lord_declines_negotiation_offer_sadistic|Still your tongue! You will have need of it shortly, while begging for mercy str_lord_declines_negotiation_offer_goodnatured|I'm sorry -- I can't just let you ride away. No hard feelings? str_lord_declines_negotiation_offer_upstanding|That may be, but my duty to my liege requires me to fight with you str_prisoner_released_default|You have my gratitude, {sir/madame}. I shall not forget your kindness. str_prisoner_released_martial|You are indeed a {man/woman} of honour, {sir/madame}. I shall not forget this! str_prisoner_released_quarrelsome|I'm free? Well... Good bye, then. str_prisoner_released_pitiless|Thank you. When you are finally defeated, I will request for your death to be swift and merciful. Unless, that is, you care to join us... Good bye, for now. str_prisoner_released_cunning|Am I? You are a good {man/woman}. I will try to find a way to repay you. str_prisoner_released_sadistic|Am I? So refined is your cruelty, that you would rather see me free and humiliated, than in chains. Enjoy your triumph! str_prisoner_released_goodnatured|You are indeed a {man/woman} of honour, {sir/madame}. I shall not forget this! str_prisoner_released_upstanding|You are indeed a {man/woman} of honour, {sir/madame}. I shall not forget this! str_enemy_meet_default|Who are you, that comes in arms against me? str_enemy_meet_martial|What is your name, {sir/madame}? If we come to blows, I would know whom I fight. str_enemy_meet_quarrelsome|Who the hell are you? str_enemy_meet_pitiless|Who are you? Speak, so that I may know whom I slay. str_enemy_meet_cunning|Tell me your name. It is always good to know your enemy. str_enemy_meet_sadistic|Who are you? Speak quick, before I cut your tongue out. str_enemy_meet_goodnatured|What is your name, {sir/madame}? If we come to blows, I would know whom I fight. str_enemy_meet_upstanding|Who are you, who would come in arms to dispute our righteous cause? str_battle_won_default|You have proven yourself a most valued ally, today. str_battle_won_martial|There is no greater fortune than the chance to show one's valor on the field of arms! str_battle_won_quarrelsome|Hah! We showed those bastards a thing or two, there, didn't we? str_battle_won_pitiless|Together, we will make the foe learn to fear our names, and to quail at our coming! str_battle_won_cunning|Now, we must be sure to press our advantage, so that the blood shed today is not wasted. str_battle_won_sadistic|Now let us strip their dead and leave them for the crows, so that all will know the fate of those who come against us. str_battle_won_goodnatured|That was a good scrap! No joy like the joy of victory, eh? str_battle_won_upstanding|Now, let us give thanks to the heavens for our victory, and mourn the many fine men who have fallen today. str_battle_won_grudging_default|You helped turn the tide on the field, today. Whatever I may think of you, I cannot fault you for your valor. str_battle_won_grudging_martial|{playername} -- you have shown yourself a worthy {man/woman} today, whatever your misdeeds in the past. str_battle_won_grudging_quarrelsome|Hmf. Yours is not a face which I normally like to see, but I suppose today I should thank you for your help. str_battle_won_grudging_pitiless|Your help was most valuable today. I would not imagine that you came to help me out of kindness, but I nonetheless thank you. str_battle_won_grudging_cunning|It would be unwise of me not to thank you for coming to help me in my hour of need. So... You have my gratitude. str_battle_won_grudging_sadistic|Well! How touching! {playername} has come to rescue me. str_battle_won_grudging_goodnatured|{playername}! I can't say that we've always gotten along in the past, but you fought well today. My thanks to you! str_battle_won_grudging_upstanding|Perhaps I was wrong about you. Your arrival was most timely. You have my gratitude. str_battle_won_unfriendly_default|So you're here. Well, better late than never, I suppose. str_battle_won_unfriendly_martial|We have hard harsh words in the past, but for now let us simply enjoy our victory. str_battle_won_unfriendly_quarrelsome|If you're standing there waiting for thanks, you can keep waiting. Your help wasn't really needed, but I guess you had nothing better to do, right? str_battle_won_unfriendly_pitiless|You have come here, like a jackal to a lion's kill. Very well then, help yourself to the spoils. I shall not stop you. str_battle_won_unfriendly_cunning|{playername}... Well, I suppose your arrival didn't hurt, although I won't pretend that I'm happy to see you. str_battle_won_unfriendly_sadistic|Back off, carrion fowl! This was my victory, however hard you try to steal the glory for yourself. str_battle_won_unfriendly_goodnatured|Oh, it's you. Well, I suppose I should thank you for your help. str_battle_won_unfriendly_upstanding|Thank you for coming to my support. Now I will be off, before I say something that I regret. str_troop_train_request_default|I need someone like you to knock them into shape. str_troop_train_request_martial|They need someone to show them the meaning of valor. str_troop_train_request_quarrelsome|Fat lazy bastards. They make me puke. str_troop_train_request_pitiless|They are more afraid of the enemy than they are of me, and this will not do. str_troop_train_request_cunning|But men, like swords, are tempered and hardened by fire. str_troop_train_request_sadistic|They need someone with steel in his back to flog some courage into them, or kill them trying. str_troop_train_request_goodnatured|They're good enough lads, but I am afraid that they are not quite ready for a battle just yet. str_troop_train_request_upstanding|It would be tantamount to murder for me to lead them into combat in their current state. str_unprovoked_attack_default|What? Why do you attack us? Speak, you rascal! str_unprovoked_attack_martial|I have no objection to a trial of arms, but I would ask you for what reason you attack us? str_unprovoked_attack_quarrelsome|You're making a big mistake, {boy/girl}. What do you think you're doing? str_unprovoked_attack_pitiless|Indeed? If you really want to die today, I'd be more than happy to oblige you, but I am curious as to what you hope to accomplish. str_unprovoked_attack_cunning|Really? I think that you are acting most unwisely. What do you hope to gain by this? str_unprovoked_attack_sadistic|What's this? Do you enjoy having your eyes put out? str_unprovoked_attack_goodnatured|Why do you do this? We've got no quarrel, {sir/madame}. str_unprovoked_attack_upstanding|I consider this an unprovoked assault, and will protest to your king. Why do you do this? str_unnecessary_attack_default|I will not hesitate to cut you down if pressed, but I will offer you the chance to ride away from this. str_unnecessary_attack_martial|I am eager to take you up on your challenge, {sir/madame}, although I will give you a minute to reconsider. str_unnecessary_attack_quarrelsome|Bah! I'm in no mood for this nonsense today. Get out of my way. str_unnecessary_attack_pitiless|I am in a merciful mood today. I will pretend that I did not hear you. str_unnecessary_attack_cunning|I don't see what you have to gain by making an enemy of me. Maybe you should just ride away. str_unnecessary_attack_sadistic|I have no time to waste on a worm like you. Get out of my way. str_unnecessary_attack_goodnatured|I don't see what you have to gain by picking a fight, {sir/madame}. You can still ride away. str_unnecessary_attack_upstanding|If a fight is what you wish, {sir/madame}, then you will have one, but I will yet offer you the chance to back down. str_lord_challenged_default|As you wish. Prepare to die! str_lord_challenged_martial|So be it. Defend yourself! str_lord_challenged_quarrelsome|You impudent whelp! I'll crush you! str_lord_challenged_pitiless|If you so badly wish to die, then I have no choice but to oblige you. str_lord_challenged_cunning|Well, if you leave me no choice... str_lord_challenged_sadistic|You heap of filth! I'll make you wish you'd never been born. str_lord_challenged_goodnatured|Very well. I had hoped that we might avoid coming to blows, but I see that have no choice. str_lord_challenged_upstanding|So be it. It saddens me that you cannot be made to see reason. str_lord_mission_failed_default|Well, I am disappointed, but I am sure that you will have many chances to redeem yourself. str_lord_mission_failed_martial|There is no honour in failing a quest which you endeavoured to take, but I will accept your word on it. str_lord_mission_failed_quarrelsome|You failed? Bah. I should have expected as much from the likes of you. str_lord_mission_failed_pitiless|You failed? Well. You disappoint me. That is a most unwise thing to do. str_lord_mission_failed_cunning|Well, I am disappointed, but no one can guarantee that the winds of fortune will always blow their way. str_lord_mission_failed_sadistic|Indeed? Those who fail me do not always live to regret it. str_lord_mission_failed_goodnatured|Oh well. It was a long shot, anyway. Thank you for making an effort. str_lord_mission_failed_upstanding|Very well. I am sure that you gave it your best effort. str_lord_follow_refusal_default|Follow you? You forget your station, {sir/madame}. str_lord_follow_refusal_martial|Perhaps if you one day prove yourself a valorous and honourable warrior, then I would follow you. But not today. str_lord_follow_refusal_quarrelsome|Follow someone like you? I don't think so. str_lord_follow_refusal_pitiless|Lords like me do not follow people like you, {sir/madame}. str_lord_follow_refusal_cunning|First show me that you are the type of {man/woman} who will not lead me into disaster, and then perhaps I will follow you. str_lord_follow_refusal_sadistic|I think not! Rather, you should follow me, as a whipped cur follows {his/her} master. str_lord_follow_refusal_goodnatured|Um, I am a bit pressed with errands right now. Perhaps at a later date. str_lord_follow_refusal_upstanding|First show me that you are worthy to lead, and then perhaps I will follow. str_lord_insult_default|base varlot str_lord_insult_martial|dishonourable knave str_lord_insult_quarrelsome|filth-swilling bastard str_lord_insult_pitiless|low-born worm str_lord_insult_cunning|careless oaf str_lord_insult_sadistic|sniveling cur str_lord_insult_goodnatured|unpleasant fellow str_lord_insult_upstanding|disgraceful scoundrel str_lord_derogatory_default|base and vile str_lord_derogatory_martial|bullheaded str_lord_derogatory_quarrelsome|quarrelsome and divisive str_lord_derogatory_pitiless|cruel, tyrannical str_lord_derogatory_cunning|unscrupulous and manipulative str_lord_derogatory_sadistic|vile and dishonorable str_lord_derogatory_goodnatured|hopelessly naive str_lord_derogatory_upstanding|stiffnecked and sanctimonious str_lord_derogatory_result|bring us to ruin str_lord_derogatory_martial_action|attack the enemy without thought or plan, and throw away the lives of your men str_lord_derogatory_quarrelsome_action|pick fights with other lords, leaving us divided and weak str_lord_derogatory_pitiles_action|alienate the commons, provoking revolt and mutiny str_lord_derogatory_cunning_action|cut a deal with the enemy behind our back str_lord_derogatory_sadistic_action|bring shame upon our cause and our realm str_lord_derogatory_goodnatured_action|take pity on our enemies, rather than fight them str_lord_derogatory_upstanding_action|place your own exaggerated sense of honor above the needs of the realm str_rebellion_dilemma_martial|{s45} was clearly wronged. Although I gave an oath to {s46}, it does not bind me to support him if he usurped his throne illegally. str_rebellion_dilemma_quarrelsome|Hmm. {s46} has never given me my due, so I don't figure I owe him much. However, maybe {s45} will be no better, and {s46} has at least shown himself . str_rebellion_dilemma_pitiless|Hmm. {s45} says {reg3?she he} is the rightful heir to the throne. That is good -- it absolves me of my oath to {s46}. But still I must weight my decision carefully. str_rebellion_dilemma_cunning|Hmm. I gave an oath of homage to {s46}, yet the powerful are not bound by their oaths as our ordinary people. Our duty is to our own ability to rule, to impose order and prevent the war of all against all. str_rebellion_dilemma_sadistic|Hmm. In this vile world, a wise man must think of himself, for no one else will. So -- what's in it for me? str_rebellion_dilemma_goodnatured|I do not know what to say. I gave an oath to {s46} as the lawful ruler, but if he is not the lawful ruler, I don't know if I am still bound. str_rebellion_dilemma_upstanding|This is troublesome. It is a grave thing to declare my homage to {s46} to be null and void, and dissolve the bonds which keep our land from sinking into anarchy. Yet I am also pledged to support the legitimacy of the succession, and {s45} also has a valid claim to the throne. str_rebellion_dilemma_2_martial|On the other hand, {s46} has led us in war and peace, and I am loathe to renounce my allegiance. str_rebellion_dilemma_2_quarrelsome|So tell me, why should I turn my back on the bastard I know, in favor of {reg3?a woman the bastard} I don't know? str_rebellion_dilemma_2_pitiless|It is a most perilous position to be in, to be asked whom I would make {reg3?ruler king} of this land. Yet it is also a time of opportunity, for me to reap the rewards that have always been my due! str_rebellion_dilemma_2_cunning|{s46} has been challenged, and thus he will never be able to rule as strongly as one whose claim has never been questioned. Yet if {s45} takes the throne by force, {reg3?she he} will not be as strong as one who succeeded peacefully. str_rebellion_dilemma_2_sadistic|Perhaps if I join {s45} while {reg3?she he} is still weak {reg3?she he} will enrich me, but perhaps if I bring {s46} your head he will give me an even greater reward. str_rebellion_dilemma_2_goodnatured|{s46} has always treated me decently, yet it's true that he did wrong to {s45}. I hesitate to renounce my homage to {s46}, yet I also don't think it's right to support injustice. str_rebellion_dilemma_2_upstanding|I feel that I must do whatever is best for the realm, to avoid it being laid waste by civil war and ravaged by its enemies. str_political_philosophy_martial|My sword is at the disposal of my rightful liege, so long as he upholds his duty to me. str_political_philosophy_quarrelsome|Bah. They're all a bunch of bastards. I try to make sure that the ones who wrong me learn to regret it. str_political_philosophy_pitiless|Men will always try to cheat others of their rightful due. In this faithless world, each must remain vigilant of his own rights. str_political_philosophy_cunning|Well, it's a harsh world, and it is our lot to face harsh choices. Sometimes one must serve a tyrant to keep the peace, but sometimes a bit of rebellion keeps the kings honest. Circumstance is all. str_political_philosophy_sadistic|My philosophy is simple it is better to be the wolf than the lamb. str_political_philosophy_goodnatured|Well, you should keep faith with your promises, and not do injustice to others. Sometimes it's hard to balance those. Stick with people you trust, I think, and it's hard to go far wrong. str_political_philosophy_upstanding|Kingship and lordship have been instituted to keep the peace and prevent the war of all against all, yet that must not blind us to the possibility of injustice. str_political_philosophy_roguish|Hmm.. I guess I'm thinking that it's good to be a lord. str_political_philosophy_benefactor|A good ruler makes sure all are treated justly. Personally, I intend to use my authority to better the lot of those who live in my demesne. str_political_philosophy_custodian|A good ruler creates the proper conditions for people to prosper. Personally, I intend to use my wealth to create more wealth, for myself and for the common benefit. str_rebellion_prior_argument_very_favorable|I have already heard some arguments for supporting your candidate for the throne, and I tend to agree with them. str_rebellion_prior_argument_favorable|I have already heard some arguments for supporting your candidate for the throne, and I tend to agree with them. str_rebellion_prior_argument_unfavorable|I have already heard some arguments for supporting your candidate for the throne, but I do not find them convincing. str_rebellion_prior_argument_very_unfavorable|I have already heard some arguments for supporting your candidate for the throne, but I disagree with most of them. str_rebellion_rival_martial|{s49} your ally {s44} once questioned my honour and my bravery. It's not often I get the chance to face him in battle, and make him retract his statement. str_rebellion_rival_quarrelsome|{s49} you're working with {s44}. He's a crafty weasel, and I don't trust him one bit. str_rebellion_rival_pitiless|{s49} you seem to have enlisted the support of {s44} -- who is soft, and weak, and not fit to govern a fief, and whom I have always detested. str_rebellion_rival_cunning|{s49} {s44}, who has already joined you, is headstrong and quarrelsome, and a bit of liability. str_rebellion_rival_sadistic|{s49} I have no desire to fight alongside your ally {s44}, who puts on such a nauseating display of virtue. str_rebellion_rival_goodnatured|{s49} I'd be reluctant to be on the same side as {s44}, who has quite a reputation for cruelty. str_rebellion_rival_upstanding|{s49} your ally {s44} is in my opinion a dangerous, unreliable, and highly unprincipled man. str_rebellion_argument_favorable|I respect your line of argument str_rebellion_argument_neutral|I find your line of argument only moderately compelling str_rebellion_argument_unfavorable|I do not find your line of argument compelling str_rebellion_persuasion_favorable|you state your case eloquently str_rebellion_persuasion_neutral|you make a reasonable case str_rebellion_persuasion_unfavorable|you make an unconvincing case str_rebellion_relation_very_favorable|I have the greatest respect for you personally. str_rebellion_relation_favorable|I know and respect you personally. str_rebellion_relation_neutral|I do not know you as well as I might like. str_rebellion_relation_unfavorable|I do not trust you. str_and_comma_3|Furthermore, str_but_comma_3|However, str_and_comma_1|, and str_but_comma_1|, but str_and_comma_2|. Moreover, str_but_comma_2|. Nonetheless, str_rebellion_agree_martial|I have decided. I will back {s45} as the rightful heir. str_rebellion_agree_quarrelsome|Ahh, I've thought long enough. I never did like {s46} much anyway. Let's go take his throne away from him. str_rebellion_agree_pitiless|You are fortunate. I have decided to join you. Pray do not give me cause to regret this decision. str_rebellion_agree_cunning|This is a most dangerous decision, but after careful consideration, I have decided that I will join you. Let's hope it is for the best. str_rebellion_agree_sadistic|I have decided. I will back your {reg3?woman man} {s45}. But you'd best make sure that {reg3?she he} rewards me well! str_rebellion_agree_goodnatured|All right. I think your {reg3?woman man} will be a good ruler. I'll join you. str_rebellion_agree_upstanding|So be it. My first duty is to this realm, and to save it from lawlessness I will back {s45} and renounce my homage to {s46}. May the Heavens forgive me if I do wrong. str_rebellion_refuse_martial|I am sorry. {s45} has a good claim, but it's not enough for me to turn my back on {s46}. I will remain loyal to my liege. str_rebellion_refuse_quarrelsome|Nah. Your whelp {s45} doesn't have what it takes to rule this realm. I'm sticking with {s46}. str_talk_later_martial|Now is not the time to talk politics! I am here today with my fellow lords, armed for battle. You'd better prepare to fight. str_talk_later_quarrelsome|Do you expect me to discuss betraying my liege with you, while we are surrounded by his army? What do you take me for, a bloody idiot? str_talk_later_pitiless|Still your tongue! Whatever I have to say on this matter, I will not say it here and now, while we are in the midst of our army. str_talk_later_cunning|This is hardly the time or the place for such a discussion. Perhaps we can discuss it at a later time and a different place, but for now we're still foes. str_talk_later_sadistic|You should have your mouth sewn shut! Can you imagine what would happen if the other vassals see me talking to you of treason? str_talk_later_goodnatured|So you wish to discuss your rebellion with me? Try that again when we aren't surrounded by my liege's army, and I will hear what you have to say. str_talk_later_upstanding|Whatever my thoughts on the legitimacy of the succession, I am not about to discuss them here and now. If we meet again when we can talk in privacy, I will hear what you have to say on the matter. But for now, consider me your enemy. str_gossip_about_character_default|They say that {s6} doesn't possess any interesting character traits. str_gossip_about_character_martial|They say that {s6} loves nothing more than war. str_gossip_about_character_quarrelsome|They say that {s6} almost came to blows with another lord lately, because the man made a joke about his nose. str_gossip_about_character_selfrighteous|I heard that {s6} had a squire executed because the unfortunate man killed a deer in his forest. str_gossip_about_character_cunning|They say that {s6} is a cunning opponent. str_gossip_about_character_sadistic|They say that {s6} likes to torture his enemies. I wouldn't want to get on the bad side of that man. str_gossip_about_character_goodnatured|They say that {s6} is a good man and treats people living in his lands decently. That is more than what can be said for most of the nobles. str_gossip_about_character_upstanding|People say that it is good to be in the service of {s6}. He is good to his followers, and rewards them if they work well. str_latest_rumor|The latest rumor you heard about {s6} was str_changed_my_mind_martial|However, your stirring words make me reconsider my position. str_changed_my_mind_quarrelsome|But I think you've talked me into it anyway, you bastard. I'm still listening str_changed_my_mind_pitiless|But when you plea like that, I will deign to reconsider. str_changed_my_mind_cunning|But you know, you're a well-spoken bastard. That impresses me. I'm still listening. str_changed_my_mind_sadistic|But as your silver tongue sings so pretty a song on your behalf, I will not dismiss the idea just yet. str_changed_my_mind_goodnatured|But you make a good case, so I'll try to keep an open mind. str_changed_my_mind_upstanding|However, you make an eloquent case. I am still listening. str_swadian_rebellion_pretender_intro|I am Isolla, rightful Queen of the Swadians. str_vaegir_rebellion_pretender_intro|My name is Valdym. Some men call me 'the Bastard.' I am a prince of the Vaegirs, but by all rights I should be their king, instead of my cousin Yaroglek. str_khergit_rebellion_pretender_intro|I am Dustum Khan, son of Janakir Khan, and rightful Khan of the Khergits. str_nord_rebellion_pretender_intro|I am Lethwin Far-Seeker, son of Hakrim the Old, who should be king of the Nords of Calradia. str_rhodok_rebellion_pretender_intro|I am Lord Kastor, the rightful King of the Rhodoks, who will free them from tyranny. str_sarranid_rebellion_pretender_intro|I am Arwa, whom they call the Pearled One, Mother of the Sarranids and their rightful Queen. str_swadian_rebellion_pretender_story_1|I was the only child of my father, King Esterich. Although I am a woman, he loved me like a son and named me his heir -- not once, but several times, before the grandest nobles of the land so that none could doubt his intention. There is no law that bars a woman from ruling -- indeed, we Swadians tell tales of warrior queens who ruled us in our distant past. str_vaegir_rebellion_pretender_story_1|My father died when I was young, leaving me in the care of his brother, the regent Burelek. But rather than hold the throne until I came of age, this usurper used his newfound power to accuse my mother of adultery, and to claim that I was not my father's son. She was executed for treason, and I was declared a bastard. str_khergit_rebellion_pretender_story_1|Sanjar Khan and I are brothers, sons of the old Janakir Khan, although of different mothers. Although I was the younger brother, all those who knew the old Khan will testify that throughout my father's life, I was his favorite, entrusted with the responsibilities of government. Sanjar busied himself with hunts and feasts to win the affection of the more dissolate of my father's commanders. str_nord_rebellion_pretender_story_1|I am called the Far-Seeker because I have travelled great distances, even by the standards of the Nords, in search of knowledge. Before I came of age, my father sent me abroad on a tour of study at the courts and universities in the lands overseas. If the Nords are to call themselves the heirs of the Calradian empire, then they must act the part, and know something of law and letters, and not call themselves content merely to fight, plunder, and drink. str_rhodok_rebellion_pretender_story_1|The Rhodoks are a free people, and not slaves to any hereditary monarch. The king must be chosen from one of the leading noble families of the land, by a council drawn by lot from the patricians of the cities of Jelkala, Veluca, and Yalen. The council meets on a field before Jelkala, and no man is allowed to appear in arms during their deliberations, on pain of death. str_sarranid_rebellion_pretender_story_1|I was born in a faraway land, to a humble family, and made a slave when I was but a girl -- but there is no shame in that, for the mothers of many of our kings were slaves. The old Sultan, Ayzar, spotted me in the markets and was struck by my beauty. I entered his household, and there he also learned to respect my intelligence. As he grew older, he allowed me to govern in his stead. First I managed the affairs of the palace, and later those of the realm. str_swadian_rebellion_pretender_story_2|Yet when my father died, his cousin Harlaus convinced the nobles that no Swadian king of sound mind could name a woman as his heir. Harlaus said that his designation of me was the act of a madman, and thus had no legal standing, and that he, as my father's closest male relative, should of take the throne. str_vaegir_rebellion_pretender_story_2|I was smuggled abroad by a faithful servant, but now I am of age and have returned to reclaim what is rightfully mine. Burelek died soon after his act of perfidy -- the judgment of heaven, no doubt. His son Yaroglek now calls himself king, but as his claim is tainted, he is no less a usurper than his father, and I will topple him from his throne. str_khergit_rebellion_pretender_story_2|According to Khergit custom, when a man dies his herds are split between all his sons, equally. So too it is with the khanate. When I heard of my father's death, I was away inspecting our borders, but I hurried home to Tulga, ready to give Sanjar his due and share the khanate with him. But when I arrived, I found that he rushed his supporters to the court, to have himself proclaimed as the sole khan. str_nord_rebellion_pretender_story_2|My father died however before I completed my course of study, and as I hurried home to claim his throne my ship was wrecked by a storm. One of my father's thanes, Ragnar, seized this opportunity and spread rumors that I had died abroad. He summoned a gathering of his supporters to have himself proclaimed king, and has taken the past few years to consolidate his power. str_rhodok_rebellion_pretender_story_2|During the last selection, there were but two candidates, myself, and Lord Graveth. While the council was deliberating, Graveth appeared, sword in hand, telling them that a Swadian raiding party was about to descend on the field of deliberation -- which was true, by the way -- and if he were not elected king, then he would leave them to their fate. str_sarranid_rebellion_pretender_story_2|When Sultan Ayzar died, it seemed to the emirs of the realm only natural that I should succeed him as ruler, thus avoiding any danger of civil war. They insisted, however, that I should marry one of his generals, the Emir Baybak. The emirs then lined up to give us the oath of allegiance together -- to Baybak as Commander of the Armies, and to me as Mother of the Realm. For the brief time that we ruled, our realm prospered. str_swadian_rebellion_pretender_story_3|I will admit that I did my cause no good by cursing Harlaus and all who listened to him as traitors, but I also believe that the magistrates who ruled in his favor were bought. No matter -- I will raise an army of loyal subjects, who would honour their old king's memory and will. And if anyone doubts that a woman can wield power, then I will prove them wrong by taking Harlaus' ill-gotten crown away from him. str_vaegir_rebellion_pretender_story_3|Until I have my rights restored in the sight of all the Vaegirs, I will bear the sobriquet, 'the Bastard', to remind me of what I must do. str_khergit_rebellion_pretender_story_3|My brother thinks that Khergits will only respect strength a leader who takes what he wants, when he wants it. But I think that he misreads the spirit of our people.--we admire a resolute leader, but even more we a just one, and we know that a man who does not respect his own brother's rights will not respect the rights of his followers. str_nord_rebellion_pretender_story_3|So I remain in exile -- except now I am not looking for sages to tutor me in the wisdom of faraway lands, but warriors, to come with me back to the land of the Nords and regain my throne. If Ragnar doubts my ability to rule, then let him say so face to face, as we stare at each other over the rims of our shields. For a warrior can be a scholar, and a scholar a warrior, and to my mind, only one who combines the two is fit to be king! str_rhodok_rebellion_pretender_story_3|Well, Graveth defeated the Swadians, and for that, as a Rhodok, I am grateful. When I am king, I will myself place the wreath of victory on his head. But after that I will have it separated from his shoulders, for by his actions he has shown himself a traitor to the Rhodok confederacy and its sacred custom. str_sarranid_rebellion_pretender_story_3|But alas, Baybak himself was soon killed in a skirmish with the Khergits. Had I known of his death in time, I would have been able to prepare myself against any possibility of betrayal. But alas, my husband's treacherous nephew Hakim came riding with his men, still covered with the dust of the battlefield, and drove me from the palace at swordpoint and proclaimed himself sultan. So be it -- I shall gather an army of my own, and return him the favor. str_swadian_rebellion_monarch_response_1|Isolla thinks she should be Queen of the Swadians? Well, King Esterich had a kind heart, and doted on his daughter, but a good-hearted king who doesn't use his head can be a curse to his people. Isolla may tell you stories of warrior queens of old, but you might also recall that all the old legends end in the same way -- with the Swadians crushed underfoot by the armies of the Calradic Emperor. str_vaegir_rebellion_monarch_response_1|Were Valdym to come to me in peace, I would laden him with titles and honours, and he would become the greatest of my vassals. But as he comes in war, I will drag him before me in chains and make him acknowledge me as rightful sovereign, then cut his tongue from his mouth so that he cannot recant. str_khergit_rebellion_monarch_response_1|My brother Dustum has perhaps told you of his insistence upon splitting the khanate, as though it were a herd of sheep. Let me tell you something. Ever since the Khergits established themselves on this land, the death of every khan has had the same result -- the land was divided, the khan's sons went to war, and the strongest took it all anyway. I simply had the foresight to stave off the civil war in advance. str_nord_rebellion_monarch_response_1|Lethwin 'Far-Seeker'? Lethwin Inkfingers, is more like it. Perhaps you have heard the expression, 'Unhappy is the land whose king is a child.' Unhappy too is the land whose king is a student. You want the Nords to be ruled by a beardless youth, whose hand bears no callouses left by a sword's grip, who has never stood in a shield wall? If Lethwin were king, his thanes would laugh at him to his face! str_rhodok_rebellion_monarch_response_1|No doubt Lord Kastor told you that I defiled the hallowed Rhodok custom by interfering with the patricians' election of a king. Well, let me tell you something. The patricians of the towns make longwinded speeches about our ancient liberties, but then choose as their king whichever noble last sat in their villa and sipped a fine wine and promised to overlook their unpaid taxes. str_sarranid_rebellion_monarch_response_1|Our scholars have long agreed that there is one overriding principle in politics. Men should accept the authority of the ruler, because tyranny is better than civil war. It was for that reason that I accepted the authority of both Baybak and Arwa, to whom I gave my oath as co-rulers. str_swadian_rebellion_monarch_response_2|Those who weep for the plight of a Swadian princess denied her father's throne should reflect instead on the fate of a Swadian herdswoman seized by a Vaegir raider and taken as chattel to the slave markets. Talk to me of queens and old stories when our warlike neighbors are vanquished, and our land is at peace. str_vaegir_rebellion_monarch_response_2|Whatever my father may or may not have done to secure the throne does not matter. I have inherited it, and that is final. If every old claim were to be brought up anew, if every man's inheritance could be called into question at any time, then it would be the end of the institution of kingship, and we would live in a state of constant civil war. str_khergit_rebellion_monarch_response_2|Dustum would make a fine assessor of flocks, or adjudicator of land disputes. But can you imagine such a man as khan? We would be run off of our land in no time by our neighbors, and return to our old days of starving and freezing on the steppe. str_nord_rebellion_monarch_response_2|Old Hakrim may have had fancy ideas about how to dispose of his kingdom, but it is not just royal blood that makes a King of the Nords. I am king by acclamation of the thanes, and by right of being the strongest. That counts for more than blood, and woe to any man in this land who says otherwise. str_rhodok_rebellion_monarch_response_2|The only liberty that concerns them is their liberty to grow fat. Meanwhile, my men sleep out on the steppe, and eat dry bread and salt fish, and scan the horizon for burning villages, and shed our blood to keep the caravan routes open. Here's an idea -- if I ever meet a merchant who limps from a Khergit arrow-wound or a Swadian sword-stroke, then I'll say, 'Here's a man whose counsel is worth taking.' str_sarranid_rebellion_monarch_response_2|You should know, however, that Arwa was not chosen as Baybak's partner because of her wisdom or love of justice. No, she was chosen because she was a witch, who could transform men like Ayzar and Baybak into stammering fools. No matter -- I was true to my oath, and respected her usurpation, until the very hour that it was invalidated by the death of her puppet. Now she must respect mine. str_courtship_comment_conventional_generic|is a very well-bred sort str_courtship_comment_adventurous_generic|seems decent enough str_courtship_comment_otherworldly_generic|is most polite and attentive str_courtship_comment_ambitious_generic|lacks drive -- but perhaps that may be remedied str_courtship_comment_moralist_generic|seems to be a man of good character str_feast_description|scant str_feast_description_2|meager str_feast_description_3|barely adequate str_feast_description_4|sufficient str_feast_description_5|bountiful str_feast_description_6|magnificent str_feast_lengthy_description_1|The food you provided was insufficient for your guests and their retinues, forcing them to purchase their sustenance from the surrounding countryside at grossly inflated prices. The consensus among those who attended was that you failed to do your duty as a host, diminishing both their trust in you and your overall reputation. str_feast_lengthy_description_2|The food and drink you provided eventually ran out, forcing some guests to either buy their own from passing peddlars, or send some of their retinue home early. The more charitable attributed the shortfall to poor planning rather than meanness, but either way, it did your reputation no good. str_feast_lengthy_description_3|The food and drink you provided was adequate for your noble guests, although some of the commoners in their retinues went without. You are establishing a reputation as one who has at least a grasp of your social obligations as a noble. str_feast_lengthy_description_4|You have provided enough food and drink, and with sufficient varieties, to do yourself credit. The food, drink, and merriment have loosened your guests tongues, allowing them to converse candidly about the matters of the realm, and deepening their trust in you. str_feast_lengthy_description_5|You have provided a bountiful table not just for your noble guests but for their retinues, with food left over to be distributed to the poor. Your guests lavish praise upon you for your generosity, and for your understanding of the social obligations of your rank. The conversation, fueled by the food and drink, has been merry, strengthening the bonds between those who attended. str_feast_lengthy_description_6|The realm will be speaking of the bounty of your table for months to come, and it will become the standard to which all other feasts will aspire. You have filled the bellies not just of your noble guests and their retinues, but also of the poor who flocked to the gates. str_kingdom_1_adjective|Swadian str_kingdom_2_adjective|Vaegir str_kingdom_3_adjective|Khergit str_kingdom_4_adjective|Nord str_kingdom_5_adjective|Rhodok str_kingdom_6_adjective|Sarranid str_credits_1|Mount Blade Warband Copyright 2008-2010 Taleworlds Entertainment str_credits_2|Game design ^Armagan Yavuz^Steve Negus^Cem Cimenbicer str_credits_3|Programming ^Armagan Yavuz^Cem Cimenbicer^Serdar Kocdemir^Ozan Gumus str_credits_4|CG Artists ^Ozgur Saral^Mustafa Ozturk^Pinar Cekic^Ozan Unlu^Yigit Savtur^Umit Singil str_credits_5|Concept Artist ^Ganbat Badamkhand str_credits_6|Writing ^Steve Negus^Armagan Yavuz^Ryan A. Span str_credits_7|Original Music ^Jesse Hopkins str_credits_8|Voice Talent ^Tassilo Egloffstein str_credits_9|This game has been supported by The Scientific and Technological Research Council of Turkey.^^Tutorial written by ^Steve Negus^Armagan Yavuz^Edward Spoerl^^Horse Motion Capture Animation Supplied by ^Richard Widgery Kinetic Impulse^^Physics ^Havok^^Sound and Music Program Library ^FMODex Sound System by Firelight Technologies^^Skybox Textures ^Jay Weston^^Chinese Translation ^Hetairoi; Gaodatailang; silentjealousy; Ginn; fallout13; James; D.Kaede; Kan2; alixyang; muyiboy^^TaleWorlds Director of Communications ^Ali Erkin^^TaleWorlds Forum Programming ^Brett Flannigan ^^^TaleWorlds.com Forum Administrators and Moderators ^Janus^Archonsod^Narcissus^Nairagorn^Lost Lamb^Deus Ex^Merentha^Volkier^Instag0^Ativan^ego^Guspav^Hallequin^Invictus^okiN^Raz^rejenorst^Skyrage^ThVaz^^^Mount Blade Community Suggestions and Feedback ^A Mustang^adamlug^Adorno^alden^Alhanalem^amade^Anthallas^Alkhadias Master^Arch3r^Archevious^Arcas Nebun^Arcon^Arcturus^ares007^Arjihad^BadabombadaBang^Badun^BaronAsh^Berserker Pride^bgfan^bierdopjeee^Big Mac^Binboy^blink180heights^BlodsHammar^Bloid^Brandon^Brego^chenjielian^cifre^COGlory^Corinthian Hoplite^Crazed Rabbit^CryptoCactus^CtrlAltDe1337^Cuther^Da-V-Man^dimitrischris^dstemmer^EasyCo506^Egbert^ethneldryt^eudaimondaimon^Faranox^Fawzia dokhtar-i-Sanjar^Fei Dao^Gabeed^GeN76^General Hospital^GhosTR^glustrod^guspav^Halcyon^Harn^Hethwill^Highelfwarrior^HULKSMASH^Iberon^ignoble^Jack Merchantson^JoG^Jov^Kazzan^King Jonathan the Great^Kleidophoros^knight^Kong Burger^Kristiania^l3asu^Larkraxm^Leandro1021DX^lighthaze^Llew2^Lord Rich^lordum ediz^Lucke189^Mabons^MacPharlan^Madnes5^MagicMaster^Makh^ManiK^Manitas^Marin Peace Bringer^Martinet^MAXHARDMAN^Merlkir^miguel8500^Mithras^Moddan^Nate^Nemeo^Nite/m4re^noobalicous^Nord Champion^okiN^Orion^OTuphlos^Papa Lazarou^Phallas^Plazek^Prcin^PSYCHO78^PsykoOps^Reapy^Red River^Rhizobium^Riggea^Rongar^Ros^sadnhappy^Sarejo^ScientiaExcelsa^Scorch!^Seawied86^sebal87^shikamaru 1993^Shun^silentdawn^Sir Gowe^Skyrage^Slawomir of Aaarrghh^SoloSebo^SovietSoldier^Stabbing Hobo^Stratigos001^Styo^TalonAquila^test^The Yogi^Thundertrod^Thyr^Tim^Titanshoe^tmos^Toffey^Tonttu^Trenalok^Tronde^UberWiggett^Urist^Ursca^urtzi^Vermin^Viajero^Vincenzo^Vulkan^Warcat92^Welcome To Hell^Wheem^Wu-long^Yellonet^Yobbo^Yoshi Murasaki^Yoshiboy^Zyconnic^^^Special Thanks to Toby Lee for his ideas and in depth feedback on the combat system.^...and many many other wonderful Mount Blade players!^^(This is only a small sample of all the players who have contributed to the game by providing suggestions and feedback.^This list has been compiled by sampling only a few threads in the Taleworlds Forums.^Unfortunately compiling an exhaustive list is almost impossible.^We apologize sincerely if you contributed your suggestions and feedback but were not listed here, and please know that we are grateful to you all the same...) str_credits_10|Paradox Interactive^^President and CEO ^Theodore Bergqvist^^Executive Vice President ^Fredrik Wester^^Chief Financial Officer ^Lena Eriksson^^Finance Accounting ^Annlouise Larsson^^VP Sales Marketing US ^Reena M. Miranda^^VP Sales Marketing EU ^Martin Sirc^^Distribution Manager Nordic ^Erik Helmfridsson^^Director of PR Marketing ^Susana Meza^^PR Marketing ^Sofia Forsgren^^Product Manager ^Boel Bermann str_credits_11|Logotype ^Jason Brown^^Cover Art ^Piotr Fox Wysocki^^Layout ^Christian Sabe^Melina Grundel^^Poster ^Piotr Fox Wysocki^^Map Concept Art ^Ganbat Badamkhand^^Manual Editing ^Digital Wordsmithing Ryan Newman, Nick Stewart^^Web ^Martin Ericsson^^Marketing Assets ^2Coats^^Localization ^S H Entertainment Localization^^GamersGate ^Ulf Hedblom^Andreas Pousette^Martin Ericson^Christoffer Lindberg str_credits_12|Thanks to all of our partners worldwide, in particular long-term partners ^Koch Media (Germany UK)^Blue Label (Italy France)^Friendware (Spain)^New Era Interactive Media Co. Ltd. (Asia)^Snowball (Russia)^Pinnacle (UK)^Porto Editora (Portugal)^Hell-Tech (Greece)^CD Projekt (Poland, Czech Republic, Slovakia Hungary)^Paradox Scandinavian Distribution (Scandinavia) str_multi_scene_1|Ruins str_multi_scene_2|Village str_multi_scene_3|Hailes Castle str_multi_scene_4|Ruined Fort str_multi_scene_5|Scene 5 str_multi_scene_6|Scene 6 str_multi_scene_7|Field by the River str_multi_scene_8|Rudkhan Castle str_multi_scene_9|Snowy Village str_multi_scene_10|Turin Castle str_multi_scene_11|Nord Town str_multi_scene_16|Port Assault str_multi_scene_17|Brunwud Castle str_multi_scene_18|Battle on Ice str_multi_scene_19|Mahdaar Castle str_multi_scene_20|Jameyyed Castle str_multi_scene_21|The Arena str_multi_scene_22|Forest Hideout str_multi_scene_12|Random Plains (Medium) str_multi_scene_13|Random Plains (Large) str_multi_scene_14|Random Steppe (Medium) str_multi_scene_15|Random Steppe (Large) str_multi_scene_end|multi scene end str_multi_game_type_1|Deathmatch str_multi_game_type_2|Team Deathmatch str_multi_game_type_3|Battle str_multi_game_type_4|Fight and Destroy str_multi_game_type_5|Capture the Flag str_multi_game_type_6|Conquest str_multi_game_type_7|Siege str_multi_game_type_8|Duel str_multi_game_types_end|multi game types end str_poll_kick_player_s1_by_s0|{s0} started a poll to kick player {s1}. str_poll_ban_player_s1_by_s0|{s0} started a poll to ban player {s1}. str_poll_change_map_to_s1_by_s0|{s0} started a poll to change map to {s1}. str_poll_change_map_to_s1_and_factions_to_s2_and_s3_by_s0|{s0} started a poll to change map to {s1} and factions to {s2} and {s3}. str_poll_change_number_of_bots_to_reg0_and_reg1_by_s0|{s0} started a poll to change bot counts to {reg0} and {reg1}. str_poll_kick_player|Poll to kick player {s0} 1 = Accept, 2 = Decline str_poll_ban_player|Poll to ban player {s0} 1 = Accept, 2 = Decline str_poll_change_map|Poll to change map to {s0} 1 = Accept, 2 = Decline str_poll_change_map_with_faction|Poll to change map to {s0} and factions to {s1} versus {s2} 1 = Accept, 2 = Decline str_poll_change_number_of_bots|Poll to change number of bots to {reg0} for {s0} and {reg1} for {s1} 1 = Accept, 2 = Decline str_poll_time_left|({reg0} seconds left) str_poll_result_yes|The poll is accepted by the majority. str_poll_result_no|The poll is rejected by the majority. str_total_item_cost_reg0|Total cost {reg0} str_server_name|Server name str_game_password|Game password str_map|Map str_game_type|Game type str_max_number_of_players|Maximum number of players str_number_of_bots_in_team_reg1|Number of bots in team {reg1} str_team_reg1_faction|Team {reg1} faction str_enable_valve_anti_cheat|Enable Valve Anti-cheat (Requires valid Steam account) str_allow_friendly_fire|Allow ranged friendly fire str_allow_melee_friendly_fire|Allow melee friendly fire str_friendly_fire_damage_self_ratio|Friendly fire damage self (%) str_friendly_fire_damage_friend_ratio|Friendly fire damage friend (%) str_spectator_camera|Spectator camera str_control_block_direction|Control block direction str_map_time_limit|Map time limit (minutes) str_round_time_limit|Round time limit (seconds) str_players_take_control_of_a_bot_after_death|Switch to bot on death str_team_points_limit|Team point limit str_point_gained_from_flags|Team points gained for flags (%) str_point_gained_from_capturing_flag|Points gained for capturing flags str_respawn_period|Respawn period (seconds) str_add_to_official_game_servers_list|Add to official game servers list str_combat_speed|Combat speed str_combat_speed_0|Slowest str_combat_speed_1|Slower str_combat_speed_2|Medium str_combat_speed_3|Faster str_combat_speed_4|Fastest str_off|Off str_on|On str_defender_spawn_count_limit|Defender spawn count str_unlimited|Unlimited str_automatic|Automatic str_by_mouse_movement|By mouse movement str_free|Free str_stick_to_any_player|Lock to any player str_stick_to_team_members|Lock to team members str_stick_to_team_members_view|Lock to team members' view str_make_factions_voteable|Allow polls to change factions str_make_kick_voteable|Allow polls to kick players str_make_ban_voteable|Allow polls to ban players str_bots_upper_limit_for_votes|Bot count limit for polls str_make_maps_voteable|Allow polls to change maps str_valid_vote_ratio|Poll accept threshold (%) str_auto_team_balance_limit|Auto team balance threshold (diff.) str_welcome_message|Welcome message str_initial_gold_multiplier|Starting gold (%) str_battle_earnings_multiplier|Combat gold bonus (%) str_round_earnings_multiplier|Round gold bonus (%) str_allow_player_banners|Allow individual banners str_force_default_armor|Force minimum armor str_respawning_in_reg0_seconds|Respawning in {reg0} seconds... str_no_more_respawns_remained_this_round|No lives left for this round str_reg0_respawns_remained|({reg0} lives remaining) str_this_is_your_last_respawn|(This is your last life) str_wait_next_round|(Wait for the next round) str_yes_wo_dot|Yes str_no_wo_dot|No str_we_resign|We have no strength left to put up a fight. We surrender to you, {playername}. str_i_resign|I don't want to die today. I surrender. str_s1_returned_flag|{s1} has returned their flag to their base! str_s1_auto_returned_flag|{s1} flag automatically returned to their base! str_s1_captured_flag|{s1} has captured the enemy flag! str_s1_taken_flag|{s1} has taken the enemy flag! str_s1_neutralized_flag_reg0|{s1} has neutralized flag {reg0}. str_s1_captured_flag_reg0|{s1} has captured flag {reg0}! str_s1_pulling_flag_reg0|{s1} has started pulling flag {reg0}. str_s1_destroyed_target_0|{s1} destroyed target A! str_s1_destroyed_target_1|{s1} destroyed target B! str_s1_destroyed_catapult|{s1} destroyed the catapult! str_s1_destroyed_trebuchet|{s1} destroyed the trebuchet! str_s1_destroyed_all_targets|{s1} destroyed all targets! str_s1_saved_1_target|{s1} saved one target. str_s1_saved_2_targets|{s1} saved all targets. str_s1_defended_castle|{s1} defended their castle! str_s1_captured_castle|{s1} captured the castle! str_auto_team_balance_in_20_seconds|Auto-balance will be done in 20 seconds. str_auto_team_balance_next_round|Auto-balance will be done next round. str_auto_team_balance_done|Teams have been auto-balanced. str_s1_won_round|{s1} has won the round! str_round_draw|Time is up. Round draw. str_round_draw_no_one_remained|No one left. Round draw. str_death_mode_started|Hurry! Become master of the field! str_reset_to_default|Reset to Default str_done|Done str_player_name|Player Name str_kills|Kills str_deaths|Deaths str_ping|Ping str_dead|Dead str_reg0_dead|{reg0} Dead str_bots_reg0_agents|Bots ({reg0} agents) str_bot_1_agent|Bot (1 agent) str_score|Score str_score_reg0|Score {reg0} str_flags_reg0|(Flags {reg0}) str_reg0_players|({reg0} players) str_reg0_player|({reg0} player) str_open_gate|Open Gate str_close_gate|Close Gate str_open_door|Open Door str_close_door|Close Door str_raise_ladder|Raise Ladder str_drop_ladder|Drop Ladder str_back|Back str_start_map|Start Map str_choose_an_option|Choose an option str_choose_a_poll_type|Choose a poll type str_choose_faction|Choose Faction str_choose_a_faction|Choose a faction str_choose_troop|Choose Troop str_choose_a_troop|Choose a troop class str_choose_items|Choose Equipment str_options|Options str_redefine_keys|Redefine Keys str_submit_a_poll|Submit a Poll str_administrator_panel|Administrator Panel str_kick_player|Kick Player str_ban_player|Ban Player str_mute_player|Mute Player str_unmute_player|Unmute Player str_quit|Quit str_poll_for_changing_the_map|Change the map str_poll_for_changing_the_map_and_factions|Change the map and factions str_poll_for_changing_number_of_bots|Change number of bots in teams str_poll_for_kicking_a_player|Kick a player str_poll_for_banning_a_player|Ban a player str_choose_a_player|Choose a player str_choose_a_map|Choose a map str_choose_a_faction_for_team_reg0|Choose a faction for team {reg0} str_choose_number_of_bots_for_team_reg0|Choose number of bots for team {reg0} str_spectator|Spectator str_spectators|Spectators str_command|Command str_profile_banner_selection_text|Choose a banner for your profile str_use_default_banner|Use Faction's Banner str_party_morale_is_low|Morale of some troops are low! str_weekly_report|Weekly Report str_has_deserted_the_party|has deserted the party. str_have_deserted_the_party|have deserted the party. str_space| str_us_|Us str_allies_|Allies str_enemies_|Enemies str_routed|Routed str_weekly_budget|Weekly Budget str_income_from_s0|Income from {s0} str_mercenary_payment_from_s0|Mercenary payment from {s0} str_s0s_party|{s0}'s Party str_loss_due_to_tax_inefficiency|Loss due to tax inefficiency str_wages_for_s0|Wages for {s0} str_earlier_debts|Earlier debts str_net_change|Net change str_earlier_wealth|Earlier wealth str_new_wealth|New wealth str_new_debts|New debts str_maximum_seconds_for_round_is_reg0|Maximum seconds for round is {reg0}. str_respawn_period_is_reg0_seconds|Respawn period is {reg0} seconds. str_bots_upper_limit_for_votes_is_reg0|Bots upper limit for votes is {reg0}. str_map_is_voteable|Map is voteable. str_map_is_not_voteable|Map is not voteable. str_factions_are_voteable|Factions are voteable. str_factions_are_not_voteable|Factions are not voteable. str_players_respawn_as_bot|Players respawn as bot. str_players_do_not_respawn_as_bot|Players do not respawn as bot. str_kicking_a_player_is_voteable|Kicking a player is voteable. str_kicking_a_player_is_not_voteable|Kicking a player is not voteable. str_banning_a_player_is_voteable|Banning a player is voteable. str_banning_a_player_is_not_voteable|Banning a player is not voteable. str_player_banners_are_allowed|Player banners are allowed. str_player_banners_are_not_allowed|Player banners are not allowed. str_default_armor_is_forced|Default armor is forced. str_default_armor_is_not_forced|Default armor is not forced. str_percentage_of_yes_votes_required_for_a_poll_to_get_accepted_is_reg0|Percentage of yes votes required for a poll to get accepted is {reg0}%. str_auto_team_balance_threshold_is_reg0|Auto team balance threshold is {reg0}. str_starting_gold_ratio_is_reg0|Starting gold ratio is {reg0}%. str_combat_gold_bonus_ratio_is_reg0|Combat gold bonus ratio is {reg0}%. str_round_gold_bonus_ratio_is_reg0|Round gold bonus ratio is {reg0}%. str_point_gained_from_flags_is_reg0|Team points gained for flags is {reg0}%. str_point_gained_from_capturing_flag_is_reg0|Points gained for capturing flags is {reg0}%. str_map_time_limit_is_reg0|Map time limit is {reg0} minutes. str_team_points_limit_is_reg0|Team point limit is {reg0}. str_defender_spawn_count_limit_is_s1|Defender spawn count is {s1}. str_system_error|SYSTEM ERROR! str_prisoner_granted_parole|Prisoner granted parole str_prisoner_not_offered_parole|Prisoner not offered parole str__age_reg1_family_|^Age {reg1}^Family str_s49_s12_s11_rel_reg0|{s49} {s12} ({s11}, rel {reg0}), str_s49_s12_s11|{s49} {s12} ({s11}), str_lord_info_string|{reg6? {reg4?{s54} is the ruler of {s56}.^ {s54} is a vassal of {s55} of {s56}.^}}Renown {reg5}. Controversy {reg15}.^{reg9?{reg3?She He} is the {reg3?lady lord} of {s58}. {reg3?She He} has no fiefs.}{s59}^{s49} str_foreign_relations__|Foreign relations ^ str_s21__the_s5_is_at_war_with_the_s14|{s21}^* The {s5} is at war with the {s14}. str_s21_the_s5_has_had_the_upper_hand_in_the_fighting|{s21} The {s5} has had the upper hand in the fighting. str_s21_the_s5_has_gotten_the_worst_of_the_fighting|{s21} The {s5} has gotten the worst of the fighting. str_s21_the_fighting_has_gone_on_for_some_time_and_the_war_may_end_soon_with_a_truce|{s21} The fighting has gone on for some time, and the war may end soon with a truce. str_s21_the_fighting_has_begun_relatively_recently_and_the_war_may_continue_for_some_time|{s21} The fighting has begun relatively recently, and the war may continue for some time. str__however_the_truce_is_no_longer_binding_on_the_s14| However, the truce is no longer binding on the {s14} str_s21__the_s5_is_bound_by_truce_not_to_attack_the_s14s18_the_truce_will_expire_in_reg1_days|{s21}^* The {s5} is bound by truce not to attack the {s14}.{s18} The truce will expire in {reg1} days. str_s21__the_s5_has_recently_suffered_provocation_by_subjects_of_the_s14_and_there_is_a_risk_of_war|{s21}^* The {s5} has recently suffered provocation by subjects of the {s14}, and there is a risk of war. str_s21__the_s5_has_no_outstanding_issues_with_the_s14|{s21}^* The {s5} has no outstanding issues with the {s14}. str_s21_the_s14_was_recently_provoked_by_subjects_of_the_s5_and_there_is_a_risk_of_war_|{s21} The {s14} was recently provoked by subjects of the {s5}, and there is a risk of war.^ str_the_s5_is_ruled_by_s6_it_occupies_s8_its_vassals_are_s10__s21|The {s5} is ruled by {s6}.^It occupies {s8}.^Its vassals are {s10}.^^{s21} str_reg4_killed_reg5_wounded_reg6_routed|{reg4} killed, {reg5} wounded, {reg6} routed str_reg4_killed_reg5_routed|{reg4} killed, {reg5} routed str_reg4_killed_reg5_wounded|{reg4} killed, {reg5} wounded str_reg4_wounded_reg5_routed|{reg4} wounded, {reg5} routed str_s42|{s42} str_s4_awarded_to_s5|{s4} awarded to {s5} str_calculating_sortie_for_s4_strength_of_reg3_vs_reg4_enemies|Calculating sortie for {s4}, strength of {reg3} vs {reg4} enemies str_current_wealth_reg1_taxes_last_collected_from_s4|Current wealth {reg1}. Taxes last collected from {s4} str_s4_has_reg4_chance_of_recruiting_troops|{s4} has {reg4} chance of recruiting troops str_s4_has_reg4_chance_of_going_to_s5|{s4} has {reg4} chance of going to {s5} str_s4_has_reg5_chance_of_patrolling_s6|{s4} has {reg5} chance of patrolling {s6} str_s4_has_reg5_chance_of_raiding_s6|{s4} has {reg5} chance of raiding {s6} str_s4_has_reg5_chance_of_besieging_s6|{s4} has {reg5} chance of besieging {s6} str_sum_chances_reg6|Sum chances {reg6} str_deciding_faction_ai_for_s3|Deciding faction AI for {s3} str_lords_of_the_s1_gather_for_a_feast_at_s2|Lords of the {s1} gather for a feast at {s2}. str_players_kingdom_has_had_reg3_days_of_peace|Player's kingdom has had {reg3} days of peace str_s4_is_present_at_the_center_and_is_attending_the_feast|{s4} is present at the center and is attending the feast str_s4_is_present_at_the_center_and_is_awaiting_the_player_in_private|{s4} is present at the center and is awaiting the player in private str_s4_is_present_at_the_center_and_is_allowed_to_meet_the_player|{s4} is present at the center and is allowed to meet the player str_s4_is_present_at_the_center_and_is_not_allowed_to_meet_the_player|{s4} is present at the center and is not allowed to meet the player str_no_relation|no relation str_niece|niece str_nephew|nephew str_aunt|aunt str_uncle|uncle str_cousin|cousin str_daughterinlaw|daughter-in-law str_soninlaw|son-in-law str_motherinlaw|mother-in-law str_fatherinlaw|father-in-law str_sisterinlaw|sister-in-law str_brotherinlaw|brother-in-law str_print_party_members_entered|print party members entered str_num_companion_stacks_=_reg10|num companion stacks = {reg10} str_someone|someone str_i_take_what_work_i_can_sirmadame_i_carry_water_or_help_the_merchants_with_their_loads_or_help_build_things_if_theres_things_to_be_built|I take what work I can, {sir/madame}. I carry water, or help the merchants with their loads, or help build things, if there are things to be built. str_im_not_doing_anything_sirmadame_theres_no_work_to_be_had_around_here_these_days|I'm not doing anything, {sir/madame}. There's no work to be had around here these days. str_im_not_doing_anything_sirmadame_i_have_no_land_of_my_own_and_theres_no_work_to_be_had_around_here_these_days|I'm not doing anything, {sir/madame}. I have no land of my own, and there's no work to be had around here these days. str_why_im_still_living_off_of_your_kindness_and_goodness_sirmadame_hopefully_there_will_be_work_shortly|Why, I'm still living off of your kindness and goodness, {sir/madame}. Hopefully there will be work, shortly. str_i_work_in_the_fields_just_outside_the_walls_where_they_grow_grain_we_dont_quite_grow_enough_to_meet_our_needs_though_and_have_to_import_grain_from_the_surrounding_countryside|I work in the fields, just outside the walls, where they grow grain. We don't quite grow enough to meet our needs, though, and have to import grain from the surrounding countryside. str_i_work_mostly_in_the_fields_growing_grain_in_the_town_they_grind_it_to_make_bread_or_ale_and_we_can_also_boil_it_as_a_porridge|I work mostly in the fields, growing grain. In the town they grind it to make bread or ale, and we can also boil it as a porridge. str_i_work_in_the_breweries_making_ale_the_poor_folk_drink_a_lot_of_it_as_its_cheaper_than_wine_we_make_it_with_grain_brought_in_from_the_countryside|I work in the breweries, making ale. The poor folk drink a lot of it, as it's cheaper than wine. We make it with grain brought in from the countryside. str_i_work_in_a_mill_grinding_flour_to_make_bread_bread_is_cheap_keeps_well_and_fills_the_stomach|I work in a mill, grinding flour to make bread. Bread is cheap, keeps well, and fills the stomach. str_i_tend_cattle_we_dry_and_salt_meat_to_preserve_it_and_make_cheese_from_the_milk|I tend cattle. We dry and salt meat to preserve it, and send the hides to the towns to be made into leather. We also make cheese from the milk. str_i_tend_cattle_we_dry_and_salt_meat_to_preserve_it_and_make_cheese_from_the_milk_so_it_doesnt_spoil|I tend cattle. We dry and salt meat to preserve it, and send the hides to the towns to be made into leather. We also make cheese from the milk. str_i_tend_sheep_we_send_the_wool_to_the_cities_to_be_woven_into_cloth_and_make_mutton_sausage_when_we_cull_the_herds|I tend sheep. We send the wool to the cities to be woven into cloth, and make mutton sausage when we cull the herds. str_i_work_at_a_loom_spinning_cloth_from_wool_wool_is_some_of_the_cheapest_cloth_you_can_buy_but_it_will_still_keep_you_warm|I work at a loom, spinning cloth from wool. Wool is some of the cheapest cloth you can buy, but it will still keep you warm. str_i_crew_a_fishing_boat_we_salt_and_smoke_the_flesh_to_sell_it_far_inland|I crew a fishing boat. We salt and smoke the flesh, to sell it far inland. str_i_sift_salt_from_a_nearby_flat_they_need_salt_everywhere_to_preserve_meat_and_fish|I sift salt from a nearby flat. They need salt everywhere, to preserve meat and fish. str_i_mine_iron_from_a_vein_in_a_nearby_cliffside_they_use_it_to_make_tools_arms_and_other_goods|I mine iron from a vein in a nearby cliffside. They use it to make tools, arms, and other goods. str_i_make_pottery_which_people_use_to_store_grain_and_carry_water|I make pottery, which people use to store grain and carry water. str_trade_explanation_tools|I work in a smithy, {sir/madame}, making all sorts of ironware -- knives, axes, pots, plough-blades, scythes, hammers, anvils, tongs, adzes, saws, nails, horseshoes, firesteel, braziers, and of course arms and armor for your excellencies. str_trade_explanation_oil|I work in an oil press, making oil from olives brought in from the countryside. If you can afford it, our oil has a hundred uses -- in cooking, lamps, even for easing childbirth. str_trade_explanation_linen|I weave linen, using flax brought in from the surrounding countryside. It's makes a tough, light fabric, {sir/madame} -- good for summer clothing, sails for boats, and the like. str_trade_explanation_velvet|I work in one of this town's great weaveries, carefully making the velvet for which we are known. We use silks brought from across the mountains, and dyes from the far corners of the earth, and make of it the finest and most expensive fabric that can be found in the land. str_trade_explanation_spice|I work in the caravanserie, helping the merchants unload the spice they bring from across the mountains. Pepper, cinnamon, cloves, saffron... The rich mark their wealth by the amount of spices in their food, and they say that for every ailment, there's a spice which cures it. str_trade_explanation_apples|I'm just coming in from the orchards, where we grow apples. We dry them for storage, or they can also be made into cider or vinegar. str_trade_explanation_grapes|I work in the vineyards on the hillsides, growing grapes to be made into fine wines for the tables of the lords, ladies, and merchants, and cheap wine to be mixed with water to quench the thirst of the commons. str_trade_explanation_dyes|I work in the caravanseries, unloading dyes brought in from the lands outside Calradia -- the crimson of oak beetles and the red roots of madder, the blue of indigo and woad shrubs, the yellow of weld root and greenweed. The weavers use it to color the silks and velvets of the great lords of the realm. str_trade_explanation_leatherwork|I work in the tanneries outside the walls, turning cured hides from the countryside into good, supple leather. It's foul work, and I come home stinking of urine, dung, and lime -- but that's where your boots, saddles, and bridles come from, {sir/my lady}. str_trade_explanation_flax|I sew and harvest linseed, and rot the stems to make flax fibers. That's the source of your fine linens, {sir/my lady} -- a rotting pit on the edge of a field. str_trade_explanation_dates|I tend to a grove of date palms. I hope you don't mind me saying so, but it takes great skill to tend them, as we must climb to the tops of the palms to ensure that the trees will flower. We export the fruit far and wide, as they keep for many months when properly dried. As sweet as honey, and they grant the eater health and strength. str_trade_explanation_olives|I tend to a grove of olive trees. You can eat the fruit or preserve it in brine, but we end up sending most of it to be pressed, to be made into oil. str_s14_i_hear_that_you_can_find_a_good_price_for_it_in_s15|{s14}. I hear that you can find a good price for it in {s15}. str_s2s_rebellion|{s2}'s Rebellion str_political_suggestion|Political suggestion str_instability_reg0_of_lords_are_disgruntled_reg1_are_restless|Instability {reg0}% of lords are disgruntled, {reg1}% are restless str_reg1shehe_is_prisoner_of_s1|{reg1?She He} is prisoner of {s1}. str_s39_rival|{s39} (rival) str_s41_s39_rival|{s41}, {s39} (rival) str_love_interest|love interest str_betrothed|betrothed str_other_relations_s40_|Other relations {s40}^ str_relation_with_liege_reg0_|Relation with liege {reg0}^ str_sense_of_security_military_reg1_court_position_reg3_|Sense of security military {reg1}, court position {reg3}^ str_political_details_s47_|Political details ^{s47}^ str_the_s55|the {s55} str_travellers_on_the_road|travellers on the road str_a_short_while_ago|a short while ago str_one_day_ago|one day ago str_two_days_day_ago|two days day ago str_earlier_this_week|earlier this week str_about_a_week_ago|about a week ago str_about_two_weeks_ago|about two weeks ago str_several_weeks_ago|several weeks ago str_unknown_assailants|unknown assailants str_swadians|Swadians str_vaegirs|Vaegirs str_khergits|Khergits str_nords|Nords str_rhodoks|Rhodoks str_sarranids|Sarranids str_bandits|bandits str_deserters|deserters str_your_followers|your followers str_we_have_heard_that_travellers_heading_to_s40_were_attacked_on_the_road_s46_by_s39|We have heard that travellers heading to {s40} were attacked on the road {s46} by {s39} str_we_have_heard_that_travellers_coming_from_s40_were_attacked_on_the_road_s46_by_s39|We have heard that travellers coming from {s40} were attacked on the road {s46} by {s39} str_travellers_coming_from_s40_traded_here_s46|Travellers coming from {s40} traded here {s46} str_it_is_still_early_in_the_caravan_season_so_we_have_seen_little_tradings42|It is still early in the caravan season, so we have seen little trading.{s42} str_there_has_been_very_little_trading_activity_here_recentlys42|There has been very little trading activity here recently.{s42} str_there_has_some_trading_activity_here_recently_but_not_enoughs42|There has some trading activity here recently, but not enough.{s42} str_there_has_some_trading_activity_here_recently_but_the_roads_are_dangerouss42|There has some trading activity here recently, but the roads are dangerous.{s42} str_the_roads_around_here_are_very_dangerouss42|The roads around here are very dangerous.{s42} str_we_have_received_many_traders_in_town_here_although_there_is_some_danger_on_the_roadss42|We have received many traders in town here, although there is some danger on the roads.{s42} str_we_have_received_many_traders_in_town_heres42|We have received many traders in town here.{s42} str_there_is_little_news_about_the_caravan_routes_to_the_towns_of_s44_and_nearby_parts_but_no_news_is_good_news_and_those_are_therefore_considered_safe|There is little news about the caravan routes to the towns of {s44} and nearby parts. But no news is good news, and those are therefore considered safe. str_s47_also_the_roads_to_the_villages_of_s44_and_other_outlying_hamlets_are_considered_safe|{s47} Also, the roads to the villages of {s44} and other outlying hamlets are considered safe. str_however_the_roads_to_the_villages_of_s44_and_other_outlying_hamlets_are_considered_safe|However, the roads to the villages of {s44} and other outlying hamlets are considered safe. str_we_have_shortages_of|We have shortages of str_we_have_adequate_stores_of_all_commodities|We have adequate stores of all commodities str_s33_and_some_other_commodities|{s33} and some other commodities str_the_roads_are_full_of_brigands_friend_but_that_name_in_particular_does_not_sound_familiar_good_hunting_to_you_nonetheless|The roads are full of brigands, friend, but that name in particular does not sound familiar. Good hunting to you, nonetheless. str_less_than_an_hour_ago|less than an hour ago str_maybe_reg3_hours_ago|maybe {reg3} hours ago str_reg3_days_ago|{reg3} days ago str_youre_in_luck_we_sighted_those_bastards_s16_near_s17_hurry_and_you_might_be_able_to_pick_up_their_trail_while_its_still_hot|You're in luck. We sighted those bastards {s16} near {s17}. Hurry, and you might be able to pick up their trail while it's still hot. str_you_speak_of_claims_to_the_throne_good_there_is_nothing_id_rather_do_than_fight_for_a_good_cause|You speak of claims to the throne. Good. There is nothing I'd rather do than fight for a good cause. str_you_speak_of_claims_to_the_throne_well_there_is_nothing_id_rather_do_than_fight_for_a_good_cause_but_the_claim_you_make_seems_somewhat_weak|You speak of claims to the throne. Well, there is nothing I'd rather do than fight for a good cause, but the claim you make seems somewhat weak. str_i_am_pleased_that_you_speak_of_upholding_my_ancient_rights_which_are_sometimes_trod_upon_in_these_sorry_days|I am pleased that you speak of upholding my ancient rights, which are sometimes trod upon in these sorry days. str_i_am_pleased_that_you_speak_of_upholding_my_ancient_rights_but_sometimes_men_make_pledges_before_they_are_king_which_they_cannot_keep_once_they_take_the_throne|I am pleased that you speak of upholding my ancient rights. But sometimes men make pledges before they are king, which they cannot keep once they take the throne. str_you_speak_of_protecting_the_commons_well_i_supposed_thats_good_but_sometimes_the_commons_overstep_their_boundaries_im_more_concerned_that_your_claim_be_legal_so_i_can_swing_my_sword_with_a_good_conscience|You speak of protecting the commons. Well, I supposed that's good, but sometimes the commons overstep their boundaries. I'm more concerned that your claim be legal, so I can swing my sword with a good conscience. str_you_speak_of_giving_me_land_good_i_ask_for_no_more_than_my_due|You speak of giving me land. Good. I ask for no more than my due. str_you_speak_of_giving_me_land_unfortunately_you_are_not_wellknown_for_rewarding_those_to_whom_you_have_made_such_offers|You speak of giving me land. Unfortunately, you are not well-known for rewarding those to whom you have made such offers. str_you_speak_of_unifying_calradia_well_i_believe_that_well_always_be_fighting__its_important_that_we_fight_for_a_rightful_cause|You speak of unifying Calradia. Well, I believe that we'll always be fighting - it's important that we fight for a rightful cause. str_you_talk_of_claims_to_the_throne_but_i_leave_bickering_about_legalities_to_the_lawyers_and_clerks|You talk of claims to the throne, but I leave bickering about legalities to the lawyers and clerks. str_you_speak_of_ruling_justly_hah_ill_believe_theres_such_a_thing_as_a_just_king_when_i_see_one|You speak of ruling justly. Hah! I'll believe there's such a thing as a just king when I see one. str_you_spoke_of_protecting_the_rights_of_the_nobles_if_you_did_youd_be_the_first_king_to_do_so_in_a_very_long_time|You spoke of protecting the rights of the nobles. If you did, you'd be the first king to do so in a very long time. str_you_speak_of_giving_me_land_ay_well_lets_see_if_you_deliver|You speak of giving me land. Ay, well, let's see if you deliver. str_you_speak_of_giving_me_land_bah_youre_not_known_for_delivering_on_your_pledges|You speak of giving me land. Bah. You're not known for delivering on your pledges. str_you_speak_of_unifying_calradia_well_youve_done_a_good_job_at_making_calradia_bend_its_knee_to_you_so_maybe_thats_not_just_talk|You speak of unifying Calradia. Well, you've done a good job at making Calradia bend its knee to you, so maybe that's not just talk. str_you_speak_of_unifying_calradia_id_be_impressed_if_i_thought_you_could_do_it_but_unfortunately_you_dont|You speak of unifying Calradia. I'd be impressed if I thought you could do it. But unfortunately, you don't. str_you_speak_of_claims_to_the_throne_well_any_peasant_can_claim_to_be_a_kings_bastard|You speak of claims to the throne. Well, any peasant can claim to be a king's bastard str_well_its_a_fine_thing_to_court_the_commons_with_promises_but_what_do_you_have_to_offer_me|Well, it's a fine thing to court the commons with promises, but what do you have to offer me? str_you_speak_of_protecting_the_rights_of_lords_that_would_make_a_fine_change_if_my_rights_as_lord_would_be_respected|You speak of protecting the rights of lords. That would make a fine change, if my rights as lord would be respected. str_you_speak_of_protecting_the_rights_of_lords_that_would_make_a_fine_change_if_my_rights_as_lord_would_be_respected_however_it_is_easy_for_you_to_make_promises_while_you_are_weak_that_you_have_no_intention_of_keeping_when_you_are_strong|You speak of protecting the rights of lords. That would make a fine change, if my rights as lord would be respected. However, it is easy for you to make promises while you are weak, that you have no intention of keeping when you are strong. str_you_speak_of_giving_me_land_well_my_family_is_of_ancient_and_noble_lineage_so_you_promise_me_no_more_than_my_due_still_your_gesture_is_appreciated|You speak of giving me land. Well, my family is of ancient and noble lineage, so you promise me no more than my due. Still, your gesture is appreciated. str_you_speak_of_giving_me_land_well_you_make_that_pledge_but_i_am_not_impressed|You speak of giving me land. Well, you make that pledge, but I am not impressed. str_you_speak_of_unifying_calradia_well_much_of_this_land_now_bends_its_knee_to_you_so_perhaps_that_is_not_just_talk|You speak of unifying Calradia. Well, much of this land now bends its knee to you, so perhaps that is not just talk. str_you_speak_of_unifying_calradia_but_right_now_yours_is_just_one_squabbling_faction_among_many|You speak of unifying Calradia, but right now yours is just one squabbling faction among many. str_you_speak_of_claims_well_no_offense_but_a_claim_unsupported_by_might_rarely_prospers|You speak of claims. Well, no offense, but a claim unsupported by might rarely prospers. str_you_speak_of_protecting_the_commons_well_i_suppose_that_will_make_for_a_more_prosperous_realm_ive_always_tried_to_treat_my_peasants_decently_saves_going_to_bed_worrying_about_whether_youll_wake_up_with_the_roof_on_fire|You speak of protecting the commons. Well, I suppose that will make for a more prosperous realm. I've always tried to treat my peasants decently. Saves going to bed worrying about whether you'll wake up with the roof on fire. str_you_speak_of_protecting_the_commons_very_well_but_remember_that_peasants_are_more_likely_to_cause_trouble_if_you_make_promises_then_dont_deliver_than_if_you_never_made_the_promise_in_the_first_place|You speak of protecting the commons. Very well. But remember that peasants are more likely to cause trouble if you make promises then don't deliver, than if you never made the promise in the first place. str_you_speak_of_protecting_the_rights_of_lords_good_youd_be_well_advised_to_do_that__men_fight_better_for_a_king_wholl_respect_their_rights|You speak of protecting the rights of lords. Good. You'd be well advised to do that -- men fight better for a king who'll respect their rights. str_you_speak_of_protecting_the_rights_of_lords_very_well_but_remember__failing_to_keep_promises_which_you_made_while_scrambling_up_the_throne_is_the_quickest_way_to_topple_off_of_it_once_you_get_there|You speak of protecting the rights of lords. Very well. But remember -- failing to keep promises which you made while scrambling up the throne is the quickest way to topple off of it once you get there. str_you_speak_of_giving_me_land_very_good_but_often_i_find_that_when_a_man_makes_too_many_promises_trying_to_get_to_the_top_he_has_trouble_keeping_them_once_he_reaches_it|You speak of giving me land. Very good, but often I find that when a man makes too many promises trying to get to the top, he has trouble keeping them once he reaches it. str_you_speak_of_unifying_calradia_well_many_have_said_that_you_might_very_well_be_the_one_to_do_it|You speak of unifying Calradia. Well, many have said that, you might very well be the one to do it. str_you_speak_of_unifying_calradia_well_all_the_kings_say_that_im_not_sure_that_you_will_succeed_while_they_fail|You speak of unifying Calradia. Well, all the kings say that. I'm not sure that you will succeed while they fail. str_you_speak_of_claims_do_you_think_i_care_for_the_nattering_of_lawyers|You speak of claims. Do you think I care for the nattering of lawyers? str_you_speak_of_protecting_the_commons_how_kind_of_you_i_shall_tell_my_swineherd_all_about_your_sweet_promises_no_doubt_he_will_become_your_most_faithful_vassal|You speak of protecting the commons. How kind of you! I shall tell my swineherd all about your sweet promises. No doubt he will become your most faithful vassal. str_you_speak_of_protecing_the_rights_of_lords_such_sweet_words_but_ill_tell_you_this__the_only_rights_that_are_respected_in_this_world_are_the_rights_to_dominate_whoever_is_weaker_and_to_submit_to_whoever_is_stronger|You speak of protecing the rights of lords. Such sweet words! But I'll tell you this -- the only rights that are respected in this world are the rights to dominate whoever is weaker, and to submit to whoever is stronger. str_you_speak_of_giving_me_land_yes_very_good__but_you_had_best_deliver|You speak of giving me land. Yes, very good -- but you had best deliver. str_you_speak_of_giving_me_land_hah_perhaps_all_those_others_to_whom_you_promised_lands_will_simply_step_aside|You speak of giving me land. Hah! Perhaps all those others to whom you promised lands will simply step aside? str_you_speak_of_unifying_calradia_you_may_indeed_humble_the_other_kings_of_this_land_and_in_that_case_i_would_hope_that_you_would_remember_me_as_your_faithful_servant|You speak of unifying Calradia. You may indeed humble the other kings of this land, and in that case I would hope that you would remember me as your faithful servant. str_you_speak_of_unifying_calradia_but_you_are_weak_and_i_think_that_you_will_remain_weak|You speak of unifying Calradia. But you are weak, and I think that you will remain weak. str_you_speak_of_claims_its_good_for_a_king_to_have_a_strong_claim_although_admittedly_im_more_concerned_that_he_rules_just_ly_than_with_legalities_anyway_your_claim_seems_wellfounded_to_me|You speak of claims. It's good for a king to have a strong claim, although admittedly I'm more concerned that he rules just ly than with legalities. Anyway, your claim seems well-founded to me. str_you_speak_of_claims_but_your_claim_seems_a_bit_weak_to_me|You speak of claims, but your claim seems a bit weak to me. str_you_speak_of_protecting_the_commons_i_like_that_my_tenants_are_a_happy_lot_i_think_but_i_hear_of_others_in_other_estates_that_arent_so_fortunate|You speak of protecting the commons. I like that. My tenants are a happy lot, I think, but I hear of others in other estates that aren't so fortunate. str_you_speak_of_protecting_the_commons_im_glad_to_hear_you_say_that_but_do_me_a_favor__dont_promise_the_commons_anything_you_cant_deliver_thats_a_sure_way_to_get_them_to_rebel_and_it_breaks_my_heart_to_have_to_put_them_down|You speak of protecting the commons. I'm glad to hear you say that. But do me a favor -- don't promise the commons anything you can't deliver. That's a sure way to get them to rebel, and it breaks my heart to have to put them down. str_you_speak_of_protecting_the_rights_of_lords_well_very_good_i_suppose_but_you_know__we_lords_can_take_of_ourselves_its_the_common_folk_who_need_a_strong_king_to_look_out_for_them_to_my_mind|You speak of protecting the rights of lords. Well, very good, I suppose. But you know -- we lords can take of ourselves. It's the common folk who need a strong king to look out for them, to my mind. str_you_speak_of_giving_me_land_its_kind_of_you_really_though_that_is_not_necessary|You speak of giving me land. It's kind of you. Really, though, that is not necessary. str_you_speak_of_unifying_calradia_well_maybe_you_can_unite_this_land_by_the_sword_but_im_not_sure_that_this_will_make_you_a_good_ruler|You speak of unifying Calradia. Well, maybe you can unite this land by the sword. But I'm not sure that this will make you a good ruler. str_you_speak_of_claims_a_king_must_have_a_strong_legal_claim_for_there_not_to_be_chaos_in_the_realm_and_yours_is_wellestablished|You speak of claims. A king must have a strong legal claim for there not to be chaos in the realm, and yours is well-established. str_you_speak_of_claims_a_king_must_have_a_strong_legal_claim_for_there_not_to_be_chaos_in_the_realm_but_your_claim_is_not_so_strong|You speak of claims. A king must have a strong legal claim for there not to be chaos in the realm, but your claim is not so strong. str_you_speak_of_protecting_the_rights_of_lords_it_is_of_course_important_that_a_king_respect_the_rights_of_his_vassals_although_i_worry_that_a_king_who_took_a_throne_without_proper_cause_would_not_rule_with_justice|You speak of protecting the rights of lords. It is of course important that a king respect the rights of his vassals, although I worry that a king who took a throne without proper cause would not rule with justice. str_you_speak_of_protecting_the_rights_of_lords_it_is_of_course_important_that_a_king_respect_the_rights_of_his_vassals_however_i_would_like_to_know_that_you_would_indeed_deliver_on_your_promises|You speak of protecting the rights of lords. It is of course important that a king respect the rights of his vassals. However, I would like to know that you would indeed deliver on your promises. str_you_speak_of_protecting_the_commons_i_would_be_pleased_to_serve_a_king_who_respected_the_rights_of_his_subjects_although_i_worry_that_a_king_who_took_a_throne_without_proper_cause_would_not_rule_with_justice|You speak of protecting the commons. I would be pleased to serve a king who respected the rights of his subjects, although I worry that a king who took a throne without proper cause would not rule with justice. str_you_speak_of_protecting_the_commons_i_would_be_pleased_to_serve_a_king_who_respected_the_rights_of_his_subjects_however_i_would_like_to_know_that_you_would_indeed_deliver_on_your_promises|You speak of protecting the commons. I would be pleased to serve a king who respected the rights of his subjects. However, I would like to know that you would indeed deliver on your promises. str_i_am_not_swayed_by_promises_of_reward|I am not swayed by promises of reward str_you_speak_of_unifying_calradia_it_would_be_good_to_bring_peace_to_the_realm_and_i_believe_that_you_are_strong_enough_to_do_so|You speak of unifying Calradia. It would be good to bring peace to the realm, and I believe that you are strong enough to do so. str_you_speak_of_unifying_calradia_it_would_be_good_to_bring_peace_the_realm_but_with_your_kingdom_in_its_current_state_i_worry_that_you_are_just_bringing_more_discord|You speak of unifying Calradia. It would be good to bring peace the realm, but with your kingdom in its current state, I worry that you are just bringing more discord. str_my_s11_s15|my {s11} {s15} str_my_s11_s18|My {s11} {s18} str_the_socalled_s11_s18|The so-called {s11} {s18} str_s18_would_cheat_me_of_my_inheritance_by_heaven_i_know_my_rights_and_im_not_going_to_back_down|{s18} would cheat me of my inheritance. By heaven, I know my rights, and I'm not going to back down. str_s18_once_questioned_my_honour_and_my_bravery_i_long_for_the_day_when_i_can_meet_him_in_battle_and_make_him_retract_his_statement|{s18} once questioned my honour and my bravery. I long for the day when I can meet him in battle, and make him retract his statement. str_s18_once_questioned_my_judgment_in_battle_by_heaven_would_he_have_us_shirk_our_duty_to_smite_our_sovereigns_foes|{s18} once questioned my judgment in battle. By heaven, would he have us shirk our duty to smite our sovereign's foes? str_s18_seems_to_think_he_has_the_right_to_some_of_my_property_well_he_does_not|{s18} seems to think he has the right to some of my property. Well, he does not. str_s18_once_took_something_i_said_amiss_stubborn_bastard_wont_give_it_up_and_keeps_trying_to_get_me_to_recant_my_words|{s18} once took something I said amiss. Stubborn bastard won't give it up, and keeps trying to get me to recant my words. str_s18_is_a_crafty_weasel_and_i_dont_trust_him_one_bit|{s18} is a crafty weasel, and I don't trust him one bit. str_s18_i_despite_him_he_puts_on_such_a_nauseating_display_of_virtue_and_thinks_nothing_of_insulting_his_betters|{s18}? I despise him. He puts on such a nauseating display of virtue, and thinks nothing of insulting his betters. str_s18_entered_into_a_little_deal_with_me_and_is_now_trying_to_wriggle_out_of_it|{s18} entered into a little deal with me and is now trying to wriggle out of it. str_s18_once_ran_an_errand_for_me_and_now_thinks_i_owe_him_something_i_owe_his_ilk_nothing|{s18} once ran an errand for me, and now thinks I owe him something. I owe his ilk nothing. str_s18_is_soft_and_weak_and_not_fit_to_govern_a_fief_and_i_have_always_detested_him|{s18} is soft, and weak, and not fit to govern a fief, and I have always detested him. str_s18_is_a_quarrelsome_oaf_and_a_liability_in_my_opinion_and_ive_let_him_know_as_much|{s18} is a quarrelsome oaf and a liability, in my opinion, and I've let him know as much. str_s18_i_am_sorry_to_say_is_far_too_softhearted_a_man_to_be_given_any_kind_of_responsibility_his_chivalry_will_allow_the_enemy_to_flee_to_fight_another_day_and_will_cost_the_lives_of_my_own_faithful_men|{s18}, I am sorry to say, is far too softhearted a man to be given any kind of responsibility. His chivalry will allow the enemy to flee to fight another day, and will cost the lives of my own faithful men. str_s18_seems_to_have_something_against_me_for_some_reason_i_dont_like_to_talk_ill_of_people_but_i_think_hes_can_be_a_bit_of_a_cad_sometimes|{s18} seems to have something against me, for some reason. I don't like to talk ill of people, but I think he's can be a bit of a cad, sometimes. str_s18_has_always_treated_me_contemptuously_although_i_have_done_him_no_wrong|{s18} has always treated me contemptuously, although I have done him no wrong. str_s18_is_thoroughly_dishonorable_and_a_compulsive_spinner_of_intrigues_which_i_fear_will_drag_us_into_wars_or_incite_rebellions|{s18} is thoroughly dishonorable, and a compulsive spinner of intrigues which I fear will drag us into wars or incite rebellions. str_s18_disappoints_me_i_once_scolded_for_his_rashness_in_battle_and_he_took_offense_i_do_not_care_to_apologize_for_my_efforts_to_save_his_life_and_the_lives_of_his_men|{s18} disappoints me. I once scolded for his rashness in battle, and he took offense. I do not care to apologize for my efforts to save his life, and the lives of his men. str_s18_squanders_money_and_carouses_in_a_way_most_unbefitting_a_noble_by_doing_so_he_disgraces_us_all|{s18} squanders money and carouses in a way most unbefitting a noble. By doing so, he disgraces us all. str_s18_has_been_speaking_ill_of_me_behind_my_back_or_so_they_say|{s18} has been speaking ill of me behind my back, or so they say. str_s18_is_a_disgrace_reg3shehe_consorts_with_merchants_lends_money_at_interest_uses_coarse_language_and_shows_no_attempt_to_uphold_the_dignity_of_the_honor_bestowed_upon_reg3herhim|{s18} is a disgrace. {reg3?She He} consorts with merchants, lends money at interest, uses coarse language, and shows no attempt to uphold the dignity of the honor bestowed upon {reg3?her him}. str_s18_has_condemned_me_for_engaging_in_commerce_what_could_possibly_be_wrong_with_that|{s18} has condemned me for engaging in commerce. What could possibly be wrong with that? str_s18_i_have_heard_has_been_encouraging_seditious_ideas_among_the_peasantry__a_foolish_move_which_endangers_us_all|{s18}, I have heard, has been encouraging seditious ideas among the peasantry -- a foolish move which endangers us all. str_s18_has_called_me_out_for_the_way_i_deal_with_my_tenants_well_so_be_it_if_i_teach_them_that_they_are_the_equal_of_anyone_with_socalled_gentle_blood_what_is_it_to_reg3herhim|{s18} has called me out for the way I deal with my tenants. Well, so be it. If I teach them that they are the equal of anyone with so-called 'gentle' blood, what is it to {reg3?her him}? str_a_most_gallant_gentleman_who_knows_how_to_treat_a_lady|a most gallant gentleman, who knows how to treat a lady str_a_base_cad|a base cad str_a_man_who_treats_me_as_his_equal_which_is_rare|a man who treats me as his equal, which is rare str_appears_to_value_me_with_his_estate_and_his_horse_as_prizes_worth_having|appears to value me with his estate and his horse as prizes worth having str_a_bit_dull_but_what_can_you_expect|a bit dull, but what can you expect... str_the_man_whom_destiny_intends_for_me|the man whom destiny intends for me str_is_not_right_for_me__i_cannot_say_why_but_he_makes_my_skin_crawl|is not right for me - I cannot say why, but he makes my skin crawl str_is_a_man_who_clearly_intends_to_make_his_mark_in_the_world|is a man who clearly intends to make his mark in the world str_is_a_layabout_a_naif_prey_for_others_who_are_cleverer_than_he|is a lay-about, a naif, prey for others who are cleverer than he str_is_a_man_of_stalwart_character|is a man of stalwart character str_appears_to_be_a_man_of_low_morals|appears to be a man of low morals str_appears_to_be_a_man_who_lacks_selfdiscipline|appears to be a man who lacks self-discipline str_bandits_attacked_a_party_on_the_roads_so_a_bounty_is_probably_available|Bandits attacked a party on the roads, so a bounty is probably available str_total_additions_reg4|Total additions {reg4} str_total_subtractions_reg4|Total subtractions {reg4} str_s11_relocates_to_s10|{s11} relocates to {s10}. str__i_must_attend_to_this_matter_before_i_worry_about_the_affairs_of_the_realm| I must attend to this matter before I worry about the affairs of the realm. str_the_other_matter_took_precedence|The other matter took precedence. str_i_cannot_leave_this_fortress_now_as_it_is_under_siege|I cannot leave this fortress now, as it is under siege. str_after_all_we_are_under_siege|After all, we are under siege. str_we_are_not_strong_enough_to_face_the_enemy_out_in_the_open|We are not strong enough to face the enemy out in the open. str_i_should_probably_seek_shelter_behind_some_stout_walls|I should probably seek shelter behind some stout walls. str_enemies_are_reported_to_be_nearby_and_we_should_stand_ready_to_either_man_the_walls_or_sortie_out_to_do_battle|Enemies are reported to be nearby, and we should stand ready to either man the walls or sortie out to do battle. str_the_enemy_is_nearby|The enemy is nearby. str_as_the_marshall_i_am_assembling_the_army_of_the_realm|As the marshal, I am assembling the army of the realm. str_as_the_marshall_i_am_assembling_the_army_of_the_realm_and_travel_to_lands_near_s10_to_inform_more_vassals|As the marshal, I am assembling the army of the realm. We are travelling to the region of {s10} to inform more vassals. str_i_intend_to_assemble_the_army_of_the_realm|I intend to assemble the army of the realm. str_as_the_marshall_i_am_leading_the_siege|As the marshal, I am leading the siege. str_i_intend_to_begin_the_siege|I intend to begin the siege. str_as_the_marshall_i_am_leading_our_raid|As the marshal, I am leading our raid. str_i_intend_to_start_our_raid|I intend to start our raid. str_as_the_marshall_i_am_leading_our_forces_in_search_of_the_enemy|As the marshal, I am leading our forces in search of the enemy. str_i_intend_to_lead_our_forces_out_to_find_the_enemy|I intend to lead our forces out to find the enemy. str_as_the_marshall_i_am_leading_our_forces_to_engage_the_enemy_in_battle|As the marshal, I am leading our forces to engage the enemy in battle. str_i_intend_to_lead_our_forces_out_to_engage_the_enemy|I intend to lead our forces out to engage the enemy. str_i_dont_have_enough_troops_and_i_need_to_get_some_more|I don't have enough troops, and I need to get some more. str_i_am_running_low_on_troops|I am running low on troops. str_we_are_following_your_direction|We are following your direction. str_i_need_to_make_preparations_for_your_wedding|I need to make preparations for your wedding. str_after_all_i_need_to_make_preparations_for_your_wedding|After all, I need to make preparations for your wedding. str_i_am_heading_to_the_site_of_our_wedding|I am heading to the site of our wedding.
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This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. For a pre-Renewal version of this article, click here. Job Base(s) Swordman Job Type 2-2 Changes At Prontera× Castle Number of Skills 18 Total Skill Points 132 Total Quest Skills 1 Job Bonuses STR AGI VIT INT DEX LUK +7 +2 +7 +6 +3 +5 + ← クリックで目次を開く Overview Job Change Guide BuildsGrand Cross× Shield× Sacrifice×/VIT/WoE× Agility Spear Crusader× Equipment Class DataSkills Quest Skills Soul Link Job Bonuses ASPD See Also External Links Overview Crusaders are a fine blend of physical strength and faith-driven magic prowess, making them a versatile class. They are capable of melee combat with a spear or a sword and shield, of playing a supportive role in parties with beneficial magic skills, and of sacrificing their health to wield powerful holy magic. Job Change Guide See Crusader Job Change Guide for detailed information. Changing into a Crusader from a Swordman requires the player to complete a number of tasks Item Collection Endurance Test Written Test Battle Test After completing these tests, the player will be transformed into a Crusader. Most of this takes place inside of the Prontera× Castle. Builds - 冗長過ぎる There are a few primary builds of Crusaders Grand Cross, which deals Holy magic damage to the enemy. Sacrifice, which allows the crusader to take damage in place of an ally. Shield, which deals ranged damage from afar. Spear, which deals rapid melee damage at close range. Grand Cross× Stat Build STR× Low - Moderate AGI× None VIT× Low - Moderate INT× Very High DEX× Moderate - High LUK× None Skill Build (Job 42 Swordsman) Increase HP Recovery× 10 Bash× 10 Provoke× 10 Endure× 10 Magnum Break× at least 1 (Cut a little in Provoke×, as it's quite useful.) (Crusader) Faith× 10 Holy Cross× 6 Grand Cross× 10 Cure× 1 Divine Protection× 3 Demon Bane× 5 Heal× 10 Peco Peco Ride× 1 Cavalier Mastery× 3 Grand Cross, which is often abbreviated GC, is a skill that relies on both the Crusader's ATK and MATK to deal damamge to the enemy. Just as Grand Cross relies both on ATK and MATK to deal damage, the damage from the ATK portion is reduced by the enemy's DEF, while the MATK portion is reduced by the enemy's MDEF. Strength is important due to the fact that it adds damage to the skill and also increases carrying capacity. Strength gives a noticably smaller bonus to GC damage than Intelligence however. Vitality is important due to the fact that GC Crusaders tend to mob enemies to level, however the HP casting cost of Grand Cross increases as max HP increases. Intelligence is very important for a Grand Cross Crusader, and many players get 9x base intelligence, many even maxing it. There are a number of reasons for this It is the primary source of damage output It provides needed SP Regeneration It increases the effectiveness of Heal It increases the effectiveness of SP Recovery Items Dexterity is important to a Grand Cross Crusader because it controls the speed of the cast. Most GC Saders will balance both this and their strength after finishing their Intelligence. It is not uncommon for a player to have a build that is very high in both Intelligence and Dexterity, and have little points allocated elsewhere. Shield× Stat Build STR High AGI Low - Moderate VIT High INT Moderate DEX None - Moderate LUK None Skill Build (Job 43 - 50 Swordsman) Increase HP Recovery 10 Bash 10 Provoke 10 Endure 10 Magnum Break at least 1 (Cut a little in Provoke or Endure, as it's quite useful.) (Crusader) Faith 10 Guard× 5 Smite× 3 Shield Boomerang× 5 Shield Reflect× 10 Defending Aura× 5 Peco Peco Ride 1 Cavalier Mastery 5 This will cause you to end up with 5 skill points remaining. Thoe skill points can be allocated into a higher level of guard if you find yourself needing to tank things or you like the skill, or you can max out Smite in order to stun people in WoE, and place the remaining points in either Guard or Cure. For a crusader that will level using a Soul-Link and Shield Boomerang, it may be possible to forgo getting dexterity in favor of more agility or vitality, as Shield Boomerang never misses when under the influence of a Soul-Link. Magnum Break is used as an AoE skill in WoE and PvP in conjunction with a weapon such as Sword Breaker or Mail Breaker to spread status or to knock people out of Cloak×. It is not generally used for damage purposes. In order to gain the best DPS with a Soul-Link, 182 attack speed is the ideal. This has to do with the animation delay of the skill. Nothing more than 182 attack speed will help when using Linked Shield Boomerang. Sacrifice×/VIT/WoE× Stat Build STR Low - Moderate AGI Low - Moderate VIT High - Maximum INT Low - Moderate DEX High - Maximum LUK None Skill Build (Job 46 - 50 Swordsman) Increase HP Recovery 10 Bash 10 Provoke 10 Endure 10 Magnum Break 1 (Crusader) Faith 10 Holy Cross 6 Grand Cross 4 Guard 10 Smite 3 Shield Boomerang 3 Shield Reflect 8 Sacrifice 5 This build is generally reliant on parties for leveling, as they typically have low strength and intelligence. This is not a soloing character, however it is probably the most useful of all of the crusader builds for WoE. It utilizes high vitality and high dexterity to quickly cast Sacrifice on any characters that would make good use of more HP or an uninterruptable cast time. Agility Spear Crusader× Stat Build STR Moderate - High AGI High - Maximum INT Low - Moderate VIT Low - Moderate DEX Low - Moderate LUK Low Skill Build (Job 42 Swordsman) Increase HP Recovery 10 Bash 10 Provoke 10 Endure 10 Magnum Break 1 (Crusader with unused skill points) Faith 10 Holy Cross 10 Spear Mastery× 10 Spear Quicken× 10 Peco Peco Ride 1 Cavalier Mastery 5 Some builds will occasionally forsake the PecoPeco Riding and Holy Cross skills in order to get a high level of Heal. This build emphasizes doing powerful normal attacks at a rapid rate. Leveling spots include places such as Byalan Island and Ice Dungeon, as well as any map that standard melee characters level at. The class plays similar to the more familiar Agility Knight. Equipment + 冗長過ぎる Grand Cross Type Shield Type Upper Helm [1] Beret Feather Beret Dress Hat [1] Cute Ribbon Alice Doll [1] Grand Circlet - Mid Robo Eye Sunglasses [1] Fin Helm - Masquerade Lower Evolved Pipe Iron Cain Pirate Dagger - Armor Glittering Jacket [1] Formal Suit Odin's Blessing Weapon Haedonggum [2] Blade [4] Flamberge [2] Main Gauche [4] Tsurugi [2] Mailbreaker - Swordbreaker Shield Shield [1] Cross Shield [1] Stone Buckler [1] Sacred Mission [1] - Useful Cards Headgear Elder Willow Card Cramp Card Isilla Card× Vanberk Card× Incubus Card Willow Card Permeter Card Armor Angeling Card Mineral Card Archdam Card Marc Card Porcellio Card Pasana Card - Dokebi Card - Swordfish Card - Roda Frog Card Weapon Andre Card Anacondaq Card Wolf Card Hydra Card Zipper Bear Card Orc Lady Card Zenorc Card Vadon Card Shield Thara Frog Card - Tamruan Card Garment Raydric Card Accessory Heater Card Zerom Card Mantis Card - Tarou Card Class Data Skills See Swordman Skills for first class skills. Skill Description Levels Type Cavalier Mastery× Reduces the 50% ASPD× penalty when riding a PecoPeco. 5 Passive Cure× Cures the target from Silence×, Chaos× and Blind× status effects. 1 Supportive Defending Aura× Reduce incoming ranged damage; protects party members via Sacrifice×. 5 Supportive Demon Bane× Increases attack against against Demon×s and Undead× monsters by up to 30. 10 Passive Divine Protection× Increases VIT defense against Demons and Undead monsters by up to 30. 10 Passive Faith× Increases Max HP and resistance to Holy-property attacks. 10 Passive Grand Cross× Summons a Grand Cross around the caster, damaging the caster and enemies with Holy× property waves. 10 Offensive Guard× Blocks physical attacks with a Shield by chance for 300 seconds. 10 Supportive Heal× Restore a target's HP×, or damage Undead targets. 10 Supportive Holy Cross× Summon a holy cross that inflicts Holy damage on a target, blinding it by chance. 10 Offensive Peco Peco Ride× Enables Knights or Crusaders to ride a Peco Peco. 1 Passive Resistant Souls× Temporarily increase resistance against Demon race and Holy property attacks. 5 Supportive Sacrifice× Protects a party member by taking all of the damage inflicted on said party member. 5 Supportive Shield Boomerang× Throw your shield at an enemy, dealing damage based on ATK and the shield's properties. 5 Offensive Shield Reflect× Reflect a fraction of the damage received back at an enemy. 10 Supportive Smite× Hurl your shield at an enemy, dealing damage based on ATK and knocking them back. 5 Offensive Spear Mastery× Adds +4 ATK× (+5 while on a PecoPeco) per skill level to Spear weapons. 10 Passive Spear Quicken× Temporarily increase Attack Speed, CRIT, and FLEE× when using a Spear. 10 Supportive Quest Skills Skill Description Levels Type Job Level Requirement Quest Shrink× Adds a chance to knock back opponents when you successfully block an attack with Guard. 1 Active None Shrink Quest Soul Link See Crusader Spirit×. Job Bonuses Stat Bonus +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 STR 7 11 17 23 25 32 48 - - - - - AGI 30 36 - - - - - - - - - - VIT 12 15 22 40 41 46 50 - - - - - INT 9 20 21 35 38 44 - - - - - - DEX 14 28 34 - - - - - - - - - LUK 1 2 3 4 5 - - - - - - - ASPD This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. See Also Crusader Leveling External Links GC Damage Calculator - compares base Grand Cross damage amongst different weapons - Crusader ・ Paladin ・ Royal Guard Crusader ・ Paladin ・ Royal Guard 2nd ClassSkills Cavalier Mastery× ・ Cure× ・ Defending Aura× ・ Demon Bane× ・ Divine Protection× ・ Faith× ・ Grand Cross× ・ Guard× ・ Heal× ・ Holy Cross× ・ Peco Peco Ride× ・ Resistant Souls× ・ Sacrifice× ・ Shield Boomerang× ・ Shield Reflect× ・ Shrink× ・ Smite× ・ Spear Mastery× ・ Spear Quicken× TranscendentSkills Battle Chant× ・ Gloria Domini× ・ Martyr s Reckoning× ・ Rapid Smiting× 3rd ClassSkills Banding× ・ Banishing Point× ・ Burst Attack× ・ Cannon Spear× ・ Earth Drive× ・ Exceed Break× ・ Genesis Ray× ・ Hesperus Lit× ・ Inspiration× ・ Moon Slasher× ・ Overbrand× ・ Piety× ・ Pinpoint Attack× ・ Prestige× ・ Reflect Damage× ・ Shield Press× ・ Shield Spell× ・ Trample× ・ Vanguard Force× Quests Crusader Job Change Guide ・ Crusader Skill Quest ・ Rebirth Walkthrough ・ Royal Guard Job Change Guide Weapons× One Handed Sword× ・ Spear× ・ Two Handed Sword× - Classes of Ragnarok Online Classes of Ragnarok Online Novice Class Novice ・ High Novice ・ Super Novice First Class / High First Class Acolyte ・ Archer ・ Mage ・ Merchant ・ Swordman ・ Thief Second Class Priest ・ Monk ・ Hunter ・ Bard ・ Dancer ・ Wizard ・ Sage ・ Blacksmith ・ Alchemist ・ Knight ・ Crusader ・ Assassin ・ Rogue Transcendent Second Class High Priest ・ Champion ・ Sniper ・ Minstrel ・ Gypsy ・ High Wizard ・ Scholar ・ Mastersmith ・ Biochemist ・ Lord Knight ・ Paladin ・ Assassin Cross ・ Stalker Third Class Arch Bishop ・ Sura ・ Ranger ・ Maestro ・ Wanderer ・ Warlock ・ Sorcerer ・ Mechanic ・ Geneticist ・ Rune Knight ・ Royal Guard ・ Guillotine Cross ・ Shadow Chaser Expanded Class Gunslinger ・ Ninja ・ TaeKwon Kid Expanded Second Class TaeKwon Master ・ Soul Linker ・ Kagerou ・ Oboro ・ Rebel× Doram Summoner Categories Pages needing expert attention | Crusader | Classes | Swordman
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Razor Hawk 種族:Imperial パック:Enclave レア度:Common 待機:2 攻撃:3 体力:2 能力:AntiAir 1Immobilizebr() Enclaveパックからのみ入手可能なアサルト。 パック戦では非常に貴重なAntiAirではあるが、遅い上に紙耐久なので軽く潰される。 Bazooka Marineみたいに待機1なら活躍できたかもしれないのに・・・
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基本事項用語 実装パターン レイヤー追加パターンの実装例Example UI Opponent Health Bar 基本事項 用語 Gauntlet UI Bannerlord のユーザーインターフェースに用いられているフレームワークです。 Model-View-ViewModel アーキテクチャー Gauntlet UI は Model-View-ViewModel (MVVM) と呼ばれるアーキテクチャーパターンを採用しています。要は、ゲームの領域、UI の領域、その2つを仲介する領域、の3層に分離させることで、情報を整理しやすく、また分業しやすくするという発想のようです。UI の MOD の場合、実装が必要なのはこの内の View と ViewModel になります。 この辺は、WPF や XAML を触ったことのある方ならお馴染みなのかもしれませんが、そうでない方も、あまり深く考えずに概念として何となく把握していれば大丈夫です。 ウィジェット GUI を構成する部品です。TaleWorlds.GauntletUI や TaleWorlds.MountAndBlade.GauntletUI.Widgets あたりに一通り揃っています。基本的にはこれらで事足りるので、自分でウィジェットを定義するということはあまり無いのではないかと思われます。 Prefab GUI のレイアウトを定義する XML ファイルです。プレハブ建築のプレハブと同じで、出来合いの部品 (ウィジェットや他の Prefab) をどういう風に組み合わせて配置するかを指定し、なにがしかの UI 機能を提供する大きめの部品として独立させたものです。 Prefab は TaleWorlds.Engine.GauntletUI.GauntletLayer.LoadMovie() するたびに読み込まれるので、ゲーム起動中にレイアウトを確認しながら編集していくなんてこともできます。(もちろん、構文エラー等があればその時点でクラッシュしますが) Brush GUI のスタイルを定義する XML ファイルです。Prefab と Brush の関係は、HTML と CSS の関係と似たようなものだそうです。 Widget に複数の状態が定義されていれば、それぞれの状態に応じたスプライト画像やフォント等を Brush に持たせることで、Widget に視覚的変化を与えることができます。例えば、Wiget がデフォルト状態にある時のスプライト、マウスオーバー時のスプライト、クリックした時のスプライト、Disable 時のスプライトなどをまとめられる、と言えばわかりやすいでしょうか。 ブラシは、Native 等の公式モジュールの GUI\Brushes に多数定義されています。 実装パターン 一部のパターンでしか実験していません。「たぶんこういうことだろう」レベルの推測が混じっています。 追加 既存の UI スクリーンにレイヤーを追加し、そこに自前の GUI を描画する (AddLayer)。 標準的な方法です。自分で View も ViewModel も用意するので好きなようにデザインできますが、既存の GUI そのものを書き換えることはできません。 モジュールとしての競合は起こりませんが、意図せず他の MOD の GUI と表示位置がかぶってしまうことはあり得ます。 改変 (未検証) 既存の UI スクリーンのレイアウトだけを変更する (XML 改変)。 使用するデータソース (ViewModel) はそのままで、XML の書き換えによって GUI の配置なんかを変える方法です。簡単だと思いますが、おそらくやれることは限定的です。また、MOD の競合が発生しうる方法だと思われます。 上書き (未検証) 既存の UI スクリーン全体をオーバーライドする (OverrideView)。 上書きする UI スクリーンが提供していた機能を自分で実装することになるため難易度は高いでしょう。また、MOD の競合が発生しうる方法だと思われます。 新規作成 自前の UI スクリーンを作成し、何かのイベントに伴ってそのスクリーンを呼び出す (PushScreen)。 Push/Pop のスタック形式なのでモーダルなポップアップとかに向いていると思います。 一部改変 たとえばオプション項目の追加などがこれに当たりますが、現状ではできないようです。 ただ、可能にする方法は検討されているとのこと。 Beyond that, we continue to work on Adding support for adding options to the options screen レイヤー追加パターンの実装例 Example UI ExampleUI プロジェクトSubModule.cs ViewsSampleMapView.cs SampleMissionView.cs ViewModelsTestWindowVM.cs ExampleUI.Window.xml View と ViewModel の関係がはっきりするように階層 (名前空間) を分けています。 ExampleUI.Window.xml は、 [Bannerlord インストールフォルダー]\Modules\ExampleUI\GUI\Prefabs フォルダーを作成し、その中に保存します。 MVVM では疎結合 (各層の結びつきが緩やか) なのが望ましいとされているそうなので、参照はできるだけ一方向になるようにしましょう。 すなわち、 View が ViewModel のインスタンスを持ち、その逆方向のアクセスはしない Model (ゲーム内の要素) に属するデータの加工は View の中では行わず、ViewModel で行う という感じです。 コード +SubModule.cs モジュールのエントリーポイントです。 using ExampleUI.Views;using SandBox.View.Map;using System;using TaleWorlds.Core;using TaleWorlds.Engine.Screens;using TaleWorlds.MountAndBlade;using TaleWorlds.MountAndBlade.View.Missions;using TaleWorlds.MountAndBlade.View.Screen; namespace ExampleUI{ public class SubModule MBSubModuleBase { private MissionView _missionView; private MapView _mapView; // Mission (平たく言えば、キャラクターが動き回ったり攻撃したりできる状況) に対する // MOD の処理 (ビヘイビアー) の登録はこのメソッドで行います。 // OnBeforeMissionBehaviourInitialize() と OnMissionBehaviourInitialize() の違いは // MissionBehaviour.OnBehaviourInitialize() の前に呼ばれるか後によばれるかです。 public override void OnBeforeMissionBehaviourInitialize(Mission mission) { base.OnBeforeMissionBehaviourInitialize(mission); // ViewCreatorManager.CreateMissionView() は一応ファクトリーメソッドっぽいのですが、 // 公式のコードには、これを介さず単に new MissionView() しているものもあったりして // よく分かりません。どっちにしろ動くのは動きます。 _missionView = ViewCreatorManager.CreateMissionView SampleMissionView (false, mission, Array.Empty object ()); mission.AddMissionBehaviour(_missionView); /* mission.AddMissionBehaviour(_missionView = new SampleMissionView()); */ // このサンプルでは、全ての Mission でテスト GUI が表示されてしまいますが、 // 戦闘シーンだけに表示したいなどといった場合、何らかの工夫が必要になるでしょう。 // // ちなみに、OnBeforeMissionBehaviourInitialize() 時点で mission.Mode は MissionMode.StartUp 固定なので、 // 以下の方法は使えませんでした。 /* if (mission.Mode == MissionMode.Battle) { _missionView = ViewCreatorManager.CreateMissionView SampleMissionView (false, mission, Array.Empty object ()); mission.AddMissionBehaviour(_missionView); } */ } // MapScreen (ワールドマップの描画スクリーン) には OnBeforeMissionBehaviourInitialize() に相当する // メソッドが用意されていないので、スクリーンの Push/Pop イベントを利用してレイヤーを挿入しています。 public override void OnGameInitializationFinished(Game game) { base.OnGameInitializationFinished(game); ScreenManager.OnPushScreen += OnScreenManagerPushScreen; // Obsolete /* ScreenManager.OnPopScreen += OnScreenManagerPopScreen; */ } public override void OnGameEnd(Game game) { ScreenManager.OnPushScreen -= OnScreenManagerPushScreen; // Obsolete /* ScreenManager.OnPopScreen -= OnScreenManagerPopScreen; */ base.OnGameEnd(game); } private void OnScreenManagerPushScreen(ScreenBase pushedScreen) { if (pushedScreen is MapScreen mapScreen) { _mapView = mapScreen.AddMapView SampleMapView (Array.Empty object ()); } /* else if (pushedScreen is MissionScreen missionScreen missionScreen.Mission != null) { // MissionScreen は、まず空の MissionScreen を Push してから、ローディング画面を // 表示しつつスクリーンを初期化していく感じなので、MapScreen と同じ手法は使えません。 // // この時点で missionScreen.Mission には中身がないので、CreateMissionView() は失敗します。 _missionView = ViewCreatorManager.CreateMissionView SampleMissionView (false, missionScreen.Mission, Array.Empty object ()); missionScreen.AddMissionView(_missionView); } */ } [Obsolete("1.6.0より前の手法")] private void OnScreenManagerPopScreen(ScreenBase poppedScreen) { if (_mapView != null poppedScreen is MapScreen mapScreen) { // 1.6.0 からは MapScreen が破棄される際に勝手に MapView.OnFinalize() を呼んでくれるようになったので // MapView と MapScreen の寿命を同じにする限りでは、MapScreen.RemoveMapView() をする必要がなくなりました。 mapScreen.RemoveMapView(_mapView); _mapView = null; } else if (_missionView != null poppedScreen is MissionScreen) { // MissionView については、MissionScreen.OnEndMission() が OnMissionScreenFinalize() の呼び出しから // RemoveMissionBehaviour() まで勝手にやってくれます。 _missionView = null; } // したがって、_mapView と _missionView はもはや必要のないフィールドなのですが、説明用に残してあります。 } }} +SampleMapView.cs using ExampleUI.ViewModels;using SandBox.View.Map;using TaleWorlds.Engine.GauntletUI;using TaleWorlds.GauntletUI.Data;using TaleWorlds.InputSystem;using TaleWorlds.Library; namespace ExampleUI.Views{ public class SampleMapView MapView { private TestWindowVM _dataSource; private GauntletLayer _gauntletLayer; private IGauntletMovie _gauntletMovie; protected override void CreateLayout() { base.CreateLayout(); _dataSource = new TestWindowVM(); // localOrder (レイヤーの優先度) が小さいほど、他のレイヤーより下 (画面奥) に描画されます。 // // 例えば、部隊が町などに入った際に左に表示されるメニュー (GauntletMenuBase) のレイヤー優先度は 100 なので、 // それより小さい値に設定すればテストウィンドウがメニューの下に表示されるようになります。 // ESC メニュー (GauntletMapEscapeMenu) のレイヤー優先度が 4400 なので、これよりは小さい値に // した方がよさそうです。あるいは、ESC メニュー表示中は GUI を非表示にする処理を追加しましょう。 _gauntletLayer = new GauntletLayer(4000); Layer = _gauntletLayer; // Movie (= Screen に投影するもの) とは、XML から取得した UI の構造と、ViewModel (表示するデータ) を合わせた概念です。 _gauntletMovie = _gauntletLayer.LoadMovie("ExampleUI.Window", _dataSource); // このレイヤーの描画領域に対して行われた入力のうち、受け取るものをビットフラグによって管理しています。 _gauntletLayer.InputRestrictions.SetInputRestrictions(true, InputUsageMask.MouseButtons); MapScreen.AddLayer(_gauntletLayer); } // MapScreen.OnFinalize() によって呼び出されます。 protected override void OnFinalize() { MapScreen.RemoveLayer(_gauntletLayer); _gauntletLayer.InputRestrictions.ResetInputRestrictions(); _gauntletLayer.ReleaseMovie(_gauntletMovie); _gauntletLayer = null; Layer = null; _dataSource.OnFinalize(); base.OnFinalize(); } // 毎ティック行う処理を記述します。 // // dt デルタタイム。前回のティックからの経過時間です。 protected override void OnFrameTick(float dt) { base.OnFrameTick(dt); if (MapScreen.Input.IsKeyPressed(InputKey.Home)) { _dataSource.IsVisible ^= true; // bool 反転 } } }} +SampleMissionView.cs SampleMapView とは使用するメソッドが違うだけで、やっていることは全く同じです。 using ExampleUI.ViewModels;using TaleWorlds.Engine.GauntletUI;using TaleWorlds.GauntletUI.Data;using TaleWorlds.InputSystem;using TaleWorlds.MountAndBlade.View.Missions; namespace ExampleUI.Views{ public class SampleMissionView MissionView { private TestWindowVM _dataSource; private GauntletLayer _gauntletLayer; private IGauntletMovie _gauntletMovie; public override void OnMissionScreenInitialize() { base.OnMissionScreenInitialize(); _dataSource = new TestWindowVM(); // localOrder (レイヤーの優先度) が小さいほど、他のレイヤーより下 (画面奥) に描画されます。 // // ESC メニュー (GauntletMissionEscapeMenu) のレイヤー優先度が 50 なので、 これよりは小さい // した方がよさそうです。あるいは、ESC メニュー表示中は GUI を非表示にする処理を追加しましょう。 _gauntletLayer = new GauntletLayer(40); // Movie (= Screen に投影するもの) とは、XML から取得した UI の構造と、ViewModel (表示するデータ) を合わせた概念です。 _gauntletMovie = _gauntletLayer.LoadMovie("ExampleUI.Window", _dataSource); // このレイヤーの描画領域に対して行われた入力のうち、受け取るものをビットフラグによって管理しています。 /* _gauntletLayer.InputRestrictions.SetInputRestrictions(true, InputUsageMask.MouseButtons); */ // Mission 中はマウスを視点移動や攻撃に使うため、ポインティングデバイスとして使うには、 // 戦闘結果画面において、Tab を押す - リザルトとマウスカーソル表示 - ボタンが押せるようになる // とやっているような感じで、キーボード操作を挟んで切り替える必要があります。 // 今回はそこまで実装していないため、Mission 中は閉じるボタンをクリックできません。 MissionScreen.AddLayer(_gauntletLayer); } // MissionScreen.OnEndMission() によって呼び出されます。 public override void OnMissionScreenFinalize() { MissionScreen.RemoveLayer(_gauntletLayer); _gauntletLayer.ReleaseMovie(_gauntletMovie); _gauntletLayer = null; _dataSource.OnFinalize(); base.OnMissionScreenFinalize(); } // 毎ティック行う処理を記述します。 // // dt デルタタイム。前回のティックからの経過時間です。 public override void OnMissionScreenTick(float dt) { base.OnMissionScreenTick(dt); if (Input.IsKeyPressed(InputKey.Home)) { _dataSource.IsVisible ^= true; // bool 反転 } } }} +TestWindowVM.cs ViewModel とは View を抽象化したものです。今回の例では、 画面左上にウィンドウを表示 ウィンドウの中には閉じるボタン1つだけ 閉じるボタンを押すとウィンドウが閉じる Home キーでも開いたり閉じたりできる というモデルで行きます。 TestWindowVM は View から完全に分離されているので、今回使う2つの View どちらにもそのまま使用できます。 using TaleWorlds.Core;using TaleWorlds.Library;// View-ViewModel の参照を一方向にするため using ExampleUI.Views をやっていません。 namespace ExampleUI.ViewModels{ // ViewModel は全て TaleWorlds.Library.ViewModel を継承して作ります。 // クラス名に VM を付けなければならないという決まりがあるわけではないのですが、 // 公式の ViewModel は全て VM を付けているようなので踏襲しています。 public class TestWindowVM ViewModel { private bool _isVisible; public TestWindowVM() { IsVisible = true; } // ViewModel のプロパティやメソッドは、View の LoadMovie で関連付けられた XML Prefab から参照できます。 // XML の方を見てもらえば、それらがどのように使われているか分かるかと思います。 [DataSourceProperty] public bool IsVisible { get = _isVisible; set { if (_isVisible != value) { _isVisible = value; // このメソッドを呼ぶことで、TestWindowVM にバインディングされた View に対して // TestWindowVM.IsVisible プロパティの変更通知が行き、プロパティを参照している // ウィジェットの方も状態が変化するという仕組みです。 OnPropertyChangedWithValue(value, "IsVisible"); } } } // こちらは値の変更がない固定ラベルなので、set アクセサーや OnPropertyChangedWithValue() は使っていません。 [DataSourceProperty] public string WindowTitle = "Test Window"; // 以前はラベルにも日本語が使えたのですが、1.6.0 から文字化けするようになってしまいました。 [DataSourceProperty] public string CloseButtonLabel = "Close"; // ButtonWidget のクリックイベントに応じて呼ばれるよう、ExampleUI.Window.xml に記述してあります。 public void OnCloseButtonClick() { IsVisible = false; InformationManager.DisplayMessage(new InformationMessage("ウィンドウを閉じました。\n再度開くには Home キーを押してください。")); } }} DataSourceProperty 属性 公式の ViewModel 派生クラスのプロパティにはこの属性を与えられたものが多く見受けられますが、ソースコードを見ても特に何か定義されているわけでもなく、実際、属性を付けても付けなくても動作は変わらないように見えます。唯一、ViewModel.Properties プロパティで DataSourceProperty のリストを作るのに使われているようですが、このプロパティは他からは特に参照されていないようです。一応、XML から参照されるプロパティには全てこの属性を付けてあります。 +ExampleUI.Window.xml ExampleUI で使うウィンドウの Prefab です。 Prefab Window Widget WidthSizePolicy="Fixed" HeightSizePolicy="Fixed" SuggestedWidth="400" SuggestedHeight="300" IsVisible="@IsVisible" Children Standard.Window Parameter.Title="@WindowTitle" Children Standard.PopupCloseButton Parameter.ButtonText="@CloseButtonLabel" Parameter.ButtonAction="OnCloseButtonClick" / /Children /Standard.Window /Children /Widget /Window /Prefab Widget TaleWorlds.GauntletUI.Widget クラスです。Widget クラスは基底クラスとしてデータを保持しているだけで、UI としての機能はありません。ここでは、他の UI をまとめるコンテナとして使っています。 SizePolicy Fixed 指定の幅にしますStretchToParent 親要素の幅に合わせますCoverChildren 子要素を全て表示できる幅にします IsVisible="@IsVisible" 名前が同じで分かりにくいですが、最初の方が Widget クラスのプロパティ、@付きの方がデータソースとなる ViewModel 派生クラス (今回の例で言えば TestWindowVM) のプロパティとなります。このように指定することで、TestWindowVM.IsVisible の中で呼んである ViewModel.OnPropertyChangedWithValue() によって発せられたイベントが Widget に届くようになり、TestWindowVM.IsVisible と Widget.IsVisible が連動するわけです。 Standard.Window と Standard.PopupCloseButton 公式の Prefab を使っています。公式の Prefab も大半は各シチュエーションに特化した大型のものばかりで、そのままでの再利用はしにくいですが、Native\GUI\Prefabs\Standard にあるものは比較的小型で汎用性が高くなっています。 Parameter Standard.Window 等の Prefab では Parameter が宣言されているものがあり、Widget のプロパティに値を渡すのと同じ感覚で、Prefab 自体に値を渡すことができます。Prefab 側では、自分の中の Widget に受け取った値を渡すよう記述されています。 結果 MapScreen MissionScreen 左上にウィンドウっぽいものが表示されています。Prefab を適当に選んだのでデザインがめちゃくちゃですが、画面上にとりあえず何かを表示する例ということで大目に見てください。 手順をおおまかにまとめると、 作りたい UI を考える その構想に沿った GUI の構造 (Prefab) と表示するデータ (ViewModel) を用意する 用意したものを、表示先がワールドマップなら MapView、戦闘などの Mission なら MissionView で LoadMovie() する View をスクリーンに追加する となります。 Opponent Health Bar 今度はもう少し実践的な MOD を作っていきます。見出しが示す通り、戦っている相手の HP バーを表示する MOD です。 イメージとしてはこんな感じ。 OpponentHealthBar プロジェクトSubModule.cs MissionOpponentHealthBar.cs OpponentHealthVM.cs OpponentHealthBar.xml OpponentHealthBar.xml は、 [Bannerlord インストールフォルダー]\Modules\OpponentHealthBar\GUI\Prefabs の中に保存します。 バージョン1 それでは、とりあえず簡単に文字で表示するところから始めてみます。 +SubModule.cs using System;using TaleWorlds.MountAndBlade;using TaleWorlds.MountAndBlade.View.Missions; namespace OpponentHealthBar{ public class SubModule MBSubModuleBase { public override void OnBeforeMissionBehaviourInitialize(Mission mission) { base.OnBeforeMissionBehaviourInitialize(mission); mission.AddMissionBehaviour( ViewCreatorManager.CreateMissionView MissionOpponentHealthBar (false, mission, Array.Empty object ())); } }} +MissionOpponentHealthBar.cs using TaleWorlds.Core;using TaleWorlds.Engine.GauntletUI;using TaleWorlds.GauntletUI.Data;using TaleWorlds.MountAndBlade;using TaleWorlds.MountAndBlade.View.Missions; namespace OpponentHealthBar{ public class MissionOpponentHealthBar MissionView { private OpponentHealthVM _dataSource; private GauntletLayer _gauntletLayer; private IGauntletMovie _gauntletMovie; public MissionOpponentHealthBar() { ViewOrderPriorty = 20; } public override void OnMissionScreenInitialize() { base.OnMissionScreenInitialize(); _dataSource = new OpponentHealthVM(); _gauntletLayer = new GauntletLayer(ViewOrderPriorty); _gauntletMovie = _gauntletLayer.LoadMovie("OpponentHealthBar", _dataSource); MissionScreen.AddLayer(_gauntletLayer); } public override void OnMissionScreenFinalize() { MissionScreen.RemoveLayer(_gauntletLayer); _gauntletLayer.ReleaseMovie(_gauntletMovie); _gauntletLayer = null; _dataSource.OnFinalize(); base.OnMissionScreenFinalize(); } // 画面中央 (マウスカーソルの位置) と、一番手前にある IFocusable なオブジェクトとが交差した瞬間に呼ばれます。 // // agent フォーカスした Agent。シングルプレイだと、おそらく常に Agent.Main (プレイヤーキャラクター) です。 // focusableObject フォーカスされたもの // isInteractable Talk や Use などのインタラクトが可能か // // フォーカスが 10m までしか利かないのは MissionMainAgentInteractionComponent.FocusTick() で // 決められた仕様なのでどうしようもありません。 public override void OnFocusGained(Agent agent, IFocusable focusableObject, bool isInteractable) { base.OnFocusGained(agent, focusableObject, isInteractable); _dataSource.OnFocusChanged(focusableObject); } // 今までフォーカスされていた IFocusable なオブジェクトから、フォーカスが外れた瞬間に呼ばれます。 // // agent フォーカスしていた Agent。シングルプレイだと、おそらく常に Agent.Main (プレイヤーキャラクター) です。 // focusableObject フォーカスされていたもの public override void OnFocusLost(Agent agent, IFocusable focusableObject) { base.OnFocusLost(agent, focusableObject); _dataSource.OnFocusChanged(focusableObject); } // Agent が何らかの攻撃を受けた際に呼ばれます。 // // affectedAgent 攻撃を受けた Agent // affectorAgent 攻撃を行った Agent // damage ダメージ量 // affectorWeapon 使用された武器 public override void OnAgentHit(Agent affectedAgent, Agent affectorAgent, int damage, in MissionWeapon affectorWeapon) { base.OnAgentHit(affectedAgent, affectorAgent, damage, affectorWeapon); _dataSource.OnAgentHit(affectedAgent); } // Agent が戦闘不能になった際に呼ばれます。 // // affectedAgent 攻撃を受けた Agent // affectorAgent 攻撃を行った Agent // agentState Agent の状態 // blow とどめの一撃の内容 // // 似たようなメソッドに OnAgentDeleted がありますが、そちらは // 戦闘不能になって倒れている Agent が時間経過や表示限界により消滅する際に呼ばれるようです。 public override void OnAgentRemoved(Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow blow) { base.OnAgentRemoved(affectedAgent, affectorAgent, agentState, blow); _dataSource.OnAgentRemoved(affectedAgent); } }} +OpponentHealthVM.cs 今度のモデルは、 Agent (Mission 中に動きうるもの) の HP 現在値/最大値 を文字で表示する Agent にフォーカスが合うと表示、フォーカスが外れると非表示 とします。 using System;using TaleWorlds.Library;using TaleWorlds.MountAndBlade; namespace OpponentHealthBar{ public class OpponentHealthVM ViewModel { private Agent _opponent; private string _strValues; private bool _isVisible; private const string ValueFormat = "{0} / {1}"; public OpponentHealthVM() { _opponent = null; _strValues = string.Empty; _isVisible = false; } [DataSourceProperty] public string StrValues { get = _strValues; private set { if (_strValues != value) { _strValues = value; OnPropertyChangedWithValue(value, "StrValues"); } } } [DataSourceProperty] public bool IsVisible { get = _isVisible; set { if (_isVisible != value) { _isVisible = value; OnPropertyChangedWithValue(value, "IsVisible"); } } } // GUI に表示するデータの更新はこのメソッドで行います。 // ただし、ここに記述すればあとは勝手に更新されていくというものではないので、 // 自分が必要な場所では自分で呼び出さなければなりません。 public override void RefreshValues() { base.RefreshValues(); int currentValue = (int)Math.Ceiling(_opponent?.Health ?? 0f); int maxValue = (int)Math.Ceiling(_opponent?.HealthLimit ?? 0f); StrValues = string.Format(ValueFormat, currentValue, maxValue); IsVisible = _opponent != null; } public void OnFocusChanged(IFocusable focusableObject) { if (focusableObject is Agent possibleOpponent) { _opponent = (_opponent == null || _opponent != possibleOpponent) ? possibleOpponent null; RefreshValues(); } } public void OnAgentHit(Agent affectedAgent) { if (_opponent == affectedAgent) { RefreshValues(); } } public void OnAgentRemoved(Agent removedAgent) { if (_opponent == removedAgent) { // 先にフォーカスロストが発生してここには入らないかも。 OnFocusChanged(removedAgent); } } }} +OpponentHealthBar.xml Prefab Window Widget WidthSizePolicy="Fixed" HeightSizePolicy="Fixed" SuggestedWidth="430" SuggestedHeight="50" HorizontalAlignment="Center" VerticalAlignment="Top" MarginTop="250" IsVisible="@IsVisible" Children TextWidget Text="@StrValues" WidthSizePolicy="CoverChildren" HeightSizePolicy="CoverChildren" HorizontalAlignment="Center" VerticalAlignment="Center" Brush="Tooltip.Text" Brush.FontSize="24" / /Children /Widget /Window /Prefab Alignment 親要素の領域内のどちら側に寄せるかです。親要素より幅が小さい場合にしか効果がありません。この例の TextWidget で言うと、親要素は幅 430、自身は CoverChildren、つまり StrValues が入りきるだけの幅なので機能していますが、これを StretchToParent とかにすると、左寄せや右寄せが機能しなくなります。 Margin Left, Top, Right, Bottom のマージンです。幅+マージンが要素の実際の幅になります。 以上を実行した状態が下の画像です。 ちょっと見にくいですが、画面上部中央に相手の HP 100/100 が表示されていますね。フォーカスを外せば数字は消えます。しかし、今のところ町人だろうが馬だろうが Agent なら何にでも表示されてしまいますので、そこは改良が必要です。 バージョン2 次はバーの導入とその他の改良を行っていきたいと思います。 バー表示に使うのは FillBarWidget です。ソースコードや、FillBarWidget を使用している公式の Prefab を見てみると、FillBarWidget.MaxAmount プロパティと FillBarWidget.InitialAmmount プロパティに値を渡せばとりあえず動きそうです。よって、ViewModel 側でその値を用意してやる必要があります。 +OpponentHealthVM.cs [DataSourceProperty] public int CurrentValue { get = _currentValue; private set { if (_currentValue != value) { _currentValue = value; OnPropertyChangedWithValue(value, "CurrentValue"); } } } [DataSourceProperty] public int MaxValue { get = _maxValue; private set { if (_maxValue != value) { _maxValue = value; OnPropertyChangedWithValue(value, "MaxValue"); } } } // GUI に表示するデータの更新はこのメソッドで行います。 // ただし、ここに記述すればあとは勝手に更新されていくというものではないので、 // 自分が必要な場所では自分で呼び出さなければなりません。 public override void RefreshValues() { base.RefreshValues(); // 元々ローカル変数だったものを、View から参照できるようにプロパティに昇格しました。 CurrentValue = (int)Math.Ceiling(_opponent?.Health ?? 0f); MaxValue = (int)Math.Ceiling(_opponent?.HealthLimit ?? 0f); StrValues = string.Format(ValueFormat, CurrentValue, MaxValue); IsVisible = _opponent != null; } public void OnFocusChanged(IFocusable focusableObject) { // 適切な相手に表示されるよう条件を追加しました。 if (focusableObject is Agent possibleOpponent possibleOpponent.IsHuman possibleOpponent.IsEnemyOf(Agent.Main)) { _opponent = (_opponent == null || _opponent != possibleOpponent) ? possibleOpponent null; RefreshValues(); } } ViewModel にプロパティを追加したので、今度は Prefab を通じてそれらを FillBarWidget に渡します。 +OpponentHealthBar.xml Prefab Window FillBarWidget WidthSizePolicy="Fixed" HeightSizePolicy="Fixed" SuggestedWidth="430" SuggestedHeight="50" HorizontalAlignment="Center" VerticalAlignment="Top" MarginTop="250" ContainerWidget="FillBarContainer" FillWidget="FillVisualParent\FillVisual" MaxAmount="@MaxValue" InitialAmount="@CurrentValue" IsVisible="@IsVisible" Children Widget Id="FillVisualParent" WidthSizePolicy="Fixed" HeightSizePolicy="StretchToParent" SuggestedWidth="400" HorizontalAlignment="Center" VerticalAlignment="Center" MarginTop="10" MarginBottom="10" Sprite="BlankWhiteSquare" Color="#202020A0" Children BrushWidget Id="FillVisual" WidthSizePolicy="Fixed" HeightSizePolicy="StretchToParent" SuggestedWidth="400" HorizontalAlignment="Left" Brush="Mission.MainAgentHUD.HeroHealthBar.Fill" / /Children /Widget Widget Id="FillBarContainer" WidthSizePolicy="StretchToParent" HeightSizePolicy="StretchToParent" Sprite="options_memory_progress_frame" / TextWidget Text="@StrValues" WidthSizePolicy="CoverChildren" HeightSizePolicy="CoverChildren" HorizontalAlignment="Center" VerticalAlignment="Center" PositionYOffset="3" Brush="Tooltip.Text" Brush.FontSize="24" / /Children /FillBarWidget /Window /Prefab FillBarWidget バージョン1ではただの Widget だったトップレベルのウィジェットを FillBarWidget に変更してあります (3行目)。 FillVisual 赤ゲージの Brush を保持した BrushWidget の ID です (9行目)。このように、Widget には任意の ID がつけられます。それによって、他のウィジェットを操作するタイプのウィジェットに対し、操作対象がどれなのか伝えることができます。 ここでは、FillBarWidget.FillWidget プロパティに渡して、FillBarWidget が "FillVisual" の幅を操作できるようにしています。 親要素の "FillVisualParent" はゲージが減った部分を埋める背景画像です。"BlankWhiteSquare" という無地画像を、暗い半透明に着色・透過させて使っています。 FillBarContainer 14行目にある、スプライト画像を保持した Widget の ID です。これを FillBarWidget.ContainerWidget プロパティに渡してバーの枠としています。 ところで、Mission 用の GUI はそのままだとフォトモード中でも表示されてしまいます。構図を決めている間に GUI が表示されてしまうのは邪魔ですから、MissionView を使うときは、フォトモード中 GUI を非表示にする処理を追加しておきましょう。 +MissionOpponentHealthBar.cs // フォトモードで構図を決めている最中に GUI が表示されないようにするための処理です。 // この処理を入れても入れなくても、どちらにしろ出力される画像ファイルに GUI は写りません。 public override void OnPhotoModeActivated() { base.OnPhotoModeActivated(); _gauntletLayer._gauntletUIContext.ContextAlpha = 0f; } public override void OnPhotoModeDeactivated() { base.OnPhotoModeDeactivated(); _gauntletLayer._gauntletUIContext.ContextAlpha = 1f; } 結果 攻撃前 攻撃後 どうでしょう、一応 HP バーらしくなったのではないでしょうか。 他にも、与えたダメージ分のバーをスライドさせる視覚効果とか、フォーカスが外れてからバーが消えるまでに時間差を設けるとか、改良はいろいろ考えられますが、サンプルではここまでです。興味があったら自分の MOD として実装してみてください。 +コード最終形 SubModule.cs using System;using TaleWorlds.MountAndBlade;using TaleWorlds.MountAndBlade.View.Missions; namespace OpponentHealthBar{ public class SubModule MBSubModuleBase { public override void OnBeforeMissionBehaviourInitialize(Mission mission) { base.OnBeforeMissionBehaviourInitialize(mission); mission.AddMissionBehaviour( ViewCreatorManager.CreateMissionView MissionOpponentHealthBar (false, mission, Array.Empty object ())); } }} MissionOpponentHealthBar.cs using TaleWorlds.Core;using TaleWorlds.Engine.GauntletUI;using TaleWorlds.GauntletUI.Data;using TaleWorlds.MountAndBlade;using TaleWorlds.MountAndBlade.View.Missions; namespace OpponentHealthBar{ public class MissionOpponentHealthBar MissionView { private OpponentHealthVM _dataSource; private GauntletLayer _gauntletLayer; private IGauntletMovie _gauntletMovie; public MissionOpponentHealthBar() { ViewOrderPriorty = 20; } public override void OnMissionScreenInitialize() { base.OnMissionScreenInitialize(); _dataSource = new OpponentHealthVM(); _gauntletLayer = new GauntletLayer(ViewOrderPriorty); _gauntletMovie = _gauntletLayer.LoadMovie("OpponentHealthBar", _dataSource); MissionScreen.AddLayer(_gauntletLayer); } public override void OnMissionScreenFinalize() { MissionScreen.RemoveLayer(_gauntletLayer); _gauntletLayer.ReleaseMovie(_gauntletMovie); _gauntletLayer = null; _dataSource.OnFinalize(); base.OnMissionScreenFinalize(); } // 画面中央 (マウスカーソルの位置) と、一番手前にある IFocusable なオブジェクトとが交差した瞬間に呼ばれます。 // // agent フォーカスした Agent。シングルプレイだと、おそらく常に Agent.Main (プレイヤーキャラクター) です。 // focusableObject フォーカスされたもの // isInteractable Talk や Use などのインタラクトが可能か // // フォーカスが 10m までしか利かないのは MissionMainAgentInteractionComponent.FocusTick() で // 決められた仕様なのでどうしようもありません。 public override void OnFocusGained(Agent agent, IFocusable focusableObject, bool isInteractable) { base.OnFocusGained(agent, focusableObject, isInteractable); _dataSource.OnFocusChanged(focusableObject); } // 今までフォーカスされていた IFocusable なオブジェクトから、フォーカスが外れた瞬間に呼ばれます。 // // agent フォーカスしていた Agent。シングルプレイだと、おそらく常に Agent.Main (プレイヤーキャラクター) です。 // focusableObject フォーカスされていたもの public override void OnFocusLost(Agent agent, IFocusable focusableObject) { base.OnFocusLost(agent, focusableObject); _dataSource.OnFocusChanged(focusableObject); } // Agent が何らかの攻撃を受けた際に呼ばれます。 // // affectedAgent 攻撃を受けた Agent // affectorAgent 攻撃を行った Agent // damage ダメージ量 // affectorWeapon 使用された武器 public override void OnAgentHit(Agent affectedAgent, Agent affectorAgent, int damage, in MissionWeapon affectorWeapon) { base.OnAgentHit(affectedAgent, affectorAgent, damage, affectorWeapon); _dataSource.OnAgentHit(affectedAgent); } // Agent が戦闘不能になった際に呼ばれます。 // // affectedAgent 攻撃を受けた Agent // affectorAgent 攻撃を行った Agent // agentState Agent の状態 // blow とどめの一撃の内容 // // 似たようなメソッドに OnAgentDeleted がありますが、そちらは // 戦闘不能になって倒れている Agent が時間経過や表示限界により消滅する際に呼ばれるようです。 public override void OnAgentRemoved(Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow blow) { base.OnAgentRemoved(affectedAgent, affectorAgent, agentState, blow); _dataSource.OnAgentRemoved(affectedAgent); } // フォトモードで構図を決めている最中に GUI が表示されないようにするための処理です。 // この処理を入れても入れなくても、どちらにしろ出力される画像ファイルに GUI は写りません。 public override void OnPhotoModeActivated() { base.OnPhotoModeActivated(); _gauntletLayer._gauntletUIContext.ContextAlpha = 0f; } public override void OnPhotoModeDeactivated() { base.OnPhotoModeDeactivated(); _gauntletLayer._gauntletUIContext.ContextAlpha = 1f; } }} OpponentHealthVM.cs using System;using TaleWorlds.Library;using TaleWorlds.MountAndBlade; namespace OpponentHealthBar{ public class OpponentHealthVM ViewModel { private Agent _opponent; private int _currentValue; private int _maxValue; private string _strValues; private bool _isVisible; private const string ValueFormat = "{0} / {1}"; public OpponentHealthVM() { _opponent = null; _strValues = string.Empty; _isVisible = false; } [DataSourceProperty] public int CurrentValue { get = _currentValue; private set { if (_currentValue != value) { _currentValue = value; OnPropertyChangedWithValue(value, "CurrentValue"); } } } [DataSourceProperty] public int MaxValue { get = _maxValue; private set { if (_maxValue != value) { _maxValue = value; OnPropertyChangedWithValue(value, "MaxValue"); } } } [DataSourceProperty] public string StrValues { get = _strValues; private set { if (_strValues != value) { _strValues = value; OnPropertyChangedWithValue(value, "StrValues"); } } } [DataSourceProperty] public bool IsVisible { get = _isVisible; set { if (_isVisible != value) { _isVisible = value; OnPropertyChangedWithValue(value, "IsVisible"); } } } // GUI に表示するデータの更新はこのメソッドで行います。 // ただし、ここに記述すればあとは勝手に更新されていくというものではないので、 // 自分が必要な場所では自分で呼び出さなければなりません。 public override void RefreshValues() { base.RefreshValues(); // 元々ローカル変数だったものを、View から参照できるようにプロパティに昇格しました。 CurrentValue = (int)Math.Ceiling(_opponent?.Health ?? 0f); MaxValue = (int)Math.Ceiling(_opponent?.HealthLimit ?? 0f); StrValues = string.Format(ValueFormat, CurrentValue, MaxValue); IsVisible = _opponent != null; } public void OnFocusChanged(IFocusable focusableObject) { // 適切な相手に表示されるよう条件を追加しました。 if (focusableObject is Agent possibleOpponent possibleOpponent.IsHuman possibleOpponent.IsEnemyOf(Agent.Main)) { _opponent = (_opponent == null || _opponent != possibleOpponent) ? possibleOpponent null; RefreshValues(); } } public void OnAgentHit(Agent affectedAgent) { if (_opponent == affectedAgent) { RefreshValues(); } } public void OnAgentRemoved(Agent removedAgent) { if (_opponent == removedAgent) { // 先にフォーカスロストが発生してここには入らないかも。 OnFocusChanged(removedAgent); } } }} OpponentHealthBar.xml Prefab Window FillBarWidget WidthSizePolicy="Fixed" HeightSizePolicy="Fixed" SuggestedWidth="430" SuggestedHeight="50" HorizontalAlignment="Center" VerticalAlignment="Top" MarginTop="250" ContainerWidget="FillBarContainer" FillWidget="FillVisualParent\FillVisual" MaxAmount="@MaxValue" InitialAmount="@CurrentValue" IsVisible="@IsVisible" Children Widget Id="FillVisualParent" WidthSizePolicy="Fixed" HeightSizePolicy="StretchToParent" SuggestedWidth="400" HorizontalAlignment="Center" VerticalAlignment="Center" MarginTop="10" MarginBottom="10" Sprite="BlankWhiteSquare" Color="#202020A0" Children BrushWidget Id="FillVisual" WidthSizePolicy="Fixed" HeightSizePolicy="StretchToParent" SuggestedWidth="400" HorizontalAlignment="Left" Brush="Mission.MainAgentHUD.HeroHealthBar.Fill" / /Children /Widget Widget Id="FillBarContainer" WidthSizePolicy="StretchToParent" HeightSizePolicy="StretchToParent" Sprite="options_memory_progress_frame" / TextWidget Text="@StrValues" WidthSizePolicy="CoverChildren" HeightSizePolicy="CoverChildren" HorizontalAlignment="Center" VerticalAlignment="Center" PositionYOffset="3" Brush="Tooltip.Text" Brush.FontSize="24" / /Children /FillBarWidget /Window /Prefab 名前
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trp_knight_1_11|Lord Eldon Estermont trp_knight_1_11_pl|Lord Eldon Estermont trp_knight_1_12|Lord Casper Wylde trp_knight_1_12_pl|Lord Casper Wylde trp_knight_1_14|Ser Donnel Swann trp_knight_1_14_pl|Ser Donnel Swann trp_knight_1_18|Lord Gulian Swann trp_knight_1_18_pl|Lord Gulian Swann trp_knight_1_19|Lord Boros Cafferen trp_knight_1_19_pl|Lord Boros Cafferen trp_knight_1_20|Ser Manfred Dondarrion trp_knight_1_20_pl|Ser Manfred Dondarrion trp_knight_1_21|Mary Mertyns trp_knight_1_21_pl|Mary Mertyns trp_knight_1_22|Lord Arstan Selmy trp_knight_1_22_pl|Lord Arstan Selmy trp_knight_1_23|Lord Alesander Staedmon trp_knight_1_23_pl|Lord Alesander Staedmon trp_knight_1_24|Ser Cortnay Penrose trp_knight_1_24_pl|Ser Cortnay Penrose trp_knight_1_25|Ser Addam Whitehead trp_knight_1_25_pl|Ser Addam Whitehead trp_knight_2_1|Lord Jon Umber trp_knight_2_1_pl|Lord Jon Umber trp_knight_2_2|Lord Rickard Karstark trp_knight_2_2_pl|Lord Rickard Karstark trp_knight_2_3|Lord Roose Bolton trp_knight_2_3_pl|Lord Roose Bolton trp_knight_2_4|Lord Robin Flint trp_knight_2_4_pl|Lord Robin Flint trp_knight_2_5|Lord Medger Cerwyn trp_knight_2_5_pl|Lord Medger Cerwyn trp_knight_2_6|Ser Wylis Manderly trp_knight_2_6_pl|Ser Wylis Manderly trp_knight_2_7|Galbart Glover trp_knight_2_7_pl|Galbart Glover trp_knight_2_8|Ser Helman Tallhart trp_knight_2_8_pl|Ser Helman Tallhart trp_knight_2_9|Lord Rodrik Ryswell trp_knight_2_9_pl|Lord Rodrik Ryswell trp_knight_2_11|Robett Glover trp_knight_2_11_pl|Robett Glover trp_knight_2_12|Lord Ondrew Locke trp_knight_2_12_pl|Lord Ondrew Locke trp_knight_2_13|Jon Umber trp_knight_2_13_pl|Jon Umber trp_knight_2_14|Harrion Karstark trp_knight_2_14_pl|Harrion Karstark trp_knight_2_15|Ser Wendel Manderly trp_knight_2_15_pl|Ser Wendel Manderly trp_knight_2_18|Roger Ryswell trp_knight_2_18_pl|Roger Ryswell trp_knight_2_21|Benfred Tallhart trp_knight_2_21_pl|Benfred Tallhart trp_knight_2_24|Lord Wyman Manderly trp_knight_2_24_pl|Lord Wyman Manderly trp_knight_2_25|Maege Mormont trp_knight_2_25_pl|Maege Mormont trp_knight_2_26|Donelle Hornwood trp_knight_2_26_pl|Donelle Hornwood trp_knight_2_27|Barbrey Dustin trp_knight_2_27_pl|Barbrey Dustin trp_knight_2_28|Ser Kyle Condon trp_knight_2_28_pl|Ser Kyle Condon trp_knight_2_29|Torghen Flint trp_knight_2_29_pl|Torghen Flint trp_knight_2_30|Torren Liddle trp_knight_2_30_pl|Torren Liddle trp_knight_2_31|Lord Hugo Wull trp_knight_2_31_pl|Lord Hugo Wull trp_knight_2_32|Lord Gregor Forrester trp_knight_2_32_pl|Lord Gregor Forrester trp_knight_2_33|Lord Ludd Whitehill trp_knight_2_33_pl|Lord Ludd Whitehill trp_knight_nights_watch_1|Cotter Pyke trp_knight_nights_watch_1_pl|Cotter Pyke trp_knight_nights_watch_2|Ser Denys Mallister trp_knight_nights_watch_2_pl|Ser Denys Mallister trp_knight_crackclaw_1|Ser Bennard Brune trp_knight_crackclaw_1_pl|Ser Bennard Brune trp_knight_crackclaw_2|Ser Rupert Crabb trp_knight_crackclaw_2_pl|Ser Rupert Crabb trp_knight_crackclaw_3|Ser Lucifer Boggs trp_knight_crackclaw_3_pl|Ser Lucifer Boggs trp_knight_5_1|Ser Stevron Frey trp_knight_5_1_pl|Ser Stevron Frey trp_knight_5_2|Ser Walder Frey trp_knight_5_2_pl|Ser Walder Frey trp_knight_5_3|Ser Edwyn Frey trp_knight_5_3_pl|Ser Edwyn Frey trp_knight_5_4|Lord Jason Mallister trp_knight_5_4_pl|Lord Jason Mallister trp_knight_5_5|Lord Tytos Blackwood trp_knight_5_5_pl|Lord Tytos Blackwood trp_knight_5_6|Lord Jonos Bracken trp_knight_5_6_pl|Lord Jonos Bracken trp_knight_5_7|Lord Theomar Smallwood trp_knight_5_7_pl|Lord Theomar Smallwood trp_knight_5_8|Lord Clement Piper trp_knight_5_8_pl|Lord Clement Piper trp_knight_5_9|Ser Marq Piper trp_knight_5_9_pl|Ser Marq Piper trp_knight_5_10|Ser Brynden Tully trp_knight_5_10_pl|Ser Brynden Tully trp_knight_5_13|Ser Ryman Frey trp_knight_5_13_pl|Ser Ryman Frey trp_knight_5_14|Lord Karyl Vance trp_knight_5_14_pl|Lord Karyl Vance trp_knight_5_15|Ser Patrek Mallister trp_knight_5_15_pl|Ser Patrek Mallister trp_knight_5_17|Lord William Mooton trp_knight_5_17_pl|Lord William Mooton trp_knight_5_18|Lord Lucias Vypren trp_knight_5_18_pl|Lord Lucias Vypren trp_knight_5_19|Ser Andrey Charlton trp_knight_5_19_pl|Ser Andrey Charlton trp_knight_5_20|Lord Lymond Goodbrook trp_knight_5_20_pl|Lord Lymond Goodbrook trp_knight_5_21|Ser Halmon Paege trp_knight_5_21_pl|Ser Halmon Paege trp_knight_5_22|Ser Quincy Cox trp_knight_5_22_pl|Ser Quincy Cox trp_knight_3_1|Lord Royce Coldwater trp_knight_3_1_pl|Lord Royce Coldwater trp_knight_3_2|Lord Benedar Belmore trp_knight_3_2_pl|Lord Benedar Belmore trp_knight_3_3|Lord Lyonel Corbray trp_knight_3_3_pl|Lord Lyonel Corbray trp_knight_3_4|Ser Lyn Corbray trp_knight_3_4_pl|Ser Lyn Corbray trp_knight_3_5|Lord Gilwood Hunter trp_knight_3_5_pl|Lord Gilwood Hunter trp_knight_3_6|Ser Eustace Hunter trp_knight_3_6_pl|Ser Eustace Hunter trp_knight_3_7|Ser Morton Waynwood trp_knight_3_7_pl|Ser Morton Waynwood trp_knight_3_8|Ser Donnel Waynwood trp_knight_3_8_pl|Ser Donnel Waynwood trp_knight_3_9|Lord Jon Lynderly trp_knight_3_9_pl|Lord Jon Lynderly trp_knight_3_10|Lord Gerold Grafton trp_knight_3_10_pl|Lord Gerold Grafton trp_knight_3_11|Ser Edmund Waxley trp_knight_3_11_pl|Ser Edmund Waxley trp_knight_3_12|Lord Yohn Royce trp_knight_3_12_pl|Lord Yohn Royce trp_knight_3_13|Lord Horton Redfort trp_knight_3_13_pl|Lord Horton Redfort trp_knight_3_15|Ser Andar Royce trp_knight_3_15_pl|Ser Andar Royce trp_knight_3_22|Ser Mortas Coldwater trp_knight_3_22_pl|Ser Mortas Coldwater trp_knight_3_23|Lord Jasper Melcolm trp_knight_3_23_pl|Lord Jasper Melcolm trp_knight_3_24|Ser Symond Templeton trp_knight_3_24_pl|Ser Symond Templeton trp_knight_3_25|Anya Waynwood trp_knight_3_25_pl|Anya Waynwood trp_knight_3_26|Lord Jon Elesham trp_knight_3_26_pl|Lord Jon Elesham trp_knight_3_27|Lord Osgood Pryor trp_knight_3_27_pl|Lord Osgood Pryor trp_knight_3_28|Lord Uthor Tollett trp_knight_3_28_pl|Lord Uthor Tollett trp_knight_4_1|Qarro Volentin trp_knight_4_1_pl|Qarro Volentin trp_knight_4_2|Admiral Vyreo Otherys trp_knight_4_2_pl|Admiral Vyreo Otherys trp_knight_4_3|Donio Otherys trp_knight_4_3_pl|Donio Otherys trp_knight_4_4|Lotho Reyaan trp_knight_4_4_pl|Lotho Reyaan trp_knight_4_5|Denyo Antaryon trp_knight_4_5_pl|Denyo Antaryon trp_knight_4_6|Tybio Antaryon trp_knight_4_6_pl|Tybio Antaryon trp_knight_4_7|Lotharo Erosenes trp_knight_4_7_pl|Lotharo Erosenes trp_knight_4_8|Moredo Prestayn trp_knight_4_8_pl|Moredo Prestayn trp_knight_4_9|Tenesio Prestayn trp_knight_4_9_pl|Tenesio Prestayn trp_knight_4_10|Luco Prestayn trp_knight_4_10_pl|Luco Prestayn trp_knight_4_11|Elanzo Erosenes trp_knight_4_11_pl|Elanzo Erosenes trp_knight_4_12|Bessaro Reyaan trp_knight_4_12_pl|Bessaro Reyaan trp_knight_qohor_1|Craghas Tendiras trp_knight_qohor_1_pl|Craghas Tendiras trp_knight_qohor_2|Belynno Eranos trp_knight_qohor_2_pl|Belynno Eranos trp_knight_qohor_3|Roro Ohoros trp_knight_qohor_3_pl|Roro Ohoros trp_knight_qohor_4|Mero Ohoros trp_knight_qohor_4_pl|Mero Ohoros trp_knight_qohor_5|Aurion Dothoris trp_knight_qohor_5_pl|Aurion Dothoris trp_knight_qohor_6|Nakario Lorosene trp_knight_qohor_6_pl|Nakario Lorosene trp_knight_qohor_7|Arello Ostyrion trp_knight_qohor_7_pl|Arello Ostyrion trp_knight_sellsword_1|Ser Jaime Lannister trp_knight_sellsword_1_pl|Ser Jaime Lannister trp_knight_sellsword_2|Bloodbeard trp_knight_sellsword_2_pl|Bloodbeard trp_knight_sellsword_3|The Tattered Prince trp_knight_sellsword_3_pl|The Tattered Prince trp_knight_sellsword_4|Gylo Rhegan trp_knight_sellsword_4_pl|Gylo Rhegan trp_knight_sellsword_5|Hallis Snow trp_knight_sellsword_5_pl|Hallis Snow trp_knight_sellsword_6|Myrio Eltaris trp_knight_sellsword_6_pl|Myrio Eltaris trp_knight_6_2|Ser Deziel Dalt trp_knight_6_2_pl|Ser Deziel Dalt trp_knight_6_3|Lord Franklyn Fowler trp_knight_6_3_pl|Lord Franklyn Fowler trp_knight_6_4|Lord Tremond Gargalen trp_knight_6_4_pl|Lord Tremond Gargalen trp_knight_6_5|Ser Ryon Allyrion trp_knight_6_5_pl|Ser Ryon Allyrion trp_knight_6_6|Lord Trebor Jordayne trp_knight_6_6_pl|Lord Trebor Jordayne trp_knight_6_7|Lord Daeron Vaith trp_knight_6_7_pl|Lord Daeron Vaith trp_knight_6_8|Lord Anders Yronwood trp_knight_6_8_pl|Lord Anders Yronwood trp_knight_6_9|Lord Harmen Uller trp_knight_6_9_pl|Lord Harmen Uller trp_knight_6_10|Lord Quentyn Qorgyle trp_knight_6_10_pl|Lord Quentyn Qorgyle trp_knight_6_11|Ser Gerold Dayne trp_knight_6_11_pl|Ser Gerold Dayne trp_knight_6_12|Lord Dagos Manwoody trp_knight_6_12_pl|Lord Dagos Manwoody trp_knight_6_13|Ser Mors Manwoody trp_knight_6_13_pl|Ser Mors Manwoody trp_knight_6_14|Ser Symon Santagar trp_knight_6_14_pl|Ser Symon Santagar trp_knight_6_15|Ser Gulian Qorgyle trp_knight_6_15_pl|Ser Gulian Qorgyle trp_knight_6_18|Ser Ulwyck Uller trp_knight_6_18_pl|Ser Ulwyck Uller trp_knight_6_19|Lord Messon Wyl trp_knight_6_19_pl|Lord Messon Wyl trp_knight_6_20|Larra Blackmont trp_knight_6_20_pl|Larra Blackmont trp_knight_6_21|Delonne Allyrion trp_knight_6_21_pl|Delonne Allyrion trp_knight_6_22|Nymella Toland trp_knight_6_22_pl|Nymella Toland trp_knight_6_23|Ser Olivar Ladybright trp_knight_6_23_pl|Ser Olivar Ladybright trp_knight_8_1|Ser Justin Massey trp_knight_8_1_pl|Ser Justin Massey trp_knight_8_2|Lord Monford Velaryon trp_knight_8_2_pl|Lord Monford Velaryon trp_knight_8_3|Ser Davos Seaworth trp_knight_8_3_pl|Ser Davos Seaworth trp_knight_8_6|Lord Ardrian Celtigar trp_knight_8_6_pl|Lord Ardrian Celtigar trp_knight_8_7|Ser Axell Florent trp_knight_8_7_pl|Ser Axell Florent trp_knight_8_12|Ser Andrew Estermont trp_knight_8_12_pl|Ser Andrew Estermont trp_knight_8_13|Ser Lomas Estermont trp_knight_8_13_pl|Ser Lomas Estermont trp_knight_8_14|Salladhor Saan trp_knight_8_14_pl|Salladhor Saan trp_knight_8_15|Lord Desmond Staunton trp_knight_8_15_pl|Lord Desmond Staunton trp_knight_8_16|Ser Corban Bar Emmon trp_knight_8_16_pl|Ser Corban Bar Emmon trp_knight_9_1|Lord Renfred Rykker trp_knight_9_1_pl|Lord Renfred Rykker trp_knight_9_2|Ser Stafford Lannister trp_knight_9_2_pl|Ser Stafford Lannister trp_knight_9_3|Lord Roland Crakehall trp_knight_9_3_pl|Lord Roland Crakehall trp_knight_9_4|Ser Harys Swyft trp_knight_9_4_pl|Ser Harys Swyft trp_knight_9_5|Ser Steffon Swyft trp_knight_9_5_pl|Ser Steffon Swyft trp_knight_9_6|Lord Lewys Lydden trp_knight_9_6_pl|Lord Lewys Lydden trp_knight_9_7|Lord Tytos Brax trp_knight_9_7_pl|Lord Tytos Brax trp_knight_9_8|Ser Kevan Lannister trp_knight_9_8_pl|Ser Kevan Lannister trp_knight_9_9|Lord Melwyn Sarsfield trp_knight_9_9_pl|Lord Melwyn Sarsfield trp_knight_9_10|Lord Leo Lefford trp_knight_9_10_pl|Lord Leo Lefford trp_knight_9_11|Lord Damon Marbrand trp_knight_9_11_pl|Lord Damon Marbrand trp_knight_9_12|Ser Addam Marbrand trp_knight_9_12_pl|Ser Addam Marbrand trp_knight_9_13|Lord Gawen Westerling trp_knight_9_13_pl|Lord Gawen Westerling trp_knight_9_14|Lord Quenten Banefort trp_knight_9_14_pl|Lord Quenten Banefort trp_knight_9_15|Ser Daven Lannister trp_knight_9_15_pl|Ser Daven Lannister trp_knight_9_16|Lord Terrence Kenning trp_knight_9_16_pl|Lord Terrence Kenning trp_knight_9_17|Ser Lyle Crakehall trp_knight_9_17_pl|Ser Lyle Crakehall trp_knight_9_19|Lord Roger Serrett trp_knight_9_19_pl|Lord Roger Serrett trp_knight_9_20|Lord Regenard Estren trp_knight_9_20_pl|Lord Regenard Estren trp_knight_9_22|Lord Sebaston Farman trp_knight_9_22_pl|Lord Sebaston Farman trp_knight_9_26|Lord Garrison Prester trp_knight_9_26_pl|Lord Garrison Prester trp_knight_9_28|Lord Philip Plumm trp_knight_9_28_pl|Lord Philip Plumm trp_knight_9_29|Ser Dennis Plumm trp_knight_9_29_pl|Ser Dennis Plumm trp_knight_9_30|Ser Lorent Lorch trp_knight_9_30_pl|Ser Lorent Lorch trp_knight_9_31|Lord Selmond Stackspear trp_knight_9_31_pl|Lord Selmond Stackspear trp_knight_9_33|Ser Gregor Clegane trp_knight_9_33_pl|Ser Gregor Clegane trp_knight_9_34|Ser Elwood Harte trp_knight_9_34_pl|Ser Elwood Harte trp_knight_9_35|Ser Edgar Buckwell trp_knight_9_35_pl|Ser Edgar Buckwell trp_knight_9_36|Ser Forley Prester trp_knight_9_36_pl|Ser Forley Prester trp_knight_9_37|Lord Gyles Rosby trp_knight_9_37_pl|Lord Gyles Rosby trp_knight_9_38|Lord Antario Jast trp_knight_9_38_pl|Lord Antario Jast trp_knight_9_39|Ser Garth Greenfield trp_knight_9_39_pl|Ser Garth Greenfield trp_knight_9_40|Ser Raynard Ruttiger trp_knight_9_40_pl|Ser Raynard Ruttiger trp_knight_9_41|Lord Robin Moreland trp_knight_9_41_pl|Lord Robin Moreland trp_knight_9_42|Lord Byren Foote trp_knight_9_42_pl|Lord Byren Foote trp_knight_9_43|Ser Tytos Falwell trp_knight_9_43_pl|Ser Tytos Falwell trp_knight_9_44|Ser Roger Drox trp_knight_9_44_pl|Ser Roger Drox trp_knight_9_45|Lord Gerold Broom trp_knight_9_45_pl|Lord Gerold Broom trp_knight_9_46|Ser Flement Brax trp_knight_9_46_pl|Ser Flement Brax trp_knight_10_1|Lord Paxter Redwyne trp_knight_10_1_pl|Lord Paxter Redwyne trp_knight_10_2|Lord Branston Cuy trp_knight_10_2_pl|Lord Branston Cuy trp_knight_10_3|Lord Tommen Costayne trp_knight_10_3_pl|Lord Tommen Costayne trp_knight_10_4|Ser Baelor Hightower trp_knight_10_4_pl|Ser Baelor Hightower trp_knight_10_5|Lord Leo Blackbar trp_knight_10_5_pl|Lord Leo Blackbar trp_knight_10_6|Lord Martyn Mullendore trp_knight_10_6_pl|Lord Martyn Mullendore trp_knight_10_7|Lord Randyll Tarly trp_knight_10_7_pl|Lord Randyll Tarly trp_knight_10_8|Ser Garlan Tyrell trp_knight_10_8_pl|Ser Garlan Tyrell trp_knight_10_9|Lord Clovan Ashford trp_knight_10_9_pl|Lord Clovan Ashford trp_knight_10_10|Lord Orton Merryweather trp_knight_10_10_pl|Lord Orton Merryweather trp_knight_10_11|Ser Bryan Fossoway trp_knight_10_11_pl|Ser Bryan Fossoway trp_knight_10_12|Lord Lorent Caswell trp_knight_10_12_pl|Lord Lorent Caswell trp_knight_10_13|Lord Patrek Footly trp_knight_10_13_pl|Lord Patrek Footly trp_knight_10_14|Lord Mathis Rowan trp_knight_10_14_pl|Lord Mathis Rowan trp_knight_10_17|Lord Elwood Meadows trp_knight_10_17_pl|Lord Elwood Meadows trp_knight_10_21|Lord Osbert Serry trp_knight_10_21_pl|Lord Osbert Serry trp_knight_10_23|Lord Vortimer Crane trp_knight_10_23_pl|Lord Vortimer Crane trp_knight_10_24|Lord Alester Florent trp_knight_10_24_pl|Lord Alester Florent trp_knight_10_25|Ser Jon Fossoway trp_knight_10_25_pl|Ser Jon Fossoway trp_knight_10_26|Arwyn Oakheart trp_knight_10_26_pl|Arwyn Oakheart trp_knight_10_27|Ser Garth Hightower trp_knight_10_27_pl|Ser Garth Hightower trp_knight_10_28|Lord Arthur Ambrose trp_knight_10_28_pl|Lord Arthur Ambrose trp_knight_10_29|Lord Titus Peake trp_knight_10_29_pl|Lord Titus Peake trp_knight_11_1|Lord Captain Victarion Greyjoy trp_knight_11_1_pl|Lord Captain Victarion Greyjoy trp_knight_11_2|Lord Donnor Saltcliffe trp_knight_11_2_pl|Lord Donnor Saltcliffe trp_knight_11_3|Lord Meldred Merlyn trp_knight_11_3_pl|Lord Meldred Merlyn trp_knight_11_4|Lord Rodrik Harlaw trp_knight_11_4_pl|Lord Rodrik Harlaw trp_knight_11_5|Lord Baelor Blacktyde trp_knight_11_5_pl|Lord Baelor Blacktyde trp_knight_11_6|Asha Greyjoy trp_knight_11_6_pl|Asha Greyjoy trp_knight_11_7|Lord Dunstan Drumm trp_knight_11_7_pl|Lord Dunstan Drumm trp_knight_11_8|Lord Waldon Wynch trp_knight_11_8_pl|Lord Waldon Wynch trp_knight_11_9|Lord Sawane Botley trp_knight_11_9_pl|Lord Sawane Botley trp_knight_11_10|Sigfryd Harlaw trp_knight_11_10_pl|Sigfryd Harlaw trp_knight_11_11|Lord Norne Goodbrother trp_knight_11_11_pl|Lord Norne Goodbrother trp_knight_11_12|Lord Gorold Goodbrother trp_knight_11_12_pl|Lord Gorold Goodbrother trp_knight_11_13|Greydon Goodbrother trp_knight_11_13_pl|Greydon Goodbrother trp_knight_11_14|Ser Harras Harlaw trp_knight_11_14_pl|Ser Harras Harlaw trp_knight_11_15|Theon Greyjoy trp_knight_11_15_pl|Theon Greyjoy trp_knight_11_16|Lord Alyn Orkwood trp_knight_11_16_pl|Lord Alyn Orkwood trp_knight_11_17|Lord Quellon Sparr trp_knight_11_17_pl|Lord Quellon Sparr trp_knight_11_18|Lord Balon Tawney trp_knight_11_18_pl|Lord Balon Tawney trp_knight_12_1|Ordello Estatis trp_knight_12_1_pl|Ordello Estatis trp_knight_12_2|Jorys Sontho trp_knight_12_2_pl|Jorys Sontho trp_knight_12_3|Moreo Moesia trp_knight_12_3_pl|Moreo Moesia trp_knight_12_4|Sallenno Moesia trp_knight_12_4_pl|Sallenno Moesia trp_knight_12_5|Gylloquo Moesia trp_knight_12_5_pl|Gylloquo Moesia trp_knight_12_6|Terro Sontho trp_knight_12_6_pl|Terro Sontho trp_knight_12_7|Ferrego Sontho trp_knight_12_7_pl|Ferrego Sontho trp_knight_13_1|Magister Belicho Staegone trp_knight_13_1_pl|Magister Belicho Staegone trp_knight_13_2|Magister Methyso Qhaedarene trp_knight_13_2_pl|Magister Methyso Qhaedarene trp_knight_13_3|Magister Moreo Ryndoon trp_knight_13_3_pl|Magister Moreo Ryndoon trp_knight_13_4|Qavo Ryndoon trp_knight_13_4_pl|Qavo Ryndoon trp_knight_13_5|Alequo Qhaedarene trp_knight_13_5_pl|Alequo Qhaedarene trp_knight_14_1|Parquello Vaelaros trp_knight_14_1_pl|Parquello Vaelaros trp_knight_14_2|Nyessos Drahar trp_knight_14_2_pl|Nyessos Drahar trp_knight_14_3|Talezo Alayris trp_knight_14_3_pl|Talezo Alayris trp_knight_14_4|Lotharo Alayris trp_knight_14_4_pl|Lotharo Alayris trp_knight_14_5|Craghas Alayris trp_knight_14_5_pl|Craghas Alayris trp_knight_14_6|Racallio Drahar trp_knight_14_6_pl|Racallio Drahar trp_knight_15_1|Matteno Orthys trp_knight_15_1_pl|Matteno Orthys trp_knight_15_2|Lotho Orthys trp_knight_15_2_pl|Lotho Orthys trp_knight_15_3|Taddeo Orthys trp_knight_15_3_pl|Taddeo Orthys trp_knight_15_4|Sharako Pendaerys trp_knight_15_4_pl|Sharako Pendaerys trp_knight_15_5|Vogarro Lohar trp_knight_15_5_pl|Vogarro Lohar trp_knight_15_6|Galamanchos Lohar trp_knight_15_6_pl|Galamanchos Lohar trp_knight_15_7|Tychonemos Pendaerys trp_knight_15_7_pl|Tychonemos Pendaerys trp_knight_16_1|Triarch Nyessos Vhassar trp_knight_16_1_pl|Triarch Nyessos Vhassar trp_knight_16_2|Triarch Doniphos Paenymion trp_knight_16_2_pl|Triarch Doniphos Paenymion trp_knight_16_3|Horonno Paenymion trp_knight_16_3_pl|Horonno Paenymion trp_knight_16_4|Vogarro Paenymion trp_knight_16_4_pl|Vogarro Paenymion trp_knight_16_5|Belicho Vhassar trp_knight_16_5_pl|Belicho Vhassar trp_knight_16_6|Toronno Melane trp_knight_16_6_pl|Toronno Melane trp_knight_16_7|Votyrro Melane trp_knight_16_7_pl|Votyrro Melane trp_knight_17_1|Terrio Tavellen trp_knight_17_1_pl|Terrio Tavellen trp_knight_17_2|Mero Tavellen trp_knight_17_2_pl|Mero Tavellen trp_knight_17_3|Tycho Golathis trp_knight_17_3_pl|Tycho Golathis trp_knight_17_4|Dellono Golathis trp_knight_17_4_pl|Dellono Golathis trp_knight_17_5|Ordello Kasgos trp_knight_17_5_pl|Ordello Kasgos trp_knight_17_6|Doro Kasgos trp_knight_17_6_pl|Doro Kasgos trp_knight_17_7|Tomarro Kasgos trp_knight_17_7_pl|Tomarro Kasgos trp_knight_18_1|Prince Galeo Terys trp_knight_18_1_pl|Prince Galeo Terys trp_knight_18_2|Prince Norio Terys trp_knight_18_2_pl|Prince Norio Terys trp_knight_18_3|Prince Vogello Dimittis trp_knight_18_3_pl|Prince Vogello Dimittis trp_knight_19_1|Lord Godric Borrell trp_knight_19_1_pl|Lord Godric Borrell trp_knight_19_2|Lord Alesandor Torrent trp_knight_19_2_pl|Lord Alesandor Torrent trp_knight_19_3|Lord Rolland Longthorpe trp_knight_19_3_pl|Lord Rolland Longthorpe trp_knight_20_1|Lord Jon Connington trp_knight_20_1_pl|Lord Jon Connington trp_knight_20_2|Ser Harry Strickland trp_knight_20_2_pl|Ser Harry Strickland trp_knight_20_3|Balaq Sotoros trp_knight_20_3_pl|Balaq Sotoros trp_knight_20_4|Gorys Edoryen trp_knight_20_4_pl|Gorys Edoryen trp_knight_20_5|Lysono Maar trp_knight_20_5_pl|Lysono Maar trp_knight_20_6|Jon Lothston trp_knight_20_6_pl|Jon Lothston trp_knight_20_7|Ser Laswell Peake trp_knight_20_7_pl|Ser Laswell Peake trp_knight_20_8|Ser Tristan Rivers trp_knight_20_8_pl|Ser Tristan Rivers trp_knight_20_9|Marq Mandrake trp_knight_20_9_pl|Marq Mandrake trp_knight_20_10|Ser Denys Strong trp_knight_20_10_pl|Ser Denys Strong trp_kingdom_1_pretender|Vezenkor Adarys trp_kingdom_1_pretender_pl|Vezenkor Adarys trp_kingdom_2_pretender|Xhobar Greymantle trp_kingdom_2_pretender_pl|Xhobar Greymantle trp_kingdom_3_pretender|Bathi of Yi Ti trp_kingdom_3_pretender_pl|Bathi of Yi Ti trp_kingdom_4_pretender|Lysandro Rogare trp_kingdom_4_pretender_pl|Lysandro Rogare trp_kingdom_5_pretender|Qarlon the Andal trp_kingdom_5_pretender_pl|Qarlon the Andal trp_kingdom_6_pretender|Sallos Far-Seeker trp_kingdom_6_pretender_pl|Sallos Far-Seeker trp_knight_1_1_wife|Error - knight 1 1 wife should not appear in game trp_knight_1_1_wife_pl|knight 1 1 wife trp_kingdom_1_lady_1|Elinor Varner trp_kingdom_1_lady_1_pl|Elinor Varner trp_kingdom_1_lady_5|Sarya Buckler trp_kingdom_1_lady_5_pl|Sarya Buckler trp_kingdom_1_lady_6|Elyanna Buckler trp_kingdom_1_lady_6_pl|Elyanna Buckler trp_kingdom_1_lady_7|Elanna Grandison trp_kingdom_1_lady_7_pl|Elanna Grandison trp_kingdom_1_lady_8|Alys Morrigen trp_kingdom_1_lady_8_pl|Alys Morrigen trp_kingdom_1_lady_9|Gwynesse Morrigen trp_kingdom_1_lady_9_pl|Gwynesse Morrigen trp_kingdom_1_lady_10|Jeyne Shett trp_kingdom_1_lady_10_pl|Jeyne Shett trp_kingdom_1_lady_11|Melissa Grandison trp_kingdom_1_lady_11_pl|Melissa Grandison trp_kingdom_1_lady_12|Reyna Grandison trp_kingdom_1_lady_12_pl|Reyna Grandison trp_kingdom_1_lady_13|Jeyne Qorgyle trp_kingdom_1_lady_13_pl|Jeyne Qorgyle trp_kingdom_1_lady_14|Lanna Swann trp_kingdom_1_lady_14_pl|Lanna Swann trp_kingdom_1_lady_15|Lyessa Swann trp_kingdom_1_lady_15_pl|Lyessa Swann trp_kingdom_1_lady_16|Elys Shett trp_kingdom_1_lady_16_pl|Elys Shett trp_kingdom_1_lady_17|Joy Connington trp_kingdom_1_lady_17_pl|Joy Connington trp_kingdom_1_lady_18|Rohanna Connington trp_kingdom_1_lady_18_pl|Rohanna Connington trp_kingdom_1_lady_19|Alara Qorgyle trp_kingdom_1_lady_19_pl|Alara Qorgyle trp_kingdom_1_lady_20|Cassana Estermont trp_kingdom_1_lady_20_pl|Cassana Estermont trp_kingdom_1_lady_21|Lyra Estermont trp_kingdom_1_lady_21_pl|Lyra Estermont trp_kingdom_1_lady_22|Gemma Rosby trp_kingdom_1_lady_22_pl|Gemma Rosby trp_kingdom_1_lady_23|Elysa Wylde trp_kingdom_1_lady_23_pl|Elysa Wylde trp_kingdom_1_lady_24|Lysa Wylde trp_kingdom_1_lady_24_pl|Lysa Wylde trp_kingdom_2_lady_1|Alyssa Karstark trp_kingdom_2_lady_1_pl|Alyssa Karstark trp_kingdom_2_lady_2|Arwyn Umber trp_kingdom_2_lady_2_pl|Arwyn Umber trp_kingdom_2_lady_3|Arra Umber trp_kingdom_2_lady_3_pl|Arra Umber trp_kingdom_2_lady_4|Gisella Glover trp_kingdom_2_lady_4_pl|Gisella Glover trp_kingdom_2_lady_5|Serena Karstark trp_kingdom_2_lady_5_pl|Serena Karstark trp_kingdom_2_lady_6|Bethany Karstark trp_kingdom_2_lady_6_pl|Bethany Karstark trp_kingdom_2_lady_7|Leona Woolfield trp_kingdom_2_lady_7_pl|Leona Woolfield trp_kingdom_2_lady_8|Wylla Manderly trp_kingdom_2_lady_8_pl|Wylla Manderly trp_kingdom_2_lady_9|Wynafryd Manderly trp_kingdom_2_lady_9_pl|Wynafryd Manderly trp_kingdom_2_lady_10|Joanna Woolfield trp_kingdom_2_lady_10_pl|Joanna Woolfield trp_kingdom_2_lady_11|Alysanne Tallhart trp_kingdom_2_lady_11_pl|Alysanne Tallhart trp_kingdom_2_lady_12|Elyn Tallhart trp_kingdom_2_lady_12_pl|Elyn Tallhart trp_kingdom_2_lady_13|Elinor Tallhart trp_kingdom_2_lady_13_pl|Elinor Tallhart trp_kingdom_2_lady_14|Myra Tallhart trp_kingdom_2_lady_14_pl|Myra Tallhart trp_kingdom_2_lady_15|Elysa Condon trp_kingdom_2_lady_15_pl|Elysa Condon trp_kingdom_2_lady_16|Elinor Ryswell trp_kingdom_2_lady_16_pl|Elinor Ryswell trp_kingdom_2_lady_17|Alys Ryswell trp_kingdom_2_lady_17_pl|Alys Ryswell trp_kingdom_2_lady_18|Erin Ryswell trp_kingdom_2_lady_18_pl|Erin Ryswell trp_kingdom_2_lady_19|Selyse Ryswell trp_kingdom_2_lady_19_pl|Selyse Ryswell trp_kingdom_2_lady_20|Anya Mallister trp_kingdom_2_lady_20_pl|Anya Mallister trp_kingdom_2_lady_21|Barba Flint trp_kingdom_2_lady_21_pl|Barba Flint trp_kingdom_2_lady_22|Ryssa Flint trp_kingdom_2_lady_22_pl|Ryssa Flint trp_kingdom_2_lady_23|Alys Flint trp_kingdom_2_lady_23_pl|Alys Flint trp_kingdom_2_lady_24|Eleanor Flint trp_kingdom_2_lady_24_pl|Eleanor Flint trp_kingdom_2_lady_25|Jocelyn Blackwood trp_kingdom_2_lady_25_pl|Jocelyn Blackwood trp_kingdom_2_lady_26|Cassana Locke trp_kingdom_2_lady_26_pl|Cassana Locke trp_kingdom_2_lady_27|Gemma Locke trp_kingdom_2_lady_27_pl|Gemma Locke trp_kingdom_2_lady_28|Jeyne Locke trp_kingdom_2_lady_28_pl|Jeyne Locke trp_kingdom_2_lady_29|Gwyn Whitehill trp_kingdom_2_lady_29_pl|Gwyn Whitehill trp_kingdom_2_lady_30|Elissa Branfield trp_kingdom_2_lady_30_pl|Elissa Branfield trp_kingdom_2_lady_31|Mira Forrester trp_kingdom_2_lady_31_pl|Mira Forrester trp_kingdom_2_lady_33|Alys Karstark trp_kingdom_2_lady_33_pl|Alys Karstark trp_kingdom_2_lady_34|Sybelle Locke trp_kingdom_2_lady_34_pl|Sybelle Locke trp_kingdom_3_lady_1|Lia Corbray trp_kingdom_3_lady_1_pl|Lia Corbray trp_kingdom_3_lady_2|Elayne Coldwater trp_kingdom_3_lady_2_pl|Elayne Coldwater trp_kingdom_3_lady_3|Liane Coldwater trp_kingdom_3_lady_3_pl|Liane Coldwater trp_kingdom_3_lady_4|Jyana Marbrand trp_kingdom_3_lady_4_pl|Jyana Marbrand trp_kingdom_3_lady_5|Alyse Belmore trp_kingdom_3_lady_5_pl|Alyse Belmore trp_kingdom_3_lady_6|Lyanna Belmore trp_kingdom_3_lady_6_pl|Lyanna Belmore trp_kingdom_3_lady_7|Serra Marbrand trp_kingdom_3_lady_7_pl|Serra Marbrand trp_kingdom_3_lady_8|Lysa Corbray trp_kingdom_3_lady_8_pl|Lysa Corbray trp_kingdom_3_lady_9|Fiona Corbray trp_kingdom_3_lady_9_pl|Fiona Corbray trp_kingdom_3_lady_13|Yasha Wensington trp_kingdom_3_lady_13_pl|Yasha Wensington trp_kingdom_3_lady_14|Jeyne Lynderly trp_kingdom_3_lady_14_pl|Jeyne Lynderly trp_kingdom_3_lady_15|Meralyn Lynderly trp_kingdom_3_lady_15_pl|Meralyn Lynderly trp_kingdom_3_lady_16|Meredyth Wensington trp_kingdom_3_lady_16_pl|Meredyth Wensington trp_kingdom_3_lady_17|Ermesande Grafton trp_kingdom_3_lady_17_pl|Ermesande Grafton trp_kingdom_3_lady_18|Lira Grafton trp_kingdom_3_lady_18_pl|Lira Grafton trp_kingdom_3_lady_19|Anya Redfort trp_kingdom_3_lady_19_pl|Anya Redfort trp_kingdom_3_lady_20|Lysa Waxley trp_kingdom_3_lady_20_pl|Lysa Waxley trp_kingdom_3_lady_21|Shiera Redfort trp_kingdom_3_lady_21_pl|Shiera Redfort trp_kingdom_3_lady_22|Jeyne Royce trp_kingdom_3_lady_22_pl|Jeyne Royce trp_kingdom_3_lady_23|Rhea Royce trp_kingdom_3_lady_23_pl|Rhea Royce trp_kingdom_3_lady_24|Anabel Brax trp_kingdom_3_lady_24_pl|Anabel Brax trp_kingdom_3_lady_25|Pia Redfort trp_kingdom_3_lady_25_pl|Pia Redfort trp_kingdom_3_lady_26|Rhea Redfort trp_kingdom_3_lady_26_pl|Rhea Redfort trp_kingdom_4_lady_1|Alia Prestayn trp_kingdom_4_lady_1_pl|Alia Prestayn trp_kingdom_4_lady_2|Alala Volentin trp_kingdom_4_lady_2_pl|Alala Volentin trp_kingdom_4_lady_3|Lyta Volentin trp_kingdom_4_lady_3_pl|Lyta Volentin trp_kingdom_4_lady_4|Bellegere Ormollen trp_kingdom_4_lady_4_pl|Bellegere Ormollen trp_kingdom_4_lady_5|Tyanna Fregar trp_kingdom_4_lady_5_pl|Tyanna Fregar trp_kingdom_4_lady_6|Brea Fregar trp_kingdom_4_lady_6_pl|Brea Fregar trp_kingdom_4_lady_7|Daena of Norvos trp_kingdom_4_lady_7_pl|Daena of Norvos trp_kingdom_4_lady_8|Betharios Otherys trp_kingdom_4_lady_8_pl|Betharios Otherys trp_kingdom_4_lady_9|Meralyn Otherys trp_kingdom_4_lady_9_pl|Meralyn Otherys trp_kingdom_4_lady_10|Talea Otherys trp_kingdom_4_lady_10_pl|Talea Otherys trp_kingdom_4_lady_11|Trianna of Volantis trp_kingdom_4_lady_11_pl|Trianna of Volantis trp_kingdom_4_lady_12|Hermea Antaryon trp_kingdom_4_lady_12_pl|Hermea Antaryon trp_kingdom_4_lady_13|Doreah Antaryon trp_kingdom_4_lady_13_pl|Doreah Antaryon trp_kingdom_4_lady_14|Bellegere Antaryon trp_kingdom_4_lady_14_pl|Bellegere Antaryon trp_kingdom_4_lady_15|Tenesia Antaryon trp_kingdom_4_lady_15_pl|Tenesia Antaryon trp_kingdom_5_lady_3|Naerys Piper trp_kingdom_5_lady_3_pl|Naerys Piper trp_kingdom_5_lady_4|Reah Mallister trp_kingdom_5_lady_4_pl|Reah Mallister trp_kingdom_5_lady_5|Ysilla Mallister trp_kingdom_5_lady_5_pl|Ysilla Mallister trp_kingdom_5_lady_6|Mina Serrett trp_kingdom_5_lady_6_pl|Mina Serrett trp_kingdom_5_lady_7|Bethany Serrett trp_kingdom_5_lady_7_pl|Bethany Serrett trp_kingdom_5_lady_8|Mera Bracken trp_kingdom_5_lady_8_pl|Mera Bracken trp_kingdom_5_lady_9|Selyse Bracken trp_kingdom_5_lady_9_pl|Selyse Bracken trp_kingdom_5_lady_10|Barba Bracken trp_kingdom_5_lady_10_pl|Barba Bracken trp_kingdom_5_lady_11|Laena Velaryon trp_kingdom_5_lady_11_pl|Laena Velaryon trp_kingdom_5_lady_12|Mya Smallwood trp_kingdom_5_lady_12_pl|Mya Smallwood trp_kingdom_5_lady_13|Amarei Smallwood trp_kingdom_5_lady_13_pl|Amarei Smallwood trp_kingdom_5_lady_14|Ashara Grandison trp_kingdom_5_lady_14_pl|Ashara Grandison trp_kingdom_5_lady_15|Barbrey Piper trp_kingdom_5_lady_15_pl|Barbrey Piper trp_kingdom_5_lady_16|Delena Piper trp_kingdom_5_lady_16_pl|Delena Piper trp_kingdom_5_lady_17|Ellyn Piper trp_kingdom_5_lady_17_pl|Ellyn Piper trp_kingdom_5_lady_32|Bella Banefort trp_kingdom_5_lady_32_pl|Bella Banefort trp_kingdom_5_lady_33|Bethany Blackwood trp_kingdom_5_lady_33_pl|Bethany Blackwood trp_kingdom_5_lady_34|Elayne Lychester trp_kingdom_5_lady_34_pl|Elayne Lychester trp_kingdom_5_lady_35|Minissa Haigh trp_kingdom_5_lady_35_pl|Minissa Haigh trp_kingdom_5_lady_36|Jocelyn Hunter trp_kingdom_5_lady_36_pl|Jocelyn Hunter trp_kingdom_5_lady_37|Roslin Frey trp_kingdom_5_lady_37_pl|Roslin Frey trp_kingdom_5_lady_38|Walda Frey trp_kingdom_5_lady_38_pl|Walda Frey trp_kingdom_5_lady_39|Arwyn Frey trp_kingdom_5_lady_39_pl|Arwyn Frey trp_kingdom_5_lady_40|Shirei Frey trp_kingdom_5_lady_40_pl|Shirei Frey trp_kingdom_5_lady_41|Tyta Frey trp_kingdom_5_lady_41_pl|Tyta Frey trp_kingdom_5_lady_42|Jeyne Rivers trp_kingdom_5_lady_42_pl|Jeyne Rivers trp_kingdom_5_lady_43|Mellara Rivers trp_kingdom_5_lady_43_pl|Mellara Rivers trp_kingdom_5_lady_44|Lythene Frey trp_kingdom_5_lady_44_pl|Lythene Frey trp_kingdom_qohor_lady_1|Mellario of Braavos trp_kingdom_qohor_lady_1_pl|Mellario of Braavos trp_kingdom_qohor_lady_2|Bellegere Tendiras trp_kingdom_qohor_lady_2_pl|Bellegere Tendiras trp_kingdom_qohor_lady_3|Taena Tendiras trp_kingdom_qohor_lady_3_pl|Taena Tendiras trp_kingdom_qohor_lady_4|Shiera Tendiras trp_kingdom_qohor_lady_4_pl|Shiera Tendiras trp_kingdom_6_lady_1|Rayma Yronwood trp_kingdom_6_lady_1_pl|Rayma Yronwood trp_kingdom_6_lady_2|Aderyn Fowler trp_kingdom_6_lady_2_pl|Aderyn Fowler trp_kingdom_6_lady_3|Jeyne Fowler trp_kingdom_6_lady_3_pl|Jeyne Fowler trp_kingdom_6_lady_4|Jennelyn Fowler trp_kingdom_6_lady_4_pl|Jennelyn Fowler trp_kingdom_6_lady_5|Gwyneth Yronwood trp_kingdom_6_lady_5_pl|Gwyneth Yronwood trp_kingdom_6_lady_6|Ashara Gargalen trp_kingdom_6_lady_6_pl|Ashara Gargalen trp_kingdom_6_lady_7|Elia Gargalen trp_kingdom_6_lady_7_pl|Elia Gargalen trp_kingdom_6_lady_8|Myriah Gargalen trp_kingdom_6_lady_8_pl|Myriah Gargalen trp_kingdom_6_lady_9|Ysilla Qorgyle trp_kingdom_6_lady_9_pl|Ysilla Qorgyle trp_kingdom_6_lady_10|Ynys Yronwood trp_kingdom_6_lady_10_pl|Ynys Yronwood trp_kingdom_6_lady_11|Delonne Yronwood trp_kingdom_6_lady_11_pl|Delonne Yronwood trp_kingdom_6_lady_12|Gwyneth Yronwood trp_kingdom_6_lady_12_pl|Gwyneth Yronwood trp_kingdom_6_lady_13|Minisa Dayne trp_kingdom_6_lady_13_pl|Minisa Dayne trp_kingdom_6_lady_14|Tyanna Uller trp_kingdom_6_lady_14_pl|Tyanna Uller trp_kingdom_6_lady_15|Jeyne Uller trp_kingdom_6_lady_15_pl|Jeyne Uller trp_kingdom_6_lady_16|Cenerys Uller trp_kingdom_6_lady_16_pl|Cenerys Uller trp_kingdom_6_lady_17|Safiya Uller trp_kingdom_6_lady_17_pl|Safiya Uller trp_kingdom_6_lady_20|Lyanna Elwood trp_kingdom_6_lady_20_pl|Lyanna Elwood trp_kingdom_6_lady_21|Sylvia Santagar trp_kingdom_6_lady_21_pl|Sylvia Santagar trp_kingdom_6_lady_22|Loreza Santagar trp_kingdom_6_lady_22_pl|Loreza Santagar trp_kingdom_6_lady_23|Marya Santagar trp_kingdom_6_lady_23_pl|Marya Santagar trp_kingdom_6_lady_24|Olwyn Crane trp_kingdom_6_lady_24_pl|Olwyn Crane trp_kingdom_6_lady_25|Myriah Wyl trp_kingdom_6_lady_25_pl|Myriah Wyl trp_kingdom_6_lady_26|Daena Massey trp_kingdom_6_lady_26_pl|Daena Massey trp_kingdom_8_lady_1|Serana Massey trp_kingdom_8_lady_1_pl|Serana Massey trp_kingdom_8_lady_2|Daena Velaryon trp_kingdom_8_lady_2_pl|Daena Velaryon trp_kingdom_8_lady_3|Naerys Velaryon trp_kingdom_8_lady_3_pl|Naerys Velaryon trp_kingdom_8_lady_8|Leane Frey trp_kingdom_8_lady_8_pl|Leane Frey trp_kingdom_8_lady_9|Mina Estermont trp_kingdom_8_lady_9_pl|Mina Estermont trp_kingdom_8_lady_10|Olenna Estermont trp_kingdom_8_lady_10_pl|Olenna Estermont trp_kingdom_8_lady_14|Marya trp_kingdom_8_lady_14_pl|Marya trp_kingdom_8_lady_18|Queen Selyse Florent trp_kingdom_8_lady_18_pl|Queen Selyse Florent trp_kingdom_8_lady_19|Delaera Velaryon trp_kingdom_8_lady_19_pl|Delaera Velaryon trp_kingdom_8_lady_20|Jaelana Celtigar trp_kingdom_8_lady_20_pl|Jaelana Celtigar trp_kingdom_8_lady_21|Baerys Celtigar trp_kingdom_8_lady_21_pl|Baerys Celtigar trp_kingdom_9_lady_1|Abby Rosby trp_kingdom_9_lady_1_pl|Abby Rosby trp_kingdom_9_lady_2|Alysanne Rykker trp_kingdom_9_lady_2_pl|Alysanne Rykker trp_kingdom_9_lady_3|Alyse Rosby trp_kingdom_9_lady_3_pl|Alyse Rosby trp_kingdom_9_lady_4|Senelle Crakehall trp_kingdom_9_lady_4_pl|Senelle Crakehall trp_kingdom_9_lady_5|Ellen Crakehall trp_kingdom_9_lady_5_pl|Ellen Crakehall trp_kingdom_9_lady_6|Tysanne Lefford trp_kingdom_9_lady_6_pl|Tysanne Lefford trp_kingdom_9_lady_7|Dorna Swyft trp_kingdom_9_lady_7_pl|Dorna Swyft trp_kingdom_9_lady_8|Rosamund Kenning trp_kingdom_9_lady_8_pl|Rosamund Kenning trp_kingdom_9_lady_9|Walda Brax trp_kingdom_9_lady_9_pl|Walda Brax trp_kingdom_9_lady_10|Gemma Brax trp_kingdom_9_lady_10_pl|Gemma Brax trp_kingdom_9_lady_11|Leona Stackspear trp_kingdom_9_lady_11_pl|Leona Stackspear trp_kingdom_9_lady_12|Lyessa Lefford trp_kingdom_9_lady_12_pl|Lyessa Lefford trp_kingdom_9_lady_13|Selyse Lefford trp_kingdom_9_lady_13_pl|Selyse Lefford trp_kingdom_9_lady_14|Marya Lefford trp_kingdom_9_lady_14_pl|Marya Lefford trp_kingdom_9_lady_15|Sybell Spicer trp_kingdom_9_lady_15_pl|Sybell Spicer trp_kingdom_9_lady_16|Meredyth Westerling trp_kingdom_9_lady_16_pl|Meredyth Westerling trp_kingdom_9_lady_17|Jeyne Westerling trp_kingdom_9_lady_17_pl|Jeyne Westerling trp_kingdom_9_lady_18|Mylenda Westerling trp_kingdom_9_lady_18_pl|Mylenda Westerling trp_kingdom_9_lady_19|Sybell Buckwell trp_kingdom_9_lady_19_pl|Sybell Buckwell trp_kingdom_9_lady_20|Joanna Kenning trp_kingdom_9_lady_20_pl|Joanna Kenning trp_kingdom_9_lady_21|Tyanna Serrett trp_kingdom_9_lady_21_pl|Tyanna Serrett trp_kingdom_9_lady_22|Lyenne Serrett trp_kingdom_9_lady_22_pl|Lyenne Serrett trp_kingdom_9_lady_23|Joy Buckwell trp_kingdom_9_lady_23_pl|Joy Buckwell trp_kingdom_9_lady_24|Shiera Plumm trp_kingdom_9_lady_24_pl|Shiera Plumm trp_kingdom_9_lady_25|Elayne Plumm trp_kingdom_9_lady_25_pl|Elayne Plumm trp_kingdom_9_lady_26|Elinor Plumm trp_kingdom_9_lady_26_pl|Elinor Plumm trp_kingdom_9_lady_27|Leonette Plumm trp_kingdom_9_lady_27_pl|Leonette Plumm trp_kingdom_9_lady_28|Jorelle Farman trp_kingdom_9_lady_28_pl|Jorelle Farman trp_kingdom_9_lady_29|Jyanna Stackspear trp_kingdom_9_lady_29_pl|Jyanna Stackspear trp_kingdom_9_lady_30|Shiera Stackspear trp_kingdom_9_lady_30_pl|Shiera Stackspear trp_kingdom_9_lady_31|Elayne Westerling trp_kingdom_9_lady_31_pl|Elayne Westerling trp_kingdom_9_lady_32|Alayne Ruttiger trp_kingdom_9_lady_32_pl|Alayne Ruttiger trp_kingdom_9_lady_33|Mya Ruttiger trp_kingdom_9_lady_33_pl|Mya Ruttiger trp_kingdom_9_lady_34|Jeyne Jast trp_kingdom_9_lady_34_pl|Jeyne Jast trp_kingdom_9_lady_35|Leona Greenfield trp_kingdom_9_lady_35_pl|Leona Greenfield trp_kingdom_9_lady_36|Norene Greenfield trp_kingdom_9_lady_36_pl|Norene Greenfield trp_kingdom_9_lady_37|Janei Lannister trp_kingdom_9_lady_37_pl|Janei Lannister trp_kingdom_9_lady_38|Jeyne Broom trp_kingdom_9_lady_38_pl|Jeyne Broom trp_kingdom_9_lady_39|Cerenna Lannister trp_kingdom_9_lady_39_pl|Cerenna Lannister trp_kingdom_9_lady_40|Myrielle Lannister trp_kingdom_9_lady_40_pl|Myrielle Lannister trp_kingdom_10_lady_1|Mya Redwyne trp_kingdom_10_lady_1_pl|Mya Redwyne trp_kingdom_10_lady_2|Desmera Redwyne trp_kingdom_10_lady_2_pl|Desmera Redwyne trp_kingdom_10_lady_3|Ellyn Jast trp_kingdom_10_lady_3_pl|Ellyn Jast trp_kingdom_10_lady_4|Darlessa Cuy trp_kingdom_10_lady_4_pl|Darlessa Cuy trp_kingdom_10_lady_5|Bethany Redwyne trp_kingdom_10_lady_5_pl|Bethany Redwyne trp_kingdom_10_lady_6|Mina Rowan trp_kingdom_10_lady_6_pl|Mina Rowan trp_kingdom_10_lady_7|Alerie Hightower trp_kingdom_10_lady_7_pl|Alerie Hightower trp_kingdom_10_lady_8|Denyse Hightower trp_kingdom_10_lady_8_pl|Denyse Hightower trp_kingdom_10_lady_9|Dalla Rowan trp_kingdom_10_lady_9_pl|Dalla Rowan trp_kingdom_10_lady_10|Rhea Mullendore trp_kingdom_10_lady_10_pl|Rhea Mullendore trp_kingdom_10_lady_11|Jeyne Mullendore trp_kingdom_10_lady_11_pl|Jeyne Mullendore trp_kingdom_10_lady_12|Melessa Florent trp_kingdom_10_lady_12_pl|Melessa Florent trp_kingdom_10_lady_13|Talla Tarly trp_kingdom_10_lady_13_pl|Talla Tarly trp_kingdom_10_lady_14|Shireen Fossoway trp_kingdom_10_lady_14_pl|Shireen Fossoway trp_kingdom_10_lady_15|Alerie Fossoway trp_kingdom_10_lady_15_pl|Alerie Fossoway trp_kingdom_10_lady_16|Brienne Fell trp_kingdom_10_lady_16_pl|Brienne Fell trp_kingdom_10_lady_17|Taena of Myr trp_kingdom_10_lady_17_pl|Taena of Myr trp_kingdom_10_lady_18|Carellen Merryweather trp_kingdom_10_lady_18_pl|Carellen Merryweather trp_kingdom_10_lady_19|Danelle Fossoway trp_kingdom_10_lady_19_pl|Danelle Fossoway trp_kingdom_10_lady_20|Bethany Fossoway trp_kingdom_10_lady_20_pl|Bethany Fossoway trp_kingdom_10_lady_21|Alys Fossoway trp_kingdom_10_lady_21_pl|Alys Fossoway trp_kingdom_10_lady_22|Amarei Fossoway trp_kingdom_10_lady_22_pl|Amarei Fossoway trp_kingdom_10_lady_27|Teresa Peake trp_kingdom_10_lady_27_pl|Teresa Peake trp_kingdom_10_lady_28|Elayne Crane trp_kingdom_10_lady_28_pl|Elayne Crane trp_kingdom_10_lady_29|Melara Crane trp_kingdom_10_lady_29_pl|Melara Crane trp_kingdom_10_lady_30|Alerie Florent trp_kingdom_10_lady_30_pl|Alerie Florent trp_kingdom_10_lady_32|Janna Tyrell trp_kingdom_10_lady_32_pl|Janna Tyrell trp_kingdom_10_lady_33|Mina Tyrell trp_kingdom_10_lady_33_pl|Mina Tyrell trp_kingdom_10_lady_35|Rhonda Rowan trp_kingdom_10_lady_35_pl|Rhonda Rowan trp_kingdom_10_lady_36|Margot Lannister trp_kingdom_10_lady_36_pl|Margot Lannister trp_kingdom_11_lady_1|Mya Merlyn trp_kingdom_11_lady_1_pl|Mya Merlyn trp_kingdom_11_lady_2|Anya Blacktyde trp_kingdom_11_lady_2_pl|Anya Blacktyde trp_kingdom_11_lady_3|Emma Farwynd trp_kingdom_11_lady_3_pl|Emma Farwynd trp_kingdom_11_lady_4|Elyana Botley trp_kingdom_11_lady_4_pl|Elyana Botley trp_kingdom_11_lady_5|Ella Drumm trp_kingdom_11_lady_5_pl|Ella Drumm trp_kingdom_11_lady_6|Tarya Harlaw trp_kingdom_11_lady_6_pl|Tarya Harlaw trp_kingdom_11_lady_7|Lysa Botley trp_kingdom_11_lady_7_pl|Lysa Botley trp_kingdom_11_lady_8|Harra Botley trp_kingdom_11_lady_8_pl|Harra Botley trp_kingdom_11_lady_9|Hostella Botley trp_kingdom_11_lady_9_pl|Hostella Botley trp_kingdom_11_lady_10|Joelle Sparr trp_kingdom_11_lady_10_pl|Joelle Sparr trp_kingdom_11_lady_11|Alysanne Goodbrother trp_kingdom_11_lady_11_pl|Alysanne Goodbrother trp_kingdom_11_lady_12|Jeyne Goodbrother trp_kingdom_11_lady_12_pl|Jeyne Goodbrother trp_kingdom_11_lady_13|Sarya Volmark trp_kingdom_11_lady_13_pl|Sarya Volmark trp_kingdom_11_lady_14|Morissa Wynch trp_kingdom_11_lady_14_pl|Morissa Wynch trp_kingdom_11_lady_15|Gwynesse Wynch trp_kingdom_11_lady_15_pl|Gwynesse Wynch trp_kingdom_12_lady_1|Tyanna of Norvos trp_kingdom_12_lady_1_pl|Tyanna of Norvos trp_kingdom_12_lady_2|Laena Estatis trp_kingdom_12_lady_2_pl|Laena Estatis trp_kingdom_12_lady_3|Rhaena Estatis trp_kingdom_12_lady_3_pl|Rhaena Estatis trp_kingdom_12_lady_4|Jeyne of Oldtown trp_kingdom_12_lady_4_pl|Jeyne of Oldtown trp_kingdom_12_lady_5|Serra Sontho trp_kingdom_12_lady_5_pl|Serra Sontho trp_kingdom_12_lady_6|Talisa Sontho trp_kingdom_12_lady_6_pl|Talisa Sontho trp_kingdom_12_lady_7|Shiera Sontho trp_kingdom_12_lady_7_pl|Shiera Sontho trp_kingdom_12_lady_8|Trianna Sontho trp_kingdom_12_lady_8_pl|Trianna Sontho trp_kingdom_12_lady_9|Lerra Sontho trp_kingdom_12_lady_9_pl|Lerra Sontho trp_kingdom_12_lady_10|Marinna Sontho trp_kingdom_12_lady_10_pl|Marinna Sontho trp_kingdom_13_lady_1|Bellegere Maegyr trp_kingdom_13_lady_1_pl|Bellegere Maegyr trp_kingdom_13_lady_2|Serelle Staegone trp_kingdom_13_lady_2_pl|Serelle Staegone trp_kingdom_13_lady_3|Sarella Maegyr trp_kingdom_13_lady_3_pl|Sarella Maegyr trp_kingdom_13_lady_4|Siana Qhaedarene trp_kingdom_13_lady_4_pl|Siana Qhaedarene trp_kingdom_13_lady_5|Sarya Qhaedarene trp_kingdom_13_lady_5_pl|Sarya Qhaedarene trp_kingdom_13_lady_6|Mellario of Qohor trp_kingdom_13_lady_6_pl|Mellario of Qohor trp_kingdom_13_lady_7|Lyria Ryndoon trp_kingdom_13_lady_7_pl|Lyria Ryndoon trp_kingdom_13_lady_8|Tyanna Ryndoon trp_kingdom_13_lady_8_pl|Tyanna Ryndoon trp_kingdom_13_lady_9|Alya Ryndoon trp_kingdom_13_lady_9_pl|Alya Ryndoon trp_kingdom_13_lady_10|Lyessa Ryndoon trp_kingdom_13_lady_10_pl|Lyessa Ryndoon trp_kingdom_14_lady_1|Belaria of Norvos trp_kingdom_14_lady_1_pl|Belaria of Norvos trp_kingdom_14_lady_2|Shyma Vaelaros trp_kingdom_14_lady_2_pl|Shyma Vaelaros trp_kingdom_14_lady_3|Lymeria of Dorne trp_kingdom_14_lady_3_pl|Lymeria of Dorne trp_kingdom_14_lady_4|Aelia Drahar trp_kingdom_14_lady_4_pl|Aelia Drahar trp_kingdom_14_lady_5|Aelie Drahar trp_kingdom_14_lady_5_pl|Aelie Drahar trp_kingdom_14_lady_6|Tyanna Drahar trp_kingdom_14_lady_6_pl|Tyanna Drahar trp_kingdom_14_lady_7|Seraria of Pentos trp_kingdom_14_lady_7_pl|Seraria of Pentos trp_kingdom_14_lady_8|Voleria Alayris trp_kingdom_14_lady_8_pl|Voleria Alayris trp_kingdom_14_lady_9|Doreana Alayris trp_kingdom_14_lady_9_pl|Doreana Alayris trp_kingdom_15_lady_1|Galazza of Yunkai trp_kingdom_15_lady_1_pl|Galazza of Yunkai trp_kingdom_15_lady_2|Serelle Lohar trp_kingdom_15_lady_2_pl|Serelle Lohar trp_kingdom_15_lady_3|Lyria Lohar trp_kingdom_15_lady_3_pl|Lyria Lohar trp_kingdom_15_lady_4|Melessa of Yunkai trp_kingdom_15_lady_4_pl|Melessa of Yunkai trp_kingdom_15_lady_5|Sera Pasnak trp_kingdom_15_lady_5_pl|Sera Pasnak trp_kingdom_15_lady_6|Saleria Pasnak trp_kingdom_15_lady_6_pl|Saleria Pasnak trp_kingdom_15_lady_7|Rhylla Pasnak trp_kingdom_15_lady_7_pl|Rhylla Pasnak trp_kingdom_15_lady_8|Naerys Pasnak trp_kingdom_15_lady_8_pl|Naerys Pasnak trp_kingdom_15_lady_10|Jyanna Olasos trp_kingdom_15_lady_10_pl|Jyanna Olasos trp_kingdom_15_lady_11|Ylleria Isalios trp_kingdom_15_lady_11_pl|Ylleria Isalios trp_kingdom_15_lady_12|Shiera Isalios trp_kingdom_15_lady_12_pl|Shiera Isalios trp_kingdom_15_lady_13|Tyronna Isalios trp_kingdom_15_lady_13_pl|Tyronna Isalios trp_kingdom_16_lady_1|Daenys of Pentos trp_kingdom_16_lady_1_pl|Daenys of Pentos trp_kingdom_16_lady_2|Healena Vhassar trp_kingdom_16_lady_2_pl|Healena Vhassar trp_kingdom_16_lady_3|Saria Vhassar trp_kingdom_16_lady_3_pl|Saria Vhassar trp_kingdom_16_lady_4|Talisa of Lys trp_kingdom_16_lady_4_pl|Talisa of Lys trp_kingdom_16_lady_5|Trianna Paenymion trp_kingdom_16_lady_5_pl|Trianna Paenymion trp_kingdom_16_lady_6|Vorenna Paenymion trp_kingdom_16_lady_6_pl|Vorenna Paenymion trp_kingdom_16_lady_7|Alya of Sarnor trp_kingdom_16_lady_7_pl|Alya of Sarnor trp_kingdom_16_lady_8|Melessa Melane trp_kingdom_16_lady_8_pl|Melessa Melane trp_kingdom_16_lady_9|Trianna Melane trp_kingdom_16_lady_9_pl|Trianna Melane trp_kingdom_17_lady_1|Xarina of Qarth trp_kingdom_17_lady_1_pl|Xarina of Qarth trp_kingdom_17_lady_2|Valaena Tavellen trp_kingdom_17_lady_2_pl|Valaena Tavellen trp_kingdom_17_lady_3|Rayma of the Hills trp_kingdom_17_lady_3_pl|Rayma of the Hills trp_kingdom_17_lady_4|Tyanna Melas trp_kingdom_17_lady_4_pl|Tyanna Melas trp_kingdom_17_lady_5|Belia Melas trp_kingdom_17_lady_5_pl|Belia Melas trp_kingdom_17_lady_6|Trianna Melas trp_kingdom_17_lady_6_pl|Trianna Melas trp_kingdom_17_lady_7|Betharios Melas trp_kingdom_17_lady_7_pl|Betharios Melas trp_kingdom_17_lady_8|Bellegere Melas trp_kingdom_17_lady_8_pl|Bellegere Melas trp_kingdom_17_lady_9|Mellario Melas trp_kingdom_17_lady_9_pl|Mellario Melas trp_kingdom_17_lady_10|Pannya Melas trp_kingdom_17_lady_10_pl|Pannya Melas trp_kingdom_17_lady_11|Haeria Melas trp_kingdom_17_lady_11_pl|Haeria Melas trp_kingdom_17_lady_12|Naenys Melas trp_kingdom_17_lady_12_pl|Naenys Melas trp_kingdom_17_lady_13|Jaena of Lys trp_kingdom_17_lady_13_pl|Jaena of Lys trp_kingdom_18_lady_1|Mellario of Myr trp_kingdom_18_lady_1_pl|Mellario of Myr trp_kingdom_18_lady_2|Doreah Terys trp_kingdom_18_lady_2_pl|Doreah Terys trp_kingdom_19_lady_1|Iseult Harlaw trp_kingdom_19_lady_1_pl|Iseult Harlaw trp_kingdom_19_lady_2|Gisella Tollett trp_kingdom_19_lady_2_pl|Gisella Tollett trp_kingdom_19_lady_3|Nora Borrell trp_kingdom_19_lady_3_pl|Nora Borrell trp_kingdom_19_lady_4|Aethelwyn Borrell trp_kingdom_19_lady_4_pl|Aethelwyn Borrell trp_kingdom_19_lady_5|Ianni Borrell trp_kingdom_19_lady_5_pl|Ianni Borrell trp_kingdom_19_lady_6|Adelaide Torrent trp_kingdom_19_lady_6_pl|Adelaide Torrent trp_kingdom_crackclaw_lady_1|Myranda Pyle trp_kingdom_crackclaw_lady_1_pl|Myranda Pyle trp_kingdom_crackclaw_lady_2|Bessa Crabb trp_kingdom_crackclaw_lady_2_pl|Bessa Crabb trp_kingdom_crackclaw_lady_3|Cass Crabb trp_kingdom_crackclaw_lady_3_pl|Cass Crabb trp_kingdom_crackclaw_lady_4|Dancy Crabb trp_kingdom_crackclaw_lady_4_pl|Dancy Crabb trp_kingdom_crackclaw_lady_5|Mina Crabb trp_kingdom_crackclaw_lady_5_pl|Mina Crabb trp_kingdom_6_lady_28|Jynessa Blackmont trp_kingdom_6_lady_28_pl|Jynessa Blackmont trp_kingdom_6_lady_31|Valena Toland trp_kingdom_6_lady_31_pl|Valena Toland trp_kingdom_6_lady_32|Teora Toland trp_kingdom_6_lady_32_pl|Teora Toland trp_swadian_n_hero1|Excellent Swadian Sergeant trp_swadian_n_hero1_pl|Excellent Swadian Sergeants trp_swadian_n_hero2|Excellent Swadian Sharpshooter trp_swadian_n_hero2_pl|Excellent Swadian Sharpshooters trp_vaegir_n_hero1|Excellent Vaegir Knight trp_vaegir_n_hero1_pl|Excellent Vaegir Knights trp_vaegir_n_hero2|Excellent Vaegir Guard trp_vaegir_n_hero2_pl|Excellent Vaegir Guards trp_khergit_n_hero1|Excellent Khergit Veteran Horse Archer trp_khergit_n_hero1_pl|Excellent Khergit Veteran Horse Archers trp_nord_n_hero1|Excellent Nord Huscarl trp_nord_n_hero1_pl|Excellent Nord Huscarls trp_rhodok_n_hero1|Excellent Rhodok Sergeant trp_rhodok_n_hero1_pl|Excellent Rhodok Sergeants trp_rhodok_n_hero2|Excellent Rhodok Sharpshooter trp_rhodok_n_hero2_pl|Excellent Rhodok Sharpshooters trp_sarranid_n_hero1|Excellent Sarranid Mamluke trp_sarranid_n_hero1_pl|Excellent Sarranid Mamlukes trp_sarranid_n_hero2|Excellent Sarranid Master Archer trp_sarranid_n_hero2_pl|Excellent Sarranid Master Archers trp_swadian_r_hero1|Excellent Swadian Jock trp_swadian_r_hero1_pl|Excellent Swadian Jocks trp_swadian_r_hero2|Excellent Swadian Selfbow Archer trp_swadian_r_hero2_pl|Excellent Swadian Selfbow Archers trp_vaegir_r_hero1|Otlichniy Vaegir Ataman trp_vaegir_r_hero1_pl|Otlichniy Vaegir Atamany trp_vaegir_r_hero2|Otlichniy Vaegir Druzhinnik-Veteran trp_vaegir_r_hero2_pl|Otlichniy Vaegir Druzhinniki-Veterany trp_khergit_r_hero1|Ontzsayn Khergit Khevtuul trp_khergit_r_hero1_pl|Ontzsayn Khergit Khevtuulcuud trp_khergit_r_hero2|Ontzsayn Khergit Borjigin trp_khergit_r_hero2_pl|Ontzsayn Khergit Borjiginuud trp_nord_r_hero1|Utmarkt Nord Heahgerefa trp_nord_r_hero1_pl|Utmarkt Nord Heahgerefar trp_nord_r_hero2|Utmarkt Nord Kappi trp_nord_r_hero2_pl|Utmarkt Nord Kappir trp_rhodok_r_hero1|Eccelente Rhodok Balestriere Veterano trp_rhodok_r_hero1_pl|Eccelente Rhodok Balestrieri Veterani trp_rhodok_r_hero2|Eccelente Rhodok Picchiere Veterano trp_rhodok_r_hero2_pl|Eccelente Rhodok Picchieri Veterani trp_sarranid_r_hero1|Mumtaz Sarranid Kapikula trp_sarranid_r_hero1_pl|Mumtaz Sarranid Kapikulani trp_sarranid_r_hero2|Mumtaz Sarranid Uluteci trp_sarranid_r_hero2_pl|Mumtaz Sarranid Uluteciler trp_swadian_e_hero1|Excellent Swadian Highlander trp_swadian_e_hero1_pl|Excellent Swadian Highlanders trp_swadian_e_hero2|Excellent Swadian Lancer trp_swadian_e_hero2_pl|Excellent Swadian Lancers trp_vaegir_e_hero1|Otlichniy Vaegir Legkoy Vityas trp_vaegir_e_hero1_pl|Otlichniy Vaegir Legkoi Vityasy trp_vaegir_e_hero2|Otlichniy Vaegir Voevoda trp_vaegir_e_hero2_pl|Otlichniy Vaegir Voevody trp_vaegir_e_hero3|Otlichniy Vaegir Elitniy Druzhinnik trp_vaegir_e_hero3_pl|Otlichniy Vaegir Elitniy Druzhinniki trp_khergit_e_hero1|Ontzsayn Khergit Keshig trp_khergit_e_hero1_pl|Ontzsayn Khergit Keshignuud trp_khergit_e_hero2|Ontzsayn Khergit Kharvaach trp_khergit_e_hero2_pl|Ontzsayn Khergit Kharvaachuud trp_khergit_e_hero3|Ontzsayn Khergit Jurtchi trp_khergit_e_hero3_pl|Ontzsayn Khergit Jurtchinuud trp_nord_e_hero1|Utmarkt Nord Ealdorman trp_nord_e_hero1_pl|Utmarkt Nord Ealdormen trp_nord_e_hero2|Utmarkt Nord Erfarne Himthige trp_nord_e_hero2_pl|Utmarkt Nord Erfarne Himthiger trp_nord_e_hero3|Utmarkt Nord Hetja trp_nord_e_hero3_pl|Utmarkt Nord Erfarne Hetjar trp_rhodok_e_hero1|Eccelente Rhodok Balestriere Pesante trp_rhodok_e_hero1_pl|Eccelente Rhodok Balestrieri Pesanti trp_rhodok_e_hero2|Eccelente Rhodok Capitano di Ventura trp_rhodok_e_hero2_pl|Eccelente Rhodok Capitani di Venturi trp_rhodok_e_hero3|Eccelente Rhodok Guardia Ducale trp_rhodok_e_hero3_pl|Eccelente Rhodok Guardie Ducali trp_sarranid_e_hero1|Mumtaz Sarranid Qilich Arslan trp_sarranid_e_hero1_pl|Mumtaz Sarranid Qilich Arslani trp_sarranid_e_hero2|Mumtaz Sarranid Sekban trp_sarranid_e_hero2_pl|Mumtaz Sarranid Sekbanlar trp_sarranid_e_hero3|Mumtaz Sarranid Silahtar trp_sarranid_e_hero3_pl|Mumtaz Sarranid Silahtarin trp_town_1_arena_master|Tourney Master trp_town_3_arena_master|Tourney Master trp_town_6_arena_master|Tourney Master trp_town_8_arena_master|Tourney Master trp_town_9_arena_master|Tourney Master trp_town_12_arena_master|Tourney Master trp_town_16_arena_master|Tourney Master trp_town_17_arena_master|Tourney Master trp_town_18_arena_master|Tourney Master trp_town_19_arena_master|Tourney Master trp_town_20_arena_master|Tourney Master trp_town_24_arena_master|Tourney Master trp_town_25_arena_master|Tourney Master trp_town_26_arena_master|Tourney Master trp_town_27_arena_master|Tourney Master trp_town_30_arena_master|Tourney Master trp_town_31_arena_master|Tourney Master trp_town_32_arena_master|Tourney Master trp_town_34_arena_master|Tourney Master trp_town_35_arena_master|Tourney Master trp_town_36_arena_master|Tourney Master trp_town_38_arena_master|Tourney Master trp_town_40_arena_master|Tourney Master trp_town_41_arena_master|Tourney Master trp_town_42_arena_master|Tourney Master trp_town_44_arena_master|Tourney Master trp_town_45_arena_master|Tourney Master trp_town_46_arena_master|Tourney Master trp_town_47_arena_master|Tourney Master trp_town_48_arena_master|Tourney Master trp_town_49_arena_master|Tourney Master trp_town_50_arena_master|Tourney Master trp_town_51_arena_master|Tourney Master trp_town_52_arena_master|Tourney Master trp_town_53_arena_master|Tourney Master trp_town_54_arena_master|Tourney Master trp_town_55_arena_master|Tourney Master trp_town_56_arena_master|Tourney Master trp_town_1_crook|Town 2 Crook trp_town_1_crook_pl|Town 2 Crook trp_town_3_crook|Town 3 Crook trp_town_3_crook_pl|Town 3 Crook trp_town_6_crook|Town 7 Crook trp_town_6_crook_pl|Town 7 Crook trp_town_8_crook|Town 8 Crook trp_town_8_crook_pl|Town 8 Crook trp_town_9_crook|Town 9 Crook trp_town_9_crook_pl|Town 9 Crook trp_town_12_crook|Town 12 Crook trp_town_12_crook_pl|Town 12 Crook trp_town_16_crook|Town 16 Crook trp_town_16_crook_pl|Town 16 Crook trp_town_17_crook|Town 17 Crook trp_town_17_crook_pl|Town 17 Crook trp_town_18_crook|Town 18 Crook trp_town_18_crook_pl|Town 18 Crook trp_town_19_crook|Town 19 Crook trp_town_19_crook_pl|Town 19 Crook trp_town_20_crook|Town 20 Crook trp_town_20_crook_pl|Town 20 Crook trp_town_24_crook|Town 2 Crook trp_town_24_crook_pl|Town 2 Crook trp_town_25_crook|Town 3 Crook trp_town_25_crook_pl|Town 3 Crook trp_town_26_crook|Town 4 Crook trp_town_26_crook_pl|Town 4 Crook trp_town_27_crook|Town 5 Crook trp_town_27_crook_pl|Town 5 Crook trp_town_30_crook|Town 8 Crook trp_town_30_crook_pl|Town 8 Crook trp_town_31_crook|Town 9 Crook trp_town_31_crook_pl|Town 9 Crook trp_town_32_crook|Town 10 Crook trp_town_32_crook_pl|Town 10 Crook trp_town_34_crook|Town 12 Crook trp_town_34_crook_pl|Town 12 Crook trp_town_35_crook|Town 13 Crook trp_town_35_crook_pl|Town 13 Crook trp_town_36_crook|Town 14 Crook trp_town_36_crook_pl|Town 14 Crook trp_town_38_crook|Town 16 Crook trp_town_38_crook_pl|Town 16 Crook trp_town_40_crook|Town 18 Crook trp_town_40_crook_pl|Town 18 Crook trp_town_41_crook|Town 19 Crook trp_town_41_crook_pl|Town 19 Crook trp_town_42_crook|Town 20 Crook trp_town_42_crook_pl|Town 20 Crook trp_town_44_crook|Town 22 Crook trp_town_44_crook_pl|Town 22 Crook trp_town_45_crook|Town 21 Crook trp_town_45_crook_pl|Town 21 Crook trp_town_46_crook|Town 22 Crook trp_town_46_crook_pl|Town 22 Crook trp_town_47_crook|Town 22 Crook trp_town_47_crook_pl|Town 22 Crook trp_town_48_crook|Town 22 Crook trp_town_48_crook_pl|Town 22 Crook trp_town_49_crook|Town 22 Crook trp_town_49_crook_pl|Town 22 Crook trp_town_50_crook|Town 22 Crook trp_town_50_crook_pl|Town 22 Crook trp_town_51_crook|Town 22 Crook trp_town_51_crook_pl|Town 22 Crook trp_town_52_crook|Town 22 Crook trp_town_52_crook_pl|Town 22 Crook trp_town_53_crook|Town 22 Crook trp_town_53_crook_pl|Town 22 Crook trp_town_54_crook|Town 22 Crook trp_town_54_crook_pl|Town 22 Crook trp_town_55_crook|Town 8 Crook trp_town_55_crook_pl|Town 8 Crook trp_town_56_crook|Town 8 Crook trp_town_56_crook_pl|Town 8 Crook trp_town_1_armorer|Armorer trp_town_3_armorer|Armorer trp_town_6_armorer|Armorer trp_town_8_armorer|Armorer trp_town_9_armorer|Armorer trp_town_12_armorer|Armorer trp_town_16_armorer|Armorer trp_town_17_armorer|Armorer trp_town_18_armorer|Armorer trp_town_19_armorer|Armorer trp_town_20_armorer|Armorer trp_town_24_armorer|Armorer trp_town_25_armorer|Armorer trp_town_26_armorer|Armorer trp_town_27_armorer|Armorer trp_town_30_armorer|Armorer trp_town_31_armorer|Armorer trp_town_32_armorer|Armorer trp_town_34_armorer|Armorer trp_town_35_armorer|Armorer trp_town_36_armorer|Armorer trp_town_38_armorer|Armorer trp_town_40_armorer|Armorer trp_town_41_armorer|Armorer trp_town_42_armorer|Armorer trp_town_44_armorer|Armorer trp_town_45_armorer|Armorer trp_town_46_armorer|Armorer trp_town_47_armorer|Armorer trp_town_48_armorer|Armorer trp_town_49_armorer|Armorer trp_town_50_armorer|Armorer trp_town_51_armorer|Armorer trp_town_52_armorer|Armorer trp_town_53_armorer|Armorer trp_town_54_armorer|Armorer trp_town_55_armorer|Armorer trp_town_56_armorer|Armorer trp_town_1_weaponsmith|Weaponsmith trp_town_3_weaponsmith|Weaponsmith trp_town_6_weaponsmith|Weaponsmith trp_town_8_weaponsmith|Weaponsmith trp_town_9_weaponsmith|Weaponsmith trp_town_12_weaponsmith|Weaponsmith trp_town_16_weaponsmith|Weaponsmith trp_town_17_weaponsmith|Weaponsmith trp_town_18_weaponsmith|Weaponsmith trp_town_19_weaponsmith|Weaponsmith trp_town_20_weaponsmith|Weaponsmith trp_town_24_weaponsmith|Weaponsmith trp_town_25_weaponsmith|Weaponsmith trp_town_26_weaponsmith|Weaponsmith trp_town_27_weaponsmith|Weaponsmith trp_town_30_weaponsmith|Weaponsmith trp_town_31_weaponsmith|Weaponsmith trp_town_32_weaponsmith|Weaponsmith trp_town_34_weaponsmith|Weaponsmith trp_town_35_weaponsmith|Weaponsmith trp_town_36_weaponsmith|Weaponsmith trp_town_38_weaponsmith|Weaponsmith trp_town_40_weaponsmith|Weaponsmith trp_town_41_weaponsmith|Weaponsmith trp_town_42_weaponsmith|Weaponsmith trp_town_44_weaponsmith|Weaponsmith trp_town_45_weaponsmith|Weaponsmith trp_town_46_weaponsmith|Weaponsmith trp_town_47_weaponsmith|Weaponsmith trp_town_48_weaponsmith|Weaponsmith trp_town_49_weaponsmith|Weaponsmith trp_town_50_weaponsmith|Weaponsmith trp_town_51_weaponsmith|Weaponsmith trp_town_52_weaponsmith|Weaponsmith trp_town_53_weaponsmith|Weaponsmith trp_town_54_weaponsmith|Weaponsmith trp_town_55_weaponsmith|Weaponsmith trp_town_56_weaponsmith|Weaponsmith trp_town_1_tavernkeeper|Joffrey, the Tavern Keeper trp_town_3_tavernkeeper|Rose, the Tavern Keeper trp_town_6_tavernkeeper|Alleria, the Tavern Keeper trp_town_8_tavernkeeper|Bert, the Tavern Keeper trp_town_9_tavernkeeper|Lea, the Tavern Keeper trp_town_12_tavernkeeper|Andalio, the Tavern Keeper trp_town_16_tavernkeeper|Duncan, the Tavern Keeper trp_town_17_tavernkeeper|Onera, the Tavern Keeper trp_town_18_tavernkeeper|Jon, the Tavern Keeper trp_town_19_tavernkeeper|Mayria, the Tavern Keeper trp_town_20_tavernkeeper|Olyvar, the Tavern Keeper trp_town_24_tavernkeeper|Rowan, the Tavern Keeper trp_town_25_tavernkeeper|Naerys, the Tavern Keeper trp_town_26_tavernkeeper|Florian, the Tavern Keeper trp_town_27_tavernkeeper|Brynden, the Tavern Keeper trp_town_30_tavernkeeper|Selmond, the Tavern Keeper trp_town_31_tavernkeeper|Mandon, the Tavern Keeper trp_town_32_tavernkeeper|Emma, the Tavern Keeper trp_town_34_tavernkeeper|Baelor, the Tavern Keeper trp_town_35_tavernkeeper|Mia, the Tavern Keeper trp_town_36_tavernkeeper|Lysa, the Tavern Keeper trp_town_38_tavernkeeper|Squek, the Tavern Keeper trp_town_40_tavernkeeper|Melan, the Tavern Keeper trp_town_41_tavernkeeper|Taena, the Tavern Keeper trp_town_42_tavernkeeper|Hubert, the Tavern Keeper trp_town_44_tavernkeeper|Illyrio, the Tavern Keeper trp_town_45_tavernkeeper|Alana, the Tavern Keeper trp_town_46_tavernkeeper|Alequo, the Tavern Keeper trp_town_47_tavernkeeper|Maelo, the Tavern Keeper trp_town_48_tavernkeeper|Maegon, the Tavern Keeper trp_town_49_tavernkeeper|Elmer, the Tavern Keeper trp_town_50_tavernkeeper|Graznon, the Tavern Keeper trp_town_51_tavernkeeper|Alain, the Tavern Keeper trp_town_52_tavernkeeper|Aelgor, the Tavern Keeper trp_town_53_tavernkeeper|Mossador, the Tavern Keeper trp_town_54_tavernkeeper|Ghal the, Tavern Keeper trp_town_55_tavernkeeper|Lharys, the Tavern Keeper trp_town_56_tavernkeeper|Jhorys, the Tavern Keeper trp_town_1_merchant|Merchant trp_town_3_merchant|Merchant trp_town_6_merchant|Merchant trp_town_8_merchant|Merchant trp_town_9_merchant|Merchant trp_town_12_merchant|Merchant trp_town_16_merchant|Merchant trp_town_17_merchant|Merchant trp_town_18_merchant|Merchant trp_town_19_merchant|Merchant trp_town_20_merchant|Merchant trp_salt_mine_merchant|Barezan trp_salt_mine_merchant_pl|Barezan trp_town_24_merchant|Merchant trp_town_25_merchant|Merchant trp_town_26_merchant|Merchant trp_town_27_merchant|Merchant trp_town_30_merchant|Merchant trp_town_31_merchant|Merchant trp_town_32_merchant|Merchant trp_town_34_merchant|Merchant trp_town_35_merchant|Merchant trp_town_36_merchant|Merchant trp_town_38_merchant|Merchant trp_town_40_merchant|Merchant trp_town_41_merchant|Merchant trp_town_42_merchant|Merchant trp_town_44_merchant|Merchant trp_town_45_merchant|Merchant trp_town_46_merchant|Merchant trp_town_47_merchant|Merchant trp_town_48_merchant|Merchant trp_town_49_merchant|Merchant trp_town_50_merchant|Merchant trp_town_51_merchant|Merchant trp_town_52_merchant|Merchant trp_town_53_merchant|Merchant trp_town_54_merchant|Merchant trp_town_55_merchant|Merchant trp_town_56_merchant|Merchant trp_town_1_horse_merchant|Horse Merchant trp_town_3_horse_merchant|Horse Merchant trp_town_6_horse_merchant|Horse Merchant trp_town_8_horse_merchant|Horse Merchant trp_town_9_horse_merchant|Horse Merchant trp_town_12_horse_merchant|Horse Merchant trp_town_16_horse_merchant|Horse Merchant trp_town_17_horse_merchant|Horse Merchant trp_town_18_horse_merchant|Horse Merchant trp_town_19_horse_merchant|Horse Merchant trp_town_20_horse_merchant|Horse Merchant trp_town_24_horse_merchant|Horse Merchant trp_town_25_horse_merchant|Horse Merchant trp_town_26_horse_merchant|Horse Merchant trp_town_27_horse_merchant|Horse Merchant trp_town_30_horse_merchant|Horse Merchant trp_town_31_horse_merchant|Horse Merchant trp_town_32_horse_merchant|Horse Merchant trp_town_34_horse_merchant|Horse Merchant trp_town_35_horse_merchant|Horse Merchant trp_town_36_horse_merchant|Horse Merchant trp_town_38_horse_merchant|Horse Merchant trp_town_40_horse_merchant|Horse Merchant trp_town_41_horse_merchant|Horse Merchant trp_town_42_horse_merchant|Horse Merchant trp_town_44_horse_merchant|Horse Merchant trp_town_45_horse_merchant|Horse Merchant trp_town_46_horse_merchant|Horse Merchant trp_town_47_horse_merchant|Horse Merchant trp_town_48_horse_merchant|Horse Merchant trp_town_49_horse_merchant|Horse Merchant trp_town_50_horse_merchant|Horse Merchant trp_town_51_horse_merchant|Horse Merchant trp_town_52_horse_merchant|Horse Merchant trp_town_53_horse_merchant|Horse Merchant trp_town_54_horse_merchant|Horse Merchant trp_town_55_horse_merchant|Horse Merchant trp_town_56_horse_merchant|Horse Merchant trp_town_1_mayor|Guild Master Edric trp_town_3_mayor|Guild Master Jon trp_town_6_mayor|Guild Master Albar trp_town_8_mayor|Guild Master Robert trp_town_9_mayor|Guild Master Edric trp_town_12_mayor|Guild Master Ilarion trp_town_16_mayor|Guild Master Roger trp_town_17_mayor|Guild Master Torho trp_town_18_mayor|Guild Master Salloreon trp_town_19_mayor|Guild Master Rickard trp_town_20_mayor|Guild Master Mors trp_town_24_mayor|Guild Master Emmon trp_town_25_mayor|Guild Master Eldon trp_town_26_mayor|Guild Master Ralph trp_town_27_mayor|Guild Master Terrence trp_town_30_mayor|Guild Master Anders trp_town_31_mayor|Guild Master Halbert trp_town_32_mayor|Guild Master Elbert trp_town_34_mayor|Guild Master Dagon trp_town_35_mayor|Guild Master Jaspar trp_town_36_mayor|Guild Master Elro trp_town_38_mayor|Guild Master Fryan trp_town_40_mayor|Guild Master Elmo trp_town_41_mayor|Guild Master Robert trp_town_42_mayor|Guild Master Podrick trp_town_44_mayor|Guild Master Mago trp_town_45_mayor|Guild Master Baelaros trp_town_46_mayor|Guild Master Toho trp_town_47_mayor|Guild Master Voa trp_town_48_mayor|Guild Master Maegin trp_town_49_mayor|Guild Master Hubert trp_town_50_mayor|Guild Master Kermit trp_town_51_mayor|Guild Master Ono trp_town_52_mayor|Guild Master Peayt trp_town_53_mayor|Guild Master Pryat trp_town_54_mayor|Guild Master Ellar trp_town_55_mayor|Guild Master Rocerys trp_town_56_mayor|Guild Master Ollo trp_village_1_elder|Village Elder trp_village_2_elder|Village Elder trp_village_3_elder|Village Elder trp_village_4_elder|Village Elder trp_village_5_elder|Village Elder trp_village_6_elder|Village Elder trp_village_7_elder|Village Elder trp_village_8_elder|Village Elder trp_village_9_elder|Village Elder trp_village_10_elder|Village Elder trp_village_11_elder|Village Elder trp_village_12_elder|Village Elder trp_village_13_elder|Village Elder trp_village_14_elder|Village Elder trp_village_15_elder|Village Elder trp_village_16_elder|Village Elder trp_village_17_elder|Village Elder trp_village_18_elder|Village Elder trp_village_19_elder|Village Elder trp_village_20_elder|Village Elder trp_village_21_elder|Village Elder trp_village_22_elder|Village Elder trp_village_23_elder|Village Elder trp_village_24_elder|Village Elder trp_village_25_elder|Village Elder trp_village_26_elder|Village Elder trp_village_27_elder|Village Elder trp_village_28_elder|Village Elder trp_village_29_elder|Village Elder trp_village_30_elder|Village Elder trp_village_31_elder|Village Elder trp_village_32_elder|Village Elder trp_village_33_elder|Village Elder trp_village_34_elder|Village Elder trp_village_35_elder|Village Elder trp_village_36_elder|Village Elder trp_village_37_elder|Village Elder trp_village_38_elder|Village Elder trp_village_39_elder|Village Elder trp_village_40_elder|Village Elder trp_village_41_elder|Village Elder trp_village_42_elder|Village Elder trp_village_43_elder|Village Elder trp_village_44_elder|Village Elder trp_village_45_elder|Village Elder trp_village_46_elder|Village Elder trp_village_47_elder|Village Elder trp_village_48_elder|Village Elder trp_village_49_elder|Village Elder trp_village_50_elder|Village Elder trp_village_51_elder|Village Elder trp_village_52_elder|Village Elder trp_village_53_elder|Village Elder trp_village_54_elder|Village Elder trp_village_55_elder|Village Elder trp_village_56_elder|Village Elder trp_village_57_elder|Village Elder trp_village_58_elder|Village Elder trp_village_59_elder|Village Elder trp_village_60_elder|Village Elder trp_village_61_elder|Village Elder trp_village_62_elder|Village Elder trp_village_63_elder|Village Elder trp_village_64_elder|Village Elder trp_village_65_elder|Village Elder trp_village_66_elder|Village Elder trp_village_67_elder|Village Elder trp_village_68_elder|Village Elder trp_village_69_elder|Village Elder trp_village_70_elder|Village Elder trp_village_71_elder|Village Elder trp_village_72_elder|Village Elder trp_village_73_elder|Village Elder trp_village_74_elder|Village Elder trp_village_75_elder|Village Elder trp_village_76_elder|Village Elder trp_village_77_elder|Village Elder trp_village_78_elder|Village Elder trp_village_79_elder|Village Elder trp_village_80_elder|Village Elder trp_village_81_elder|Village Elder trp_village_82_elder|Village Elder trp_village_83_elder|Village Elder trp_village_84_elder|Village Elder trp_village_85_elder|Village Elder trp_village_86_elder|Village Elder trp_village_87_elder|Village Elder trp_village_88_elder|Village Elder trp_village_89_elder|Village Elder trp_village_90_elder|Village Elder trp_village_91_elder|Village Elder trp_village_92_elder|Village Elder trp_village_93_elder|Village Elder trp_village_94_elder|Village Elder trp_village_95_elder|Village Elder trp_village_96_elder|Village Elder trp_village_97_elder|Village Elder trp_village_98_elder|Village Elder trp_village_99_elder|Village Elder trp_village_100_elder|Village Elder trp_village_101_elder|Village Elder trp_village_102_elder|Village Elder trp_village_103_elder|Village Elder trp_village_104_elder|Village Elder trp_village_105_elder|Village Elder trp_village_106_elder|Village Elder trp_village_107_elder|Village Elder trp_village_108_elder|Village Elder trp_village_109_elder|Village Elder trp_village_110_elder|Village Elder trp_village_111_elder|Village Elder trp_village_112_elder|Village Elder trp_village_113_elder|Village Elder trp_village_114_elder|Village Elder trp_village_115_elder|Village Elder trp_village_116_elder|Village Elder trp_village_117_elder|Village Elder trp_village_118_elder|Village Elder trp_village_119_elder|Village Elder trp_village_121_elder|Village Elder trp_village_122_elder|Village Elder trp_village_123_elder|Village Elder trp_village_124_elder|Village Elder trp_village_125_elder|Village Elder trp_village_126_elder|Village Elder trp_village_127_elder|Village Elder trp_village_128_elder|Village Elder trp_village_129_elder|Village Elder trp_village_130_elder|Village Elder trp_village_131_elder|Village Elder trp_village_132_elder|Village Elder trp_village_133_elder|Village Elder trp_village_134_elder|Village Elder trp_village_135_elder|Village Elder trp_village_136_elder|Village Elder trp_village_137_elder|Village Elder trp_village_138_elder|Village Elder trp_village_139_elder|Village Elder trp_village_140_elder|Village Elder trp_village_141_elder|Village Elder trp_village_142_elder|Village Elder trp_village_143_elder|Village Elder trp_village_144_elder|Village Elder trp_village_145_elder|Village Elder trp_village_146_elder|Village Elder trp_village_147_elder|Village Elder trp_village_148_elder|Village Elder trp_village_149_elder|Village Elder trp_village_150_elder|Village Elder trp_village_151_elder|Village Elder trp_village_152_elder|Village Elder trp_village_153_elder|Village Elder trp_village_154_elder|Village Elder trp_village_155_elder|Village Elder trp_village_156_elder|Village Elder trp_village_157_elder|Village Elder trp_village_158_elder|Village Elder trp_village_159_elder|Village Elder trp_village_160_elder|Village Elder trp_village_161_elder|Village Elder trp_village_162_elder|Village Elder trp_village_163_elder|Village Elder trp_village_164_elder|Village Elder trp_village_165_elder|Village Elder trp_village_166_elder|Village Elder trp_village_167_elder|Village Elder trp_village_168_elder|Village Elder trp_village_169_elder|Village Elder trp_village_170_elder|Village Elder trp_village_171_elder|Village Elder trp_village_172_elder|Village Elder trp_village_173_elder|Village Elder trp_village_174_elder|Village Elder trp_village_175_elder|Village Elder trp_village_176_elder|Village Elder trp_village_177_elder|Village Elder trp_village_178_elder|Village Elder trp_village_179_elder|Village Elder trp_village_180_elder|Village Elder trp_village_181_elder|Village Elder trp_village_182_elder|Village Elder trp_village_183_elder|Village Elder trp_village_184_elder|Village Elder trp_village_185_elder|Village Elder trp_village_186_elder|Village Elder trp_village_187_elder|Village Elder trp_village_188_elder|Village Elder trp_village_189_elder|Village Elder trp_village_190_elder|Village Elder trp_village_191_elder|Village Elder trp_village_192_elder|Village Elder trp_village_193_elder|Village Elder trp_village_194_elder|Village Elder trp_village_195_elder|Village Elder trp_village_196_elder|Village Elder trp_village_197_elder|Village Elder trp_village_198_elder|Village Elder trp_village_199_elder|Village Elder trp_village_200_elder|Village Elder trp_village_201_elder|Village Elder trp_village_202_elder|Village Elder trp_village_203_elder|Village Elder trp_village_204_elder|Village Elder trp_village_205_elder|Village Elder trp_village_206_elder|Village Elder trp_village_207_elder|Village Elder trp_village_208_elder|Village Elder trp_village_209_elder|Village Elder trp_village_210_elder|Village Elder trp_village_211_elder|Village Elder trp_village_212_elder|Village Elder trp_village_213_elder|Village Elder trp_village_214_elder|Village Elder trp_village_215_elder|Village Elder trp_village_216_elder|Village Elder trp_village_217_elder|Village Elder trp_village_218_elder|Village Elder trp_village_219_elder|Village Elder trp_village_220_elder|Village Elder trp_village_221_elder|Village Elder trp_village_222_elder|Village Elder trp_village_223_elder|Village Elder trp_village_224_elder|Village Elder trp_village_225_elder|Village Elder trp_village_226_elder|Village Elder trp_village_227_elder|Village Elder trp_village_228_elder|Village Elder trp_village_229_elder|Village Elder trp_village_230_elder|Village Elder trp_village_231_elder|Village Elder trp_village_232_elder|Village Elder trp_village_233_elder|Village Elder trp_village_234_elder|Village Elder trp_village_235_elder|Village Elder trp_village_236_elder|Village Elder trp_village_237_elder|Village Elder trp_village_238_elder|Village Elder trp_village_239_elder|Village Elder trp_village_240_elder|Village Elder trp_village_241_elder|Village Elder trp_village_242_elder|Village Elder trp_village_243_elder|Village Elder trp_village_244_elder|Village Elder trp_village_245_elder|Village Elder trp_village_246_elder|Village Elder trp_village_247_elder|Village Elder trp_village_248_elder|Village Elder trp_village_249_elder|Village Elder trp_village_250_elder|Village Elder trp_village_251_elder|Village Elder trp_village_252_elder|Village Elder trp_village_253_elder|Village Elder trp_village_254_elder|Village Elder trp_village_255_elder|Village Elder trp_village_256_elder|Village Elder trp_village_257_elder|Village Elder trp_village_258_elder|Village Elder trp_village_259_elder|Village Elder trp_village_260_elder|Village Elder trp_village_262_elder|Village Elder trp_village_263_elder|Village Elder trp_village_264_elder|Village Elder trp_village_265_elder|Village Elder trp_village_266_elder|Village Elder trp_village_267_elder|Village Elder trp_village_268_elder|Village Elder trp_village_269_elder|Village Elder trp_village_270_elder|Village Elder trp_village_271_elder|Village Elder trp_village_272_elder|Village Elder trp_village_273_elder|Village Elder trp_village_274_elder|Village Elder trp_village_275_elder|Village Elder trp_merchants_end|merchants end trp_merchants_end_pl|merchants end trp_local_merchant|Local Merchant trp_local_merchant_pl|Local Merchants trp_tax_rebel|Peasant Rebel trp_tax_rebel_pl|Peasant Rebels trp_trainee_peasant|Peasant trp_trainee_peasant_pl|Peasants trp_fugitive|Nervous Man trp_fugitive_pl|Nervous Men trp_belligerent_drunk|Belligerent Drunk trp_belligerent_drunk_pl|Belligerent Drunks trp_hired_assassin|Hired Assassin trp_hired_assassin_pl|Hired Assassin trp_fight_promoter|Rough-Looking Character trp_fight_promoter_pl|Rough-Looking Character trp_spy|Ordinary Townsman trp_spy_pl|Ordinary Townsmen trp_spy_partner|Unremarkable Townsman trp_spy_partner_pl|Unremarkable Townsmen trp_nurse_for_lady|Lady-in-Waiting trp_nurse_for_lady_pl|Lady-in-Waiting trp_temporary_minister|Minister trp_temporary_minister_pl|Minister trp_runaway_girl|Bride-to-be trp_runaway_girl_pl|Bride-to-be trp_tough|Town Tough trp_tough_pl|Town Toughs trp_tough2|Town Tough trp_tough2_pl|Town Toughs trp_swadian_crossbowman_multiplayer_ai|Swadian Longbowman trp_swadian_crossbowman_multiplayer_ai_pl|Swadian Longbowmen trp_swadian_infantry_multiplayer_ai|Swadian Infantry trp_swadian_infantry_multiplayer_ai_pl|Swadian Infantry trp_swadian_man_at_arms_multiplayer_ai|Swadian Man at Arms trp_swadian_man_at_arms_multiplayer_ai_pl|Swadian Men at Arms trp_vaegir_archer_multiplayer_ai|Vaegir Archer trp_vaegir_archer_multiplayer_ai_pl|Vaegir Archers trp_vaegir_spearman_multiplayer_ai|Vaegir Spearman trp_vaegir_spearman_multiplayer_ai_pl|Vaegir Spearmen trp_vaegir_horseman_multiplayer_ai|Vaegir Horseman trp_vaegir_horseman_multiplayer_ai_pl|Vaegir Horsemen trp_khergit_dismounted_lancer_multiplayer_ai|Khergit Dismounted Lancer trp_khergit_dismounted_lancer_multiplayer_ai_pl|Khergit Dismounted Lancer trp_khergit_veteran_horse_archer_multiplayer_ai|Khergit Horse Archer trp_khergit_veteran_horse_archer_multiplayer_ai_pl|Khergit Horse Archers trp_khergit_lancer_multiplayer_ai|Khergit Lancer trp_khergit_lancer_multiplayer_ai_pl|Khergit Lancers trp_nord_veteran_multiplayer_ai|Nord Footman trp_nord_veteran_multiplayer_ai_pl|Nord Footmen trp_nord_scout_multiplayer_ai|Nord Scout trp_nord_scout_multiplayer_ai_pl|Nord Scouts trp_nord_archer_multiplayer_ai|Nord Archer trp_nord_archer_multiplayer_ai_pl|Nord Archers trp_rhodok_veteran_crossbowman_multiplayer_ai|Rhodok Crossbowman trp_rhodok_veteran_crossbowman_multiplayer_ai_pl|Rhodok Crossbowmen trp_rhodok_veteran_spearman_multiplayer_ai|Rhodok Spearman trp_rhodok_veteran_spearman_multiplayer_ai_pl|Rhodok Spearmen trp_rhodok_scout_multiplayer_ai|Rhodok Scout trp_rhodok_scout_multiplayer_ai_pl|Rhodok Scouts trp_sarranid_infantry_multiplayer_ai|Sarranid Infantry trp_sarranid_infantry_multiplayer_ai_pl|Sarranid Infantries trp_sarranid_archer_multiplayer_ai|Sarranid Archer trp_sarranid_archer_multiplayer_ai_pl|Sarranid Archers trp_sarranid_horseman_multiplayer_ai|Sarranid Horseman trp_sarranid_horseman_multiplayer_ai_pl|Sarranid Horsemen trp_swadian_crossbowman_multiplayer|Swadian Longbowman trp_swadian_crossbowman_multiplayer_pl|Swadian Longbowmen trp_swadian_infantry_multiplayer|Swadian Infantry trp_swadian_infantry_multiplayer_pl|Swadian Infantry trp_swadian_man_at_arms_multiplayer|Swadian Man at Arms trp_swadian_man_at_arms_multiplayer_pl|Swadian Men at Arms trp_vaegir_archer_multiplayer|Vaegir Archer trp_vaegir_archer_multiplayer_pl|Vaegir Archers trp_vaegir_spearman_multiplayer|Vaegir Spearman trp_vaegir_spearman_multiplayer_pl|Vaegir spearman trp_vaegir_horseman_multiplayer|Vaegir Horseman trp_vaegir_horseman_multiplayer_pl|Vaegir Horsemen trp_khergit_veteran_horse_archer_multiplayer|Khergit Horse Archer trp_khergit_veteran_horse_archer_multiplayer_pl|Khergit Horse Archers trp_khergit_lancer_multiplayer|Khergit Lancer trp_khergit_lancer_multiplayer_pl|Khergit Lancers trp_nord_archer_multiplayer|Nord Archer trp_nord_archer_multiplayer_pl|Nord Archers trp_nord_veteran_multiplayer|Nord Huscarl trp_nord_veteran_multiplayer_pl|Nord Huscarls trp_nord_scout_multiplayer|Nord Scout trp_nord_scout_multiplayer_pl|Nord Scouts trp_rhodok_veteran_crossbowman_multiplayer|Rhodok Crossbowman trp_rhodok_veteran_crossbowman_multiplayer_pl|Rhodok Crossbowmen trp_rhodok_sergeant_multiplayer|Rhodok Sergeant trp_rhodok_sergeant_multiplayer_pl|Rhodok Sergeants trp_rhodok_horseman_multiplayer|Rhodok Horseman trp_rhodok_horseman_multiplayer_pl|Rhodok Horsemen trp_sarranid_archer_multiplayer|Sarranid Archer trp_sarranid_archer_multiplayer_pl|Sarranid Archers trp_sarranid_footman_multiplayer|Sarranid Footman trp_sarranid_footman_multiplayer_pl|Sarranid footman trp_sarranid_mamluke_multiplayer|Sarranid Mamluke trp_sarranid_mamluke_multiplayer_pl|Sarranid Mamluke trp_nurse|Lady-in-Waiting trp_quick_battle_troop_1|Prince Rhaegar Targaryen trp_quick_battle_troop_1_pl|Prince Rhaegar Targaryen trp_quick_battle_troop_2|King Robert Baratheon trp_quick_battle_troop_2_pl|King Robert Baratheon trp_quick_battle_troop_3|Lord Eddard Stark trp_quick_battle_troop_3_pl|Lord Eddard Stark trp_quick_battle_troop_4|Lord Hoster Tully trp_quick_battle_troop_4_pl|Lord Hoster Tully trp_quick_battle_troop_5|Lord Jon Arryn trp_quick_battle_troop_5_pl|Lord Jon Arryn trp_quick_battle_troop_6|Lord Randyll Tarly trp_quick_battle_troop_6_pl|Lord Randyll Tarly trp_quick_battle_troop_7|Ser Lyn Corbray trp_quick_battle_troop_7_pl|Ser Lyn Corbray trp_quick_battle_troop_8|Ser Barristan Selmy trp_quick_battle_troop_8_pl|Ser Barristan Selmy trp_quick_battle_troop_9|Prince Lewyn Martell trp_quick_battle_troop_9_pl|Prince Lewyn Martell trp_quick_battle_troop_10|Ser Jonothor Darry trp_quick_battle_troop_10_pl|Ser Jonothor Darry trp_quick_battle_troop_11|Ser Jeffory Mallister trp_quick_battle_troop_11_pl|Ser Jeffory Mallister trp_tutorial_fighter_1|Novice Fighter trp_tutorial_fighter_1_pl|Fighters trp_tutorial_fighter_2|Novice Fighter trp_tutorial_fighter_2_pl|Fighters trp_tutorial_fighter_3|Regular Fighter trp_tutorial_fighter_3_pl|Fighters trp_tutorial_fighter_4|Veteran Fighter trp_tutorial_fighter_4_pl|Fighters trp_tutorial_archer_1|Archer trp_tutorial_archer_1_pl|Archers trp_tutorial_master_archer|Archery Trainer trp_tutorial_master_archer_pl|Archery Trainer trp_tutorial_rider_1|Rider trp_tutorial_rider_2|Horse archer trp_tutorial_master_horseman|Riding Trainer trp_tutorial_master_horseman_pl|Riding Trainer trp_swadian_merchant|Osbert Clerk trp_vaegir_merchant|Osbert Clerk trp_khergit_merchant|Osbert Clerk trp_nord_merchant|Osbert Clerk trp_rhodok_merchant|Osbert Clerk trp_sarranid_merchant|Osbert Clerk trp_startup_merchants_end|startup merchants end trp_startup_merchants_end_pl|startup merchants end trp_sea_raider_leader|Sea Raider Captain trp_sea_raider_leader_pl|Sea Raider Captain trp_looter_leader|Robber trp_looter_leader_pl|Robbers trp_bandit_leaders_end|bandit leaders end trp_bandit_leaders_end_pl|bandit leaders end trp_relative_of_merchant|Halbert Clerk trp_relative_of_merchants_end|relative of merchants end trp_relative_of_merchants_end_pl|relative of merchants end trp_dplmc_chamberlain|Haram the Seneschal trp_dplmc_chamberlain_pl|Haram the Seneschal trp_dplmc_constable|Erlos the Castellan trp_dplmc_constable_pl|Erlos the Castellan trp_dplmc_chancellor|Herfast the Chancellor trp_dplmc_chancellor_pl|Herfast the Chancellor trp_dplmc_messenger|Messenger trp_dplmc_messenger_pl|Messengers trp_dplmc_scout|Scout trp_dplmc_scout_pl|Scouts trp_dplmc_recruiter|Recruiter trp_dplmc_recruiter_pl|Recruiters trp_mystic_merchant_1|Drunk trp_mystic_merchant_1_pl|Drunk trp_mystic_merchant_2|Drunk trp_mystic_merchant_2_pl|Drunk trp_mystic_merchant_3|Drunk trp_mystic_merchant_3_pl|Drunk trp_mystic_merchant_4|Drunk trp_mystic_merchant_4_pl|Drunk trp_mystic_merchant_5|Drunk trp_mystic_merchant_5_pl|Drunk trp_slave_swadian|Swadian Slave trp_slave_swadian_pl|Swadian Slaves trp_slave_vaegir|Vaegir Slave trp_slave_vaegir_pl|Vaegir Slaves trp_slave_khergit|Khergit Slave trp_slave_khergit_pl|Khergit Slaves trp_slave_nord|Nord Slave trp_slave_nord_pl|Nord Slaves trp_slave_rhodok|Rhodok Slave trp_slave_rhodok_pl|Rhodok Slaves trp_slave_sarranid|Sarranid Slave trp_slave_sarranid_pl|Sarranid Slaves trp_skill_hunter|Poacher trp_skill_hunter_pl|Poachers trp_skill_scout|Farmer trp_skill_scout_pl|Farmers trp_skill_surgeon|Hunter trp_skill_surgeon_pl|Hunters trp_skill_monk|Guardsman trp_skill_monk_pl|Guardsmen trp_skill_merchant|Town Tough trp_skill_merchant_pl|Town Toughs trp_skill_priest|Caravan Guardsman trp_skill_priest_pl|Caravan Guardsmen trp_skill_bishop|Begging Brother trp_skill_bishop_pl|Begging Brothers trp_skill_end|End trp_skill_end_pl|End trp_sea_captain|Sea Captain trp_sea_captain_pl|Sea Captains trp_swadian_town_walker_m_poor|Townsman trp_swadian_town_walker_m_poor_pl|Townsmen trp_swadian_town_walker_f_poor|Townswoman trp_swadian_town_walker_f_poor_pl|Townswomen trp_vaegir_town_walker_m_poor|Townsman trp_vaegir_town_walker_m_poor_pl|Townsmen trp_vaegir_town_walker_f_poor|Townswoman trp_vaegir_town_walker_f_poor_pl|Townswomen trp_khergit_town_walker_m_poor|Townsman trp_khergit_town_walker_m_poor_pl|Townsmen trp_khergit_town_walker_f_poor|Townswoman trp_khergit_town_walker_f_poor_pl|Townswomen trp_nord_town_walker_m_poor|Townsman trp_nord_town_walker_m_poor_pl|Townsmen trp_nord_town_walker_f_poor|Townswoman trp_nord_town_walker_f_poor_pl|Townswomen trp_rhodok_town_walker_m_poor|Townsman trp_rhodok_town_walker_m_poor_pl|Townsmen trp_rhodok_town_walker_f_poor|Townswoman trp_rhodok_town_walker_f_poor_pl|Townswomen trp_sarranid_town_walker_m_poor|Townsman trp_sarranid_town_walker_m_poor_pl|Townsmen trp_sarranid_town_walker_f_poor|Townswoman trp_sarranid_town_walker_f_poor_pl|Townswomen trp_town_walker_m_poor|Townsman trp_town_walker_m_poor_pl|Townsmen trp_town_walker_f_poor|Townswoman trp_town_walker_f_poor_pl|Townswomen trp_swadian_village_walker_m_poor|Villager trp_swadian_village_walker_m_poor_pl|Villagers trp_swadian_village_walker_f_poor|Villager trp_swadian_village_walker_f_poor_pl|Villagers trp_vaegir_village_walker_m_poor|Villager trp_vaegir_village_walker_m_poor_pl|Villagers trp_vaegir_village_walker_f_poor|Villager trp_vaegir_village_walker_f_poor_pl|Villagers trp_khergit_village_walker_m_poor|Villager trp_khergit_village_walker_m_poor_pl|Villagers trp_khergit_village_walker_f_poor|Villager trp_khergit_village_walker_f_poor_pl|Villagers trp_nord_village_walker_m_poor|Villager trp_nord_village_walker_m_poor_pl|Villagers trp_nord_village_walker_f_poor|Villager trp_nord_village_walker_f_poor_pl|Villagers trp_rhodok_village_walker_m_poor|Villager trp_rhodok_village_walker_m_poor_pl|Villagers trp_rhodok_village_walker_f_poor|Villager trp_rhodok_village_walker_f_poor_pl|Villagers trp_sarranid_village_walker_m_poor|Villager trp_sarranid_village_walker_m_poor_pl|Villagers trp_sarranid_village_walker_f_poor|Villager trp_sarranid_village_walker_f_poor_pl|Villagers trp_village_walker_m_poor|Villager trp_village_walker_m_poor_pl|Villagers trp_village_walker_f_poor|Villager trp_village_walker_f_poor_pl|Villagers trp_swadian_town_walker_m_rich|Townsman trp_swadian_town_walker_m_rich_pl|Townsmen trp_swadian_town_walker_f_rich|Townswoman trp_swadian_town_walker_f_rich_pl|Townswomen trp_vaegir_town_walker_m_rich|Townsman trp_vaegir_town_walker_m_rich_pl|Townsmen trp_vaegir_town_walker_f_rich|Townswoman trp_vaegir_town_walker_f_rich_pl|Townswomen trp_khergit_town_walker_m_rich|Townsman trp_khergit_town_walker_m_rich_pl|Townsmen trp_khergit_town_walker_f_rich|Townswoman trp_khergit_town_walker_f_rich_pl|Townswomen trp_nord_town_walker_m_rich|Townsman trp_nord_town_walker_m_rich_pl|Townsmen trp_nord_town_walker_f_rich|Townswoman trp_nord_town_walker_f_rich_pl|Townswomen trp_rhodok_town_walker_m_rich|Townsman trp_rhodok_town_walker_m_rich_pl|Townsmen trp_rhodok_town_walker_f_rich|Townswoman trp_rhodok_town_walker_f_rich_pl|Townswomen trp_sarranid_town_walker_m_rich|Townsman trp_sarranid_town_walker_m_rich_pl|Townsmen trp_sarranid_town_walker_f_rich|Townswoman trp_sarranid_town_walker_f_rich_pl|Townswomen trp_town_walker_m_rich|Townsman trp_town_walker_m_rich_pl|Townsmen trp_town_walker_f_rich|Townswoman trp_town_walker_f_rich_pl|Townswomen trp_swadian_village_walker_m_rich|Villager trp_swadian_village_walker_m_rich_pl|Villagers trp_swadian_village_walker_f_rich|Villager trp_swadian_village_walker_f_rich_pl|Villagers trp_vaegir_village_walker_m_rich|Villager trp_vaegir_village_walker_m_rich_pl|Villagers trp_vaegir_village_walker_f_rich|Villager trp_vaegir_village_walker_f_rich_pl|Villagers trp_khergit_village_walker_m_rich|Villager trp_khergit_village_walker_m_rich_pl|Villagers trp_khergit_village_walker_f_rich|Villager trp_khergit_village_walker_f_rich_pl|Villagers trp_nord_village_walker_m_rich|Villager trp_nord_village_walker_m_rich_pl|Villagers trp_nord_village_walker_f_rich|Villager trp_nord_village_walker_f_rich_pl|Villagers trp_rhodok_village_walker_m_rich|Villager trp_rhodok_village_walker_m_rich_pl|Villagers trp_rhodok_village_walker_f_rich|Villager trp_rhodok_village_walker_f_rich_pl|Villagers trp_sarranid_village_walker_m_rich|Villager trp_sarranid_village_walker_m_rich_pl|Villagers trp_sarranid_village_walker_f_rich|Villager trp_sarranid_village_walker_f_rich_pl|Villagers trp_village_walker_m_rich|Villager trp_village_walker_m_rich_pl|Villagers trp_village_walker_f_rich|Villager trp_village_walker_f_rich_pl|Villagers trp_walkers_end|End trp_walkers_end_pl|End trp_tpe_settings|TPE Persistent Settings trp_tpe_settings_pl|TPE Scaled Troops trp_tpe_appearance|TPE Appearance Settings trp_tpe_appearance_pl|TPE Scaled Troops trp_tpe_weapons|TPE Weapon Definitions trp_tpe_weapons_pl|TPE Scaled Troops trp_tpe_center_menus|TPE Appearance Menu Choices trp_tpe_center_menus_pl|TPE Scaled Troops trp_tpe_options|TPE Player Settings trp_tpe_options_pl|TPE Scaled Troops
https://w.atwiki.jp/warband/pages/485.html
ip_0.wenzitihuan|00.Translation work ip_0.wenzitihuan_text|The translation work is not good enough, and there still remain lots of text in companions’ stories and heroes’ stories in mind reading mission. We need more time to do this, and will try our best. If you can give any help, please connect me in MODDB/Nexusmods or workshop in Steam. ip_1.xiangxing|01. Nature system ip_1.xiangxing_text|Except for character, each hero has its own belief, which refers to its nature. According to description in “the Water Margin”, all hero’s nature can be divided into three kinds, i.e. loyalty, chivalry and bravery. In this game, nature has an influence to determine the possibility to recruit some particular hero in tavern. Besides, it also has an influence on interactions with lords, such as sending gifts, donating, blacksmithing, recruiting, converting and award for tasks. Same nature will provide an enhancement on the effect of these interaction. ip_2.zhiye|02. Career system ip_2.zhiye_text|Every hero has 1 or 2 careers, you can check it out in report or the character page. Every career will effect in battle while the hero is “on fire”, except Fisher and Taoist. Heroes can get career EXP by “on fire” status or working on the right center buildings. The higher REQ attribute the hero has, the more chance or effect will be. There are 15 careers total, here’s the list ^[Merchant] EFF get money, BUD Market, REQ INT ^[Farmer] EFF get food, increase prosperity, BUD Farm, REQ CHA ^[Warrior] EFF stop enemies (blue sign), BUD Camp, REQ STR ^[Artisan] EFF refill allies’ ammo and shield (player need press H), BUD Workshop, REQ INT ^ [Herder] EFF heal ally horses HP (player need press H), BUD Stable, REQ AGL ^[Titan] EFF reduce enemies morale and get chaos(green sign), BUD Training, REQ STR ^[Actor] EFF increase ally morale and make some ally heroes get excited too, BUD Downtown, REQ CHA ^ [Academic] EFF make enemies surrender, BUD College, REQ INT ^[Barkeeper] EFF make enemies or hero get drunk, 100% chance to capture (except bandit hero), BUD Tavern, REQ CHA ^ [Fisher] EFF make enemy heroes dead together while he's dying, BUD Fishery, REQ AGL^ [Thief] EFF invisible and steal enemies' equipment, BUD None, REQ AGL ^ [Doctor] EFF heal allies, BUD None, REQ INT ^ [Playboy] EFF make female enemies become allies(heart sign, 100% chance for enemy beauty), make female ally stronger, BUD None, REQ CHA ^ [Beauty] EFF make male enemies become allies(100% chance for enemy playboy) BUD None, REQ CHA ^ [Taoist] EFF enemies around him will take damage by percent per few second(red aura), but when he get excited, the aura will disappear, BUD None, REQ INT.^^Player can get one of first 9 career in the beginning, and then can learn the second from Han Bolong in Dong Jing tavern. ip_3.jianzhu|03. Building system ip_3.jianzhu_text|Each settlement has its own buildings. A city can have 10 buildings, and castle or fortress can have 7 buildings. These buildings can provide resources for the settlement. With your management and heroes’ work, these building can develop its scale. Buildings in bigger scale can provide more resource, and a more capable hero can make a larger increment on the building’s scale. ^If you are a governor of village, you may have the right to develop some building in the city which your village is subordinate to. If you have a city, a castle or fortress, you may appoint a hero in your team to work in it. If you are a king or field marshal, you may appoint governors of all cities as you please. Heroes will choose a suitable working post by themselves. Heroes’ profession and properties will make a special effect on buildings. Detail information can be found in building menu. ip_4.chengchi|04. New attributes for settlement ip_4.chengchi_text|Buildings have varied effects on attributes of settlements. Here the attributes are listed. ^Money financial income is used for recruiting soldiers, salary of lords, army equipment and so on. Food Food is consumed by soldiers daily, insufficient food supply will cause morale decline, casualties and fleeing. ^Population widely affects the attributes increments of settlement. Prosperity affects money income and population increasing. ^Equipment requirement for recruiting advanced soldiers. The higher rank is, the more equipment will be need. ^Horse requirement for recruiting cavalry. Each cavalry will consume 1 horse. ^Reserve force point requirement for recruiting advanced soldiers. Each training will consume 1 point. ^As Mount Blade Warband has already established a complete economy system, setting values for new parameters for this mode may take a long-term testing. In order to preserve the balance, most of new properties and attributes are set as a positive-related bonus, which means a high value will make a significant help, but low value may cause little negative effect. After evaluating the effect in this edition, the negative effect may be enhanced. ip_5.teji|05. Star skill ip_5.teji_text|The 108 heroes have their own star skills, you can check it out in their character info page. 5 kings and 100 vassals in Han, Liangshan, Zhao, Sha, Shu, plus 3 girls in companions which was Gu Dasao, Sun Erniang, Hu Sanniang are 108 heroes in the novel. ip_6.dantiao|06. Duel System ip_6.dantiao_text|If the strongest troop in enemy party are stronger than your party, they will call for a duel in the beginning of the battle. If not, player can also call for a duel. When the hero win the duel, he will get “on fire”, increase str and agl by temp, and the morale of his party will get higher. If the hero lose, his soldier in his party will get chaos or surrender. ip_7.gaoang|07. On Fire ip_7.gaoang_text|When a hero win the duel, or kill enough enemies, or was encouraged by an actor, he will get an “on fire” status. On this status, he will get a temp increase of attribute, recover hp. His career skill will effect and will speak his own dialog. ip_8.zhanchang|08. Sign in the battle ip_8.zhanchang_text|Chaos green sign;^ Immobilize blue sign;^ Fall in love Flower sign; ^ Taoist skill Red aura. ^ The higher leadership skill the leader was, the longer the status last. ip_9.shenqi|09. Legendary Item ip_9.shenqi_text|There’s purple color text in Legendary Item, and hero will get buff when equipped it.^ Player can get legendary item after battle by chance, or on duel to loot, or in some secret chest, or in the mission, or by some NPC.^ The stronger enemy is, the more chance you will get the unique loot. In addition, looting skill of main party also effect the chance.^ If player has not get unique loot for a long time, the chance will grow up slowly. ip_10.chenghao|10. Title system ip_10.chenghao_text|If you insist on doing something, you will get the corresponding title. These titles will help you do this better. ^ Players can view the title in the report menu, or quest pages. ip_11.huweidui|11. Guard party "ip_11.huweidui_text|If vassal has town or castle, he will recruit guard parties. Player can get guard party from mayor if joined a faction. Guard parties will demobilize the prisoners for money, and get new troops. The higher official player has, the more soldier the guard party can take. " ip_12.teshubingzhong|12. Special unit ip_12.teshubingzhong_text|Every contry has their own special unit. Player can not capture them by battle. Just talk to mayor of your faction, he will tell you what you need to train. ip_13.guanzhi|13. Official system ip_13.guanzhi_text|Players can gain merits when they join the country, and enough contribution can increase their official positions. ^Improve the official position to obtain attributes, increase the upper limit of the troops, issue squats, obtain special equipment for the country, and so on. ^ Players can be divided into official positions after independence, and different official positions have different effects. ip_14.waijiao|14. Diplomatic system ip_14.waijiao_text|When the player joins other faction, he can advise the king's diplomacy. ^ After the player independence, he can find an official or prime minister to carry out a series of diplomatic functions. ^After the player independence, he can deliver military orders to the subordinates in the camp menu. ip_15.qita|15. Other system ip_15.qita_text|There are so many functions and systems are from 108 Heroes in classic M B, so I don’t introduce them in the Warband M B info pages. You can just play and find it. If you have any questions, leave the message in NexusMODs/moddb/steam. Have Fun! ip_16.kuaijiejian|16. Hot keys ip_16.kuaijiejian_text|[M] on the battle Open/close the mini map;^[T] on the battle Show the morale and killing rank;^[H] on the battle career skill (Artisan/ Herder/Doctor);^[Y] on the map speed on (if Dai Zong is in your party);^[U] on the map hiding (if Shi Qian is in your party);^^If your own faction has enough vassals in Shu, when you on the battle [U] to start formation, [J] formation forward, [N] cancel the formation ip_17.shenqichengzhang|17. Suffix of legendary weapons ip_17.shenqichengzhang_text|Every legendary weapon has random suffix, which was Metal, Wood, Water, Fire, Earth. Every legendary weapon can get EXP by killing. The weapon has random max level, the most max level is 4, which needs 700 exp.^The first feature of legendary weapon is decide by the suffix, it should get 25 exp to unlock it. There also are two kinds of legendary weapon, one is only suitable for Taoist career, and another is not.^The 2-4 feature is random, which need 100/300/700 to unlock. And the value is depend on the color of the feature, which was green-blue-gold-orange.^^Warning Due to M B engine restrictions, you’d better DO NOT equip a same kind of item in one troop. For example, if player equip “Moon sword[Metal]” and “Moon sword[Wood]” at the same time, the “Moon sword[Wood]” won’t get any exp, and the skill of the feature won’t effect. ip_18.jingjichang|18. Tournament ip_18.jingjichang_text|Player can get special reward by join tourament for few times. ip_19.haohanchenghao|19. Titles of Heroes ip_19.haohanchenghao_text|In addition to the players, the hero can also get the corresponding title through different ways. After winning the title, there will be certain effects and random attributes and skill rewards. ^The hero can gain military strength by killing the enemy, and the value of the military power can be increased to obtain a random attribute reward. Military strength values can be viewed after the war and in the quest pages. ip_20.junzhixitong|20.Military system ip_20.junzhixitong_text|You can find Military Appointment menu in the camp or before battle.^[Commander] Player controlled character. When you learned mind reading and it’s not on CD, you can click the button to change commander before battle. The Leadership Level of player can increase whole party’s attribute, which have 10% effect. If there’s no leader in one class, the effect is 25%.^[Advisor] Party can use advisor skill on the battle. This function is unavailable in this version.^[Leader] Increase ATK/DEF of the class, take 50% effect.^[Attacker] Increase ATK of the class, take 20% effect.^[Defender] Increase DEF of the class, take 20% effect.^Besides, the relation of Leader/attacker/defender can also buff the class, take 20% effect. If they have same native, they will get more relation addition after battle. You can move your mouse to the number to check the percent. ^Leadership Level There are 5 level of leadership D, C, B, A, S. Each level also contain 3 level, which like C-, C, C+. There are two way when hero reach to A, power up ATK or DEF, like A+[A], or A-[D]. There are three way when hero reach to S, increase or decrease damage from cavalry /infantry /archers. Like S-[A]CAV, means leadership is S-, more ATK, and take extra damage to cavalry.^Heroes will get more leadership EXP if the soldier in his class kill more troops. The higher level troop is, the more EXP heroes will get. You can click the “Leadership Level” text to switch it to “Leadership EXP”. When the heroes in your party can level up to A or S, you should level it up manual and choose the direction. ip_21.bingzhongshixing|21. Leadership Level ip_21.bingzhongshixing_text|- Leadership level is effect not only player’s main party, but also every party. ^- If the troop equipped ranged weapons, he is the archers class. Other troops who have horses, are cavalry class, The rest are the infantry class.^- Every special unit has extra buff, such as Xu Ning Gold Lancers, which will inflict extra damage to cavalry.^- The default name of team “infantry/cavalry/archers” is just a name, not class. If you put a horseman in this team, he will get cavalry buff from leader/attacker/defender, not infantry buff.^- Troops in center or guard party will also get buff from his lord or leader.^- Heroes will also get the buff.^- Heroes only get 1/2 leadership EXP than soldiers by killing.^- The higher leadership skill the hero is, the more quickly leadership exp he get. ip_22.zhanqianbuzhen|22. Battle settings ip_22.zhanqianbuzhen_text|You can find Battle Setting menu in the camp or before battle. Make sure you set the leader of the team first.^ [Team Setting] Change the team order. ^[Formation Order] Click the team name to change the position, click the apply check to enable the form. ^[Grounp Leaders] Click the leader name on the right to switch the team. ip_23.duxinshuqianghua|23. Mind Reading power up ip_23.duxinshuqianghua_text|When you have been defeated on the battle, it will not come to an end. You can continue watching or quit.^ Press [Tab] key to quit the battle; Press [Space] key to change watching mode;^ Click [mouse left/right] button to switch heroes;^ Press [WASD] key to rotate camera; Press [Direction] key to move camera;^ Press [Enter] key to choose hero; Press [Left Ctrl] key to close the tip message.^Tips you can only control hero after you learned the mind reading, and you can only control the heroes in your party. ip_24.shenqiqianghua|24. Refine stones ip_24.shenqiqianghua_text|Refine stones unlock the higher exp level, the max level is 4, which is 700 exp.^Power up stones upgrade your legendary weapons' first feature by using power up stone, you should get at least 25 exp to unlock the feature. you can not upgrade the feature which was already orange color.^Reroll stones reroll your legendary weapon’s 2-4 random feature by using reroll stone, you should upgrade it to max level first, after my work finished, it will lose a few exp. Please put the weapon into first 3 inventory slots.^Owner stones set your legendary weapon’s owner by using owner stone, you should upgrade it to max level first. One kind of weapon can only set owner by 3 heroes at most, and one hero can only set 2 owner special item at most. Please put the weapon into first 3 inventory slots.^Besides Tang Long, Hou Jian and Huangfu Duan can also set armor or horses’ owner.^You can check your stones in collection page. ip_25.quanguowudaodahui|25. Tournament of China ip_25.quanguowudaodahui_text|You can join Tournament of China every month, it’s a 5v5 game, and if you win 3 of 5, you win.^- You can join the game if you joined a faction, or your party has more than 4 companions, or your own kingdom has more than 4 vassals.^- There are 3 fights Quarterfinals, Semifinals, and Finals. ^- The rule is as same as duel on the battle, ammo is only 10, star skill and Taoist skill will enable. Time limit is 90s, when time’s up, the hero who has more percent hp will win.^- Player can control hero by mind reading.^- If you win the finals, you will get lots of reward, and have chance to get extra reward from host.^- You can pay for a spy to watch opponent setting.^- You can also play the mode in main menu “Super Smash Mod” ip_26.zhiyexitong2|26. Extra career ip_26.zhiyexitong2_text|Player can get one of first 9 career in the beginning, and then can learn the second from Han Bolong in Dong Jing tavern.^- You should learned Mind Reading before you talk to Han Bolong.^- You can learned extra career if your career have been level 3, and there’s a hero who has level 4 career in your party. It will spend a whole day to learn it.
https://w.atwiki.jp/switchsoft/pages/1277.html
BLADE ARCUS Rebellion from Shining パッケージ版/ダウンロード版 対戦格闘 プレイ人数× 1 ~ 2 インターネット通信プレイ人数× 2 6,469円(税込)5.3GB 新システム「キャラクタースキル」登場! オンライン対戦で、バトルはさらにヒートアップ! 人気RPG「シャイニング」シリーズのキャラクターが一堂に会する、夢の2D対戦格闘ゲームが登場。 新たに6名が参戦し 総勢21名による熱いタッグバトルが繰り広げられます。 オリジナルストーリーを フルボイスで収録。新システム「 キャラクタースキル」で独自のバトルスタイルを生み出したり、 オンライン対戦で全世界のライバルと戦えたりと 、盛りだくさんの内容となっています。 お知らせ このソフトにはオンラインプレイに対応したモードがあります。 オンラインプレイであそぶにはインターネットに接続できる環境と、Nintendo Switch Onlineへの加入(有料)が必要です。 メーカー セガゲームス 配信日 2019年3月14日 対応ハード Nintendo Switch セーブデータお預かり非対応 対応コントローラー Nintendo Switch Proコントローラー プレイモード TVモード, テーブルモード, 携帯モード プレイ人数× 1 ~ 2 インターネット通信プレイ人数× 2 対応言語 日本語, 韓国語, 中国語 レーティング CERO C セクシャル 名前 コメント
https://w.atwiki.jp/bladeofarcana/pages/24.html
BLADE of ARCANAの読み。検索語としては良く使われるようで。
https://w.atwiki.jp/darkeden/pages/101.html
はじめに ステータス 装備 スキル 階級スキル ペット 狩り PvP Lv別狩場案内Lv1~Lv10 Lv11~20 Lv21~30 Lv31-40 Lv41-50 Lv51-60 Lv61-70 Lv71-90 Lv91-100 Lv100-130 Lv130- Lv150- はじめに 最強などと言われたこともあるがそれを体感できない、それが刀。 完成するのが遅いので低レベルのうちは同レベル帯の剣や銃ほど活躍ができず 弱さを感じるマゾイ職だ。 しかしそのマゾさに耐えて130になれば世界が変わる、所謂大器晩成型だ。 MOB狩りが得意な職業。 ステータス STRが200、DEXINTは60でキャップとなる。 また、STR10またはドメイン5ごとに攻撃速度が1上がる。 ex.str50 Dom25 = speed10が付加される。ただし上限35。 装備 抵抗装備を揃えるのは後半からで十分なので序盤は回避重視の装備が良い。 どうせ序盤だ、OPなんか気にするな。 後半の基本は回避重視の上でDEX、抵抗、吸収を狩場に応じて付けると良い。 攻撃速度を速いにするには速度+15が最低必要(階級スキルとは別に)。 スキル 基本的に補助スキルは全て使用、但しベルセルクは回避が下がるので狩場に応じて。 攻撃スキルは単体攻撃は使える最上位のものを。範囲はトルネードとランド、 元気玉しかないのでドメに応じて使う。 階級スキル Serent 命中・回避(狩り優先なら回避、将来的にPVするなら命中か) Feacel 攻撃速度 Litena カース抵抗 Kainel HP吸収 Geneal DEX+5 正直選択するほどのものは無い・・ ペット PvP目指すなら命中犬、狩り重視で回避犬 DEX犬は両方上がるが上がり幅は上記犬より小さいのでお好みで 狩り 単体攻撃がほとんどなのでちまちまと狩るしかない。故にソロ推奨。 範囲攻撃できるようになると成長を実感できる。 抵抗装備があまり必要無いところがオススメ。 PvP ヒーラーのアクティベーションなどの支援がないと強さを体感できない。積極的にPTを組んで行こう 対INT デスパラを貰うと乙なのでカース抵抗で固めたい。理想は110~120(デス回避の為)。 140相手じゃなければ苦戦はしないはず。 対DEX 格下相手はまったく問題ないが格上DEXが相手の場合微妙。 夜は正直言って当たらない。命中装備をどれだけ集められるかが鍵。 命中500~550ないと話にならないのはなんとも。 ベルセルクで回避が下がるのが痛い。 バイオレント・ファントムをされている時に、 バーニング・ソルをするとモーションが2度振りで 2倍くらい遅くなる(バグなのかは不明 ヴァンパイアの3強スキルのブラッディ・ゼニス、セット・ア・ファイア、ワイルド・ウルフがシールド貫通のためSTRも欲しい。 対コンバ 夜のDEXヴァンプ並みにあたらないコンバもいるので対DEXに近い装備でOK。シールド貫通スキルがあるところがヴァンパイアに似てるかも。 対火アウス ほとんどの火アウスは土シールドを取ってないためどんな装備でも大抵勝てる。 回避されないので刀の良い部分を最大限に発揮できる相手。 土シールド取ってる火には・・・ 対水アウス 土シールド無しのアウスだと問題ないが土シールド持ちのアウスだと DAN4くらいの武器だと噴水&回復設置で全回復されてしまうことがある。 対土アウス ごり押ししてもシールド&フューリーあるのでHP減らせず、 距離を置いて戦っても攻撃力足らずでなかなか減らせない。 水アウス同様ダメージ高い装備じゃないとHPを減らせない。 有利なのは対INTヴァンプくらいでしょう他は互角かそれ以下 Lv別狩場案内 Lv1~Lv10 訓練場。殴れ、それしかない。 Lv11~20 ベイアクでもいいがペロナあたりでゾンビの集団を相手にする方が多分効率がいい。 Lv21~30 テメリエ聖地、町の外など。 Lv31-40 装備次第で、エスルSEソロが可能に。 Lv35のワイルドスマッシュはLv55までお世話になる。 Lv41-50 ドロNE、エスルSE、カリゴ辺りが順当。 Lv51-60 沸きの良さでドロNEよりカリゴか。 Lv60で念願の範囲攻撃が使えるようになる。遠距離範囲はまだまだ先だ。 Lv61-70 狩場はあいかわらずだ。気晴らしにラオム1Fでも。 ブランコNWも悪くない。 ムーンライトセイバーまで頑張れ。最初だけは体感成長速度が2倍だ。 Lv71-90 ブランコNW。カリゴは抵抗のいらない3までだ。 正直この先95まで実戦投入する価値があるスキルはあまり無い。 90になるとタイフーンで魔人狩りに参加可能だ。 Lv91-100 狩場は相変わらず。 95で念願のシールドだ。昼ではあまり実感しにくいが夜の死亡率が格段に低下する。 100でついに遠距離範囲のランドだ。狩りがまったく別物になる。涙物だ。 Lv100-130 ラオム2F、アイセン2F、IK、アダムN・S。 覚えたてのランドは非常に燃費が悪いがINTが80近くまで伸びればまあ、気にはならない。 筆者のお勧めはアイセン2F。沸きもそこそこで比較的空いている為。アイセン2Fは子犬のパラを防げる程度のカース抵抗しか必要ないので、他を吸収で固めると狩りが楽だ。まとめて狩れ。但し夜の金カマは壁越しでしか倒せない。逃げろ。 120のワイルドタイフーンは使えないように見えてそうでもない。SLv100にしないとディレイで使い物にならないが100になればディレイはないのでムーンの代役になる。夜の痛いMOBも回し続ければ被弾数が減るのでアンプルで回復する時間が生まれる。これが結構でかい。 Lv130- おめでとう。刀の代名詞ともいえる元気玉だ。威力も高く消費も少なめ。 ただオートにならないので毎回クリックするのが萎えるところだがやっとバンプに一矢報いることができるようになる。 装備にもよるがこの時点での回避は350-400辺りと思われる。 IKラボで狩るなら400↑でないと正直辛い(昼は問題ないが17時と21時で一気に被弾率UP)HP吸収必要。 装備品でなんとかなるのは400前後と思われるので、入手できるならSTRtoDEXを複数個つけると回避が伸びて格段に楽になる(人によるがSTR250~300位あるはずなので1個当たりDEXが17~20は伸びる。HPが50チョイ減るが被弾率が低下しているので結果生存率UP。与えるダメも体感出来るほどは変わらない)。 夜でも部屋の角でワイルドタイフーンで回して3体以上のMOBを相手にしなければなんとか生き延びることが可能だ(タッグレッグはまだいいがロイカが厳しい)。 オフィスであれば終日狩りが可能だが他種族も多いので狩り効率としては微妙。ブラッド抵抗+HP吸収装備でいけばラボB2でガンガン狩れる。多種族もあまりいないのでオススメ♪夜は囲まれたら少しキツイが、B2の地形を把握すれば、角でmob1体にしか攻撃されない所も何箇所かあるので集め狩りok♪ アダムは夜のBOX以外はそう怖くないが狩り効率と稼ぎが・・・ ジュンジャは昼しか無理だ。夜はあきらめろ。うん、諦めろw 140スキル、スピットストリームはムーンライトセーバーの上位版といったところ。 燃費は非常に良いがドメの入りがいまいちである。 オートなので1対1、PvPとジルドレでは便利だが。 Lv150- 昇職達成おめでとう。 昇職後はMOBを倒す事で経験値が増えるように仕様が変わります。 その為狩りの際には殲滅速度が成長スピードに影響を与えるようになります。 昇職装備で防御を固めベルセルク使用を含め高火力をキープしたいところです。 全昇職装備着用で概ね回避は450~500程度になります。 狩場は特に変わりませんが昇職装備のお陰でだいぶ楽になります。 下記のDEX型ならば(回避550位)夜のラボでロイカに囲まれても十分耐えられます。 その後の成長の方向性 ①STR型 大抵の方はこちら。長所を伸ばす方向でステボーナスをSTRに振り高HP、ダメの底上げを目指すタイプ。 ②DEX型 DEXを伸ばし回避、命中を伸ばすタイプ。但しSTRtoDEXを複数装備(4つが望ましい)していない場合は 中途半端になるのでお勧めしない。 昇職スキルのドラゴントーネードはアップデートによって対象を追尾するようになり、ダメもなかなか高い。 狩りで使うとMOBの攻撃回数が多少減るので生存率UP。しかしPT時に乱用すると、ドラゴントルネードはでかいのでメンバーがいやがるかも・・・ 単体攻撃がほとんど~故にソロ推奨。 単体攻撃Lvの人とPTした方がPTボーナスで速いですが... -- 名無しさん (2007-04-20 10 13 34) PTでドメのボーナスつくんですかね?? -- 名無しさん (2007-05-16 18 13 06) PTでドメにもボーナスはつく。似たドメの刀×3とかが理想ではあるがそれはステがサブキャップに達するまで。カンスト後及びドメ101以降はドメだけならソロ有利。101以降でサブステがキャップに達したらPT寄生でDEX上げがオススメ。 -- 名無しさん (2007-05-19 23 36 19) Lv71-90の狩場がブラNEですか?w 地ナイフと自爆はきついとおもうんですけどねぇ -- 名無し (2007-07-10 01 08 08) NWの間違いだな 修正しとこう -- 名無しさん (2007-07-12 20 18 06) 名前 コメント